Sorrow taps Mill lightly on a shoulder, motioning for him to back up with her. Stepping back a couple steps she says quietly without taking her eyes off the area ahead of the party ‘J’nah-make sure you’re ready with that torch. I saw some movement ahead in the webs but didn’t get a good look at whatever it was and no numbers either. Vee, stay sharp back there in case whatever it is tries to flank.’ Talking a deep breath in thru her nose and then out slowly, she rolls out her shoulders then nods ‘All right-let’s head in.’
After a little bit of checking around the corner you all go around the corner and press on. It is about 20 feet down this corner where you encounter the webs which cover most of the corridor. To press on you need to either burn the webs or cut your way through them.
J'Nah steps forward and touches the lit torch to the webs. The webs burn quickly through the corridor leaving a nasty smell. Everyone needs to make a constitution check or be nauseated for 1d6 rounds. You see the now cleared out corridor extends another 50 feet before it open up into a room. You all hear the sounds of screeches made by burning spiders up ahead.
If you are nauseated you are at -2 on any saves or attack/damage rolls according to the number of rounds you roll
"Phew!" As he brings his hands to his nose. Millwater motions for everyone to get down lower to the ground. He examines faces to see if they have soot burns around their nose and mouth.
He cuts his saffron robes into narrow strips and wets them down, passing one to each companion. "Anyone dabble in alchemy?"
Millwater Male Tabaxi Monk WoM 3 I 18/18HP Nauseated 5 rounds
Sorrow-more interested in the critters being driven back/roasted-takes a breath at an inopportune moment and ends up coughing and hacking on the fumes.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"Sorry!" J'nah says trying to usher people back and below the smoke rising from the tunnel. "I didn't think it would go up that far that fast, there must have been more threads that I could see." He ginned guiltily.
You all make it forward to the open room and are able to get out of the chocking hallway. Before you is a large room. You can see it had a lot of webs in it too as you can see two charred spiders on the floor. The room itself is 50 feet wide by 50 feet deep. There is one doorway leading out beside the one you just came in. The other doorway is on the far wall and over by the left corner. sitting on the ceiling over by the left wall and opposite wall you can see five large spiders that are none to happy as you cna see they are singed a bit too.
I will need initiative rolls and actions you wish to take now.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Perception 18
Scurrying on the ground on all 4s next to Sorrow, he comes to a halt at the corner. Millwater peers around the corner to use his senses.
Investigation 5
Millwater Male Tabaxi Monk WoM 3 I 18/18hp
Sorrow Perception: 18
Sorrow Investigation: 19
Veeshal Perception: 10
Sorrow taps Mill lightly on a shoulder, motioning for him to back up with her. Stepping back a couple steps she says quietly without taking her eyes off the area ahead of the party ‘J’nah-make sure you’re ready with that torch. I saw some movement ahead in the webs but didn’t get a good look at whatever it was and no numbers either. Vee, stay sharp back there in case whatever it is tries to flank.’ Talking a deep breath in thru her nose and then out slowly, she rolls out her shoulders then nods ‘All right-let’s head in.’
After a little bit of checking around the corner you all go around the corner and press on. It is about 20 feet down this corner where you encounter the webs which cover most of the corridor. To press on you need to either burn the webs or cut your way through them.
‘Burn Georgia burn…,’
J'Nah steps forward and touches the lit torch to the webs. The webs burn quickly through the corridor leaving a nasty smell. Everyone needs to make a constitution check or be nauseated for 1d6 rounds. You see the now cleared out corridor extends another 50 feet before it open up into a room. You all hear the sounds of screeches made by burning spiders up ahead.
If you are nauseated you are at -2 on any saves or attack/damage rolls according to the number of rounds you roll
let me know what your next actions are.
Constitution 14
"Phew!" As he brings his hands to his nose. Millwater motions for everyone to get down lower to the ground. He examines faces to see if they have soot burns around their nose and mouth.
He cuts his saffron robes into narrow strips and wets them down, passing one to each companion. "Anyone dabble in alchemy?"
Millwater Male Tabaxi Monk WoM 3 I 18/18HP Nauseated 5 rounds
Sorrow-more interested in the critters being driven back/roasted-takes a breath at an inopportune moment and ends up coughing and hacking on the fumes.
Con st: 6
Rnds affected: 1
Vee shakes his head with a barely suppressed chuckle. ‘Look before you leap, oh Padawan.’
Festooned inhales a bit of the acrid smoke, coughing and gasping fir a few seconds before getting the wet cloth to breathe through. "Stinky stuff!"
OOC CON roll of 16, rounds 4
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
"Sorry!" J'nah says trying to usher people back and below the smoke rising from the tunnel. "I didn't think it would go up that far that fast, there must have been more threads that I could see." He ginned guiltily.
Still on the floor, Tail starts coughing. “Not to good down in this area.”
You all make it forward to the open room and are able to get out of the chocking hallway. Before you is a large room. You can see it had a lot of webs in it too as you can see two charred spiders on the floor. The room itself is 50 feet wide by 50 feet deep. There is one doorway leading out beside the one you just came in. The other doorway is on the far wall and over by the left corner. sitting on the ceiling over by the left wall and opposite wall you can see five large spiders that are none to happy as you cna see they are singed a bit too.
I will need initiative rolls and actions you wish to take now.
Sorrow makes a quick trade from the axe to a javelin, then takes a couple steps before launching it at a spider.
INIT: 20
Att: 14
Dam: 9
Vee shoulders the Xbow and fires a shot at the same spider Sorrow has targeted. Once the bolt is on its way, he reloads.
INIT: 14
Att: 9
Dam: 9
"They were so fun when they were small!" He says gritting his teeth while slipping a suriken loose at the nearest.
Initiative 12
Attack thrown 16
Damage 3
Millwater Male Tabaxi Monk WoM 3 I 18/18HP Nauseated 4 rounds
Festoon sticks with what he knows best, and sends an arrow at one of the spiders before ducking into available shadows.
Initiative 11, Shortbow attack Attack: 24 Damage: 6, Hiding B.A. 21
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Tail groans as she raises her scimitar to her side.
Initiative: 4
Attack: 17 Damage: 8
J'nah tosses the torch forward and draws the shortbow, "Well that's some good news, only 5 left."
Init 8
Shortbow: 13 to Hit (18 -5 for Sharpshooter)
Damage: 19 (6 + 3 Dex + 10 from Sharpshooter)
Hordebreaker Shot: 3 (8 - 5)