Not sure what you are asking about the potion. It is a "Potion of Healing" (2d4 + 2) that looks like the potions that Tyris, Alben, and Laladak all got from Jenya, the Priestess in charge of the church of St. Cuthbert.
The Skulk's skin is gray patterned and nearly hairless. Parts of the body have started to blend in with the floor.
As far as history goes. All you can recall is that there once was a joint Dwarven and Gnomeish coalition to keep Cauldron safe from the Underdark. It is possible that Jzadirune played a role in that noble endeavor.
I recognize the room and stairs in the center of the map as where we woke up and escaped from. Well now we know the area and layout so we can investigate
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Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
It's now around 10pm. If you continue through midnight you will all get a level of exhaustion (PH 292), as you've been up since dawn. Let me know if you want to get some sleep and start in the morning, or if the party wants to continue tonight.
(Shadow can spend 20 minutes, while listening to Keygan, recovering the BBs)
"Well, good to know that he didn't drink my healing potion. Do we want to press on tonight? I realize this is urgent, but if we run ourselves into the ground and wind up dead, we help nobody."
Before you leave, Keygan hands one of you a set of three keys. "If you need to get into my shop when I'm not here, or when the shop is closed, please let yourselves in. I trust you not to steal from, as you will be trying to save my Starbrow"
A stone staircase, its steps shrouded with cobwebs and dust, descends twenty feet to a ten-foot-square landing, then bends to the right and plunges into darkness.
The staircase descends another twenty feet before opening into a room. From this landing, you can hear strange sounds emanating from the chamber below, specifically chirping birds, rustling leaves, and cheery giggles. The landing itself is bare save for an empty iron torch sconce mounted on the south wall.
The staircase ends at a forty-foot-square room with a ten-foot-high ceiling. A slight draft blows into the from a ten-foot-wide open passage in the far wall, directly across from the stairs. Two four-foot-diameter circular doors are set into the middle of the south wall. Each door is made of wood and framed with a ring of mortared stones. The westernmost door is closed and inscribed with a strange glyph. The easternmost door bears a different glyph but rests half-open. The half-open door reveals an iron rim of gearlike teeth, and a dim light spills from the chamber beyond. Mounted to the walls of the room are twelve tarnished copper masks. The masks are two feet tall and cling four feet above the floor. Each one depicts a smiling gnome's visage. The soft giggling, chirping, and rustling noises seem to pour from the very walls.
It is dark down here unless stated otherwise. So those of you who don't have Darkvision, will need a light source.
I took you down to the bottom of the stairwell, but if anyone wants to do anything before you get to the bottom, please go ahead and post it.
From now on instead of just saying "perception check" give me details of what you are doing. I.E. looking in the shadows for a monster, or searching for treasure, Listening for movement before going through a door. Looking for traps or hidden doors.
Oreus listens while he goes through the skulk things.
since none is need of it right now , he puts the potion of healing, thinking if it is normal that chubert’s potions were for sale?! Ooc: question @dm
he then looks at the skin of the dead foe, if normal or not
finally he thinks at the places and creatures the shop owner mentioned
history check 21
Ooc something strange happened to my roll it was a sad 4 anyway
Not sure what you are asking about the potion. It is a "Potion of Healing" (2d4 + 2) that looks like the potions that Tyris, Alben, and Laladak all got from Jenya, the Priestess in charge of the church of St. Cuthbert.
The Skulk's skin is gray patterned and nearly hairless. Parts of the body have started to blend in with the floor.
As far as history goes. All you can recall is that there once was a joint Dwarven and Gnomeish coalition to keep Cauldron safe from the Underdark. It is possible that Jzadirune played a role in that noble endeavor.
I recognize the room and stairs in the center of the map as where we woke up and escaped from. Well now we know the area and layout so we can investigate
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Laladak grips his sword and heads towards the stairs leading down below.
I got alot a doods
It's now around 10pm. If you continue through midnight you will all get a level of exhaustion (PH 292), as you've been up since dawn. Let me know if you want to get some sleep and start in the morning, or if the party wants to continue tonight.
(Shadow can spend 20 minutes, while listening to Keygan, recovering the BBs)
Ok, shadow will recover the BBs
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
"Well, good to know that he didn't drink my healing potion. Do we want to press on tonight? I realize this is urgent, but if we run ourselves into the ground and wind up dead, we help nobody."
Oreus has to agree with the sorcerer:
"Right, I am ok to do it in the morning, then. Unless..."
and then he looks at the locksmith:
"Are you safe to stay here till the morning? Shall we stay here to or do you think is dangerous?...or do you wanna come with us?"
"I should be safe, they don't check with me anymore, they know I won't do anything that might hurt Shadowbrow"
Ok let’s go rest and come back in the morning
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
"Sure, if we know where they're based, it shouldn't be as big of a deal to wait long enough to rest."
Ok, it looks like everyone except for Laladak is in favour of going to bed for the Night.
Laladak, what are your plans?
Alben, it looks like you didn't update your XP. You got 70
Laladak will huff and follow the group. City life is frustrating sometimes.
I got alot a doods
Before you leave, Keygan hands one of you a set of three keys. "If you need to get into my shop when I'm not here, or when the shop is closed, please let yourselves in. I trust you not to steal from, as you will be trying to save my Starbrow"
You all head back to your own homes or to the inn, agreeing to meet at the inn's common room for breakfast.
You all have a good night's sleep.
After gathering together for breakfast, you leave for the shop.
Keygan is with a customer and waves your party through the curtain. You open the secret door and descend down into Jzadirune.
A stone staircase, its steps shrouded with cobwebs and dust, descends twenty feet to a ten-foot-square landing, then bends to the right and plunges into darkness.
The staircase descends another twenty feet before opening into a room. From this landing, you can hear strange sounds emanating from the chamber below, specifically chirping birds, rustling leaves, and cheery giggles. The landing itself is bare save for an empty iron torch sconce mounted on the south wall.
The staircase ends at a forty-foot-square room with a ten-foot-high ceiling. A slight draft blows into the from a ten-foot-wide open passage in the far wall, directly across from the stairs. Two four-foot-diameter circular doors are set into the middle of the south wall. Each door is made of wood and framed with a ring of mortared stones. The westernmost door is closed and inscribed with a strange glyph. The easternmost door bears a different glyph but rests half-open. The half-open door reveals an iron rim of gearlike teeth, and a dim light spills from the chamber beyond. Mounted to the walls of the room are twelve tarnished copper masks. The masks are two feet tall and cling four feet above the floor. Each one depicts a smiling gnome's visage. The soft giggling, chirping, and rustling noises seem to pour from the very walls.
It is dark down here unless stated otherwise. So those of you who don't have Darkvision, will need a light source.
I took you down to the bottom of the stairwell, but if anyone wants to do anything before you get to the bottom, please go ahead and post it.
From now on instead of just saying "perception check" give me details of what you are doing. I.E. looking in the shadows for a monster, or searching for treasure, Listening for movement before going through a door. Looking for traps or hidden doors.
Also let me know a general marching order.
If anyone reads gnomish let me know
"Someone get out a torch." Tyris whispers to the others.
(I'd definitely not be in front. I can take the back or be somewhere in the middle.)