Class: Monk (Planning on either Open Hand or Drunken Master, whichever fits the party better)
Background: Folk Hero
Backstory:
Jimoni McGee grew up in a small farming hamlet a few miles outside of Daggerford, dedicated chiefly to apple farming. His father was a well-respected community pillar, and Jimoni had difficulty escaping his shadow in the small community. Like most of the "troubled" youths in his small town, he spent all day working in the fields and all night partying at the local inn, the Rusty Bucket, drinking hard cider, flirting with the girls, and most importantly: getting into fights.
Most youths would scuffle and walk away, they'd know when they were beaten. But Jimoni never seemed to figure out how to lose. Instead, he kept getting back up off the sawdust floor, throwing himself again and again at opponents who should've been his betters. Eventually, he outpaced his peers and nobody would fight him. That made him even more upset, he was always looking for another fight, another thrill. One time he'd beaten a traveling Waterdhavian prizefighter, but he could never seem to get enough. He looked and looked for an outlet for his talent to no avail.
That was why when there were reports of the dead walking in the graveyards, he whipped his grandma's red scarf around his neck and volunteered to fix the problem. He stayed the night in the graveyard with nothing but knuckle wraps for weapons, watching and waiting. Eventually, skeletons started to creep out of a mausoleum, taking turns about the graveyard. They came close to killing Jimoni when they spotted him, but he laid them to rest after a long and difficult battle (or so the local legend goes.) When he had dealt with the skellies, the ghost of his grandpa visited him and advised him to leave home and make some real use of himself.
He was only too happy to do so, packing up and leaving home within the week with what remained of his savings. He made his way to Daggerford, the big city, to find his fortune and more importantly: punch things. I imagine he's a couple of days into troublemaking at a local tavern at the beginning of the story, staying in the rooms above. I look forward to having this arrogant little halfling shaken to his core by the proceedings of the game.
Free Feat: Grappler
Fears & Flaws: I've got good ideas for both.
Alignment: Chaotic Good (He's rowdy and nonconformist, but deep down he's been instilled with the homey good-person values of his family and rural upbringing.)
Hi! I'm INAC, (but you can call me Steve) I'm a long-time DM with a little playing experience. I'd designed this character with more of an Appalachian horror vibe, but I think he'll fit decently well into Ravenloft. I look forward to playing in this campaign if you'll have me.
Rollback Post to RevisionRollBack
Hi, I am not a chest. I deny with 100% certainty that I am a chest. I can neither confirm nor deny what I am beyond that.
I used to portray Krathian, Q'ilbrith, Jim, Tara, Turin, Nathan, Tench, Finn, Alvin, and other characters in various taverns.
Jimoni McGee grew up in a small farming hamlet a few miles outside of Daggerford, dedicated chiefly to apple farming. His father was a well-respected community pillar, and Jimoni had difficulty escaping his shadow in the small community. Like most of the "troubled" youths in his small town, he spent all day working in the fields and all night partying at the local inn, the Rusty Bucket, drinking hard cider, flirting with the girls, and most importantly: getting into fights.
Most youths would scuffle and walk away, they'd know when they were beaten. But Jimoni never seemed to figure out how to lose. Instead, he kept getting back up off the sawdust floor, throwing himself again and again at opponents who should've been his betters. Eventually, he outpaced his peers and nobody would fight him. That made him even more upset, he was always looking for another fight, another thrill. One time he'd beaten a traveling Waterdhavian prizefighter, but he could never seem to get enough. He looked and looked for an outlet for his talent to no avail.
That was why when there were reports of the dead walking in the graveyards, he whipped his grandma's red scarf around his neck and volunteered to fix the problem. He stayed the night in the graveyard with nothing but knuckle wraps for weapons, watching and waiting. Eventually, skeletons started to creep out of a mausoleum, taking turns about the graveyard. They came close to killing Jimoni when they spotted him, but he laid them to rest after a long and difficult battle (or so the local legend goes.) When he had dealt with the skellies, the ghost of his grandpa visited him and advised him to leave home and make some real use of himself.
He was only too happy to do so, packing up and leaving home within the week with what remained of his savings. He made his way to Daggerford, the big city, to find his fortune and more importantly: punch things. I imagine he's a couple of days into troublemaking at a local tavern at the beginning of the story, staying in the rooms above. I look forward to having this arrogant little halfling shaken to his core by the proceedings of the game.
Hi! I'm INAC, (but you can call me Steve) I'm a long-time DM with a little playing experience. I'd designed this character with more of an Appalachian horror vibe, but I think he'll fit decently well into Ravenloft. I look forward to playing in this campaign if you'll have me.
Hi, I am not a chest. I deny with 100% certainty that I am a chest. I can neither confirm nor deny what I am beyond that.
I used to portray Krathian, Q'ilbrith, Jim, Tara, Turin, Nathan, Tench, Finn, Alvin, and other characters in various taverns.
I also do homebrew, check out my Spells and Magic Items
"That is not dead which can eternal lie, and with strange eons, even death may die"