Thatch raises a hand in a silent farewell to Sir Almeric and the others before turning back toward the direction Rory pointed. “Black moor, that doesn’t sound dangerous at all.” he huffs and heads over the ridge. As they approach the moors he helps Famh look for a trail or other sign of passage while asking her “What kind of lady can we expect to find living alone among the moors? Are these wise women common in your land?”
This post has potentially manipulated dice roll results.
(Sorry for the delay, seems like the DDB forum email notifications are not being sent to me for the past few days.)
Cainneach is somewhat concerned by his normally astute companions' difficulties in scouting the trail to the mysterious woman's home. The forester turns a practiced eye to the terrain and seeks it out as well. Salt stands attentively at his side, wishing to help, but it is unclear what scents or sounds might be present to support the hound's efforts.
Thatch raises a hand in a silent farewell to Sir Almeric and the others before turning back toward the direction Rory pointed. “Black moor, that doesn’t sound dangerous at all.” he huffs and heads over the ridge. As they approach the moors he helps Famh look for a trail or other sign of passage while asking her “What kind of lady can we expect to find living alone among the moors? Are these wise women common in your land?”
Survival: 11.
Thatch and Famh puzzle out what appears to be a game trail leading some way into the moors which looks hopeful and point it out to the rest of the group.
Famh hesitates for a moment, absently twirling a lock of her hair with one finger as she weighs her words. Her care in speaking is an answer in itself, even before she replies to Thatch's question in words. As she speaks, calling back memories of the old tales she loves, the accent of her childhood thickens even more in her voice.
"No sae common now as they were before the faith o' Gatanades came tae Thuland; but e'en then they were na as common as thon. They servit the Cailleach, a goddess o' the Old Faith, an they're still callit bi her name. But many fear thaim as witches now. I' the old stories, thouch, the Cailleach wasnae either guid or evil, she simply wis. She rulit the winter, an broucht death an' life i' equal measure. The countryfolk i' these wilder parts still seek oot a Cailleach Feasa at need for charms o' healing; but they're also fearit for the curses they can brin' gin they tak' a dislike tae ye."
Vardi offers "Nay one in their right mind would cross one of the Great White Owl's ladies, t'would be like fighting a snowstorm wi' a candle. Best we nay upset her..." as she looks for the path of deer and mutters to Skuggavardi "So, where would a lady of tha knowing, a snow-night wingwoman who likes her peace and quiet, live in this place?"
OOC: Vardi looks with her eyes (Survival 11.) and then with her gut (Arcana 17.) for an owl lady's house.
Cainneach is apparently as useless as Salt in trying to ascertain where to head next. The forester sighs inwardly, partly in relief that his friends were able to spot the game trail, and partly in dismay at his failure to do so. Famh's story is a fascinating one and Cainneach reaches back to his earliest memories to see if he can conjure any more information that might be of use. The tranquil flight of the heron hopefully calms his mind and helps pull forward any recollections that might linger. Cainneach nods at Vardi's wise words, then puts Salt on the game trail, while keeping an eye out himself for anything that might be a clue or a threat. After settling the deerhound down, of course, as the fella is very excited by the roar of the stag.
History19 (remember more of Famh's tale of the Cailleach Feasa) Perception10 (on the lookout for clues and threats)
Perception19 (Salt sniffing to follow the game trail)
Vardi offers "Nay one in their right mind would cross one of the Great White Owl's ladies, t'would be like fighting a snowstorm wi' a candle. Best we nay upset her..." as she looks for the path of deer and mutters to Skuggavardi "So, where would a lady of tha knowing, a snow-night wingwoman who likes her peace and quiet, live in this place?"
OOC: Vardi looks with her eyes (Survival 11.) and then with her gut (Arcana 17.) for an owl lady's house.
A raven wings overhead and croaks loudly, circling the group, before winging its way across the moors to the west.....
Cainneach is apparently as useless as Salt in trying to ascertain where to head next. The forester sighs inwardly, partly in relief that his friends were able to spot the game trail, and partly in dismay at his failure to do so. Famh's story is a fascinating one and Cainneach reaches back to his earliest memories to see if he can conjure any more information that might be of use. The tranquil flight of the heron hopefully calms his mind and helps pull forward any recollections that might linger. Cainneach nods at Vardi's wise words, then puts Salt on the game trail, while keeping an eye out himself for anything that might be a clue or a threat. After settling the deerhound down, of course, as the fella is very excited by the roar of the stag.
History19 (remember more of Famh's tale of the Cailleach Feasa) Perception10 (on the lookout for clues and threats)
Perception19 (Salt sniffing to follow the game trail)
Cainneach recalls-
Among Cainneachs people she is Cailleach Beinne Breac (old woman of the speckled mountain) amongst others.
The myths surrounding her consistently focus on her four main aspects: bringer of winter, weather witch, goddess of destruction, and goddess of creation.
Her most prominent characteristic is that of the winter goddess, ushering in the cold and dark winter months at Samhain and maintaining the cold until Imbolc, the festival of growth and renewal.
In the dark hours of Samhain, the Cailleach washes her great plaid in the Maw, a huge whirlpool located just north of the Glissom coast. When her plaid emerges from the tumultuous waters clean and shining white, the Cailleach uses it to cover Thuland in a blanket of snow. Throughout winter she walks the land, striking the ground and trees with her staff to crush any signs of growth that appear there. In some tales she is depicted as riding across the land on the back of a grey wolf rather than walking.
In one of the most common myths of the Reavers as Mother Winter she imprisons the young Brid, the personification of spring, inside a mountain on the night of Samhain. One of the Cailleach’s many sons, Angus, King of Summer, learns of Brid’s existence in a dream and consults the Aos Si Lord, The King of the Green, regarding her whereabouts. The king replies,
“The fair one whom you saw is Brid, and in the days when you will be King of Summer, she will be your queen. Of this, your mother has full knowledge, and it is her wish to keep you away from Brid so that her own reign may be prolonged.”
Under instruction from the king, Angus seeks out his beloved and frees her from the confines of the mountain on the eve of Imbolc. The Cailleach, knowing the consequences of Brid’s release, immediately gives chase after the couple and a great fight ensues. The battle continues through the night until the Cailleach escapes her son’s potentially fatal blow by turning herself into a standing stone. She remains in that form until the following Samhain when she will once again return to usher in the winter and imprison Brid within the stone. In this eternal cycle of light and dark, the changing of the seasons and the fertility of the land are made certain.
At the height of winter in the High Pagans, it is customary for the head of the household to find a piece of oak and carve into it the face of the Cailleach Nollaig or Winter Wife. This log represents cold and death and is thrown onto the fire on Midwinter Eve where it had to burn until reduced to ashes. This symbolically ensures that the cold of winter would give way to spring and that death would bypass the house during the coming year.
As the weather witch, the Cailleach is the sharp and biting wind. ‘Bheur’, one of the additions to her name in Thuland, means ‘sharp’. She is the bearer of storms and, of course, the bringer of snow and frost.
In the story of the battle between the Cailleach and Brid and Angus, she raises many storms to try to influence the outcome of the fight and harnesses the power of the four winds: ‘The Whistle’, which blew high and shrill, the ‘Sharp Billed Wind’, which pierced the land like a sharp-billed bird, ‘The Sweeper’ whose whirling gusts tore branches from the trees, and ‘The Gales of Complaint’, which scattered food and crops.
She is said to be so fearful in appearance that she scares animals into hiding throughout the cold season, guaranteeing their survival, and also protects all of Thuland’s deer by ensuring that enough ground was left untouched by frost for them to graze on. She is the keeper of the seed; the guardian of the essential life force.
Her guardian aspect is connected to many animals, including wolves and boar, but the most widely known is that of the Cailleach Mhor Nam Fiadh, protector of the deer. She assumes this title throughout the Highlands. Among cainneachs people, hunters are said to have a relationship of mutual respect with the Cailleach who ensures that there is always a healthy population of deer to provide them with food and pelts. In return she expects the hunters to keep to her instructions regarding which deer to cull and when, controlling the balance between humans and nature. If her instructions were not followed, there were serious consequences.....the tales of which always frightened him as a child.
Salt immediately sets off across the moors with a resounding bell....
( Can i please grab three Survival Rolls from three different folks.)
This post has potentially manipulated dice roll results.
As her companions seek for a path across the moor that might lead to the wisewoman's dwelling, Famh finds her attention drawn by the raven flying overhead. Among the odds and ends of lore swirling about in her mind, she seems to recall (Arcana in log: 12) that that bird was one of the creatures sacred to the Cailleach Beira. On a hunch, she looks up from the immediate surroundings and follows the flight of the bird with her eyes. Occasionally she will glance down ahead of it to see if she can spot its destination before refocusing on the flying black spot.
=========
Perception 8
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
With Salt leading the way Cainneach expertly guides the group around a number of hidden hazards of the moors; deep pools covered by foliage, unstable patches of ground and others. When he lags Ori picks up the slack noting what Cainneach had pointed out earlier and keeping the companions in formation as they slogged through the moor. Thatch began well but moorlands were almost entirely new to him and he almost lost his way a number of times though Vardi and Famh were able to keep things on track somehow by following a bird......he wasn't quite sure how that worked....and eventually the croaking thing flew too far ahead and was lost from sight.
The day wore on and luncheon was had before they continued the journey......they began to move slightly downhill as they advanced and a lake came into distant view as dusk began to creep in and in the distance a number of scattered pale white lights flickered into existence......
Cainneach's spirits are considerably lightened by the success of their tracking during the day, with his faithful hound performing admirably. In fact, the whole party seemed to be functioning quite well, each contributing to thread the trail together when one of the others falters. The forester finds the moors to be fascinating and beautiful, especially in the winter. While they are vastly different in nature from the mountains or forests he had spent most of his time in, there was something serene and compelling in their haunting aspect.
When the party stops to rest and replenish their strength, Cainneach converses at length with Famh regarding the Cailleach Beinne Breac, as she was known in his home. It brought him some joy to recall and recount the tales and traditions they followed regarding this powerful being. At the same time, the thought of meeting one who may be a servant or even an aspect of the Cailleach Beinne Breac was daunting. He felt that at least between he and Famh, they knew what they might be getting themselves into and would implore the party to treat her with the utmost respect and deference.
This post has potentially manipulated dice roll results.
Thatch listens to Famh’s tale with interest, even more so when Vardi and Cainneach also share what they have heard. “I hope they don’t take a dislike to us then, I’ll see to it that I give them no cause to on my account at least.” Thatch struggles in the alien terrain of the moors, getting turned around several times and staying close to Cainneach and Salt to see him through it. He gains some relief then when the moors break to an open body of water. “Wait, what are those lights? Some manner of faerie, or have we reached the wise women at last?” He peers through the growing darkness to try to determine the source of the pale white lights.
This post has potentially manipulated dice roll results.
Famh reaches out to take Cainneach's hand for mutual reassurance as the pale lights appear. Their time sharing stories at the luncheon break has made her feel even closer to him, as she learned how similar the traditions of his mountainous birthplace are to her own. Now, seeing the flickering gleams appear, she wonders if similar concerns and memories are flickering through his mind as are stirring in hers. When Thatch broaches the subject, she replies nervously, "I'm no sure. I suppose the Cailleach might have lights like that, but in the tales ... Dinna follow them too close. They could be spunkies, or Teine sith, or some other bogle -- and Cainneach, didna ye say the gallowglass back in Marrowglen warned ye against the wee lights dancing on the muirlands?" As she speaks, she sifts through her memories of beasts and bogies natural and unnatural, hoping for some useful tidbit of information on how to deal with manifestations like these and what danger in particular they present (besides being led astray) if her fears are true.
=========
Survival 15
Arcana 3
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
(D_M, could you check the code on those rolls? I thought i put in Famh's bonuses, but when I mousehover above the results it says it rolled it as a straight d20 with no + or - . If true, it ought to be a 9 for the Survival (+2) and a 15 for Arcana (+6). Thanks!)
(D_M, could you check the code on those rolls? I thought i put in Famh's bonuses, but when I mousehover above the results it says it rolled it as a straight d20 with no + or - . If true, it ought to be a 9 for the Survival (+2) and a 15 for Arcana (+6). Thanks!)
( I've got a few different numbers on the mouseover....I'll work something out. ;) )
Cainneach's spirits are considerably lightened by the success of their tracking during the day, with his faithful hound performing admirably. In fact, the whole party seemed to be functioning quite well, each contributing to thread the trail together when one of the others falters. The forester finds the moors to be fascinating and beautiful, especially in the winter. While they are vastly different in nature from the mountains or forests he had spent most of his time in, there was something serene and compelling in their haunting aspect.
When the party stops to rest and replenish their strength, Cainneach converses at length with Famh regarding the Cailleach Beinne Breac, as she was known in his home. It brought him some joy to recall and recount the tales and traditions they followed regarding this powerful being. At the same time, the thought of meeting one who may be a servant or even an aspect of the Cailleach Beinne Breac was daunting. He felt that at least between he and Famh, they knew what they might be getting themselves into and would implore the party to treat her with the utmost respect and deference.
Thatch listens to Famh’s tale with interest, even more so when Vardi and Cainneach also share what they have heard. “I hope they don’t take a dislike to us then, I’ll see to it that I give them no cause to on my account at least.” Thatch struggles in the alien terrain of the moors, getting turned around several times and staying close to Cainneach and Salt to see him through it. He gains some relief then when the moors break to an open body of water. “Wait, what are those lights? Some manner of faerie, or have we reached the wise women at last?” He peers through the growing darkness to try to determine the source of the pale white lights.
Perception: 19.
Nature?: 11.
Thatch cannot determine a source for the lights which seem to drift freely across the moors, but on the lakeshore he fancies he can make out a very faint flicker of firelight....
Famh reaches out to take Cainneach's hand for mutual reassurance as the pale lights appear. Their time sharing stories at the luncheon break has made her feel even closer to him, as she learned how similar the traditions of his mountainous birthplace are to her own. Now, seeing the flickering gleams appear, she wonders if similar concerns and memories are flickering through his mind as are stirring in hers. When Thatch broaches the subject, she replies nervously, "I'm no sure. I suppose the Cailleach might have lights like that, but in the tales ... Dinna follow them too close. They could be spunkies, or Teine sith, or some other bogle -- and Cainneach, didna ye say the gallowglass back in Marrowglen warned ye against the wee lights dancing on the muirlands?" As she speaks, she sifts through her memories of beasts and bogies natural and unnatural, hoping for some useful tidbit of information on how to deal with manifestations like these and what danger in particular they present (besides being led astray) if her fears are true.
=========
Survival 7
Arcana 9
Famh can recall the vague tale sof moor lights but nothing of the specifics comes to mind...
......................................
As the companions watch a trio of the lights begins to drift closer, and faint snatches of voices can be heard on the edge of hearing....
Famh reaches out to take Cainneach's hand for mutual reassurance as the pale lights appear. Their time sharing stories at the luncheon break has made her feel even closer to him, as she learned how similar the traditions of his mountainous birthplace are to her own. Now, seeing the flickering gleams appear, she wonders if similar concerns and memories are flickering through his mind as are stirring in hers. When Thatch broaches the subject, she replies nervously, "I'm no sure. I suppose the Cailleach might have lights like that, but in the tales ... Dinna follow them too close. They could be spunkies, or Teine sith, or some other bogle -- and Cainneach, didna ye say the gallowglass back in Marrowglen warned ye against the wee lights dancing on the muirlands?" As she speaks, she sifts through her memories of beasts and bogies natural and unnatural, hoping for some useful tidbit of information on how to deal with manifestations like these and what danger in particular they present (besides being led astray) if her fears are true.
"You're right leannan, they certainly did, and from what I can hear from those ones, I'd venture their words are true. I dinnae think we should confront them, let's look for a path around."
Arcana17 (what are those things?) Survival10 (is there a path past them we can safely navigate?)
Thatch raises a hand in a silent farewell to Sir Almeric and the others before turning back toward the direction Rory pointed. “Black moor, that doesn’t sound dangerous at all.” he huffs and heads over the ridge. As they approach the moors he helps Famh look for a trail or other sign of passage while asking her “What kind of lady can we expect to find living alone among the moors? Are these wise women common in your land?”
Survival: 11.
.
(Sorry for the delay, seems like the DDB forum email notifications are not being sent to me for the past few days.)
Cainneach is somewhat concerned by his normally astute companions' difficulties in scouting the trail to the mysterious woman's home. The forester turns a practiced eye to the terrain and seeks it out as well. Salt stands attentively at his side, wishing to help, but it is unclear what scents or sounds might be present to support the hound's efforts.
Survival 18
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
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Thatch and Famh puzzle out what appears to be a game trail leading some way into the moors which looks hopeful and point it out to the rest of the group.
Famh hesitates for a moment, absently twirling a lock of her hair with one finger as she weighs her words. Her care in speaking is an answer in itself, even before she replies to Thatch's question in words. As she speaks, calling back memories of the old tales she loves, the accent of her childhood thickens even more in her voice.
"No sae common now as they were before the faith o' Gatanades came tae Thuland; but e'en then they were na as common as thon. They servit the Cailleach, a goddess o' the Old Faith, an they're still callit bi her name. But many fear thaim as witches now. I' the old stories, thouch, the Cailleach wasnae either guid or evil, she simply wis. She rulit the winter, an broucht death an' life i' equal measure. The countryfolk i' these wilder parts still seek oot a Cailleach Feasa at need for charms o' healing; but they're also fearit for the curses they can brin' gin they tak' a dislike tae ye."
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
A Heron flies across the moor and somewhere in the hills surrounding a stag roars......but the moorland is silent apart from the midges....
Vardi offers "Nay one in their right mind would cross one of the Great White Owl's ladies, t'would be like fighting a snowstorm wi' a candle. Best we nay upset her..." as she looks for the path of deer and mutters to Skuggavardi "So, where would a lady of tha knowing, a snow-night wingwoman who likes her peace and quiet, live in this place?"
OOC: Vardi looks with her eyes (Survival 11.) and then with her gut (Arcana 17.) for an owl lady's house.
Cainneach is apparently as useless as Salt in trying to ascertain where to head next. The forester sighs inwardly, partly in relief that his friends were able to spot the game trail, and partly in dismay at his failure to do so. Famh's story is a fascinating one and Cainneach reaches back to his earliest memories to see if he can conjure any more information that might be of use. The tranquil flight of the heron hopefully calms his mind and helps pull forward any recollections that might linger. Cainneach nods at Vardi's wise words, then puts Salt on the game trail, while keeping an eye out himself for anything that might be a clue or a threat. After settling the deerhound down, of course, as the fella is very excited by the roar of the stag.
History 19 (remember more of Famh's tale of the Cailleach Feasa)
Perception 10 (on the lookout for clues and threats)
Perception 19 (Salt sniffing to follow the game trail)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
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A raven wings overhead and croaks loudly, circling the group, before winging its way across the moors to the west.....
Cainneach recalls-
Among Cainneachs people she is Cailleach Beinne Breac (old woman of the speckled mountain) amongst others.
The myths surrounding her consistently focus on her four main aspects: bringer of winter, weather witch, goddess of destruction, and goddess of creation.
Her most prominent characteristic is that of the winter goddess, ushering in the cold and dark winter months at Samhain and maintaining the cold until Imbolc, the festival of growth and renewal.
In the dark hours of Samhain, the Cailleach washes her great plaid in the Maw, a huge whirlpool located just north of the Glissom coast. When her plaid emerges from the tumultuous waters clean and shining white, the Cailleach uses it to cover Thuland in a blanket of snow. Throughout winter she walks the land, striking the ground and trees with her staff to crush any signs of growth that appear there. In some tales she is depicted as riding across the land on the back of a grey wolf rather than walking.
In one of the most common myths of the Reavers as Mother Winter she imprisons the young Brid, the personification of spring, inside a mountain on the night of Samhain. One of the Cailleach’s many sons, Angus, King of Summer, learns of Brid’s existence in a dream and consults the Aos Si Lord, The King of the Green, regarding her whereabouts. The king replies,
Under instruction from the king, Angus seeks out his beloved and frees her from the confines of the mountain on the eve of Imbolc. The Cailleach, knowing the consequences of Brid’s release, immediately gives chase after the couple and a great fight ensues. The battle continues through the night until the Cailleach escapes her son’s potentially fatal blow by turning herself into a standing stone. She remains in that form until the following Samhain when she will once again return to usher in the winter and imprison Brid within the stone. In this eternal cycle of light and dark, the changing of the seasons and the fertility of the land are made certain.
At the height of winter in the High Pagans, it is customary for the head of the household to find a piece of oak and carve into it the face of the Cailleach Nollaig or Winter Wife. This log represents cold and death and is thrown onto the fire on Midwinter Eve where it had to burn until reduced to ashes. This symbolically ensures that the cold of winter would give way to spring and that death would bypass the house during the coming year.
As the weather witch, the Cailleach is the sharp and biting wind. ‘Bheur’, one of the additions to her name in Thuland, means ‘sharp’. She is the bearer of storms and, of course, the bringer of snow and frost.
In the story of the battle between the Cailleach and Brid and Angus, she raises many storms to try to influence the outcome of the fight and harnesses the power of the four winds: ‘The Whistle’, which blew high and shrill, the ‘Sharp Billed Wind’, which pierced the land like a sharp-billed bird, ‘The Sweeper’ whose whirling gusts tore branches from the trees, and ‘The Gales of Complaint’, which scattered food and crops.
She is said to be so fearful in appearance that she scares animals into hiding throughout the cold season, guaranteeing their survival, and also protects all of Thuland’s deer by ensuring that enough ground was left untouched by frost for them to graze on. She is the keeper of the seed; the guardian of the essential life force.
Her guardian aspect is connected to many animals, including wolves and boar, but the most widely known is that of the Cailleach Mhor Nam Fiadh, protector of the deer. She assumes this title throughout the Highlands. Among cainneachs people, hunters are said to have a relationship of mutual respect with the Cailleach who ensures that there is always a healthy population of deer to provide them with food and pelts. In return she expects the hunters to keep to her instructions regarding which deer to cull and when, controlling the balance between humans and nature. If her instructions were not followed, there were serious consequences.....the tales of which always frightened him as a child.
Salt immediately sets off across the moors with a resounding bell....
( Can i please grab three Survival Rolls from three different folks.)
Cainneach - Survival 19
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
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Ori survival: 16
Thatch survival: 15.
.
As her companions seek for a path across the moor that might lead to the wisewoman's dwelling, Famh finds her attention drawn by the raven flying overhead. Among the odds and ends of lore swirling about in her mind, she seems to recall (Arcana in log: 12) that that bird was one of the creatures sacred to the Cailleach Beira. On a hunch, she looks up from the immediate surroundings and follows the flight of the bird with her eyes. Occasionally she will glance down ahead of it to see if she can spot its destination before refocusing on the flying black spot.
=========
Perception 8
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
With Salt leading the way Cainneach expertly guides the group around a number of hidden hazards of the moors; deep pools covered by foliage, unstable patches of ground and others. When he lags Ori picks up the slack noting what Cainneach had pointed out earlier and keeping the companions in formation as they slogged through the moor. Thatch began well but moorlands were almost entirely new to him and he almost lost his way a number of times though Vardi and Famh were able to keep things on track somehow by following a bird......he wasn't quite sure how that worked....and eventually the croaking thing flew too far ahead and was lost from sight.
The day wore on and luncheon was had before they continued the journey......they began to move slightly downhill as they advanced and a lake came into distant view as dusk began to creep in and in the distance a number of scattered pale white lights flickered into existence......
Cainneach's spirits are considerably lightened by the success of their tracking during the day, with his faithful hound performing admirably. In fact, the whole party seemed to be functioning quite well, each contributing to thread the trail together when one of the others falters. The forester finds the moors to be fascinating and beautiful, especially in the winter. While they are vastly different in nature from the mountains or forests he had spent most of his time in, there was something serene and compelling in their haunting aspect.
When the party stops to rest and replenish their strength, Cainneach converses at length with Famh regarding the Cailleach Beinne Breac, as she was known in his home. It brought him some joy to recall and recount the tales and traditions they followed regarding this powerful being. At the same time, the thought of meeting one who may be a servant or even an aspect of the Cailleach Beinne Breac was daunting. He felt that at least between he and Famh, they knew what they might be getting themselves into and would implore the party to treat her with the utmost respect and deference.
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
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Thatch listens to Famh’s tale with interest, even more so when Vardi and Cainneach also share what they have heard. “I hope they don’t take a dislike to us then, I’ll see to it that I give them no cause to on my account at least.” Thatch struggles in the alien terrain of the moors, getting turned around several times and staying close to Cainneach and Salt to see him through it. He gains some relief then when the moors break to an open body of water. “Wait, what are those lights? Some manner of faerie, or have we reached the wise women at last?” He peers through the growing darkness to try to determine the source of the pale white lights.
Perception: 5.
Nature?: 19.
.
Famh reaches out to take Cainneach's hand for mutual reassurance as the pale lights appear. Their time sharing stories at the luncheon break has made her feel even closer to him, as she learned how similar the traditions of his mountainous birthplace are to her own. Now, seeing the flickering gleams appear, she wonders if similar concerns and memories are flickering through his mind as are stirring in hers. When Thatch broaches the subject, she replies nervously, "I'm no sure. I suppose the Cailleach might have lights like that, but in the tales ... Dinna follow them too close. They could be spunkies, or Teine sith, or some other bogle -- and Cainneach, didna ye say the gallowglass back in Marrowglen warned ye against the wee lights dancing on the muirlands?" As she speaks, she sifts through her memories of beasts and bogies natural and unnatural, hoping for some useful tidbit of information on how to deal with manifestations like these and what danger in particular they present (besides being led astray) if her fears are true.
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Survival 15
Arcana 3
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
( I've got a few different numbers on the mouseover....I'll work something out. ;) )
Thatch cannot determine a source for the lights which seem to drift freely across the moors, but on the lakeshore he fancies he can make out a very faint flicker of firelight....
Famh can recall the vague tale sof moor lights but nothing of the specifics comes to mind...
......................................
As the companions watch a trio of the lights begins to drift closer, and faint snatches of voices can be heard on the edge of hearing....
' .......gold....riches....yes, dig here....'
' whose that? Do ye ken?....'
'...my wee bairn....where can she be?...'
"You're right leannan, they certainly did, and from what I can hear from those ones, I'd venture their words are true. I dinnae think we should confront them, let's look for a path around."
Arcana 17 (what are those things?)
Survival 10 (is there a path past them we can safely navigate?)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]