Okay. Alora is grappled by the hobgoblin squad leader. A large goblin by his side says something in goblin and the rest of the group begin spreading throughout the cave to find the rest of you.
Kren immediately attacks the big goblin but misses and flies over the heads of the goblins just outside the cave. Four goblins shoot at Kren with their bows, and he takes three arrows to his body.
Three more goblins pull out their scimitars. Two attack Taxidea but miss. One other goes to pull Oskar out of his hiding place. Oskar, roll a DEX or STR check as well as initiative.
Grugnar moves up to attack one of the other three hobgoblins with his morningstar but misses. The hobgoblin clutches his longsword and slashes Grugnar with it.
Prim pulls out a bit of spiderweb, casts her spell, and throws it towards the back of the goblinoid formation, catching a goblin and two hobgoblins in a sticky web.
Being careful to avoid the webbing, Kraksar runs up to one of the restrained hobgoblins and attempts to hit it with his morningstar but misses, the strike bouncing off of the hobgoblin's shield.
"There's more of them here!" the goblin boss said. "Spread out and find them!"
Oskar, you almost pull away from him, but the hobgoblin has you grappled. Your attack incapacitates him, however, and the hobgoblin lets you go as he falls to the ground unconscious.
Okay, Alora. Good to see you. I hope everyone had a happy holiday.
Alora's first attack takes out a goblin. The second one misses.
A wounded goblin uses its Nimble Escape to disengage and run away. Another goblin attacks Grugnar and hits. The next goblin misses Kraksar. Three of the four goblin bowmen shoot at Kren and knock him out of the air. The fourth is restrained by Prim's Web, as are the other two hobgoblins.
This post has potentially manipulated dice roll results.
"Shoulda found your own cave," Taxidea says. "This one might be too spicy for ya'."
Taxidea casts Burning Hands (2nd Level) directed so that it catches the 2 that are attacking him and as many others as possible without hitting anyone in the party (15' cone - OOC: if it's not possible to cast it without hitting any allies let me know and he'll cast a different spell)
Dex save 14 for half damage. Full damage: 15
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
You can get the nearer three, but with a radius of only twenty feet, you can target them or the first runner but not both. The first runner is 120 feet away. The other three are less than sixty feet from where they started.
Prim's initiative 17
Orion's Initiative: 5
[ouch]
Alora opposing grapple check. 8
Alora initative 14
Okay. Alora is grappled by the hobgoblin squad leader. A large goblin by his side says something in goblin and the rest of the group begin spreading throughout the cave to find the rest of you.
Kren immediately attacks the big goblin but misses and flies over the heads of the goblins just outside the cave. Four goblins shoot at Kren with their bows, and he takes three arrows to his body.
Three more goblins pull out their scimitars. Two attack Taxidea but miss. One other goes to pull Oskar out of his hiding place. Oskar, roll a DEX or STR check as well as initiative.
Grugnar moves up to attack one of the other three hobgoblins with his morningstar but misses. The hobgoblin clutches his longsword and slashes Grugnar with it.
Prim, your turn.
Current Initiative Order: Hobgoblin D, Goblin Boss, Kren, goblin squad 1, goblin squad 2, Grugnar, Hobgoblin C, Prim, Kraksar, Varnak, Alora, goblin squad 3, goblin squad 4, Hobgoblin A, Orion, Hobgoblin B, Taxidea, Oskar(?)
Prim casts Web to trap as many goblinoids as she can (especially in the rear of their group) and not trap our group.
If she's hit (AC14 w mage armor) she reacts with shield (+5 AC) (half dam from blade ward)
Initiative: 17
Prim pulls out a bit of spiderweb, casts her spell, and throws it towards the back of the goblinoid formation, catching a goblin and two hobgoblins in a sticky web.
Being careful to avoid the webbing, Kraksar runs up to one of the restrained hobgoblins and attempts to hit it with his morningstar but misses, the strike bouncing off of the hobgoblin's shield.
Oskar, your turn.
New initiative order: Hobgoblin D, Goblin Boss, Kren, goblin squad 1, goblin squad 2, Grugnar, Hobgoblin C, Prim, Kraksar, Oskar, Varnak, Alora, goblin squad 3, goblin squad 4, Hobgoblin A (restrained), Orion, Hobgoblin B (restrained), Taxidea.
Oskar attacks the nearest foe (twice or 2 different enemies).
Attack: 16 Damage: 7
Attack: 16 Damage: 4
Orion speaks Goblin. What did he hear the goblins saying in #606?
Strength check: 18
"There's more of them here!" the goblin boss said. "Spread out and find them!"
Oskar, you almost pull away from him, but the hobgoblin has you grappled. Your attack incapacitates him, however, and the hobgoblin lets you go as he falls to the ground unconscious.
Varnak attacks a goblin and hits him hard.
Alora, your turn.
(Sorry been really busy over holidays)
Alora two attacks on nearest ones.
Attack: 25 Damage: 13
Attack: 28 Damage: 17
Okay, Alora. Good to see you. I hope everyone had a happy holiday.
Alora's first attack takes out a goblin. The second one misses.
A wounded goblin uses its Nimble Escape to disengage and run away. Another goblin attacks Grugnar and hits. The next goblin misses Kraksar. Three of the four goblin bowmen shoot at Kren and knock him out of the air. The fourth is restrained by Prim's Web, as are the other two hobgoblins.
Orion, it's your turn, then Taxidea.
Orion will throw his Javelin of Lightning at an enemy up to 30 feet way, hopefully with a few other goblins between Orion and the target.
To hit: 8
The target takes no damage (miss), but any intervening goblins must make a Dex saving throw of 13. Damage to intervening goblins is: 19
or half that if they save.
Sorry - the original roll to hit was a 6. It re-rolled when I added the info about the lightning.
Orion will then move towards the area where the fire is.
"Shoulda found your own cave," Taxidea says. "This one might be too spicy for ya'."
Taxidea casts Burning Hands (2nd Level) directed so that it catches the 2 that are attacking him and as many others as possible without hitting anyone in the party (15' cone - OOC: if it's not possible to cast it without hitting any allies let me know and he'll cast a different spell)
Dex save 14 for half damage. Full damage: 15
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
The goblins are decimated at Orion's and Taxidea's fiery onslaught. Only a few are left, five to be exact.
The goblin boss moves and attacks Taxidea, hitting on his second swing for 8 hp damage. "This is our cave!" he hollers as he strikes.
Kren lies on the ground in the pouring rain clutching at the arrows which have pierced him.
Goblins A & C of squad 1 disengage and run. Goblin F of squad 2 also runs out into the rain.
Grugnar and Hobgoblin C exchange attacks, but both miss.
Prim, your go.
initiative order: Goblin Boss, Kren, Grugnar, Hobgoblin C, Prim, Kraksar, Oskar, Varnak, Alora, goblin H, goblin L, goblin N, goblin O (restrained), Orion, Taxidea
Prim's goal is to stop the runners, both the current batch & the one from earlier.
Could they all be caught in the area of a fireball? If so, fireball. Avoiding the party of course
.
You can get the nearer three, but with a radius of only twenty feet, you can target them or the first runner but not both. The first runner is 120 feet away. The other three are less than sixty feet from where they started.
In that case Prim will target the farthest runner with Fire bolt
20 to hit
14 damage
She'll move to stay in range if it looks like the other 3 will leave the 150 ft fireball range