This post has potentially manipulated dice roll results.
Initiative: 3
Religion: 15
Beren instinctively reaches for his great sword... but doesn't draw it. Instead he says to the three figures, "We are no spawn of evil. I will not draw my weapon against you unless you attempt to harm my companions. We came seeking shelter, and sanctuary, for the night if this place can still offer that."
Persuasion (if needed): 6
He remains in a ready position, in case these men are foolish enough to attack. ...well, perhaps 'foolish' is to strong of a word. Beren does realize by now what kind of land this is, so he can't really blame them for their reaction--especially considering his own appearance. Still, he hopes that they can be reasoned with. Perhaps they can be helpful in the battle he intends to wage in the future.
The light behind the mask flickers, but he refrains from saying more until he gets a response.
(Just to save everyone going into wait-and-see mode, unfortunately they seem too filled with blind hate and anger to be persuaded - as per the text of this encounter)
"Something tells me these fine and clearly devoted folks aren't in much a speaking mood my friend." Jack chimed in brightly despite the situation, and even gave the trio of wave while trying to at least back up another step or two for good measure. All the while his mind continued to whirl and twirl over the sun bas relief, having half figured such iconography would've and should've rightly been destroyed by the invaders. 'But then, mayhaps they couldn't? Hmm... how curious' He further thought.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Noel sits calmly with Savid, finishing his story when he hears the noise from Beren and Jack’s surprise encounter. He immediately jumps up, turns to Savid, and says “Well friend, seems we’ve got company! Come with me if you like, but perhaps it’s best if you stay out of a fight”
For my turn: I’ll simply take a dash action and get as close to Beren and Jack as I can
As noel rushes off to aid his friend and party, Savid nods after the man. I will hide where I was. Atleast I know it is safe there. If my wounds were better, I'd aid you now.. he says regretfully.
Neither Beren nor Jack recognize the specific iconography of the religious symbols, though they do seem familiar somehow.
Noel dashing into the chandelier room, then making it to be just on the other side of the chapel doors, just in time to see the first of the corpse-like knights move. His eyes focused on the beacon in the fog, both as he was the first, and is currently the most visible. The first one, A - We warned you! and now you will die, spawn of evil! Argynvost will NEVER cede to you so long as we yet have fury in our hearts! We have slain THOUSANDS of you!
Leave NOW!
The longsword held in both hands rises, intent on splitting Beren in half, followed by a side-strike at his midsection.
Ugh, stupid dice roller.
It keeps changign the dice.
Beren survived the 2 attacks with 3 HP but then when I went to edit the post to reflect that it manipulated the rolls.
This post has potentially manipulated dice roll results.
(OOC: based on the description of these knights, I'm guessing they are undead. Can Beren tell that this is the case at this point?)
Beren immediately regrets not drawing his sword. He hadn't even had time to parry before the knight's blade bit deeply as if his chainmail was nothing.
Gritting his teeth, the light behind the mask flairs as he retaliates. The power still has yet to recover after his would-be fight with Strahd, but he still has his blade and some magic of his own. He brings his great sword down upon the knight, attempting a diagonal cut towards his neck, as his sword comes down, the light creeps forward from his hands and onto the length of the blade--blazing furiously.
Great-sword attack: Attack: 9 Damage: 5
If the attack hits: (Divine Smite): 6 + 7 (if undead)
The first knight that had approached feels the blade sink easily into his body only to stop a few inches in, seems hardly phased by it. The fury clearly burning in his eyes though whether his normal state or in reaction to Berens attack was hard to tell. The undead man C moves forward, to the opposite side of Beren. These were clearly well trained knights, and they seemed to retain their ability to strategize.
C, now on the opposite side of Beren screams out. LEAVE! Argynvost is not yours to conquer! Though they can see Jack, Beren is in the way, and like before, His sword coming in a low-arc aiming diagonally up, with a follow-up strike reversing it.
Multiattack 1 - Attack: 20 Damage: 13
Multiattack 2 - Attack: 23 Damage: 15
Combat Order: Noel, A, Beren, C, Jack, B.
Jack is up. Beren may or may not be conscious, but after the dice manip last time im not willing to edit..
"Were not...here to...conquer..." Beren mummers as he stumbles backwards. These knights were undead... the power within him rebels against the idea of dying, yet it can do nothing in its weakened state. He can feel that desire, to end them, to end this not-life that they were trapped in, but he can do nothing.
He staggers backwards, It seems I have failed again...he thinks as the darkness closes in.
The light behind the mask blinks out, and Beren collapses. Chainmail ringing loudly as he crashes to the floor, covered in blood.
Even Jack couldn't help cringing and flinching as far too many strikes seemed to carve into Beren, and the paladin's own retaliation -- while certainly fierce and percise -- seemed not to even stagger the undead seeming knights. "Uhh... eheh... Sure, uh, certainly. We'll be right out of your hairs then, don't mind us at all! Let me just, uh, grab my friend here and we'll be... right out... of your... hairs... shortly." At some point while offering words of assurance Jack hooked his arms up under Beren, and began slowly but surely drag the man out with all the grace of a toddler dragging a sack of potatoes. Sure, the toddler had at least some surprising muscle in their tiny frame, but it made for no less an silly looking effort.
Eventually though, Jack gets Beren out of the room, but had to roll him over off to the side. By that time Jack is sweating hard and breathing heavy, and only barely retained enough of his composure to give the knights an apologetic bow before grabbing the door handles. "May you have... a pleasant... evening... sorry again... for disturbing ya." He says breathing before pulling the doors closed and breathing a perhaps all too soon sigh of relief.
"Whew... Oh Noel my friend. You're here. Good. We, uh... looks as if we'll need to do a bit relocating. But uh... first..." He turns to Beren and says in a voice laden with latent magic of primordial wind, "Wake the **** up, my Noble friend. Time for us to go-ish."
Action: Grapple Beren. (no contest since unconscious)
The third one follows suit with the others, moving in but they had all moved at that slow, darth vader pace. Clearly they could do more, but as the elf grabbed Beren, and moved out, the third undead knight followed farther at a walking pace. Somehow Jack got the feeling they weren't stopping but they didn't pursue any faster either. Their hate and rage filled eyes following every motion.
Noel is up. They are still pursuing but not chasing. if that makes sense.
Noel watches as Beren is near instantly downed by these undead figures, and hearing Jack's remark, says 'Ah, well, seems like its time to get out of here, now doesn't it!" He then yells out. "Savid! Get up! Looks like we'll be making a quick exit! Unless death sounds like a more preferable option, we need to get moving". He then immediately runs back to D1, preparing a spell to hopefully slow down these creatures if one comes through the door
Ready Action: Viscious Mockery, cast on the first enemy to come through the door (if one does). It must make a DC 14 Wis save or take 1 damage and have disadvantge on the next attack roll
Savid takes a moment, but begins moving out from the room he'd been hiding in (the same one as before) and having just barely heard the commotion before, bursts out of the door. A blood trail from Berens dragged body leads from the path as it intermingles with the water. Jack is clearly in need of help, and for a moment, Savid Hesitates.. but then lunges forward. Helping jack, and easing his burden. The elf, clearly still tired and weak but between the two of you its quicker to move him.
The undead continue their slow march. Periodically calling out to Leave! NOW! and similar comments. The door is just within walking distance.
Though combat hasn't officially ended, I assume that's what everyone intends to do.
Backing away from the advancing undead, you make it to the door with Savids help. Beren, conscious but being dragged, and his head feeling funny. As you make it back out to the entrance, they follow you to the doors and proceed no farther. The storm raging around you, and the fog reducing visibility to near zero though Noel can still see generally as it's still daytime.
The only thing different this time is there's a cart near the dragon statue. The undead knights stopping at the door. Staring. As if to see whether or not you would dare to enter the place again.
The light behind the mask flickers back to life as Beren opens his eyes. He's vaguely aware of... Jack's voice and...someone dragging him away from the chapel. His hand instinctively grips the hilt of his great sword--something solid to hold onto as his consciousness dances the line of waking and eternal slumber. The cold air and the rain from the storm clouds shocks him back to the present, and he finally registers that Jack and... Savid are pulling him away from the dilapidated building.
He had failed again. That was the thought welling at the forefront of his mind. He was supposed to be protecting his comrades, not the other way around. Yet here they were, pulling him out of danger while he stared uselessly at the enemy. The power within him rebels as he is pulled further away from the undead, urging him to get up and rush back into battle in spite of his barely-conscious state. Gritting his teeth, he pushes that desire aside. He isn't foolish enough to do that, especially not in this state. Yet...what are such tainted creatures doing in what is supposed to be a chapel? And they called him a spawn of evil. Is it possible that they are trapped here? Unable to move on? But what does it matter? Beren can't do anything about their plight right now, so what was the point in wondering.
He shakes his head, forcing himself to sit up. If anyone still has ahold of him he struggles for a moment--seeming not to register that they are trying to help him. He takes in a ragged breath, and moves his free hand to his wound. So much blood.... but he can't use all of his healing on himself. What if one of the others was injured when he was out? Still, with so much blood loss he finds it difficult to focus on anything. His head is spinning, and every movement seemed to aggravate that sensation along with the pain from the wound and from the power within. Blowing through his teeth, which results in a puff of light from the lower slats in the mask, he forces the power to focus on his wounds instead of the undead in the doorway. The pain subsides slightly, but not much. (Healing hands 3 hp).
With his head somewhat clearer, he looks to his companions, "Is... everyone alright?" His voice sounds raspy, clearly whatever healing he'd done for himself hadn't been much.
At the sound of the shouts from the undead, he turns his eyes back to the knights at the door. The light behind the mask flares, as if he is reconsidering whether or not to charge back into battle. He won't, not when there were others at risk--but still. His vision is still a bit blurry, so he doesn't seem to notice much beyond the three undead and the storm around them.
'So much for them not having a sense of object permnancy' An idle thought of the Eladrin that made his ongoing affirmations while trying to drag Beren at sound a bit more insincere. Nevertheless, his actions would speak louder than words, and with the aid of Savid, who he'd given a most grateful grin, it's outside in the storm and rain for everyone, saving the exploration of arganvost for another day!
In feeling Beren start to pull out of his grip, so long as the timing meant they'd made it outside, the Eladrin was more than happy to turn his exhausting effort towards instead helping the man up to his feet before truly letting go of him. "Of course, my friend. All thanks to you, truth be told. As I don't think even I could've taken nearly as many of those rather nasty cuts without being left little more than a butchered mess on that chapel floor." Jack assured Beren while holding a forearm to shield his eyes. Although seeing as it helped little, he's more prompted to look around for some means of shelter, with the first obvious choice, if a poor one still being the statue.
"Don't look now fellows, but mayhaps Tymora hasn't wholly abandon us just yet." He gestures to the cart, and in trust of Noel or even Savid keeping an eye on Beren, if not encouraging him to follow, Jack heads his way over to knock at its doors.
This post has potentially manipulated dice roll results.
1-2 Beren 3-4. Jack 5-6. Noel
1
Jack makes his way to the cart, knocking on it's side, though nothing happens. There is no horse attached to this cart, and perhaps the sounds from earlier involved this. Regardless, what Jack see's in the cart itself, that is now partially waterlogged is a single coffin, sitting in the center. Jack could see a name carved into a metal bass, an identifier, the name on the coffin was:
Beren is only half aware of Jack's help as he clambers to his feet, but he gives the elf a nod. The motion sets his head swimming again, and he puts a hand to his mask in attempt to force the world to hold still. Once steady he straightens, one hand still covers what's left of the bloody wound at his middle, and the other still gripping his great sword. The tip of the blade rests on the ground, as if he doesn't have the strength to hold it up. He stands there silently, still staring at the figures in the doorway.
Then the light behind the mask vanishes for a moment, giving the impression that he's shut his eyes again. He moves his hand from his wound and to his head again, then shakes his head and turns towards where he heard Jack knocking on...something. It takes him a moment to register that there is a cart...with a coffin on it, as his vision is still rather blurry. He takes a couple steps towards it, only to stop and lean against the base of the dragon statue. He hesitates, looking up at the stone beast before shifting his position to rest his back against its hard surface. If everyone else was alright, then perhaps it wouldn't be a bad idea to go ahead and heal himself again. But... were they really safe just yet? Where would they find shelter now, since they were apparently unworthy of entering this chapel.
Again he turns his eyes to the figures in the doorway (if they are still there at this point), and then remembers the staircase he saw that came from the servants quarters. As much as he doesn't like the idea of spending the night so close to such powerful enemies, it doesn't seem like the undead are willing to leave their abroad. Perhaps they could shelter in that stairwell on the other side of the ruins. They wouldn't be entirely safe, but they would likely be safer there then they would be out here in the rain.
Turning to whoever is closest to him, he says, "I do not...I do not think that those undead are going to come after us so long as we do not set foot inside their territory again. However, unless we wish to stay the night out here in the rain, we may need to take a risk..."He coughs, lowering his head for a moment and raising a hand as if to wipe his mouth only for it to come in contact with the mask instead. He curls that hand into a fist, exhaling through his nose in mild irritation as he looks back at the chapel. "There is a stairwell linked to the servants quarters in the last room we were able to examine. It is closed off to the rest of the chapel, so if we are quiet we might be able to shelter there until the storm blows over."
Initiative: 3
Religion: 15
Beren instinctively reaches for his great sword... but doesn't draw it. Instead he says to the three figures, "We are no spawn of evil. I will not draw my weapon against you unless you attempt to harm my companions. We came seeking shelter, and sanctuary, for the night if this place can still offer that."
Persuasion (if needed): 6
He remains in a ready position, in case these men are foolish enough to attack. ...well, perhaps 'foolish' is to strong of a word. Beren does realize by now what kind of land this is, so he can't really blame them for their reaction--especially considering his own appearance. Still, he hopes that they can be reasoned with. Perhaps they can be helpful in the battle he intends to wage in the future.
The light behind the mask flickers, but he refrains from saying more until he gets a response.
(Ugh, I didn't even edit that post! For me the rolls say, 15, 6, and 21--in case they change for some reason.)
(Just to save everyone going into wait-and-see mode, unfortunately they seem too filled with blind hate and anger to be persuaded - as per the text of this encounter)
Occassional Dungeon Master.
Religion: 16.
Initiative: 12.
"Something tells me these fine and clearly devoted folks aren't in much a speaking mood my friend." Jack chimed in brightly despite the situation, and even gave the trio of wave while trying to at least back up another step or two for good measure. All the while his mind continued to whirl and twirl over the sun bas relief, having half figured such iconography would've and should've rightly been destroyed by the invaders. 'But then, mayhaps they couldn't? Hmm... how curious' He further thought.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Initiative: 17
Noel sits calmly with Savid, finishing his story when he hears the noise from Beren and Jack’s surprise encounter. He immediately jumps up, turns to Savid, and says “Well friend, seems we’ve got company! Come with me if you like, but perhaps it’s best if you stay out of a fight”
For my turn: I’ll simply take a dash action and get as close to Beren and Jack as I can
Combat Order: Noel, A, Beren, C, Jack, B.
As noel rushes off to aid his friend and party, Savid nods after the man. I will hide where I was. Atleast I know it is safe there. If my wounds were better, I'd aid you now.. he says regretfully.
Neither Beren nor Jack recognize the specific iconography of the religious symbols, though they do seem familiar somehow.
Noel dashing into the chandelier room, then making it to be just on the other side of the chapel doors, just in time to see the first of the corpse-like knights move. His eyes focused on the beacon in the fog, both as he was the first, and is currently the most visible. The first one, A - We warned you! and now you will die, spawn of evil! Argynvost will NEVER cede to you so long as we yet have fury in our hearts! We have slain THOUSANDS of you!
Leave NOW!
The longsword held in both hands rises, intent on splitting Beren in half, followed by a side-strike at his midsection.
Ugh, stupid dice roller.
It keeps changign the dice.
Beren survived the 2 attacks with 3 HP but then when I went to edit the post to reflect that it manipulated the rolls.
Beren is up now. Then enemy C.
Map INC.
Occassional Dungeon Master.
Berens blood sprays all over the floor and pillars nearby, though the tortured man still stands. (Also i forgot about the temp HP so he has 12 hp)
Occassional Dungeon Master.
(OOC: based on the description of these knights, I'm guessing they are undead. Can Beren tell that this is the case at this point?)
Beren immediately regrets not drawing his sword. He hadn't even had time to parry before the knight's blade bit deeply as if his chainmail was nothing.
Gritting his teeth, the light behind the mask flairs as he retaliates. The power still has yet to recover after his would-be fight with Strahd, but he still has his blade and some magic of his own. He brings his great sword down upon the knight, attempting a diagonal cut towards his neck, as his sword comes down, the light creeps forward from his hands and onto the length of the blade--blazing furiously.
Great-sword attack: Attack: 9 Damage: 5
If the attack hits: (Divine Smite): 6 + 7 (if undead)
(Yes)
The first knight that had approached feels the blade sink easily into his body only to stop a few inches in, seems hardly phased by it. The fury clearly burning in his eyes though whether his normal state or in reaction to Berens attack was hard to tell. The undead man C moves forward, to the opposite side of Beren. These were clearly well trained knights, and they seemed to retain their ability to strategize.
C, now on the opposite side of Beren screams out. LEAVE! Argynvost is not yours to conquer! Though they can see Jack, Beren is in the way, and like before, His sword coming in a low-arc aiming diagonally up, with a follow-up strike reversing it.
Multiattack 1 - Attack: 20 Damage: 13
Multiattack 2 - Attack: 23 Damage: 15
Combat Order: Noel, A, Beren, C, Jack, B.
Jack is up. Beren may or may not be conscious, but after the dice manip last time im not willing to edit..
Occassional Dungeon Master.
"Were not...here to...conquer..." Beren mummers as he stumbles backwards. These knights were undead... the power within him rebels against the idea of dying, yet it can do nothing in its weakened state. He can feel that desire, to end them, to end this not-life that they were trapped in, but he can do nothing.
He staggers backwards, It seems I have failed again... he thinks as the darkness closes in.
The light behind the mask blinks out, and Beren collapses. Chainmail ringing loudly as he crashes to the floor, covered in blood.
Even Jack couldn't help cringing and flinching as far too many strikes seemed to carve into Beren, and the paladin's own retaliation -- while certainly fierce and percise -- seemed not to even stagger the undead seeming knights. "Uhh... eheh... Sure, uh, certainly. We'll be right out of your hairs then, don't mind us at all! Let me just, uh, grab my friend here and we'll be... right out... of your... hairs... shortly." At some point while offering words of assurance Jack hooked his arms up under Beren, and began slowly but surely drag the man out with all the grace of a toddler dragging a sack of potatoes. Sure, the toddler had at least some surprising muscle in their tiny frame, but it made for no less an silly looking effort.
Eventually though, Jack gets Beren out of the room, but had to roll him over off to the side. By that time Jack is sweating hard and breathing heavy, and only barely retained enough of his composure to give the knights an apologetic bow before grabbing the door handles. "May you have... a pleasant... evening... sorry again... for disturbing ya." He says breathing before pulling the doors closed and breathing a perhaps all too soon sigh of relief.
"Whew... Oh Noel my friend. You're here. Good. We, uh... looks as if we'll need to do a bit relocating. But uh... first..." He turns to Beren and says in a voice laden with latent magic of primordial wind, "Wake the **** up, my Noble friend. Time for us to go-ish."
Action: Grapple Beren. (no contest since unconscious)
Movement: Drag/Move Beren to G4.
Bonus Action: Casting Wake the F'Up Paladin on Beren, restoring 4 HP.
Free Action: Close Door.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
The third one follows suit with the others, moving in but they had all moved at that slow, darth vader pace. Clearly they could do more, but as the elf grabbed Beren, and moved out, the third undead knight followed farther at a walking pace. Somehow Jack got the feeling they weren't stopping but they didn't pursue any faster either. Their hate and rage filled eyes following every motion.
Noel is up. They are still pursuing but not chasing. if that makes sense.
Occassional Dungeon Master.
Noel watches as Beren is near instantly downed by these undead figures, and hearing Jack's remark, says 'Ah, well, seems like its time to get out of here, now doesn't it!" He then yells out. "Savid! Get up! Looks like we'll be making a quick exit! Unless death sounds like a more preferable option, we need to get moving". He then immediately runs back to D1, preparing a spell to hopefully slow down these creatures if one comes through the door
Ready Action: Viscious Mockery, cast on the first enemy to come through the door (if one does). It must make a DC 14 Wis save or take 1 damage and have disadvantge on the next attack roll
Savid takes a moment, but begins moving out from the room he'd been hiding in (the same one as before) and having just barely heard the commotion before, bursts out of the door. A blood trail from Berens dragged body leads from the path as it intermingles with the water. Jack is clearly in need of help, and for a moment, Savid Hesitates.. but then lunges forward. Helping jack, and easing his burden. The elf, clearly still tired and weak but between the two of you its quicker to move him.
The undead continue their slow march. Periodically calling out to Leave! NOW! and similar comments. The door is just within walking distance.
Though combat hasn't officially ended, I assume that's what everyone intends to do.
Backing away from the advancing undead, you make it to the door with Savids help. Beren, conscious but being dragged, and his head feeling funny. As you make it back out to the entrance, they follow you to the doors and proceed no farther. The storm raging around you, and the fog reducing visibility to near zero though Noel can still see generally as it's still daytime.
The only thing different this time is there's a cart near the dragon statue. The undead knights stopping at the door. Staring. As if to see whether or not you would dare to enter the place again.
Occassional Dungeon Master.
The light behind the mask flickers back to life as Beren opens his eyes. He's vaguely aware of... Jack's voice and...someone dragging him away from the chapel. His hand instinctively grips the hilt of his great sword--something solid to hold onto as his consciousness dances the line of waking and eternal slumber. The cold air and the rain from the storm clouds shocks him back to the present, and he finally registers that Jack and... Savid are pulling him away from the dilapidated building.
He had failed again. That was the thought welling at the forefront of his mind. He was supposed to be protecting his comrades, not the other way around. Yet here they were, pulling him out of danger while he stared uselessly at the enemy. The power within him rebels as he is pulled further away from the undead, urging him to get up and rush back into battle in spite of his barely-conscious state. Gritting his teeth, he pushes that desire aside. He isn't foolish enough to do that, especially not in this state. Yet...what are such tainted creatures doing in what is supposed to be a chapel? And they called him a spawn of evil. Is it possible that they are trapped here? Unable to move on? But what does it matter? Beren can't do anything about their plight right now, so what was the point in wondering.
He shakes his head, forcing himself to sit up. If anyone still has ahold of him he struggles for a moment--seeming not to register that they are trying to help him. He takes in a ragged breath, and moves his free hand to his wound. So much blood.... but he can't use all of his healing on himself. What if one of the others was injured when he was out? Still, with so much blood loss he finds it difficult to focus on anything. His head is spinning, and every movement seemed to aggravate that sensation along with the pain from the wound and from the power within. Blowing through his teeth, which results in a puff of light from the lower slats in the mask, he forces the power to focus on his wounds instead of the undead in the doorway. The pain subsides slightly, but not much. (Healing hands 3 hp).
With his head somewhat clearer, he looks to his companions, "Is... everyone alright?" His voice sounds raspy, clearly whatever healing he'd done for himself hadn't been much.
At the sound of the shouts from the undead, he turns his eyes back to the knights at the door. The light behind the mask flares, as if he is reconsidering whether or not to charge back into battle. He won't, not when there were others at risk--but still. His vision is still a bit blurry, so he doesn't seem to notice much beyond the three undead and the storm around them.
'So much for them not having a sense of object permnancy' An idle thought of the Eladrin that made his ongoing affirmations while trying to drag Beren at sound a bit more insincere. Nevertheless, his actions would speak louder than words, and with the aid of Savid, who he'd given a most grateful grin, it's outside in the storm and rain for everyone, saving the exploration of arganvost for another day!
In feeling Beren start to pull out of his grip, so long as the timing meant they'd made it outside, the Eladrin was more than happy to turn his exhausting effort towards instead helping the man up to his feet before truly letting go of him. "Of course, my friend. All thanks to you, truth be told. As I don't think even I could've taken nearly as many of those rather nasty cuts without being left little more than a butchered mess on that chapel floor." Jack assured Beren while holding a forearm to shield his eyes. Although seeing as it helped little, he's more prompted to look around for some means of shelter, with the first obvious choice, if a poor one still being the statue.
"Don't look now fellows, but mayhaps Tymora hasn't wholly abandon us just yet." He gestures to the cart, and in trust of Noel or even Savid keeping an eye on Beren, if not encouraging him to follow, Jack heads his way over to knock at its doors.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
(I may have misspoke, but it's a cart more. In the sense it has an open top. I can give more detail after work)
Occassional Dungeon Master.
1-2 Beren 3-4. Jack 5-6. Noel
1
Jack makes his way to the cart, knocking on it's side, though nothing happens. There is no horse attached to this cart, and perhaps the sounds from earlier involved this. Regardless, what Jack see's in the cart itself, that is now partially waterlogged is a single coffin, sitting in the center. Jack could see a name carved into a metal bass, an identifier, the name on the coffin was:
Jack Vicvan
His own name written on it.
Occassional Dungeon Master.
Beren is only half aware of Jack's help as he clambers to his feet, but he gives the elf a nod. The motion sets his head swimming again, and he puts a hand to his mask in attempt to force the world to hold still. Once steady he straightens, one hand still covers what's left of the bloody wound at his middle, and the other still gripping his great sword. The tip of the blade rests on the ground, as if he doesn't have the strength to hold it up. He stands there silently, still staring at the figures in the doorway.
Then the light behind the mask vanishes for a moment, giving the impression that he's shut his eyes again. He moves his hand from his wound and to his head again, then shakes his head and turns towards where he heard Jack knocking on...something. It takes him a moment to register that there is a cart...with a coffin on it, as his vision is still rather blurry. He takes a couple steps towards it, only to stop and lean against the base of the dragon statue. He hesitates, looking up at the stone beast before shifting his position to rest his back against its hard surface. If everyone else was alright, then perhaps it wouldn't be a bad idea to go ahead and heal himself again. But... were they really safe just yet? Where would they find shelter now, since they were apparently unworthy of entering this chapel.
Again he turns his eyes to the figures in the doorway (if they are still there at this point), and then remembers the staircase he saw that came from the servants quarters. As much as he doesn't like the idea of spending the night so close to such powerful enemies, it doesn't seem like the undead are willing to leave their abroad. Perhaps they could shelter in that stairwell on the other side of the ruins. They wouldn't be entirely safe, but they would likely be safer there then they would be out here in the rain.
Turning to whoever is closest to him, he says, "I do not...I do not think that those undead are going to come after us so long as we do not set foot inside their territory again. However, unless we wish to stay the night out here in the rain, we may need to take a risk..." He coughs, lowering his head for a moment and raising a hand as if to wipe his mouth only for it to come in contact with the mask instead. He curls that hand into a fist, exhaling through his nose in mild irritation as he looks back at the chapel. "There is a stairwell linked to the servants quarters in the last room we were able to examine. It is closed off to the rest of the chapel, so if we are quiet we might be able to shelter there until the storm blows over."
(OOC: Just for funsies, but more to come soon)
Wis Save[DC-14]: 18.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey