Tuuli watches in horror as Aranor scrabbles at the edge and Bendrak and Pax topple over the edge. Her hand whips out throwing a small feather into the air and she speaks something in a whispery language (Primordial with an Auran accent). Her personal wind whips her hair about, and the three falling friends feel a burst of air swirling and buoying their fall, landing them gently on their feet at the bottom of the hole.
Reaction: cast Feather Fall on the three falling characters.
Pax was expecting many things when he suggested to open the door: someone or something friendly and open to negotiation; someone or something unfriendly definitely not open to negotiation; or perhaps nothing at all. He did not expect the floor to open up and swallow them whole. He certainly did not expect there to be a pile of corpses at the bottom of said hole. And thus he plummets while his circuitry attempts to catch up to current events. It still hasn't as Tuuli's spell takes hold and he comes to a stop on his feet upon the bones. One bone shard pokes uncomfortably between his stone toes and he stares at it a moment trying to compute it's purpose. As oozes bubble up between the bones, instinct takes over...
Aranor drops out of sight, his gauntleted hand scrabbling fruitlessly along the edge of the floor. He lets out a curse that is cut dramatically short as he plummets.
He hits the floor amid a heap of bones and flesh with a loud, somewhat squishy thump from the decaying flesh. Groaning, he rolls up and checks for broken bones, but he thinks he's mainly in one piece. But he knows his bruises will have bruises tomorrow. He stares upward at the square of light above him, Pax, and Bendrak, who all fell unceremoniously into the trap. What a nasty trick!
Initiative: 11
Which is what would have happened had someone not saved them from falling with a spell! Well, the curse definitely still happened, but it was very shocking to suddenly have the floor disappear like that. As the spell set him gently down on his feet, the moon elf still looked up at the square of light, trying to see if his new friends were all right. Before he could do much more than that though, he felt some sort of squirming at his feet, and he looked down to discover some sort of nasty, gelatinous creatures emerging from the bones.
Sensing these oozes have neither the predilection nor the ability to negotiate, Pax speaks towards them in a very soothing tone laced with magic: "You shall not harm us" before moving behind Bendrak and Aranor.
ACTION: Casting Bane on the two oozes, DC 15 Charisma Save or they must subtract a d4 from every attack roll and saving throw. BONUS ACTION: None MOVEMENT: one square NE behind Bendrak
(I don't think the undead have crossed the pit yet? We are acting before them in initiative. But Readying a push might be a good idea. Maybe they will land on the oozes.)
Tuuli raises her crossbow and carefully aims at the woman with the knife, breathing out. A wisp of wind fluttering around her, she looses.
Move: no for Steady Aim BonusAction: Steady Aim for Advantage Action: Shoot lady with knife with Advantage and thus Sneak Damage, in game log:
20 to hit, for (sigh) 7 total damage.
Reaction: used previously for Feather Fall
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ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
This post has potentially manipulated dice roll results.
Zartan points at the charging corpse and summons the sound of a sorrowful bell around its rotting head. DC14 WIS Save: 13 He then tries to telekinetically shove it backward. DC14 STR save: 21
Tuuli sinks a bolt into the woman's arm. She screams in anger and pain.
Below, Pax tries to slow down the blobs with his enchanted commands. DC 15 CHA Saves:14 and 1
This post has potentially manipulated dice roll results.
The charging corpse staggers backward, its momentum interrupted as it prepares to leap the void.
The crazed woman, shrieking incoherently, pulls out a slip of paper and waves it over her head, creating a shimmering field around her. She then pulls down a pillar of flames upon Walt. (Walt: make a DC11 Dex save or take 2 radiant damage.)
Bendrak and Aranor, facing two (baned) bubbling jellylike creatures, may act next, below.
Bendrak puzzles for a moment at the sudden but controlled fall, and steps up toward the nearest jelly, shouting something about a "Squishy $!#(^", swinging his axe in a Menacing Attack.
Attack: 23 Damage: 8
If it hits, add 7 damage and DC 14 WIS save or enemy is frightened
Above, Lucky slips under Zartan's legs to quietly flank Walt, next to the thrashing dead thing at the edge of the chasm.
(Walt is up ...after two saves!)
~~
Below, Bendrak cleanly cleaves right through the large, quivering jelly. It doesn't seem to actually injure it, but it does succeed in producing two medium-sized quivering jellies where before lay one. As to his menacing approach – enough to strike fear in most sentient beings – the jell(ies) seem to not comprehend, or lack the ability to fear.
Walt watches in horror as the corpse leaps across the chasm. He unsuccessfully attempts to fend of its attacks and takes a nasty gash from their filthy claws. The feisty old Druid responds by shouting the incantation for gust of wind and casts it towards the corpse and down the hallway into the room.
Targets must make DC13strength save or be pushed back 15 ft. Walt is attempting to push the corpse in front of him into the pit and affect those in the room down the hall.
Simultaneously, Walt activates his Archer constellation and attacks the corpse in front of him with a magical arrow infused with radiant damage. IF the corpse fails the strength save, Walt hits him with the magical arrow just as it falls into the pit.
Action: cast gust of wind Bonus Action: activate Archer constellation and attack the corpse. To hit 19 (with disadvantage) for 4 radiant damage
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Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Walt invokes a massive blast of hurricane-force winds down the corridor and into the room, as he transforms. His body becomes luminous; his joints glimmer like stars, and glowing lines connect them as on a star chart. A constellation of an archer appears upon him, and he unleashes a luminous arrow at the stumbling corpse.
Corpse #2 DC13 Strength save: 17 Corpse #1 DC13 Strength save:17 Crazed knife-wielder DC13 Strength save: 12
The blast stirs up a flurry of scrawl-covered pages in the room ahead, before all of the candles are extinguished, leaving the woman's laboratory of horror shrouded in darkness.
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Initiative 4
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Tuuli watches in horror as Aranor scrabbles at the edge and Bendrak and Pax topple over the edge. Her hand whips out throwing a small feather into the air and she speaks something in a whispery language (Primordial with an Auran accent). Her personal wind whips her hair about, and the three falling friends feel a burst of air swirling and buoying their fall, landing them gently on their feet at the bottom of the hole.
Reaction: cast Feather Fall on the three falling characters.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Initiative: 14
Pax was expecting many things when he suggested to open the door: someone or something friendly and open to negotiation; someone or something unfriendly definitely not open to negotiation; or perhaps nothing at all. He did not expect the floor to open up and swallow them whole. He certainly did not expect there to be a pile of corpses at the bottom of said hole. And thus he plummets while his circuitry attempts to catch up to current events. It still hasn't as Tuuli's spell takes hold and he comes to a stop on his feet upon the bones. One bone shard pokes uncomfortably between his stone toes and he stares at it a moment trying to compute it's purpose. As oozes bubble up between the bones, instinct takes over...
Which is what would have happened had someone not saved them from falling with a spell! Well, the curse definitely still happened, but it was very shocking to suddenly have the floor disappear like that. As the spell set him gently down on his feet, the moon elf still looked up at the square of light, trying to see if his new friends were all right. Before he could do much more than that though, he felt some sort of squirming at his feet, and he looked down to discover some sort of nasty, gelatinous creatures emerging from the bones.
"Well, that's great."
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Tuuli’s initiative (igl): 14
Lucky’s initiative: 1 + 2 = 3
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Initiative:
Zartan (with torch): 22
Tuuli: 14
Pax (with headlights on): 14
Woman with knife: 13
Aranor (darkvision 60’): 11
Goo bubbling up: 9
Corpses: 7
Walt: 4
Lucky: 3
Bendrak: 17
Re-ordered Initiative:

(Green=Above; Blue / indented=below)
Zartan (with torch): 22
Tuuli: 14
Pax (with headlights on): 14
Woman with knife: 13
Bendrak: 12
Aranor (darkvision 60’): 11
Goo bubbling up: 9
Corpses: 7
Walt: 4
Lucky: 3
Zartan and Tuuli (above) and Pax (below) may act first.
Sensing these oozes have neither the predilection nor the ability to negotiate, Pax speaks towards them in a very soothing tone laced with magic: "You shall not harm us" before moving behind Bendrak and Aranor.
ACTION: Casting Bane on the two oozes, DC 15 Charisma Save or they must subtract a d4 from every attack roll and saving throw.
BONUS ACTION: None
MOVEMENT: one square NE behind Bendrak
Zartan will cast Toll the Dead (very appropriate) on the corpse he hit before. WIS 14 Save. Or take 2 damage.
oh, that one gets ‘2’ subtracted from the save due to mind sliver.
D&D since 1984
He will then Bonus action push the closest one back. STR 14 save
D&D since 1984
(I don't think the undead have crossed the pit yet? We are acting before them in initiative. But Readying a push might be a good idea. Maybe they will land on the oozes.)
Tuuli raises her crossbow and carefully aims at the woman with the knife, breathing out. A wisp of wind fluttering around her, she looses.
Move: no for Steady Aim
Bonus Action: Steady Aim for Advantage
Action: Shoot lady with knife with Advantage and thus Sneak Damage, in game log:
20 to hit, for (sigh) 7 total damage.
Reaction: used previously for Feather Fall
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Zartan points at the charging corpse and summons the sound of a sorrowful bell around its rotting head. DC14 WIS Save: 13
He then tries to telekinetically shove it backward. DC14 STR save: 21
Tuuli sinks a bolt into the woman's arm. She screams in anger and pain.
Below, Pax tries to slow down the blobs with his enchanted commands. DC 15 CHA Saves: 14 and 1
The charging corpse staggers backward, its momentum interrupted as it prepares to leap the void.
The crazed woman, shrieking incoherently, pulls out a slip of paper and waves it over her head, creating a shimmering field around her. She then pulls down a pillar of flames upon Walt. (Walt: make a DC11 Dex save or take 2 radiant damage.)
Bendrak and Aranor, facing two (baned) bubbling jellylike creatures, may act next, below.
The uninjured corpse charges and successfully leaps across the open hole with frightening strength, landing next to Walt.
It tears at Walt with its filthy claws.
Corpse #2 Claws Attack vs Walt: 13 Hit: 5 slashing damage and Walt must succeed on a DC 10 Constitution saving throw...
Walt (and Lucky) may act next. (Walt must also make that DC11 Dex save or take 2 radiant damage from the pillar of flames.)
Lucky (being tiny) tries to snake forward through Zartan and Walt’s legs, ending up near the corpse attacking the druid.
(if this is not possible, as there is no square for Lucky to end up in, he will instead crouch near Tuuli’s feet, eyes wide and watching.)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Bendrak puzzles for a moment at the sudden but controlled fall, and steps up toward the nearest jelly, shouting something about a "Squishy $!#(^", swinging his axe in a Menacing Attack.
Attack: 23 Damage: 8
If it hits, add 7 damage and DC 14 WIS save or enemy is frightened
Above, Lucky slips under Zartan's legs to quietly flank Walt, next to the thrashing dead thing at the edge of the chasm.
(Walt is up ...after two saves!)
~~
Below, Bendrak cleanly cleaves right through the large, quivering jelly. It doesn't seem to actually injure it, but it does succeed in producing two medium-sized quivering jellies where before lay one. As to his menacing approach – enough to strike fear in most sentient beings – the jell(ies) seem to not comprehend, or lack the ability to fear.
Aranor is up, below!
Walt’s makes his saving throws!
con save 20 (17+3) and dex save 13 (11+2). All rolls in game log.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Walt watches in horror as the corpse leaps across the chasm. He unsuccessfully attempts to fend of its attacks and takes a nasty gash from their filthy claws. The feisty old Druid responds by shouting the incantation for gust of wind and casts it towards the corpse and down the hallway into the room.
Targets must make DC 13 strength save or be pushed back 15 ft. Walt is attempting to push the corpse in front of him into the pit and affect those in the room down the hall.
Simultaneously, Walt activates his Archer constellation and attacks the corpse in front of him with a magical arrow infused with radiant damage. IF the corpse fails the strength save, Walt hits him with the magical arrow just as it falls into the pit.
Action: cast gust of wind
Bonus Action: activate Archer constellation and attack the corpse. To hit 19 (with disadvantage) for 4 radiant damage
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Walt invokes a massive blast of hurricane-force winds down the corridor and into the room, as he transforms. His body becomes luminous; his joints glimmer like stars, and glowing lines connect them as on a star chart. A constellation of an archer appears upon him, and he unleashes a luminous arrow at the stumbling corpse.
Corpse #2 DC13 Strength save: 17
Corpse #1 DC13 Strength save: 17
Crazed knife-wielder DC13 Strength save: 12
The blast stirs up a flurry of scrawl-covered pages in the room ahead, before all of the candles are extinguished, leaving the woman's laboratory of horror shrouded in darkness.