- I've been a DM for several years and been kinda stuck as a Forever DM, so I have a bit of experience under my belt
- Combat is kinda 50/50 in terms of difficulty, I try to keep the ma challenge but a few homebrew rules I do shift the tides a little, said rules will be listed below
- I'm fairly detailed in my writing, you'll see the prompts below for my style and literacy
- I would expect from you, the player, to make a response or two a day, minimum, and expect the same from me
- This is a Homebrew World, I'll have some info listed but there isn't too much to know about it that's necessary, there isn't anything this world has the others don't.
- I would prefer keeping this 18+, Adults only
Alright! Let's get started!
Beorea
(Some Lore Dump, if you wanna skip the story stuff, jump down to Your Beginning to see what your part will be)
The Continent of Beorea, a land home to so many races and torn by them, torn in chaos from political rivalry and an ever growing desire for power. Peace had been kept for nearly two hundred years, but less than a decade ago, a large war has broke out between Man, Drow, and Dragon. Now, a new darkness from the West is rising and has begun a new war front.
This War has started nearly 7 years ago now, when Man over stepped their boundaries with Drow and crossed the Dragons for the last time. By asking the Dragons to aid them for peace times between humans and Drow, the Dragons agreed, and when they attempted peace negotiations, a battle ensued with some dragons thrown in the middle of it. Dragons have been crossed by all races, some more than others, however, their patience and tolerance has been scene as weakness far too many times for far too long, enough is enough, and they intend to prove a point. The Drow have grown tired of their way of life being trifled with, having one of the largest empires in the land and yet constantly paying the heaviest price of everything, primarily due to their nation being the only that still openly allows slavery and their choice of gods to worship being less-than holy. All while the Human Nation openly looks down upon all other races, just as the High Elf Nation does. Dragons were left to constantly keep the peace as they had in the past, and now, a New Leader of the Dragons has come to power and sees there is only one way to teach the other races Peace, through Discipline.
And now the entire central and Eastern Lands are in chaos, from Sembya, to Prog, to Helmshold, to Drevna. Now, a new Faction is rising and rumor has it the dark legions of the Western Mountains are gathering and preparing. It is still rumor but by the day more and more talk of the forces of Ebony Mages from Grey Tower and the dark cities of Dinok are preparing for war. Such events have not happened in ages, not since the last Great War the ended two hundred years ago.
The Great War, in short, was a war that lasted almost twenty years. When the Under Cities of the Western Mountains, having Dinok, The City of Dead, expanded it's borders across the Western Plains and waged war against the Elder Dragons, to this day it is unclear what provoked the war, all that is known was Lord Drakan, The Eldritch Vampire, had for the first time in centuries, had council with the Elder Dragons, after the council, a war was provoked. The war ended with most Dragons being killed, most of all armies has been lost, and Lord Drakan was not heard from again after he fought the entire Dragon Council at Draken Mountain. Most of the Elder Dragons were killed in the fight and those that survived have been nearly crippled since. He is never spoken about by them.
And now, centuries later, their forces are massing once again and preparing to move out.
Your Beginning
The City of Vokun, Laying in the Western Plains between the Desolate and Grim Sea, West of the Central Lake, The City of Shadow.
Despite it's rather Ominous Name, Vokun is a grand and regal city, having one of the 3 Main Guild halls of the Mercenary's Guild. A Guild of, well, Mercenaries. The most prominent Guild and Organization across all of Beorea, where thousands of warriors, mages, and other free lancers alike work. Vokun houses the 3rd largest Guild Hall in the land and the Newest one, having just been completed a few month ago, having been built here since just before the war, a large sinkhole appeared in the land, one that is several hundred feet wide in radius and leads all the way down to the Under Dark. With such opportunity, Vokun became a popular city quickly and remains so. Luckily nothing ever comes out of this sink hole so it is not a threat but it is ripe for opportunity for adventures of all sorts.
Adventurers like yourselves, This is where the next chapter of your story begins, and you are not new to Exploring at all, nor are you new to the open roads. You're actually quite talented in your skills, not the best but not new or mediocre either. Perhaps you are a member of the Guild excited you just earned Platinum Rank, part of a traveling caravan, maybe a noble of sorts looking to open business or investment. Perhaps a spell caster seeking to learn something new from here after hearing the Guild's Arch Mage is stationed here as well? Perhaps you are interested in Western Lands of Dinok, or you could even be from there, or maybe an ambassador or warrior of the Dragon's Council? There are many possibilities as to who you may be.
Guild Info
The Mercenary guilds offer a lot of business and job opportunities so it's likely they will be used often. Main things to know is they are part Inn, just Guild Members get benefits and discounts. Some Guild Halls also have services and stores. Guild Ranking works as the Following
Bronze (Level 1 - 3 )
Silver (Level 4 & 5 )
Gold ( Level 6 - 10 )
Platinum ( Level 11 - 14 )
Mythril ( Level 15 - 19 )
Adamantite (Level 20 )
Most Guild Members never Reach beyond Gold Ranks, it is Rare to see any become Mythril, and to become Adamantite, is Legendary, almost unheard of.
Bronze are likely those who have learned the basics of combat while Silver is mostly to those who have served a few years in the military or have trained for well over a year.
Gold is mostly hardened veterans and those who have been actively honing their skills for a few years.
To Surpass Gold is truly a testament in itself, one can equivalent itself to being in special forces or royal guard of a nation, to go beyond even that is quite a feat. A Platinum Ranking Guild Member likely has their own house and can live comfortably, needing to work only once a month or so, having acquired very talented skilled, likely having been the right hand of a general or student of a great wizard.
Mythril are capable of retiring and can own a bit of land and a large house, they are spoken about in taverns and occasionally have a song about them. Maybe they were a General or Great Wizard, It is rare to find 2 of the same Mythril guild Members as each one is unique, these few are The Best of The Best.
As for Adamantite Warrior's, it's likely a Nation owes them a debt, or a city or two does. They have surpassed the impossible and are well renowned heroes, famous for their deeds. It is as if a God is walking among them and they are the right hand of a divine. Today there are only 6 Adamantite Guild Members, the Guild's Arch Mage is one of these 6.
To get an idea of what life may be like at these ranks.
Still Interested?
Well then take a look below and see what you think! Fill out the Form below and post it here
Character Creation Rules
- For simplicity of the Stats just use this array ( 18 / 16 / 15 / 14 / 12 / 10 )
- No Homebrew Races Please, if you're wanting a race then just use Tasha's Custom Lineage
- Firearms are a thing, they're uncommon but still a new technology, Black Powder obviously
- All Races are welcome, none are really frowned upon socially in neutral areas, Some nations are though
- All Classes and Subclasses are Welcome
- Starting at Level 11 / Starting Equipment is Class Max Gold+10,000gp / Magic Items are as follows ( Common 60gp ) (Uncommon 600gp) (Rare 10,000gp) (Very Rare 40,000gp) (Legendary 125,000gp)
- The Homebrew rule I mentioned at the top involving Combat is a simple Rule, Explosive Crits I think it's Called. Critical Attacks are no doubled. Instead it is max Damage+Rolled. A shortsword would not be 2d6 or 1d6x2, instead it would be 1d6+6. A Great Sword would be 2d6+12. Make Sense? Crits do big Damage numbers
For your Prompt, choose any one of the Following, I'll do a small scene with you to get an idea of your style
Tavern
It's been a long journey, having just spent the last 2 days walking, either alone, with a group, or joined up with a caravan, it's still been a long walk across the western plains, but finally you have arrived to the City of Vokun. No more dirt roads, now it's smooth stone roads and fine, well kept buildings made of stone and wood. Better yet, the smell you've long waited for, the smell only a tavern could bring, whether it was fresh and well cooked food or fine drinks, it all awaits you. Whether it was pulling up a seat with your group or a stool alone at the bar, you get your meal and drink and just before you go to have your first bite or sip of your drink, there was a commotion in the tavern. There was a loud cheer, a applause even. A draconic warrior entering in, one with a bright cyan blue plating on his plated pauldron , an Adamantite guild member. If you sat at a table, he would walk past you and to the bar where three people left their seats to leave room for him. If you sat at the bar, the three people sitting next you quickly left their seats and he would take a seat just two or three seats away.
History Check
1 - Never Heard of Him
2-11 - Details are Vague, Ramantu was his name? Some dragon warrior, fought dragons?
12-19 - Ramantu Drakesblood, Champion of the Dragon Council, so many quests he's done and achieved it's hard to say which is the best, from beholders to vampires
20 - Ramantu Drakesblood, oldest Adamantite Guild Member, he was around during the Great War, it's not a common story but he fought with the dragons back then, he's been around since, he's also the only Adamantite Guild Member to not have a team, last you heard he was on a way to deal with a Death Tyrant
Guild Hall
Last night was quite nice, these new beds surely do the trick, all the better you had the greatest room in the Guild Hall, it wasn't the priciest or well kept, but it was the room closest to the bakery across the street, nothing like the smell of sweet pastries in the morning fresh from the ovens! Alas it's morning and time to tend to the duties of the day. The Guild Hall has plenty to offer you, whether you're a guild member or not. The job board has quite a lot of job offerings from across the land, some locally, some in nearby cities and towns, others across the entire land. There was also another board to post job requests and a board next to that for service requests, in case you needed a potion brewed or a certain spell scroll, item enchanted, that sort of thing. Whether you were going to post a service to made or take a job of interest, a stranger right next to you bumps your hand. Either they were about to post a service request as well or they grabbed the same job as you did and now he's looking at you.
Insight Check or Charisma (Intimidation or Persuasion Check)
1 - You do not know their motives or whatever you say means nothing to them
2-15 - Their response is rude
15-19 - They admit you have a point or backs off. If a item request, they explain that they're hoping to try and get a set of crossbow bolts enchanted with a Green Flame Blade-like enchantment
20 - If persuaded they offer you their help, if intermediated they're quick to apologize before hurrying up out of the room leading someone else who's fierce to compliment you. If it's a item request, they tell you about the item they hopes to get, about a Green Flame Blade-like enchantment for their weapon and tell you more about the Arch Mage and rumors they heard that they can chant about anything, they're expensive but apparently they're always open to try new things. And that thing you are ordering, unless it's the same thing, they know someone who might help with that too.
Market
Another eventful and busy day in the markets, streets are busy, full of traffic, everyone offering their goods to passer buyers, so many options to choose from. And it's only a weekend. The market is arranged with common and normal goods in a large ring where most of the business was, but in the ring's center are the more grand merchants and shop stands. Yet outside the ring of stands and tents, the stone buildings of shops have quite a few stores as well ranging from common to high quality. Browsing up and down the stalls, finding just about everything. Different qualities of Food and Rations for the journey, packs to help you with your needs, magic items to give you a boost as well as various potions, tools from the local blacksmith and some imported across the land. There are many options to choose here, whether you are buying or just browsing
This Prompt is different, I will respond to you with a follow up to your responses since there are a lot of options that can happen here. Whether you want to simply but a item, Haggle for said item, maybe steal something, or become the victim of a Pick Pocket, if not something else.
Since this sounds so detailed and given that we start at lvl 11. Before I start working on a backstory I wanted to put it out there that I am willing to work on a connected backstory with anyone that is interested. Feel free to PM me
Appearance: Marcus is a tall, muscular man standing at 6'3" with short brown hair and a well-groomed beard. He has piercing green eyes and a scar above his left eyebrow from a previous battle. He wears a suit of well-crafted, shining plate armor with a red cape and a long sword strapped to his side.
Background: Marcus was born and raised in the city of Helmshold, a prominent human city known for its strong military presence. He grew up learning to fight from his father, a retired soldier who taught him the basics of combat. After his father's passing, Marcus enlisted in the army at the age of 18 and quickly rose through the ranks due to his exceptional skill in battle. After serving for 10 years, Marcus left the army and joined the Mercenary Guild, hoping to make a name for himself as a freelance warrior.
Personality: Marcus is a serious and focused individual, driven by a desire to prove himself as a warrior. He is fiercely loyal to his friends and allies, but can be cold and distant to those he sees as enemies or obstacles. He is not one to shy away from a fight, but will always prioritize the safety of his comrades above all else. Marcus is highly disciplined and has a strong sense of duty, willing to take on any job or mission that aligns with his moral code.
Prompt: (Guild Hall)
Marcus rubs his hand where the stranger bumped him, making sure his grip on the parchment in his hand is firm. He turns to the stranger with a friendly smile. "Good morning! Sorry about that, it looks like we were both interested in the same job posting." Marcus takes a step back to give the stranger some space and gestures towards the job board. "Plenty of opportunities for everyone here. Have you found anything else that caught your eye?"
Marcus takes a quick glance at the board to see if there are any new postings that weren't there the previous day. He's always looking for ways to earn a little extra coin, especially if it involves traveling to new and exciting places. "I'm actually quite interested in a job posting that requires some travel. It's not too far from here, but I've never been to that part of the land before. I'm hoping to gain some new experiences while earning some gold at the same time."
Marcus looks back at the stranger, hoping to strike up a conversation. He's always open to meeting new people and making connections. "By the way, my name is Marcus. What brings you here today?"
Backstory: Born to a peasant class family, Coriana ran away from her family home at 16. Desperate to see the world, she joined a crew of a merchant ship. When the ship was taken by pirates, she switched sides, and joined the pirate crew. Her ferocity and skill gained her quite a reputation, and she switched crews often, looking for bigger scores. She set out with a boat and crew of her own, and disaster struck. Caught in a powerful hurricane, her ship capsized and sank. Her crew lost, she felt herself slip beneath the waves, and as she felt her lungs fill with seawater, she felt a presence. It spoke in her mind, “You are more than you have been. I am the Lord of the Deep, I will have need of your help. I will return you to the surface in exchange for your service in the future.” She agreed, and awoke on a beach, barely alive. Over the next few years her career resumed, her reputation grew and she put her newfound abilities to work enriching herself. She had a reputation of being one of the most feared pirates on the water. Eventually a deal gone bad left her at loose ends inland, her ship and crew gone, owning only what she has on her person, and looking for her next move.
Motive: Rebuild a reputation, gather a fortune, buy a ship, retake the seas.
From her stool, Coriana turns to the newcomer and says, "You ever consider not kicking people out of their seats when you come into a place? You might think it is your due, but I just call it rude."
Class: Monk (might throw in a multi-class, rogue if anything. maybe)
Race: Lizardfolk
Backstory: Ssej's name means silent death and he has used his monk training to become just that. He has no idea where he came from or anything really of his past. He grew up on the streets of Vokun and made his living stealing anything he could get his hands on. Fortunately one rainy day he stole from the local Monk Order and was caught. For whatever reason the head of the order took pity on Ssej and instead of just outright killing him or turning him into the authorities, he instead gave him a room and inducted him into the order.
At first Ssej wanted to escape but after the first week, Ssej realized just how good he now had it, what with the clean place to live and ted ready supply of delicious food and more importantly the treats. He never minded the physical aspect of his training and to be honest he took to it with a passion. He has always been brutal in the dealings with his enemies and has been well known for taking bites out of his conquests in his blood lust.
Over the past several years he has been having dreams of Dragons. These dragons have been whispering to him but he can never remember what they say when he wakes up in the morning and lately the dreams have taken a turn as his body seems to slowly turning more and more into a dragon. When he discussed these dreams with the head of his order he was sent on missions outside the city wandering farther and farther afield to possibly seek the reason for these dreams. Most of the early missions were only a couple of days from the city but then eventually with each successful mission he was sent farther and farther out. One such mission lead him to Hidra who was on her own and seemed to need help. At first Ssej was wary of Hidra, as with the dark skin, Ssej assumed she was a drow, and everyone knows the story of the drow, but after a few days of stalking Hidra, Ssej deduced she was not as savage as some of the tales were told. He approached her and learned of the trouble she had with her previous adventuring group and then offered to help her travel to Vokun, where she could seek out shelter and another life if she so wanted.
Motive: Learn more about the weird dreams he has been having and potentially learn about his origin.
Prompt: Marketplace - Ssej moves from stall to stall greeting the vendors he knows and introducing himself to the ones he does not. His fingers making intricate signals of greeting to the local thieves guild personal he comes across. Ssej does not care that they are about but does want to let them know he knows they are about. He chuckles inwardly at one such thief who horribly botched a pick pocket but laughed even more when the Mark was even more oblivious as to what was going on. He made a mental note to talk to the young thieves mentor and let them know where there might be some improvement.
It has been awhile since Ssej relied on his thieving skills to survive as thankfully the Monk Order has taken him in and taught him a slew of new skills. Though he does like to "practice" his skills every now and then in the marketplace so as not to get too rusted. Never really anything too expensive or one of a kind, just small trinkets here and there to keep things lively. After about an hour of wandering the marketplace he sees his friend Hidra and moves to greet her and the pretty Raven on her shoulder, making sure to grab some treats for the Raven.
The man before him is a Goliath, wearing various pelts with a few straps across his chest that held various bones, all while having a large staff on his back decorated in smaller bones, wrapped in leather, and topped with a saber toothed skull. When greeted and asked about a job of interest he just snorts and lightly pulls the parchment closer to himself.
"Hrmm! Yah I found one that interests me, that's why I'm taking it."
The Job you both are interested in is not far from Aahmand, The desert city to the south, it would be a day or two to get there, but compared to the other jobs this one seems to have the best pay for so little trouble, the easiest job of the lot for a decent bit of coin. There are plenty of other jobs, some that are closer that pay less, some further that pay more, some that are easier and some that are more difficult. However, this goliath just snarled at the human, despite being only a Gold Ranked Adventurer.
"Listen Pal, why don't you go run along, this job ain't so tough and I ain't looking to split with another person, me and my clan mates can handle it enough."
Backstory: Born to a peasant class family, Coriana ran away from her family home at 16. Desperate to see the world, she joined a crew of a merchant ship. When the ship was taken by pirates, she switched sides, and joined the pirate crew. Her ferocity and skill gained her quite a reputation, and she switched crews often, looking for bigger scores. She set out with a boat and crew of her own, and disaster struck. Caught in a powerful hurricane, her ship capsized and sank. Her crew lost, she felt herself slip beneath the waves, and as she felt her lungs fill with seawater, she felt a presence. It spoke in her mind, “You are more than you have been. I am the Lord of the Deep, I will have need of your help. I will return you to the surface in exchange for your service in the future.” She agreed, and awoke on a beach, barely alive. Over the next few years her career resumed, her reputation grew and she put her newfound abilities to work enriching herself. She had a reputation of being one of the most feared pirates on the water. Eventually a deal gone bad left her at loose ends inland, her ship and crew gone, owning only what she has on her person, and looking for her next move.
Motive: Rebuild a reputation, gather a fortune, buy a ship, retake the seas.
Prompt: Tavern:
From her stool, Coriana turns to the newcomer and says, "You ever consider not kicking people out of their seats when you come into a place? You might think it is your due, but I just call it rude."
Backstory: Sigurd Stahle is Sea Elf (Ranger) who was caught at a young age in a coastal raid and sold off by slavers. Train as to work as support from the shadows, he has been the lookout for many heists and has finally freed himself after decades of indentured servitude. His ability to move about in different environments and the ability to temporarily pick up nearly any skill for a short time makes him quite useful to any group.
Description : Bald, Blue and Baleful.
Prompt : Guild Hall Intuition 16
Ulfin stares balefully at the newcomer in agreement with Coriana's statement.
The draconic man sat there quietly as the bar tender brought him a small clay cup and a kettle of tea. When Coriana spoke out to him, he didn't bat an eye an eye. He simple pours himself a drink before holding it in his armored hands and has a drink. He didn't acknowledge her as he sits there between the Human and Sea Elf, calmly and quietly having a drink.
The man before him is a Goliath, wearing various pelts with a few straps across his chest that held various bones, all while having a large staff on his back decorated in smaller bones, wrapped in leather, and topped with a saber toothed skull. When greeted and asked about a job of interest he just snorts and lightly pulls the parchment closer to himself.
"Hrmm! Yah I found one that interests me, that's why I'm taking it."
The Job you both are interested in is not far from Aahmand, The desert city to the south, it would be a day or two to get there, but compared to the other jobs this one seems to have the best pay for so little trouble, the easiest job of the lot for a decent bit of coin. There are plenty of other jobs, some that are closer that pay less, some further that pay more, some that are easier and some that are more difficult. However, this goliath just snarled at the human, despite being only a Gold Ranked Adventurer.
"Listen Pal, why don't you go run along, this job ain't so tough and I ain't looking to split with another person, me and my clan mates can handle it enough."
Appearance: Marcus is a tall, muscular man standing at 6'3" with short brown hair and a well-groomed beard. He has piercing green eyes and a scar above his left eyebrow from a previous battle. He wears a suit of well-crafted, shining plate armor with a red cape and a long sword strapped to his side.
Background: Marcus was born and raised in the city of Helmshold, a prominent human city known for its strong military presence. He grew up learning to fight from his father, a retired soldier who taught him the basics of combat. After his father's passing, Marcus enlisted in the army at the age of 18 and quickly rose through the ranks due to his exceptional skill in battle. After serving for 10 years, Marcus left the army and joined the Mercenary Guild, hoping to make a name for himself as a freelance warrior.
Personality: Marcus is a serious and focused individual, driven by a desire to prove himself as a warrior. He is fiercely loyal to his friends and allies, but can be cold and distant to those he sees as enemies or obstacles. He is not one to shy away from a fight, but will always prioritize the safety of his comrades above all else. Marcus is highly disciplined and has a strong sense of duty, willing to take on any job or mission that aligns with his moral code.
Prompt: (Guild Hall)
Marcus rubs his hand where the stranger bumped him, making sure his grip on the parchment in his hand is firm. He turns to the stranger with a friendly smile. "Good morning! Sorry about that, it looks like we were both interested in the same job posting." Marcus takes a step back to give the stranger some space and gestures towards the job board. "Plenty of opportunities for everyone here. Have you found anything else that caught your eye?"
Marcus takes a quick glance at the board to see if there are any new postings that weren't there the previous day. He's always looking for ways to earn a little extra coin, especially if it involves traveling to new and exciting places. "I'm actually quite interested in a job posting that requires some travel. It's not too far from here, but I've never been to that part of the land before. I'm hoping to gain some new experiences while earning some gold at the same time."
Marcus looks back at the stranger, hoping to strike up a conversation. He's always open to meeting new people and making connections. "By the way, my name is Marcus. What brings you here today?"
This was for you I think I miss clicked and just made another comment rather than replying to yours
Caerbannog was born in the The Cave of Caerbannog many moon ago, and his clan has a long history of defending this location from many enemy, including goblin raiders come to eat rabbit meat along with human knights. His great grandfather was a fearsome warrior knows to decapitate armored enemy with one slash from his mighty teeth using the martial art of Rabbit-Fu. Finally, alas, his grandfather was killed after slaying many human knights, the cowards retrieved some dastardly explosive device and blew him to pieces, unable to take him in hand to hand combat. Caerbannog has a special hatred of knights, along with goblins and their ilk, and has vowed vengeance upon them. Caerbannog breeds miniature rabbits in his spare time, and hundreds of cockroach sized mini rabbits can be seen crawling over his person. He is also a master the secrets of Rabbit-Fu, long sacred martial art of his people. It has been many years since he has left his home, and rarely does he ever see another of his kind. He has made a reputation as a mercenary and heavy drinker. He arrives in the tavern to sit and have a drink.
Caerbannog was born in the The Cave of Caerbannog many moon ago, and his clan has a long history of defending this location from many enemy, including goblin raiders come to eat rabbit meat along with human knights. His great grandfather was a fearsome warrior knows to decapitate armored enemy with one slash from his mighty teeth using the martial art of Rabbit-Fu. Finally, alas, his grandfather was killed after slaying many human knights, the cowards retrieved some dastardly explosive device and blew him to pieces, unable to take him in hand to hand combat. Caerbannog has a special hatred of knights, along with goblins and their ilk, and has vowed vengeance upon them. Caerbannog breeds miniature rabbits in his spare time, and hundreds of cockroach sized mini rabbits can be seen crawling over his person. He is also a master the secrets of Rabbit-Fu, long sacred martial art of his people. It has been many years since he has left his home, and rarely does he ever see another of his kind. He has made a reputation as a mercenary and heavy drinker. He arrives in the tavern to sit and have a drink.
Description: A four foot tall rabbit
Prompt: Tavern 12
Caerbannog ear rise at the arrival of the Draconic person, and he stares as he recognizes him. He will walk up to him from his table, glancing briefly at the women that made the comment. "Mate, by Drakan's frozen bullocks, I recognize you...Ramantu Drakesblood! Many a tale I've heard. Can I buy you a drink. They call me Caerbannog the Younger" The rabbit puffs his chest out.
This post has potentially manipulated dice roll results.
Name: Novena Battista
Class: Fighter (Echo Knight)
Race: Variant Human
Backstory: Novena was born as the ninth and youngest child of the Battista family. Everyone in her lineage was heir to a royal family that serves as an army at the same time. At a young age, Novena was trained to master the arts of armed and unarmed combat. Unlike the majority of her family though, Novena herself was unique; She had the ability to clone herself into a separate figure and create diversions that greatly changed the outcome of her battles. Her abilities were well respected by her lineage since she was the first in her line to inherit this talent. To this day, Novena has temporarily retired from leading her armies on the battlefield and hopes to explore more of the unknown regions she has never been to,
Motive: She hasn't seen her brothers and sisters for so long since she was eleven. Recently she received a message from her eldest one saying that they're scattered in the cities and she need to locate at least one of them in order to be reunited. Though she's still getting familiar to this plane with the help of a certain guide, she's determined to find them all before trouble strikes again in this realm.
Description:
Prompt: Tavern (7)
It's been a rough day for the aging female warrior, but at last, she has made it. The worn out warrior, complete with her fine, purple armour and gown has arrived for a drink or two, briefly glancing at the trinket that her eldest brother gave her when she was eight, she smiles before hanging it around her neck as she sits down and waits to order her drink.
"Well thank you, my dear." She replies with a majestic low-pitched accent. "It's not every day that I get to savour this after battle. Besides, this chaos seems to be pretty drastic out there, don't your think?" At this point, Novena notices the three sitting next to her leaving abruptly, only to have a blue dragonborn sitting menacingly beside her in place of the former three. "Well hello there sir. Fancy you coming by to... Wait..." She turns her headt to her right by a centimter. "Hmm... I thought I saw you somewhere in this town or nearby..." She begins as she isn't even intimidated by the massive scaly warrior. "Let me guess... You're one of the legendary dragon champions am I right?"
Backstory: Rixian once had a stable life despite being an orphan himself; His biological parents were both killed by the armies hailing of Dinok, forcing him to flee to Helmshold to seek refuge when he was 11. During the escape he mourned for his adoptive family, wishing he could learn how to protect others from the greater evil should they return again. Inspired by Helmshold's powerful legion of soldiers, Rixian decided to enlist in the army at the age of 15, where he learned basic and advanced forms of armed and unnarmed combat and rose through the ranks a rare holy warrior in spite of his young age. Initially wanting to be a leader of a legion of his own, the young genasi's path took a wrong turn on one mission where his teammates were slaughtered by the same armies that tore down his former family. Haunting his visions to this day, Rixian still serves in the army, albeit with a newer team this time... and his current goals involve only one word in his warped mind: Vengeance.
Motive: Initially dreaming of being a warrior that risks his life to save the innocent, Rixian's former goals had been warped from the time his parents died to the day his former team had a slight influence on him. To this day, even after forming his own group to aid him in future battles, there is something inside the young boy's fragile mind that he just could not let go. The thought of slaying those who nearly destroyed his life, he feels like... he cannot do it with the help of his teammates. As he sets foot in the Guild Hall to find quest in hopes of banishing his worries behind him, Rixian determines to find a way to wipe out the armies that wronged him in the past and put his sworn begotten promise to rest... or die trying.
Description:
Prompt: Guild Hall (18)
"What the-" Rixian exclaims as the impact of the bump shifts him 2 inches to the right, all the while keeping his feet firmly planted on the ground as to not lose balance. "Oh. Pardon me. Didn't notice you either there. I guess I must've gotten too caught up on this whole recruiting sort-of stuff." Despite maintaining a neutral stance, he continues to swing his head around, searching for even the slightest sign of the Dinok lurking in his radar.
"You here for a similar purpose too? It's not every day that I would run into someone thirsting for action..."Rixian asks with an oriental accent. "Though you must have some valid reason as to why you came here... something personal that you need to overcome... is that right?"
Though initially distrustful of others, at least Rixian himself is willing to listen. After hearing the other one introduce himself, the young Fire Genasi cools his body temperature a little and softens his clenched fists a little. "Rixian Nishinoya. Leader of what was once called the Wildland Shifters. What brings me here today? Well..."He shifts his loosely hung double-bladed weapon behind his slender back. "I figured... this to me, would be a window of opportunity..." As he concludes his sentence, his darkened head lowers slightly and his relatively young voice deepens with vengeance: "...for closure."
Backstory: Novena was born as the ninth and youngest child of the Battista family. Everyone in her lineage was heir to a royal family
Motive: She hasn't seen her brothers and sisters for so long since she was
Description:
Prompt: Tavern (17)
It's been a rough day for the aging female warrior, but at last, she has made it. The worn out warrior, complete with her fine, purple armour and gown has arrived for a drink or two, briefly glancing at the trinket that her eldest brother gave her when she was eight, she smiles before hanging it around her neck as she sits down and waits to order her drink.
"Well thank you, my dear." She replies with a majestic low-pitched accent. "It's not every day that I get to savour this after battle. Besides, this chaos seems to be pretty drastic out there, don't your think?" At this point, Novena notices the three sitting next to her leaving abruptly, only to have a blue dragonborn sitting menacingly beside her in place of the former three. "Well hello there sir. Fancy you coming by to... Wait..." She turns her headt to her right by a centimter. "Hmm... I thought I saw you somewhere in this town or nearby..." She begins as she isn't even intimidated by the massive scaly warrior. "Let me guess... You're one of the legendary dragon champions am I right?"
The draconic man sits there quietly, the bar tender setting a clay cup in front of him on a small plate, getting a kettle of tea set for him shortly after. When Novena spoke to him, his eyes remain facing forward, pouring himself a cup of tea before holding it both hands, elbows resting on the counter.
"The One Champion of the Dragons..."
He responds in a way as if to correct her, but doing so without turning his face, then having a drink of his tea. He speaks with a deep tone of voice, but slowly, he's in no hassle nor does he show irritation, simply calm and kept to himself.
Backstory: Rixian once had a stable life despite being an orphan himself; His biological parents were both killed by the armies hailing of Dinok, forcing him to flee to Helmshold to seek refuge when he was 11. During the escape he mourned for his adoptive family, wishing he could learn how to protect others from the greater evil should they return again. Inspired by Helmshold's powerful legion of soldiers, Rixian decided to enlist in the army at the age of 15, where he learned basic and advanced forms of armed and unnarmed combat and rose through the ranks a rare holy warrior in spite of his young age. Initially wanting to be a leader of a legion of his own, the young genasi's path took a wrong turn on one mission where his teammates were slaughtered by the same armies that tore down his former family. Haunting his visions to this day, Rixian still serves in the army, albeit with a newer team this time... and his current goals involve only one word in his warped mind: Vengeance.
Motive: Initially dreaming of being a warrior that risks his life to save the innocent, Rixian's former goals had been warped from the time his parents died to the day his former team had a slight influence on him. To this day, even after forming his own group to aid him in future battles, there is something inside the young boy's fragile mind that he just could not let go. The thought of slaying those who nearly destroyed his life, he feels like... he cannot do it with the help of his teammates. As he sets foot in the Guild Hall to find quest in hopes of banishing his worries behind him, Rixian determines to find a way to wipe out the armies that wronged him in the past and put his sworn begotten promise to rest... or die trying.
Description:
Prompt: Guild Hall (18)
"What the-" Rixian exclaims as the impact of the bump shifts him 2 inches to the right, all the while keeping his feet firmly planted on the ground as to not lose balance. "Oh. Pardon me. Didn't notice you either there. I guess I must've gotten too caught up on this whole recruiting sort-of stuff." Despite maintaining a neutral stance, he continues to swing his head around, searching for even the slightest sign of the Dinok lurking in his radar.
"You here for a similar purpose too? It's not every day that I would run into someone thirsting for action..." Rixian asks with an oriental accent. "Though you must have some valid reason as to why you came here... something personal that you need to overcome... is that right?"
Though initially distrustful of others, at least Rixian himself is willing to listen. After hearing the other one introduce himself, the young Fire Genasi cools his body temperature a little and softens his clenched fists a little. "Rixian Nishinoya. Leader of what was once called the Wildland Shifters. What brings me here today? Well..." He shifts his loosely hung double-bladed weapon behind his slender back. "I figured... this to me, would be a window of opportunity..." As he concludes his sentence, his darkened head lowers slightly and his relatively young voice deepens with vengeance: "...for closure."
It was when Rixian grabbed the parchment his hand bumped into a rather large and feathery hand, next to him stood an avian, a large, unarmored and unarmed, but tall avian. An Aarakocra, mostly a white plumage with purple streaks and markings and bright yellow eyes. However, when Rixian explained and asked a few questions, the avian simply let the parchment go and chuckles softly.
"HaHa, Well first off, not sure if you noticed, you're in the Mercenaries' Guild, everyone here is either thirsting or settling down from some action. As for my personal reason why I'm here, money is quite nice, honing my skills and- Ah, well, excuse me good sir."
The Aarakocra steps back and gives a soft nod of his head. "I didn't see your rank for a moment, I respect those who surpassed me." There was a shimmer of gold dangling from his necklace, his Guild pendant, he's a Gold ranking member. "Rixian aye? Can't say I've heard of the name but I've heard of your group, think I met a, I want to say a Wood Elf, lady that's handy with a bow who was a part of some Wildland group... it was a while ago of course... Name's Deshaan, Deshaan Y'Gras."
The man before him is a Goliath, wearing various pelts with a few straps across his chest that held various bones, all while having a large staff on his back decorated in smaller bones, wrapped in leather, and topped with a saber toothed skull. When greeted and asked about a job of interest he just snorts and lightly pulls the parchment closer to himself.
"Hrmm! Yah I found one that interests me, that's why I'm taking it."
The Job you both are interested in is not far from Aahmand, The desert city to the south, it would be a day or two to get there, but compared to the other jobs this one seems to have the best pay for so little trouble, the easiest job of the lot for a decent bit of coin. There are plenty of other jobs, some that are closer that pay less, some further that pay more, some that are easier and some that are more difficult. However, this goliath just snarled at the human, despite being only a Gold Ranked Adventurer.
"Listen Pal, why don't you go run along, this job ain't so tough and I ain't looking to split with another person, me and my clan mates can handle it enough."
Appearance: Marcus is a tall, muscular man standing at 6'3" with short brown hair and a well-groomed beard. He has piercing green eyes and a scar above his left eyebrow from a previous battle. He wears a suit of well-crafted, shining plate armor with a red cape and a long sword strapped to his side.
Background: Marcus was born and raised in the city of Helmshold, a prominent human city known for its strong military presence. He grew up learning to fight from his father, a retired soldier who taught him the basics of combat. After his father's passing, Marcus enlisted in the army at the age of 18 and quickly rose through the ranks due to his exceptional skill in battle. After serving for 10 years, Marcus left the army and joined the Mercenary Guild, hoping to make a name for himself as a freelance warrior.
Personality: Marcus is a serious and focused individual, driven by a desire to prove himself as a warrior. He is fiercely loyal to his friends and allies, but can be cold and distant to those he sees as enemies or obstacles. He is not one to shy away from a fight, but will always prioritize the safety of his comrades above all else. Marcus is highly disciplined and has a strong sense of duty, willing to take on any job or mission that aligns with his moral code.
Prompt: (Guild Hall)
Marcus rubs his hand where the stranger bumped him, making sure his grip on the parchment in his hand is firm. He turns to the stranger with a friendly smile. "Good morning! Sorry about that, it looks like we were both interested in the same job posting." Marcus takes a step back to give the stranger some space and gestures towards the job board. "Plenty of opportunities for everyone here. Have you found anything else that caught your eye?"
Marcus takes a quick glance at the board to see if there are any new postings that weren't there the previous day. He's always looking for ways to earn a little extra coin, especially if it involves traveling to new and exciting places. "I'm actually quite interested in a job posting that requires some travel. It's not too far from here, but I've never been to that part of the land before. I'm hoping to gain some new experiences while earning some gold at the same time."
Marcus looks back at the stranger, hoping to strike up a conversation. He's always open to meeting new people and making connections. "By the way, my name is Marcus. What brings you here today?"
This was for you I think I miss clicked and just made another comment rather than replying to yours
Marcus raises an eyebrow at the Goliath's dismissive tone and the mention of clan mates. He takes a step closer to the man, putting on his most diplomatic smile. "I understand that you and your clan are capable, but perhaps we could be of assistance and work together on this job. It never hurts to have extra hands and it could increase our chances of success."
Marcus takes a quick glance at the job posting again, trying to think of a way to convince the Goliath to cooperate. "Besides, the job is quite lucrative and we could both benefit from the pay. I assure you, I am a capable adventurer and I would be a valuable asset to your team."
He pauses for a moment, waiting for the Goliath's response. "What do you say? Shall we work together and make quick work of this job?"
OOC: No problem I'm wrapping up with his character sheet tonight/tomorrow.
(I would suggest a Persuasion Roll for this post of yours to see how this Goliath would respond, also, no rush, I likely won't be choosing anyone until Friday or Saturday )
So, let's get quite a few things out of the way
- I've been a DM for several years and been kinda stuck as a Forever DM, so I have a bit of experience under my belt
- Combat is kinda 50/50 in terms of difficulty, I try to keep the ma challenge but a few homebrew rules I do shift the tides a little, said rules will be listed below
- I'm fairly detailed in my writing, you'll see the prompts below for my style and literacy
- I would expect from you, the player, to make a response or two a day, minimum, and expect the same from me
- This is a Homebrew World, I'll have some info listed but there isn't too much to know about it that's necessary, there isn't anything this world has the others don't.
- I would prefer keeping this 18+, Adults only
Alright! Let's get started!
Beorea
(Some Lore Dump, if you wanna skip the story stuff, jump down to Your Beginning to see what your part will be)
The Continent of Beorea, a land home to so many races and torn by them, torn in chaos from political rivalry and an ever growing desire for power. Peace had been kept for nearly two hundred years, but less than a decade ago, a large war has broke out between Man, Drow, and Dragon. Now, a new darkness from the West is rising and has begun a new war front.
This War has started nearly 7 years ago now, when Man over stepped their boundaries with Drow and crossed the Dragons for the last time. By asking the Dragons to aid them for peace times between humans and Drow, the Dragons agreed, and when they attempted peace negotiations, a battle ensued with some dragons thrown in the middle of it. Dragons have been crossed by all races, some more than others, however, their patience and tolerance has been scene as weakness far too many times for far too long, enough is enough, and they intend to prove a point. The Drow have grown tired of their way of life being trifled with, having one of the largest empires in the land and yet constantly paying the heaviest price of everything, primarily due to their nation being the only that still openly allows slavery and their choice of gods to worship being less-than holy. All while the Human Nation openly looks down upon all other races, just as the High Elf Nation does. Dragons were left to constantly keep the peace as they had in the past, and now, a New Leader of the Dragons has come to power and sees there is only one way to teach the other races Peace, through Discipline.
And now the entire central and Eastern Lands are in chaos, from Sembya, to Prog, to Helmshold, to Drevna. Now, a new Faction is rising and rumor has it the dark legions of the Western Mountains are gathering and preparing. It is still rumor but by the day more and more talk of the forces of Ebony Mages from Grey Tower and the dark cities of Dinok are preparing for war. Such events have not happened in ages, not since the last Great War the ended two hundred years ago.
The Great War, in short, was a war that lasted almost twenty years. When the Under Cities of the Western Mountains, having Dinok, The City of Dead, expanded it's borders across the Western Plains and waged war against the Elder Dragons, to this day it is unclear what provoked the war, all that is known was Lord Drakan, The Eldritch Vampire, had for the first time in centuries, had council with the Elder Dragons, after the council, a war was provoked. The war ended with most Dragons being killed, most of all armies has been lost, and Lord Drakan was not heard from again after he fought the entire Dragon Council at Draken Mountain. Most of the Elder Dragons were killed in the fight and those that survived have been nearly crippled since. He is never spoken about by them.
And now, centuries later, their forces are massing once again and preparing to move out.
Your Beginning
The City of Vokun, Laying in the Western Plains between the Desolate and Grim Sea, West of the Central Lake, The City of Shadow.
Despite it's rather Ominous Name, Vokun is a grand and regal city, having one of the 3 Main Guild halls of the Mercenary's Guild. A Guild of, well, Mercenaries. The most prominent Guild and Organization across all of Beorea, where thousands of warriors, mages, and other free lancers alike work. Vokun houses the 3rd largest Guild Hall in the land and the Newest one, having just been completed a few month ago, having been built here since just before the war, a large sinkhole appeared in the land, one that is several hundred feet wide in radius and leads all the way down to the Under Dark. With such opportunity, Vokun became a popular city quickly and remains so. Luckily nothing ever comes out of this sink hole so it is not a threat but it is ripe for opportunity for adventures of all sorts.
Adventurers like yourselves, This is where the next chapter of your story begins, and you are not new to Exploring at all, nor are you new to the open roads. You're actually quite talented in your skills, not the best but not new or mediocre either. Perhaps you are a member of the Guild excited you just earned Platinum Rank, part of a traveling caravan, maybe a noble of sorts looking to open business or investment. Perhaps a spell caster seeking to learn something new from here after hearing the Guild's Arch Mage is stationed here as well? Perhaps you are interested in Western Lands of Dinok, or you could even be from there, or maybe an ambassador or warrior of the Dragon's Council? There are many possibilities as to who you may be.
Guild Info
The Mercenary guilds offer a lot of business and job opportunities so it's likely they will be used often. Main things to know is they are part Inn, just Guild Members get benefits and discounts. Some Guild Halls also have services and stores. Guild Ranking works as the Following
Most Guild Members never Reach beyond Gold Ranks, it is Rare to see any become Mythril, and to become Adamantite, is Legendary, almost unheard of.
Bronze are likely those who have learned the basics of combat while Silver is mostly to those who have served a few years in the military or have trained for well over a year.
Gold is mostly hardened veterans and those who have been actively honing their skills for a few years.
To Surpass Gold is truly a testament in itself, one can equivalent itself to being in special forces or royal guard of a nation, to go beyond even that is quite a feat. A Platinum Ranking Guild Member likely has their own house and can live comfortably, needing to work only once a month or so, having acquired very talented skilled, likely having been the right hand of a general or student of a great wizard.
Mythril are capable of retiring and can own a bit of land and a large house, they are spoken about in taverns and occasionally have a song about them. Maybe they were a General or Great Wizard, It is rare to find 2 of the same Mythril guild Members as each one is unique, these few are The Best of The Best.
As for Adamantite Warrior's, it's likely a Nation owes them a debt, or a city or two does. They have surpassed the impossible and are well renowned heroes, famous for their deeds. It is as if a God is walking among them and they are the right hand of a divine. Today there are only 6 Adamantite Guild Members, the Guild's Arch Mage is one of these 6.
To get an idea of what life may be like at these ranks.
Still Interested?
Well then take a look below and see what you think! Fill out the Form below and post it here
Character Creation Rules
- For simplicity of the Stats just use this array ( 18 / 16 / 15 / 14 / 12 / 10 )
- No Homebrew Races Please, if you're wanting a race then just use Tasha's Custom Lineage
- Firearms are a thing, they're uncommon but still a new technology, Black Powder obviously
- All Races are welcome, none are really frowned upon socially in neutral areas, Some nations are though
- All Classes and Subclasses are Welcome
- Starting at Level 11 / Starting Equipment is Class Max Gold+10,000gp / Magic Items are as follows ( Common 60gp ) (Uncommon 600gp) (Rare 10,000gp) (Very Rare 40,000gp) (Legendary 125,000gp)
- The Homebrew rule I mentioned at the top involving Combat is a simple Rule, Explosive Crits I think it's Called. Critical Attacks are no doubled. Instead it is max Damage+Rolled. A shortsword would not be 2d6 or 1d6x2, instead it would be 1d6+6. A Great Sword would be 2d6+12. Make Sense? Crits do big Damage numbers
Character Sheet/Concept
*Insert Image Here*
Name:
Class:
Race:
Backstory:
Motive:
Description: (If no image is available)
Prompt:
Prompts
For your Prompt, choose any one of the Following, I'll do a small scene with you to get an idea of your style
Tavern
It's been a long journey, having just spent the last 2 days walking, either alone, with a group, or joined up with a caravan, it's still been a long walk across the western plains, but finally you have arrived to the City of Vokun. No more dirt roads, now it's smooth stone roads and fine, well kept buildings made of stone and wood. Better yet, the smell you've long waited for, the smell only a tavern could bring, whether it was fresh and well cooked food or fine drinks, it all awaits you. Whether it was pulling up a seat with your group or a stool alone at the bar, you get your meal and drink and just before you go to have your first bite or sip of your drink, there was a commotion in the tavern. There was a loud cheer, a applause even. A draconic warrior entering in, one with a bright cyan blue plating on his plated pauldron , an Adamantite guild member. If you sat at a table, he would walk past you and to the bar where three people left their seats to leave room for him. If you sat at the bar, the three people sitting next you quickly left their seats and he would take a seat just two or three seats away.
History Check
1 - Never Heard of Him
2-11 - Details are Vague, Ramantu was his name? Some dragon warrior, fought dragons?
12-19 - Ramantu Drakesblood, Champion of the Dragon Council, so many quests he's done and achieved it's hard to say which is the best, from beholders to vampires
20 - Ramantu Drakesblood, oldest Adamantite Guild Member, he was around during the Great War, it's not a common story but he fought with the dragons back then, he's been around since, he's also the only Adamantite Guild Member to not have a team, last you heard he was on a way to deal with a Death Tyrant
Guild Hall
Last night was quite nice, these new beds surely do the trick, all the better you had the greatest room in the Guild Hall, it wasn't the priciest or well kept, but it was the room closest to the bakery across the street, nothing like the smell of sweet pastries in the morning fresh from the ovens! Alas it's morning and time to tend to the duties of the day. The Guild Hall has plenty to offer you, whether you're a guild member or not. The job board has quite a lot of job offerings from across the land, some locally, some in nearby cities and towns, others across the entire land. There was also another board to post job requests and a board next to that for service requests, in case you needed a potion brewed or a certain spell scroll, item enchanted, that sort of thing. Whether you were going to post a service to made or take a job of interest, a stranger right next to you bumps your hand. Either they were about to post a service request as well or they grabbed the same job as you did and now he's looking at you.
Insight Check or Charisma (Intimidation or Persuasion Check)
1 - You do not know their motives or whatever you say means nothing to them
2-15 - Their response is rude
15-19 - They admit you have a point or backs off. If a item request, they explain that they're hoping to try and get a set of crossbow bolts enchanted with a Green Flame Blade-like enchantment
20 - If persuaded they offer you their help, if intermediated they're quick to apologize before hurrying up out of the room leading someone else who's fierce to compliment you. If it's a item request, they tell you about the item they hopes to get, about a Green Flame Blade-like enchantment for their weapon and tell you more about the Arch Mage and rumors they heard that they can chant about anything, they're expensive but apparently they're always open to try new things. And that thing you are ordering, unless it's the same thing, they know someone who might help with that too.
Market
Another eventful and busy day in the markets, streets are busy, full of traffic, everyone offering their goods to passer buyers, so many options to choose from. And it's only a weekend. The market is arranged with common and normal goods in a large ring where most of the business was, but in the ring's center are the more grand merchants and shop stands. Yet outside the ring of stands and tents, the stone buildings of shops have quite a few stores as well ranging from common to high quality. Browsing up and down the stalls, finding just about everything. Different qualities of Food and Rations for the journey, packs to help you with your needs, magic items to give you a boost as well as various potions, tools from the local blacksmith and some imported across the land. There are many options to choose here, whether you are buying or just browsing
This Prompt is different, I will respond to you with a follow up to your responses since there are a lot of options that can happen here. Whether you want to simply but a item, Haggle for said item, maybe steal something, or become the victim of a Pick Pocket, if not something else.
Since this sounds so detailed and given that we start at lvl 11.Before I start working on a backstory I wanted to put it out there that I am willing to work on a connected backstory with anyone that is interested.Feel free to PM meThank you to the people interested!
Name: Marcus Valtor
Age: 32
Race: Human(Variant)
Class: Fighter
Appearance: Marcus is a tall, muscular man standing at 6'3" with short brown hair and a well-groomed beard. He has piercing green eyes and a scar above his left eyebrow from a previous battle. He wears a suit of well-crafted, shining plate armor with a red cape and a long sword strapped to his side.
Background: Marcus was born and raised in the city of Helmshold, a prominent human city known for its strong military presence. He grew up learning to fight from his father, a retired soldier who taught him the basics of combat. After his father's passing, Marcus enlisted in the army at the age of 18 and quickly rose through the ranks due to his exceptional skill in battle. After serving for 10 years, Marcus left the army and joined the Mercenary Guild, hoping to make a name for himself as a freelance warrior.
Personality: Marcus is a serious and focused individual, driven by a desire to prove himself as a warrior. He is fiercely loyal to his friends and allies, but can be cold and distant to those he sees as enemies or obstacles. He is not one to shy away from a fight, but will always prioritize the safety of his comrades above all else. Marcus is highly disciplined and has a strong sense of duty, willing to take on any job or mission that aligns with his moral code.
Prompt: (Guild Hall)
Marcus rubs his hand where the stranger bumped him, making sure his grip on the parchment in his hand is firm. He turns to the stranger with a friendly smile. "Good morning! Sorry about that, it looks like we were both interested in the same job posting." Marcus takes a step back to give the stranger some space and gestures towards the job board. "Plenty of opportunities for everyone here. Have you found anything else that caught your eye?"
Marcus takes a quick glance at the board to see if there are any new postings that weren't there the previous day. He's always looking for ways to earn a little extra coin, especially if it involves traveling to new and exciting places. "I'm actually quite interested in a job posting that requires some travel. It's not too far from here, but I've never been to that part of the land before. I'm hoping to gain some new experiences while earning some gold at the same time."
Marcus looks back at the stranger, hoping to strike up a conversation. He's always open to meeting new people and making connections. "By the way, my name is Marcus. What brings you here today?"
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Name: Coriana the Forsaken
Class: Warlock (the Fathomless)
Race: Variant Human
Backstory:
Born to a peasant class family, Coriana ran away from her family home at 16. Desperate to see the world, she joined a crew of a merchant ship. When the ship was taken by pirates, she switched sides, and joined the pirate crew. Her ferocity and skill gained her quite a reputation, and she switched crews often, looking for bigger scores. She set out with a boat and crew of her own, and disaster struck. Caught in a powerful hurricane, her ship capsized and sank. Her crew lost, she felt herself slip beneath the waves, and as she felt her lungs fill with seawater, she felt a presence. It spoke in her mind, “You are more than you have been. I am the Lord of the Deep, I will have need of your help. I will return you to the surface in exchange for your service in the future.” She agreed, and awoke on a beach, barely alive. Over the next few years her career resumed, her reputation grew and she put her newfound abilities to work enriching herself. She had a reputation of being one of the most feared pirates on the water. Eventually a deal gone bad left her at loose ends inland, her ship and crew gone, owning only what she has on her person, and looking for her next move.
Motive: Rebuild a reputation, gather a fortune, buy a ship, retake the seas.
https://ddb.ac/characters/97067149/8IwYFU
Prompt:
Tavern:
From her stool, Coriana turns to the newcomer and says, "You ever consider not kicking people out of their seats when you come into a place? You might think it is your due, but I just call it rude."
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Image: https://imgur.com/a/KzkMZWZ
Name: Ssej Marfedelom (https://ddb.ac/characters/97110952/Cu6klq)
Class: Monk (might throw in a multi-class, rogue if anything. maybe)
Race: Lizardfolk
Backstory: Ssej's name means silent death and he has used his monk training to become just that. He has no idea where he came from or anything really of his past. He grew up on the streets of Vokun and made his living stealing anything he could get his hands on. Fortunately one rainy day he stole from the local Monk Order and was caught. For whatever reason the head of the order took pity on Ssej and instead of just outright killing him or turning him into the authorities, he instead gave him a room and inducted him into the order.
At first Ssej wanted to escape but after the first week, Ssej realized just how good he now had it, what with the clean place to live and ted ready supply of delicious food and more importantly the treats. He never minded the physical aspect of his training and to be honest he took to it with a passion. He has always been brutal in the dealings with his enemies and has been well known for taking bites out of his conquests in his blood lust.
Over the past several years he has been having dreams of Dragons. These dragons have been whispering to him but he can never remember what they say when he wakes up in the morning and lately the dreams have taken a turn as his body seems to slowly turning more and more into a dragon. When he discussed these dreams with the head of his order he was sent on missions outside the city wandering farther and farther afield to possibly seek the reason for these dreams. Most of the early missions were only a couple of days from the city but then eventually with each successful mission he was sent farther and farther out. One such mission lead him to Hidra who was on her own and seemed to need help. At first Ssej was wary of Hidra, as with the dark skin, Ssej assumed she was a drow, and everyone knows the story of the drow, but after a few days of stalking Hidra, Ssej deduced she was not as savage as some of the tales were told. He approached her and learned of the trouble she had with her previous adventuring group and then offered to help her travel to Vokun, where she could seek out shelter and another life if she so wanted.
Motive: Learn more about the weird dreams he has been having and potentially learn about his origin.
Prompt: Marketplace - Ssej moves from stall to stall greeting the vendors he knows and introducing himself to the ones he does not. His fingers making intricate signals of greeting to the local thieves guild personal he comes across. Ssej does not care that they are about but does want to let them know he knows they are about. He chuckles inwardly at one such thief who horribly botched a pick pocket but laughed even more when the Mark was even more oblivious as to what was going on. He made a mental note to talk to the young thieves mentor and let them know where there might be some improvement.
It has been awhile since Ssej relied on his thieving skills to survive as thankfully the Monk Order has taken him in and taught him a slew of new skills. Though he does like to "practice" his skills every now and then in the marketplace so as not to get too rusted. Never really anything too expensive or one of a kind, just small trinkets here and there to keep things lively. After about an hour of wandering the marketplace he sees his friend Hidra and moves to greet her and the pretty Raven on her shoulder, making sure to grab some treats for the Raven.
Withdrawn for reasons unrelated to the campaign. Sorry for any inconvenience.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
The man before him is a Goliath, wearing various pelts with a few straps across his chest that held various bones, all while having a large staff on his back decorated in smaller bones, wrapped in leather, and topped with a saber toothed skull. When greeted and asked about a job of interest he just snorts and lightly pulls the parchment closer to himself.
"Hrmm! Yah I found one that interests me, that's why I'm taking it."
The Job you both are interested in is not far from Aahmand, The desert city to the south, it would be a day or two to get there, but compared to the other jobs this one seems to have the best pay for so little trouble, the easiest job of the lot for a decent bit of coin. There are plenty of other jobs, some that are closer that pay less, some further that pay more, some that are easier and some that are more difficult. However, this goliath just snarled at the human, despite being only a Gold Ranked Adventurer.
"Listen Pal, why don't you go run along, this job ain't so tough and I ain't looking to split with another person, me and my clan mates can handle it enough."
The draconic man sat there quietly as the bar tender brought him a small clay cup and a kettle of tea. When Coriana spoke out to him, he didn't bat an eye an eye. He simple pours himself a drink before holding it in his armored hands and has a drink. He didn't acknowledge her as he sits there between the Human and Sea Elf, calmly and quietly having a drink.
This was for you I think I miss clicked and just made another comment rather than replying to yours
Character Sheet/Concept
https://ddb.ac/characters/92581985/okdpJn
Name: Caerbannog
Class: Ranger 4 Swarmkeeper / Monk 7 Openhand
Race: Rabbit
Backstory:
Caerbannog was born in the The Cave of Caerbannog many moon ago, and his clan has a long history of defending this location from many enemy, including goblin raiders come to eat rabbit meat along with human knights. His great grandfather was a fearsome warrior knows to decapitate armored enemy with one slash from his mighty teeth using the martial art of Rabbit-Fu. Finally, alas, his grandfather was killed after slaying many human knights, the cowards retrieved some dastardly explosive device and blew him to pieces, unable to take him in hand to hand combat. Caerbannog has a special hatred of knights, along with goblins and their ilk, and has vowed vengeance upon them. Caerbannog breeds miniature rabbits in his spare time, and hundreds of cockroach sized mini rabbits can be seen crawling over his person. He is also a master the secrets of Rabbit-Fu, long sacred martial art of his people. It has been many years since he has left his home, and rarely does he ever see another of his kind. He has made a reputation as a mercenary and heavy drinker. He arrives in the tavern to sit and have a drink.
Description: A four foot tall rabbit
Prompt: Tavern 12
Caerbannog ear rise at the arrival of the Draconic person, and he stares as he recognizes him. He will walk up to him from his table, glancing briefly at the women that made the comment. "Mate, by Drakan's frozen bullocks, I recognize you...Ramantu Drakesblood! Many a tale I've heard. Can I buy you a drink. They call me Caerbannog the Younger" The rabbit puffs his chest out.
Name: Novena Battista
Class: Fighter (Echo Knight)
Race: Variant Human
Backstory: Novena was born as the ninth and youngest child of the Battista family. Everyone in her lineage was heir to a royal family that serves as an army at the same time. At a young age, Novena was trained to master the arts of armed and unarmed combat. Unlike the majority of her family though, Novena herself was unique; She had the ability to clone herself into a separate figure and create diversions that greatly changed the outcome of her battles. Her abilities were well respected by her lineage since she was the first in her line to inherit this talent. To this day, Novena has temporarily retired from leading her armies on the battlefield and hopes to explore more of the unknown regions she has never been to,
Motive: She hasn't seen her brothers and sisters for so long since she was eleven. Recently she received a message from her eldest one saying that they're scattered in the cities and she need to locate at least one of them in order to be reunited. Though she's still getting familiar to this plane with the help of a certain guide, she's determined to find them all before trouble strikes again in this realm.
Description:
Prompt: Tavern (7)
It's been a rough day for the aging female warrior, but at last, she has made it. The worn out warrior, complete with her fine, purple armour and gown has arrived for a drink or two, briefly glancing at the trinket that her eldest brother gave her when she was eight, she smiles before hanging it around her neck as she sits down and waits to order her drink.
"Well thank you, my dear." She replies with a majestic low-pitched accent. "It's not every day that I get to savour this after battle. Besides, this chaos seems to be pretty drastic out there, don't your think?" At this point, Novena notices the three sitting next to her leaving abruptly, only to have a blue dragonborn sitting menacingly beside her in place of the former three. "Well hello there sir. Fancy you coming by to... Wait..." She turns her headt to her right by a centimter. "Hmm... I thought I saw you somewhere in this town or nearby..." She begins as she isn't even intimidated by the massive scaly warrior. "Let me guess... You're one of the legendary dragon champions am I right?"
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Sent you a message to collaborate on a character
Indium, I would like to submit a character but thought it would be fun to pair up with the person above
Name: Rixian Nishinoya (https://www.dndbeyond.com/characters/75629863)
Class: Paladin (Oath of Vengeance)
Race: Fire Genasi
Backstory: Rixian once had a stable life despite being an orphan himself; His biological parents were both killed by the armies hailing of Dinok, forcing him to flee to Helmshold to seek refuge when he was 11. During the escape he mourned for his adoptive family, wishing he could learn how to protect others from the greater evil should they return again. Inspired by Helmshold's powerful legion of soldiers, Rixian decided to enlist in the army at the age of 15, where he learned basic and advanced forms of armed and unnarmed combat and rose through the ranks a rare holy warrior in spite of his young age. Initially wanting to be a leader of a legion of his own, the young genasi's path took a wrong turn on one mission where his teammates were slaughtered by the same armies that tore down his former family. Haunting his visions to this day, Rixian still serves in the army, albeit with a newer team this time... and his current goals involve only one word in his warped mind: Vengeance.
Motive: Initially dreaming of being a warrior that risks his life to save the innocent, Rixian's former goals had been warped from the time his parents died to the day his former team had a slight influence on him. To this day, even after forming his own group to aid him in future battles, there is something inside the young boy's fragile mind that he just could not let go. The thought of slaying those who nearly destroyed his life, he feels like... he cannot do it with the help of his teammates. As he sets foot in the Guild Hall to find quest in hopes of banishing his worries behind him, Rixian determines to find a way to wipe out the armies that wronged him in the past and put his sworn begotten promise to rest... or die trying.
Description:
Prompt: Guild Hall (18)
"What the-" Rixian exclaims as the impact of the bump shifts him 2 inches to the right, all the while keeping his feet firmly planted on the ground as to not lose balance. "Oh. Pardon me. Didn't notice you either there. I guess I must've gotten too caught up on this whole recruiting sort-of stuff." Despite maintaining a neutral stance, he continues to swing his head around, searching for even the slightest sign of the Dinok lurking in his radar.
"You here for a similar purpose too? It's not every day that I would run into someone thirsting for action..." Rixian asks with an oriental accent. "Though you must have some valid reason as to why you came here... something personal that you need to overcome... is that right?"
Though initially distrustful of others, at least Rixian himself is willing to listen. After hearing the other one introduce himself, the young Fire Genasi cools his body temperature a little and softens his clenched fists a little. "Rixian Nishinoya. Leader of what was once called the Wildland Shifters. What brings me here today? Well..." He shifts his loosely hung double-bladed weapon behind his slender back. "I figured... this to me, would be a window of opportunity..." As he concludes his sentence, his darkened head lowers slightly and his relatively young voice deepens with vengeance: "...for closure."
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul); Lancea
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger); Lancea
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
The draconic man sits there quietly, the bar tender setting a clay cup in front of him on a small plate, getting a kettle of tea set for him shortly after. When Novena spoke to him, his eyes remain facing forward, pouring himself a cup of tea before holding it both hands, elbows resting on the counter.
"The One Champion of the Dragons..."
He responds in a way as if to correct her, but doing so without turning his face, then having a drink of his tea. He speaks with a deep tone of voice, but slowly, he's in no hassle nor does he show irritation, simply calm and kept to himself.
It was when Rixian grabbed the parchment his hand bumped into a rather large and feathery hand, next to him stood an avian, a large, unarmored and unarmed, but tall avian. An Aarakocra, mostly a white plumage with purple streaks and markings and bright yellow eyes. However, when Rixian explained and asked a few questions, the avian simply let the parchment go and chuckles softly.
"HaHa, Well first off, not sure if you noticed, you're in the Mercenaries' Guild, everyone here is either thirsting or settling down from some action. As for my personal reason why I'm here, money is quite nice, honing my skills and- Ah, well, excuse me good sir."
The Aarakocra steps back and gives a soft nod of his head. "I didn't see your rank for a moment, I respect those who surpassed me." There was a shimmer of gold dangling from his necklace, his Guild pendant, he's a Gold ranking member. "Rixian aye? Can't say I've heard of the name but I've heard of your group, think I met a, I want to say a Wood Elf, lady that's handy with a bow who was a part of some Wildland group... it was a while ago of course... Name's Deshaan, Deshaan Y'Gras."
Marcus raises an eyebrow at the Goliath's dismissive tone and the mention of clan mates. He takes a step closer to the man, putting on his most diplomatic smile. "I understand that you and your clan are capable, but perhaps we could be of assistance and work together on this job. It never hurts to have extra hands and it could increase our chances of success."
Marcus takes a quick glance at the job posting again, trying to think of a way to convince the Goliath to cooperate. "Besides, the job is quite lucrative and we could both benefit from the pay. I assure you, I am a capable adventurer and I would be a valuable asset to your team."
He pauses for a moment, waiting for the Goliath's response. "What do you say? Shall we work together and make quick work of this job?"
OOC: No problem I'm wrapping up with his character sheet tonight/tomorrow.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
(I would suggest a Persuasion Roll for this post of yours to see how this Goliath would respond, also, no rush, I likely won't be choosing anyone until Friday or Saturday )
Persuasion check: 12
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9