The wight still hits, but this time knowing what's coming Augustin twists his body so the blade does not slide into his organs and does a flesh wound instead.
Grimbald takes out The Acorn and throws it at the closest enemy - the one right in front of him. He knows this is a risky move, as some of the effects can damage both friend and foe, but he thinks desperate times need desperate measures.
This post has potentially manipulated dice roll results.
As the Acorn lands three puffs of dust arise from the floor. These puffs of dust settle on the three enemies. They must make a save DC14 versus petrification:
Time wight next to Grimbald: 16.
Time wight next to Augustin: 5.
Time wraith next to Augustin is immune to petrification.
This post has potentially manipulated dice roll results.
Next round, positions look the same, but RL is currently down.
Hasted party members first - Augustin and Vakiel need to roll against timey-wimey effects. 1-10 means they can act this round, 11-20 they blink into an alternate time line.
The time wights and time wraith now attack:
Time wight attacking Grimbald:
For each hit, Grimbald must make a DC 13 Con save or his maximum hit points is reduced by the amount of damage.
Time wight attacking RL:
For each hit, RL must make a DC 13 Con save or his maximum hit points is reduced by the amount of damage.
Time wraith attacking Augustin:
If each hit, Augustin must roll a Wisdom save DC15 or become dislodged in time for 1 minute, like Vakiel.
Augustin's wisdom save: 9.
RL may continue with the faerie fire spell, or may drop it in favour of another action.
Esa will cast a fire bolt at the time wraith. First she will roll to see if she casts it this round: 8.
Grimbald may take his action or bonus action. But can only do one attack.
Esa, her face contorting as she tries to say the magic words as quick as she can, gets her spell away:
Attack: 15 Fire damage: 11.
The fire bolt misses.
RL is dead, crit is 2 death fails and another attack would make 3 isn't it?
Ah sorry, I did not see this. The time wight would move to attack Augustin instead.
Augustin's Con save against the life drain ability from the time wight - 15.
Augustin is down, but does not look like he is turning into a wight.
The wights are jeering, talking more like bandits or rough delvers than undead.
"Ha! That's what yer get for comin' an' tryin' t' nick our stuff!"
"Hey, they killed Bert!"
"Muck him! He was a **** anyway, better to divide our loot by 3 instead of 4."
"But isn't 4 a bigger number than 3?"
"Oh shut it, and let's get rid o' the rest o' these theifs!"
RL death save 1 15
Augustin uses his inspiration to attempt to manipulate time, he puts himself back in time 3 seconds and the time wight has to attack again.
Attack: 19 Damage: 16.
The wight still hits, but this time knowing what's coming Augustin twists his body so the blade does not slide into his organs and does a flesh wound instead.
Augustin Wisdom save against the life drain effect - 11.
The wight's power draws life force from Augustin through the blade. His maximum hit points now is 32.
Apparently t.w.a.t. is a curse word to be censored.
The slowed party members have their turn.
Grimbald takes out The Acorn and throws it at the closest enemy - the one right in front of him. He knows this is a risky move, as some of the effects can damage both friend and foe, but he thinks desperate times need desperate measures.
Acorn effect d10 - 5.
As the Acorn lands three puffs of dust arise from the floor. These puffs of dust settle on the three enemies. They must make a save DC14 versus petrification:
Time wight next to Grimbald: 16.
Time wight next to Augustin: 5.
Time wraith next to Augustin is immune to petrification.
Sadly, the Acorn's power is weak here.
Next round, positions look the same, but RL is currently down.
Hasted party members first - Augustin and Vakiel need to roll against timey-wimey effects. 1-10 means they can act this round, 11-20 they blink into an alternate time line.
Augustin: 4.
Augustin disappears for six seconds.I need to read the creature text better Augustin can act this turn. He smashes into the Time Wraith, casting searing smite again first.
Attack: 22 Damage: Unable to parse dice roll. plus 3 psychic.
Attack: 8 Damage: 5 plus 3 psychic.
Attack: 12 Damage: 9 plus 3 psychic.
The first hit also does 1 fire damage.