Tuuli breathes calmly, drawing another bolt and reloading the crossbow, she levels it at the next longbow wielder in line (on the left end) and looses, letting a breath of wind help guide it. "These are bad guys, right? We're not the villains, are we?" she calls out to her friends.
Move: no BonusAction: Steady Aim Action: Shoot #2 with crossbow, Steady Aim > Advantage > Sneak Damage, in game log
12 to hit, for 16 piercing damage, if it hits, which I expect it does not, since they have some cover
...but the swordsman is no match for Bendrak's strength. Over the wall he goes, gripped tightly by Bendrak.
With hasty shouts, three of the goons retreat in a panic and mount their horses, idling nearby in the courtyard behind them. (Bendrak may have an opportunity attack against either #4 or #6 if he chooses.)
Walt moves within range of the longbowmen closest to lucky, casts the produce flame cantrip and hurls the magical flame at longbowmen #2. As Walt throws the flame he yells at the top of his lungs “Flee you cowards!”
Move: Run 30 ft towards the longbowmen #2 Action: Cast produce flame cantrip and throw it at longbowmen #2. 15 to hit for 5 fire damage.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Tuuli takes advantage of the fact that nobody is shooting at her to race to the wall, crouching down in front of it. She looks over at Bendrak and Baldar, “You guys got that guy?”
Then she peers over the wall, watching what the assailants do, looking for trouble, her crossbow leveled in their direction.
Move: 30’ north Bonus Action: Cunning Action to Dash 30’ (or so) north to the low wall Action: Ready a crossbow shot should anyone launch an attack on us.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
This post has potentially manipulated dice roll results.
Bendrak clonks his struggling captive on his head with an armored fist, but he continues to squirm. "Paloma! The criminal!" he shrieks.
Tuuli readies herself at the wall.
Two of the mounted attackers flee (120' dash). They ride through the village and vanish behind the ramshackle buildings. The third continues to snooze on his idling mount.
#5 tries to squirm away from Bendrak. Dex check:7 vs Bendrak Athletics:13
Lucky sidles over to the dead one that Tuuli shot, and sniffs at it.
(I don't know if a cat can make a Medicine check, but they have advantage on perception checks having to do with smell, so he'll do that and the DM can figure out what if anything it means.)
Lucky Perception (w/Adv for cat and smells), in game log: 19 and 5 , +3 = 22
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Walt runs over longbowmen #3, uncoiling his rope along the way and hog ties the longbowmen, binding their hands and feet together. He will then cut any remaining rope, leaving a tag end of several inches so that the knot doesn’t slip if the person struggles to break free. Walt will then look toward the village looking for anyone in the streets and he’ll and yell out “Help us tie them up! We need more rope!”
(Ooc: how much rope would you say we need to tie up all three longbowmen)
Move: run over to longbowmen #3
Action: hog tie them with hempen rope. Intelligence (sleight of hand) check per Xanathars: 21(nat 20-1+2). Roll in game log.
When the longbowman says that Paloma is a criminal, Baldar steps back. She jumps up on the wall, holds out a hand to Walt, and yells out so that people in the village might hear.
"We are not followers or in any way connected to Paloma! If these longbowmen protect your village from the bandits, then we're not here to fight! We have been sent from the Radiant Citadel to help! Everyone lay down your arms!"
Persuasion: 8
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Tuuli breathes calmly, drawing another bolt and reloading the crossbow, she levels it at the next longbow wielder in line (on the left end) and looses, letting a breath of wind help guide it. "These are bad guys, right? We're not the villains, are we?" she calls out to her friends.
Move: no
Bonus Action: Steady Aim
Action: Shoot #2 with crossbow, Steady Aim > Advantage > Sneak Damage, in game log
12 to hit, for 16 piercing damage, if it hits, which I expect it does not, since they have some cover
Reaction: reserved for a use of Shield
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Two of the bowmen (#3 and #7) drop unconscious.
Tuuli grazes a third with her arrow, but doesn't manage to harm her target.
Bendrak is up next! He faces three swordsmen over the waist-high wall.
Frustrated by the barrier, Bendrak attempts to Grapple one of the swordsmen and drag him back across the wall.
Athletics: 18
The swordsman tries to slip out of Bendraks grip. Contesting Dex roll: 5
...but the swordsman is no match for Bendrak's strength. Over the wall he goes, gripped tightly by Bendrak.
With hasty shouts, three of the goons retreat in a panic and mount their horses, idling nearby in the courtyard behind them. (Bendrak may have an opportunity attack against either #4 or #6 if he chooses.)
Walt, Baldar, and Lucky may act next.
Initiative order:
√ Zartan: 29
√ Tuuli: 19
√ Bendrak: 18
√ Longbowmen: 13
Walt: 11
Lucky: 6
Baldar: 2
Lucky turns north and runs and dashes to the wall, climbing over it and dropping to the other side, where he crouches.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Walt moves within range of the longbowmen closest to lucky, casts the produce flame cantrip and hurls the magical flame at longbowmen #2. As Walt throws the flame he yells at the top of his lungs “Flee you cowards!”
Move: Run 30 ft towards the longbowmen #2
Action: Cast produce flame cantrip and throw it at longbowmen #2. 15 to hit for 5 fire damage.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
The flame sears the fleeing bowman (#6), now on horseback, but does not stop her.
(Bendrak may have an opportunity attack against either #4 or #6 if he chooses.)
Baldar may act next, followed by Zartan, Tuuli, and Bendrak.
Not sure if these are friend or foe, despite being shot at, Baldar also attempts to grapple the one Bendrak is holding.
Athletics: 19
(Rolled 11 with Avrae - Baldar still rolling like dirt)
Zartan gets to his feet; move closer and then casts Sleep so that it gets the two bad guys trying to get away.
Sleep: 18
D&D since 1984
Baldar piles on. While Bendrak has one arm, Baldar tries to grab the ambusher's other arm. Contesting DC12 Dex check: 13
Zartan gets up and approaches slightly closer to the wall before releasing another sleep enchantment upon the fleeing bowmen. #4 slumps in his saddle.
(Bendrak may have a retroactive opportunity attack against either #4 or #6 if he chooses.)
Tuuli and Bendrak may act next.
The grappled attacker manages to keep one arm free from Baldar, even as he is solidly gripped on the other side by Bendrak.

Bendrak attempts to clobber the restrained foe with his fist. "Your hospitality leaves much to be desired!"
Attack: 15 Damage: 5
"And what in blazes is a paloma?"
Tuuli takes advantage of the fact that nobody is shooting at her to race to the wall, crouching down in front of it. She looks over at Bendrak and Baldar, “You guys got that guy?”
Then she peers over the wall, watching what the assailants do, looking for trouble, her crossbow leveled in their direction.
Move: 30’ north
Bonus Action: Cunning Action to Dash 30’ (or so) north to the low wall
Action: Ready a crossbow shot should anyone launch an attack on us.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Bendrak clonks his struggling captive on his head with an armored fist, but he continues to squirm. "Paloma! The criminal!" he shrieks.
Tuuli readies herself at the wall.
Two of the mounted attackers flee (120' dash). They ride through the village and vanish behind the ramshackle buildings. The third continues to snooze on his idling mount.
#5 tries to squirm away from Bendrak. Dex check: 7 vs Bendrak Athletics: 13
Bendrak maintains his grip.
Walt, Baldar, and Lucky may act next.
Lucky sidles over to the dead one that Tuuli shot, and sniffs at it.
(I don't know if a cat can make a Medicine check, but they have advantage on perception checks having to do with smell, so he'll do that and the DM can figure out what if anything it means.)
Lucky Perception (w/Adv for cat and smells), in game log: 19 and
5, +3 = 22ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Walt runs over longbowmen #3, uncoiling his rope along the way and hog ties the longbowmen, binding their hands and feet together. He will then cut any remaining rope, leaving a tag end of several inches so that the knot doesn’t slip if the person struggles to break free. Walt will then look toward the village looking for anyone in the streets and he’ll and yell out “Help us tie them up! We need more rope!”
(Ooc: how much rope would you say we need to tie up all three longbowmen)
Move: run over to longbowmen #3
Action: hog tie them with hempen rope. Intelligence (sleight of hand) check per Xanathars: 21(nat 20-1+2). Roll in game log.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
When the longbowman says that Paloma is a criminal, Baldar steps back. She jumps up on the wall, holds out a hand to Walt, and yells out so that people in the village might hear.
"We are not followers or in any way connected to Paloma! If these longbowmen protect your village from the bandits, then we're not here to fight! We have been sent from the Radiant Citadel to help! Everyone lay down your arms!"
Persuasion: 8