You go on towards the next unexplored hallway, but it is worth noting, just in case this might change your plans, that the fiery globe indeed comes around the corner and keeps coming after you...
It is not quick enough to actually reach you, while you keep moving, bur should you slow down or, worse, stop...
"That's just fantastic," Rash says dryly (it appears that Solitude's sarcasm is starting to rub off on him). "Let's try and put a door between us and the hovering ball of death at the first opportunity."
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"We could go back to the room where we got the yellow flag," Roxana suggests. "Though I don't know how we find out if the sphere has gone away." She pauses to think a moment. "I guess we could watch from the door until we see it round the corner and then shut the door real quick."
So you go on towards the unknown... and hope to be able to put a door between you and the hovering ball of death, if I well understand? If yes, do you want to explore 3 or 4?
Or go to the yellow flag room (that you already know and has a door for sure)?
Rash is on board with looping back to get rid of it... I think the room we were just in actually has two doors. If it's moving slowly enough we could trap it in the room with the three sets of armor.
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Trapping it in that room could be possible... But what's the plan in detail? You enter and...? As soon as the ball enters as well you run out, close one door, then hope to be fast enough to run in circle and close the other one too?
Actually, my thought was to reach across the little room and then as soon as the ball of fire is through the first door use mage hand to shut the door behind the ball of death right before we slam the door that we just escaped through (if Rash can't perform both actions quickly enough to shut the both doors himself, Anita can shut the second as soon as the one behind the ball of death is closed)
Ok, you lead the party (and the fiery menace) to the room... you have all exit, leaving you just one step inside.
The animated armor still walk randomly, ignoring you.
Then the ball of flame enters... and you do as planned: while your magical hand closes the first door, you quickly exit the other one and close it as well with a quick kick (your hands are busy with Anita and the flag).
(OOC: you use your action to control the hand... your movement to exit... your free object interaction to close the other door... Works, for me)
It seems it worked... The fiery menace has been stopped (at least for now)!
"Great job, Rush!" Anita cheers "You shown it, that stupid fire ball! You've been smarter than it!"
"That was a brilliant strategy, Rash!", says Spira. "Let's check this door and then the door it was guarding while you've got it bottled up. They're both well protected, either by that globe or by being as far down a guarded corridor as you can go. Good chance either way the Harpell who built this place would put the things they thought most worth guarding there. And it's only fair I should take my turn at door duty...if its not locked." She murmurs under her breath and then suddenly snaps her open hand down in the direction of the door.
=====================
Thaumaturgy effect: 'You instantaneously cause an unlocked door or window to fly open or slam shut'
Due to Spira's magic, instantaneously the door flies open!
Rash, who is in front of the threshold, then notices that... the room is completely empty, apart from a flaming sphere, similar to the one you have just imprisoned, which is still in a corner - but which immediately starts to roll towards you!
(OOC: Rash, roll for initiative. I'll have also Anita roll, because she, beign right behind her mentor, also can see the fiery globe - but not the others, beacause they don't know there's anything wrong yet)
"Another one? This doesn't make sense," Roxana says. "Why would they attack people who had permission to enter? There has to be some trick to this." Unfortunately, she doesn't really know what that trick might be.
You go on towards the next unexplored hallway, but it is worth noting, just in case this might change your plans, that the fiery globe indeed comes around the corner and keeps coming after you...
It is not quick enough to actually reach you, while you keep moving, bur should you slow down or, worse, stop...
"That's just fantastic," Rash says dryly (it appears that Solitude's sarcasm is starting to rub off on him). "Let's try and put a door between us and the hovering ball of death at the first opportunity."
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"We could go back to the room where we got the yellow flag," Roxana suggests. "Though I don't know how we find out if the sphere has gone away." She pauses to think a moment. "I guess we could watch from the door until we see it round the corner and then shut the door real quick."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
So you go on towards the unknown... and hope to be able to put a door between you and the hovering ball of death, if I well understand? If yes, do you want to explore 3 or 4?
Or go to the yellow flag room (that you already know and has a door for sure)?
Rash is on board with looping back to get rid of it... I think the room we were just in actually has two doors. If it's moving slowly enough we could trap it in the room with the three sets of armor.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
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Trapping it in that room could be possible... But what's the plan in detail? You enter and...? As soon as the ball enters as well you run out, close one door, then hope to be fast enough to run in circle and close the other one too?
Actually, my thought was to reach across the little room and then as soon as the ball of fire is through the first door use mage hand to shut the door behind the ball of death right before we slam the door that we just escaped through (if Rash can't perform both actions quickly enough to shut the both doors himself, Anita can shut the second as soon as the one behind the ball of death is closed)
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Ok, you lead the party (and the fiery menace) to the room... you have all exit, leaving you just one step inside.
The animated armor still walk randomly, ignoring you.
Then the ball of flame enters... and you do as planned: while your magical hand closes the first door, you quickly exit the other one and close it as well with a quick kick (your hands are busy with Anita and the flag).
(OOC: you use your action to control the hand... your movement to exit... your free object interaction to close the other door... Works, for me)
It seems it worked... The fiery menace has been stopped (at least for now)!
"Great job, Rush!" Anita cheers "You shown it, that stupid fire ball! You've been smarter than it!"
This time, not even Solitude complains...
"That's what I'm here for... I am the wizard, after all," Rash says with a smile.
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Lol! So you just inverted a new 'spell'... 'Rashugri's Entrapment'... 😉 Anyway, where to now? 3 or 4?
"Right then, everyone doing okay? Where would we like to go next?" Rash asks. "Down the hall in front of us to the right, perhaps?"
(So, Rash would choose #4 if no one has any other ideas)
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Rash leads the party through a new corridor, which ends abruptly - the only way forward is through an ordinary wooden door to the north.
"Well? Let's see if it's locked Rash," Roxana suggests from her spot. She can't really reach it from her spot in the line of people holding hands.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"That was a brilliant strategy, Rash!", says Spira. "Let's check this door and then the door it was guarding while you've got it bottled up. They're both well protected, either by that globe or by being as far down a guarded corridor as you can go. Good chance either way the Harpell who built this place would put the things they thought most worth guarding there. And it's only fair I should take my turn at door duty...if its not locked." She murmurs under her breath and then suddenly snaps her open hand down in the direction of the door.
=====================
Thaumaturgy effect: 'You instantaneously cause an unlocked door or window to fly open or slam shut'
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Due to Spira's magic, instantaneously the door flies open!
Rash, who is in front of the threshold, then notices that... the room is completely empty, apart from a flaming sphere, similar to the one you have just imprisoned, which is still in a corner - but which immediately starts to roll towards you!
(OOC: Rash, roll for initiative. I'll have also Anita roll, because she, beign right behind her mentor, also can see the fiery globe - but not the others, beacause they don't know there's anything wrong yet)
Flaming Sphere's initiative: 20
Anita's initiative: 7
Rash Inititative: 16
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Great! Rash is slightly quicker than the fiery menace and can act! (OOC: You had +2 to initiative, not +1, by the way...)
(OOC: Forgot about Tactical Whit)
Rash considers shooting a ray of frost at the flaming sphere, but quickly decides it would be best not to agitate things. He quickly closes the door.
"Everyone back up, there's another one of those damned fireballs in there!" he calls back to the others.
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"Another one? This doesn't make sense," Roxana says. "Why would they attack people who had permission to enter? There has to be some trick to this." Unfortunately, she doesn't really know what that trick might be.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer