Edwyn looks P.T. straight in the eyes, ignoring anything P.T. just said. "Where is the deed?"
[This is the DM assuming P.T. probably took with him the deed to a royal's manor! Unless he stashed it. Either way, a trouble will unfold.]
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
“Oh. Oh, yeah, no, that makes more sense.” P.T. fumbles around in his pack, finds the leather bag with the book and the documents. “I have it here, what- what should we do? You wouldn’t happen to have some fancy magic to hide it, would you?”
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
"There... there might be a way!" Edwyn pulls out his book... the one that supposedly has an angel or something living inside of it. Or trapped inside of it? It wasn't totally clear. "Quick, fold it up and put it in here. My patron will think of something, I'm sure!"
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"Your patr- nevermind, we'll unpack that later! For now, we'll pack this!" And with that, P.T. stuffs the documents into the book and tries to look innocent.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Before long, the cart the two of them ride in is searched while the two of them stand before the mounted knight captain. He is an imposing figure -- the perfect image of a knight and warrior. The man looks down with a stern face. "According to the dragonborn,""That's me!""Ahem, according to the dragonborn you are all headed for Phandalin. What business have you there? Traveling through to the Triboar Trail? Or are you perhaps... thinking of calling it home?"[Insight Check rolled 4: He scowls like he knows something. Oh gods, is he onto you?!]
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
"Hmph, very well then." The knight says after several moments of silence. He gives Edwyn a long, hard look however. "And what about you? You look familiar..."
"Ah, I'm from Neverwinter, sir. I don't believe we've met." Edwyn offers a tense smile. "I'm told I have one of those faces..."
"I see, and what's your business?"
"Just making some gold escorting this caravan. Might I say, thank you for patrolling these roads. Neverwinter can only flourish again if trade makes its way up."
"Right, we-" Suddenly, a horn sounds nearby. The knight looks and your gaze follows. Atop a hill are a band of goblins! They have the look of marauders on them. "It seems your services will be required!"
Roll for initiative!
Edwyn 8
Alice 7
Rhogar 4
Knights of Helm 21 (Move on same initiative, controlled by me)
Soldiers of Helm 18 (Move on same initiative, controlled by me)
Goblin Boss 8
Goblin Cursespitter 17
Goblin Minions 7 (Move on same initiative)
Goblin Snipers 22 (Move on same initiative)
(In the future, let me know if I should roll for your initiative too!)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
/--Initiative--/ 17 - Goblin Snipers (A, B) 15 - P.T. & Alice 12 - Goblin Minions (A, B, C, D) 12 - Soldiers of Helm (A, B, C) 11 - Edwyn & Rhogar 6 - Goblin Cursespitter 5 - Knights of Helm (A, B) 4 - Goblin Boss /-------------/
The goblin snipers stay in the rear and fire! They seem to take aim first for the soldiers. Goblin Sniper A -> Soldier A (Attack: 7 Damage: 4 vs AC 18) Goblin Sniper B -> Soldier B (Attack: 18 Damage: 6 vs AC 18)
Next up, they attempt to hide in the nearby shrubbery! Goblin Sniper A -> 22 stealth Goblin Sniper B -> 18 stealth
The goblin minions are the closest, they are currently within striking distance. They seem to be guarding a specific goblin who looks tougher than the rest. This goblin is packing studded leather armor and is even wielding a shield!
The goblin snipers are the furthest away standing about 4 movements away and are currently hiding. You can make a free check to try to find them. If you fail, you can opt to use a bonus action to try again if you'd like.
The goblin cursespitter is obviously a mage goblin. They are wielding a staff with a humanoid skull on the top! Very conspicuous. This goblin is standing about 3 movements away from you.
Finally, you are allowed to move characters who share the same turn in anyway you deem appropriate. So you could have Alice use a bonus action, P.T. uses an action, then Alice uses an action -- its really up to you!
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
(Getting the rolls out first so I can do the narrative stuff once I know the assumed outcome of the turn.)
(Also, does Alice have a longbow, or an arbalest? The stat block states longbow, but the art has a massive crossbow that I can only assume to be an arbalest.)
P.T.'s head snaps over to the goblins, and his eyes narrow. In an instant, his demeanor changes from the snarky rascal he is around Edwyn, and into the hardened survivor he's had to be all his life. He reaches to his side, whips his rapier out of its sheath. In the same motion, he pulls the bladeless hilt of his dagger from where it is strapped to his side. He twirls it in his fingers, then brings both weapons into a defensive stance. As he does, a breath of cold wind emanates from the dagger's hilt, and a blade of frozen wind twirls out of it. Alice draws her bow, and both advance on a single goblin from two angles.
At the last moment, P.T. thrusts, while Alice breaks away. His first strike goes amiss, but he hooks the tip of his rapier in the goblin's clothing and yanks them forward. The freezing blade of the icy dagger sinks into the goblin's flesh. It leaves no stab wound, but a massive patch of frozen, cracked skin spreads across the goblin's body, its point of origin the place on its chest that P.T. struck. Alice levels her bow at another goblin and fires with deadly aim, the arrow sinking into their shoulder.
(Both P.T. and Alice engage a single goblin minion. P.T. attacks, gets SA because of Alice's presence, then she retreats and fires at the other goblin minion. If 9 damage isn't enough to kill the minion, she will trigger an opportunity attack.)
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
This post has potentially manipulated dice roll results.
[You know, it could 100% be an arbalest! Maybe we could buff the damage die to a d10 for funsies.]
/--Initiative--/ 17 - Goblin Snipers (A, B) 15 - P.T. & Alice 12 - Goblin Minions (A, B, C, D) 12 - Soldiers of Helm (A, B (-6), C) 11 - Edwyn & Rhogar 6 - Goblin Cursespitter 5 - Knights of Helm (A, B) 4 - Goblin Boss /-------------/
P.T. manages to completely eviscerate the goblin minion, his second attack killing it with ease. As he watches Alice move and fire, killing yet another minion, P.T. realizes that these minions seem quite weak! What they have on their side is numbers. These minions are clearly here to divert attention away from the real heavy hitters. P.T. is on the cusp of making a discovery... [General Intelligence Check result 3: P.T. doesn't grasp it yet, but next round I will roll this with advantage. When the battle is over, P.T. will learn some intel about goblin tactics regardless of that check due to this fight!]
The remaining goblin minions advance towards P.T. with venom in their eyes! Goblin Minion C -> P.T. (Attack: 6 Damage: 1 vs AC 14) Goblin Minion D -> P.T. (Attack: 20 Damage: 1 vs AC 14)
The soldiers of helm hold off goblin minions all around P.T. and the party. It seems they are buying you all space to kill the real threats... or really for the knights to do their thing.
[It's Edwyn's and Rhogar's turns! By the way, I am not totally opposed to you doing dialogue for them when you do combat. If you are comfortable that is haha!]
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(realizing I forgot to roll for damage for Edwyn but it doesn't matter, he assumedly missed)
"Battle!"Rhogar draws his sword and beats it against his shield as he approaches the goblins. "First, two against one doesn't seem fair, now does it! Let me even up those odds, friend Pete!"As he speas, Rhogar's throat glows blue, and electricity dances between his teeth. He leans dramatically back, then hurls his head forward, crackling electricity escaping from his throat. He angles the bolt toward the two goblins advancing on P.T., angling it in such a way that it pierces through both while missing P.T. (Ideally hitting as many other goblins as possible.)
Edwyn leaps into action, obviously relieved by the sudden distraction but also not too happy about the fact that he's going to have to get his boots dirty. He points his hand at the goblin mage, eldritch energy surging from his fingertips and gathering in a floating orb that hovers in his grasp. He pushes it forward, and a beam of force crackles out, narrowly missing the spellcaster.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Minion C dex save 20 vs DC 13 Minion D dex save 4 vs DC 13 Boss dex save 17 vs DC 13
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
/--Initiative--/ 17 - Goblin Snipers (A, B) 15 - P.T. & Alice 12 - Goblin Minions (A, B, C, D) 12 - Soldiers of Helm (A, B (-6), C) 11 - Edwyn & Rhogar 6 - Goblin Cursespitter 5 - Knights of Helm (A, B) 4 - Goblin Boss (-4) /-------------/
Rhogar's electrical breath threads the needle, hitting three of the goblins like a branch suddenly sprouting arms and hitting the goblins squarely in the chest. The two minions die outright just from the zap, though the Goblin Boss seems relatively unharmed as they narrowly hop away from the most brutal part of the blast.
The goblin cursespitter has been watching this battle unfold and seems to identify Rhogar as the biggest threat. The creature chants in goblin and suddenly Rhogar nearly doubles over in pain, grunting as his muscles and bones seem to ache! [The next time Rhogar takes any action, as in action, reaction, or bonus action, he must succeed a DC 12 Constitution Save or take some type of damage.]
Arcana check 15: [Any NPC allies you have may attempt this check as well.]
This is a dark hex that causes the bones to feel as though they are shattering. Failing the save will result in 2d6 necrotic damage. Thankfully the hex ends at the end of Rhogar's turn.
The knights of Helm split. One rides their horse up to the cursespitter and the other, the gentleman you met previously, hops off his horse and runs up to cut at the goblin boss. Knight of Helm A's Greatsword -> Goblin Boss (Attack: 7 Damage: 7 vs AC 17) Knight of Helm B's Greatsword -> Goblin Cursespitter (Attack: 7 Damage: 14 vs AC 15)
"Tch." The goblin boss spits as they are getting surrounded. "Let's get... RISKY EVERYONE! IN THE NAME OF THE KING!" [P.T. you sense the goblins getting really rowdy! This might mean something bad for you if any try to hit you or your allies on their turns. However, likewise, you sense it will be easier to hit them -- all attacks on the goblins have advantage!] Goblin Boss -> Knight of Helm A (Attack: 24 Damage: 5 vs AC 18) Second Attack on Knight of Helm A (Attack: 22 Damage: 8 vs AC 18)
The goblin snipers take their shots, then attempt to hide again! Goblin Sniper A -> P.T. (Attack: 10 Damage: 6 vs AC 14) Goblin Sniper B -> Alice (Attack: 10 Damage: 6 vs AC 12) Goblin Sniper A -> Hide 16 Goblin Sniper B -> Hide 20
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
With the lesser goblins taken care of, Alice turns her attention to the source of the arrows raining down onto their party. Turning her attention to the brush, she catches a greenish-brown ear ducking behind a tree, and takes careful aim. Just a subtle shift to the side, and the camouflaged goblin is right in her sights. And... fire.
Meanwhile, P.T. moves past the fallen goblins' bodies, and advances on the goblin boss. While they are busy removing the knights' shins, P.T. approaches from the other side, his rapier lancing out, though it sticks in the ground as the boss dances away. He follows up the attack with another icy thrust at the diminutive bandit.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
/--Initiative--/ 17 - Goblin Snipers (A (-11), B) 15 - P.T. & Alice 12 - Goblin Minions (A, B, C, D) 12 - Soldiers of Helm (A, B (-6), C) 11 - Edwyn & Rhogar 6 - Goblin Cursespitter 5 - Knights of Helm (A, B) 4 - Goblin Boss (-10) /-------------/
[Hehe yee~]
"Ahh! You little-!" The goblin boss shrieks in what you presume to be it's language. [You don't know the language, however... General knowledge check 21: You have realized that in this fight, this goblin boss is fairly "charismatic" by goblin standards -- not that it actually has great charisma, but that it has a commanding presence even if its a bit of a coward with how its looking at you now. You imagine this goblin is regretting it didn't bring more minions with it. You decide you should keep in mind that a goblin like the goblin boss is incredibly effective at throwing the weight of other goblins around... aka if you ever fight a boss with a gaggle of minions, you will be in trouble!]
Meanwhile, the soldiers seem to be destroying the other goblin minions this boss brought with it. You sense the tide of battle has heavily shifted in your favor.
[Edwyn and Rhogar's turn, don't forget Rhogar has a serious situation on his hands!]
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Edwyn looks P.T. straight in the eyes, ignoring anything P.T. just said. "Where is the deed?"
[This is the DM assuming P.T. probably took with him the deed to a royal's manor! Unless he stashed it. Either way, a trouble will unfold.]
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
“Oh. Oh, yeah, no, that makes more sense.” P.T. fumbles around in his pack, finds the leather bag with the book and the documents. “I have it here, what- what should we do? You wouldn’t happen to have some fancy magic to hide it, would you?”
"Ignorance is bliss, and you look absolutely miserable."
"There... there might be a way!" Edwyn pulls out his book... the one that supposedly has an angel or something living inside of it. Or trapped inside of it? It wasn't totally clear. "Quick, fold it up and put it in here. My patron will think of something, I'm sure!"
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
"Your patr- nevermind, we'll unpack that later! For now, we'll pack this!" And with that, P.T. stuffs the documents into the book and tries to look innocent.
"Ignorance is bliss, and you look absolutely miserable."
Before long, the cart the two of them ride in is searched while the two of them stand before the mounted knight captain. He is an imposing figure -- the perfect image of a knight and warrior. The man looks down with a stern face. "According to the dragonborn," "That's me!" "Ahem, according to the dragonborn you are all headed for Phandalin. What business have you there? Traveling through to the Triboar Trail? Or are you perhaps... thinking of calling it home?" [Insight Check rolled 4: He scowls like he knows something. Oh gods, is he onto you?!]
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
“Ynnnnnoooo… no. Not settling anywhere. An associate of ours has some interest in the town, and we’ve been hired to protect it.”
"Ignorance is bliss, and you look absolutely miserable."
"Hmph, very well then." The knight says after several moments of silence. He gives Edwyn a long, hard look however. "And what about you? You look familiar..."
"Ah, I'm from Neverwinter, sir. I don't believe we've met." Edwyn offers a tense smile. "I'm told I have one of those faces..."
"I see, and what's your business?"
"Just making some gold escorting this caravan. Might I say, thank you for patrolling these roads. Neverwinter can only flourish again if trade makes its way up."
"Right, we-" Suddenly, a horn sounds nearby. The knight looks and your gaze follows. Atop a hill are a band of goblins! They have the look of marauders on them. "It seems your services will be required!"
Roll for initiative!
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(I think it's fine for you to roll my initiative, just speeds things up)
Initiative: 20
"Ignorance is bliss, and you look absolutely miserable."
/--Initiative--/
17 - Goblin Snipers (A, B)
15 - P.T. & Alice
12 - Goblin Minions (A, B, C, D)
12 - Soldiers of Helm (A, B, C)
11 - Edwyn & Rhogar
6 - Goblin Cursespitter
5 - Knights of Helm (A, B)
4 - Goblin Boss
/-------------/
The goblin snipers stay in the rear and fire! They seem to take aim first for the soldiers.
Goblin Sniper A -> Soldier A (Attack: 7 Damage: 4 vs AC 18)
Goblin Sniper B -> Soldier B (Attack: 18 Damage: 6 vs AC 18)
Next up, they attempt to hide in the nearby shrubbery!
Goblin Sniper A -> 22 stealth
Goblin Sniper B -> 18 stealth
The goblin minions are the closest, they are currently within striking distance. They seem to be guarding a specific goblin who looks tougher than the rest. This goblin is packing studded leather armor and is even wielding a shield!
The goblin snipers are the furthest away standing about 4 movements away and are currently hiding. You can make a free check to try to find them. If you fail, you can opt to use a bonus action to try again if you'd like.
The goblin cursespitter is obviously a mage goblin. They are wielding a staff with a humanoid skull on the top! Very conspicuous. This goblin is standing about 3 movements away from you.
Finally, you are allowed to move characters who share the same turn in anyway you deem appropriate. So you could have Alice use a bonus action, P.T. uses an action, then Alice uses an action -- its really up to you!
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(Getting the rolls out first so I can do the narrative stuff once I know the assumed outcome of the turn.)
(Also, does Alice have a longbow, or an arbalest? The stat block states longbow, but the art has a massive crossbow that I can only assume to be an arbalest.)
P.T. Perception: 6
Alice Perception(If needed): 8
P.T. Rapier Attack: 13 Damage: 9
P.T. Dagger Attack(dual wielder feat): 9 Damage: 7
Sneak Attack Damage: 6
Alice Bow Attack: 6 Damage: 5
"Ignorance is bliss, and you look absolutely miserable."
P.T.'s head snaps over to the goblins, and his eyes narrow. In an instant, his demeanor changes from the snarky rascal he is around Edwyn, and into the hardened survivor he's had to be all his life. He reaches to his side, whips his rapier out of its sheath. In the same motion, he pulls the bladeless hilt of his dagger from where it is strapped to his side. He twirls it in his fingers, then brings both weapons into a defensive stance. As he does, a breath of cold wind emanates from the dagger's hilt, and a blade of frozen wind twirls out of it. Alice draws her bow, and both advance on a single goblin from two angles.
At the last moment, P.T. thrusts, while Alice breaks away. His first strike goes amiss, but he hooks the tip of his rapier in the goblin's clothing and yanks them forward. The freezing blade of the icy dagger sinks into the goblin's flesh. It leaves no stab wound, but a massive patch of frozen, cracked skin spreads across the goblin's body, its point of origin the place on its chest that P.T. struck. Alice levels her bow at another goblin and fires with deadly aim, the arrow sinking into their shoulder.
(Both P.T. and Alice engage a single goblin minion. P.T. attacks, gets SA because of Alice's presence, then she retreats and fires at the other goblin minion. If 9 damage isn't enough to kill the minion, she will trigger an opportunity attack.)
"Ignorance is bliss, and you look absolutely miserable."
[You know, it could 100% be an arbalest! Maybe we could buff the damage die to a d10 for funsies.]
/--Initiative--/
17 - Goblin Snipers (A, B)
15 - P.T. & Alice
12 - Goblin Minions (
A, B,C, D)12 - Soldiers of Helm (A, B (-6), C)
11 - Edwyn & Rhogar
6 - Goblin Cursespitter
5 - Knights of Helm (A, B)
4 - Goblin Boss
/-------------/
P.T. manages to completely eviscerate the goblin minion, his second attack killing it with ease. As he watches Alice move and fire, killing yet another minion, P.T. realizes that these minions seem quite weak! What they have on their side is numbers. These minions are clearly here to divert attention away from the real heavy hitters. P.T. is on the cusp of making a discovery... [General Intelligence Check result 3: P.T. doesn't grasp it yet, but next round I will roll this with advantage. When the battle is over, P.T. will learn some intel about goblin tactics regardless of that check due to this fight!]
The remaining goblin minions advance towards P.T. with venom in their eyes!
Goblin Minion C -> P.T. (Attack: 6 Damage: 1 vs AC 14)
Goblin Minion D -> P.T. (Attack: 20 Damage: 1 vs AC 14)
The soldiers of helm hold off goblin minions all around P.T. and the party. It seems they are buying you all space to kill the real threats... or really for the knights to do their thing.
[It's Edwyn's and Rhogar's turns! By the way, I am not totally opposed to you doing dialogue for them when you do combat. If you are comfortable that is haha!]
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Rhogar Perception: 2
Edwyn Perception: 13
Rhogar Breath: 4
Edwyn Attack: 10
"Ignorance is bliss, and you look absolutely miserable."
(realizing I forgot to roll for damage for Edwyn but it doesn't matter, he assumedly missed)
"Battle!" Rhogar draws his sword and beats it against his shield as he approaches the goblins. "First, two against one doesn't seem fair, now does it! Let me even up those odds, friend Pete!" As he speas, Rhogar's throat glows blue, and electricity dances between his teeth. He leans dramatically back, then hurls his head forward, crackling electricity escaping from his throat. He angles the bolt toward the two goblins advancing on P.T., angling it in such a way that it pierces through both while missing P.T. (Ideally hitting as many other goblins as possible.)
Edwyn leaps into action, obviously relieved by the sudden distraction but also not too happy about the fact that he's going to have to get his boots dirty. He points his hand at the goblin mage, eldritch energy surging from his fingertips and gathering in a floating orb that hovers in his grasp. He pushes it forward, and a beam of force crackles out, narrowly missing the spellcaster.
"Ignorance is bliss, and you look absolutely miserable."
[Rolling saves! And yea he missed rip]
Minion C dex save 20 vs DC 13
Minion D dex save 4 vs DC 13
Boss dex save 17 vs DC 13
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
/--Initiative--/
17 - Goblin Snipers (A, B)
15 - P.T. & Alice
12 - Goblin Minions (A, B, C, D)12 - Soldiers of Helm (A, B (-6), C)
11 - Edwyn & Rhogar
6 - Goblin Cursespitter
5 - Knights of Helm (A, B)
4 - Goblin Boss (-4)
/-------------/
Rhogar's electrical breath threads the needle, hitting three of the goblins like a branch suddenly sprouting arms and hitting the goblins squarely in the chest. The two minions die outright just from the zap, though the Goblin Boss seems relatively unharmed as they narrowly hop away from the most brutal part of the blast.
The goblin cursespitter has been watching this battle unfold and seems to identify Rhogar as the biggest threat. The creature chants in goblin and suddenly Rhogar nearly doubles over in pain, grunting as his muscles and bones seem to ache! [The next time Rhogar takes any action, as in action, reaction, or bonus action, he must succeed a DC 12 Constitution Save or take some type of damage.]
Arcana check 15: [Any NPC allies you have may attempt this check as well.]
This is a dark hex that causes the bones to feel as though they are shattering. Failing the save will result in 2d6 necrotic damage. Thankfully the hex ends at the end of Rhogar's turn.
The knights of Helm split. One rides their horse up to the cursespitter and the other, the gentleman you met previously, hops off his horse and runs up to cut at the goblin boss.
Knight of Helm A's Greatsword -> Goblin Boss (Attack: 7 Damage: 7 vs AC 17)
Knight of Helm B's Greatsword -> Goblin Cursespitter (Attack: 7 Damage: 14 vs AC 15)
"Tch." The goblin boss spits as they are getting surrounded. "Let's get... RISKY EVERYONE! IN THE NAME OF THE KING!" [P.T. you sense the goblins getting really rowdy! This might mean something bad for you if any try to hit you or your allies on their turns. However, likewise, you sense it will be easier to hit them -- all attacks on the goblins have advantage!]
Goblin Boss -> Knight of Helm A (Attack: 24 Damage: 5 vs AC 18)
Second Attack on Knight of Helm A (Attack: 22 Damage: 8 vs AC 18)
The goblin snipers take their shots, then attempt to hide again!
Goblin Sniper A -> P.T. (Attack: 10 Damage: 6 vs AC 14)
Goblin Sniper B -> Alice (Attack: 10 Damage: 6 vs AC 12)
Goblin Sniper A -> Hide 16
Goblin Sniper B -> Hide 20
[P.T. and Alice's turns!]
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Alice Perception: 16
Alice Attack: 8 Damage: 8 (if we're buffing the die to d10, otherwise 10
P.T. Rapier Attack: Attack: 17 Damage: 10
P.T. Dagger Attack: 23 Damage: 4
Sneak Attack (if applicable): 3
"Ignorance is bliss, and you look absolutely miserable."
(Wow, those goblin minions fell quick!)
With the lesser goblins taken care of, Alice turns her attention to the source of the arrows raining down onto their party. Turning her attention to the brush, she catches a greenish-brown ear ducking behind a tree, and takes careful aim. Just a subtle shift to the side, and the camouflaged goblin is right in her sights. And... fire.
Meanwhile, P.T. moves past the fallen goblins' bodies, and advances on the goblin boss. While they are busy removing the knights' shins, P.T. approaches from the other side, his rapier lancing out, though it sticks in the ground as the boss dances away. He follows up the attack with another icy thrust at the diminutive bandit.
"Ignorance is bliss, and you look absolutely miserable."
/--Initiative--/
17 - Goblin Snipers (A (-11), B)
15 - P.T. & Alice
12 - Goblin Minions (A, B, C, D)12 - Soldiers of Helm (A, B (-6), C)
11 - Edwyn & Rhogar
6 - Goblin Cursespitter
5 - Knights of Helm (A, B)
4 - Goblin Boss (-10)
/-------------/
[Hehe yee~]
"Ahh! You little-!" The goblin boss shrieks in what you presume to be it's language. [You don't know the language, however... General knowledge check 21: You have realized that in this fight, this goblin boss is fairly "charismatic" by goblin standards -- not that it actually has great charisma, but that it has a commanding presence even if its a bit of a coward with how its looking at you now. You imagine this goblin is regretting it didn't bring more minions with it. You decide you should keep in mind that a goblin like the goblin boss is incredibly effective at throwing the weight of other goblins around... aka if you ever fight a boss with a gaggle of minions, you will be in trouble!]
Meanwhile, the soldiers seem to be destroying the other goblin minions this boss brought with it. You sense the tide of battle has heavily shifted in your favor.
[Edwyn and Rhogar's turn, don't forget Rhogar has a serious situation on his hands!]
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Constitution Save: 12
Edwyn Attack: Attack: 22 Damage: 8
Rhogar Attack: Attack: 10 Damage: 10
Rhogar Shove: 11
"Ignorance is bliss, and you look absolutely miserable."