Lehmani rushes forward 15' and goes flush against the sheer wall underneath the arrow slits to make herself a more difficult target, going prone if she needs to.
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DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Kalhala - You're able to make it up against the wall without being shot and when you reach the end you see a broad entranceway has been carved out of the stone. Marble steps cracked with age and veined with green moss lead up to a strong double door of carved stone, eight feet wide and almost ten feet tall. Arrow slits high on the north and south walls command this area. The two orcs from earlier stand in front of the large stone doors. They brandish javelins and snarl angrily at you, raising their arms to loose the weapons in your direction.
Let me know if you'd have rather stopped short of stepping into full view of the orcs. I figured as a player you might want to, but Kalhala might not care :)
Lehmani - The orcs can't get a bead on you and you hear them shouting and calling to one another in their guttural language.
Grymar, Berkarak, and Zubien are up! You may act in any order.
Berkarak's mage armor looks like spectral dark leather strapping that appears to continue to move or flow about his body. A closer look might reveal that the leather could be mistaken for that of a quality leather-bound book, with subtle gold foil inlays.
Berk follows Kalhala and Lehmani around the corner and then up to the archer wall. He'll creep forward (dashing if necessary for extra movement) such that he's midway between Kalhala and Lehmani. He reaches to his chain and briefly grips his ring and crystal for encouragement.
Grymar hears the advice and dashes forward 50 feet, hugging the wall so that he remains a poor target for the arrow slits, hurrying forward to get into a place to attack. “Zubien, join us, run now! Lessgo!”
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Berkarak, Grymar, & Zubien - You're able to move forward without issue.
Kalhala - Both orcs lob javelins at you as they back through the large stone doors. Both javelins miss, clattering against the stone walls and floor instead. You watch as the orcs pull the stone doors closed and hear the sound of something heavy being set into place. The orc in the southern arrow slit attempts to get a shot off on you but can't quite manage with the angle.
Round 3
The party is up! You may act in any order.
Bless tracker: Zubien, Grymar, and Kalhala are Blessed. 8 Rounds remaining.
Lehmani, sees the shut door as she moves 30' forward to the corner just north of Kalhala, then sighs... "Well... That's unfortunate."
She looks to Kalhala and the others, trying her best to hide her frustration from her face. "Do we want to try deception... see if we can convince them to open the doors?, aggression.... see if we can fore the doors open... or do we search for some other way in?" I'm ready to assist anyone with their attempt.
(Readying the help action for any bright ideas someone might have.)
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DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
As Zubien looks above where the archers were (correct?), covering the party. "Not much I can do concerning the door, one way or the other I am afraid."
Kalhala looks at the rest of the group and considers their words. "Well, not sure how deceptive we can be, they already know we're here and are aggressive towards us. I say we just try knocking down the door."
He marches up to the doors, puts away his long sword and shield and brandishes his greataxe. Happy to have Lehmani's help in finding any weak spots in the double doors, Kalhala attacks them.
(Hopefully adv can be used? If not, he got a nat 1, if so, 22 to attack and 10 damage to the doors.)
Zubien - The way the arrow slits are designed makes it almost impossible to get a shot on the orcs while affording them a great view of any who would attempt it.
Berkarak - Beyond Lehmani, you can see a arrow slit roughly 15' high on the southern wall. It is hard to tell from this angle, but you think there's something in there.
Kalhala - Your greataxe rebounds off the heavy stone with a CLANG, but you see no signs of damage as the stone seems especially resistant to the type of damage your axe can inflict.
All - Anyone that has sight of the door can make a DC 12 Insight, Perception, or History check.
Grymar hugs the wall and comes around the corner, peering at the door, saying “Kalhalla get out of there afore ye get cut down!” He considers the door and what he remembers about dwarven stonework and construction, but has difficulty with it currently.
Movement : in front of Lehmani
Action : History check 4, plus double prof bonus due to his dwarven heritage, alas an 8.
Grymar remains puzzled about their approach and looks with concern at the arrow slits.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Kalhala - You notice areas of damaged stone around the doors and it reminds you of a time you mistakenly walked through a closed door, ripping the door and hinges from the wall. Recalling the orc raid on Khundrukar, you believe the doors may have been knocked free as part of the siege, then replaced by the orcs after they settled inside. It doesn't look like the repair job was quite up to Dwarven code though and you believe with the right amount of force the doors might be knocked loose once more.
Round 4
The orcs in the North and South arrow slits fire arrows at Kalhala. One misses, but the other manages to find a gap in his armor, dealing 6 points of damage.
The party is up again!
Bless tracker: Zubien, Grymar, and Kalhala are blessed. 7 Rounds remaining.
Lehmani will step out towards the stairs, see if she can see enough of a form within the arrow slit to cast Sacred Flame since it ignores cover. Whether or not she succeeds, she's going to duck back to where she started once she makes the attempt.
Perception: 16 / Spell DC: 12 Dexterity Save
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DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Grymar tilts his head to the side as he watches the attack of Kalhalla and listens to the metallic sound of the doors. He shouts out booyah! and runs forward to join Kalhalla at the doors, smacking it with his magical stick. The bees fly around where he hit, trying to bore their way in.
Shillelagh : 22 to hit (with bless) for 5 points of damage, another point of damage from the bees to the door (6 total).
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lehmani - Stepping out and standing in line of sight of the arrow slit, you can just make out a narrow strip of angry orc reloading her bow. You see a flash of light and hear a surprised grunt followed by a shout of pain as the flame-like radiance settles upon the orc.
Please roll for damage.
Grymar -
The magical stick whacks the thick, heavy stone doors with a crackle of energy. Inspecting the point of impact you see a small chip in the surface and some blackening from the magical discharge, but not much in the way of damage. Touching the surface of the door you're suddenly overcome by a strange sensation. In your mind's eye you see the doors before you busted open by a large group of orcs, carrying a battering ram betwixt them. The dwarven defenders shout in defiance and charge forth to meet them with dwarven forged steel. You feel a sense of furious pride well up inside you from some unknown place. The scene fades to black and the image that follows appears to be the aftermath of the breach. Orc reinforcements step over the bodies of dwarven defenders and fellow orcs. You see a larger orc shout something to a group of followers and they begin tossing the dwarven bodies into a large chasm in the room beyond the doors. The feeling of pride is replaced with anger and sorrow that quickly turns to vengeance. The urge, no, the need to brandish good dwarven steel against these orc squatters erupts within you. You regain your senses and find yourself staring at the door, your heart racing and your breaths coming quick and shallow.
Kalhala smiles as Grymar comes up to join him, even after he was stuck with an arrow. He nods as the dwarf hits the doors with his glowing stick.
Kalhala takes his axe, and attempts to wedge the blade into the area where the stone appears to be damaged. Once satisfied that it is good and wedged, he will push upon the handle like a lever, trying to pry the door away from the hinges.
(at least that is what I envisioned reading your statement, let me know if I'm way off base. and I was thinking an athletics check for that?)
Athletics 18
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Lehmani rushes forward 15' and goes flush against the sheer wall underneath the arrow slits to make herself a more difficult target, going prone if she needs to.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Kalhala - You're able to make it up against the wall without being shot and when you reach the end you see a broad entranceway has been carved out of the stone. Marble steps cracked with age and veined with green moss lead up to a strong double door of carved stone, eight feet wide and almost ten feet tall. Arrow slits high on the north and south walls command this area. The two orcs from earlier stand in front of the large stone doors. They brandish javelins and snarl angrily at you, raising their arms to loose the weapons in your direction.
Let me know if you'd have rather stopped short of stepping into full view of the orcs. I figured as a player you might want to, but Kalhala might not care :)
Lehmani - The orcs can't get a bead on you and you hear them shouting and calling to one another in their guttural language.
Grymar, Berkarak, and Zubien are up! You may act in any order.
Map:
Berkarak's mage armor looks like spectral dark leather strapping that appears to continue to move or flow about his body. A closer look might reveal that the leather could be mistaken for that of a quality leather-bound book, with subtle gold foil inlays.
Berk follows Kalhala and Lehmani around the corner and then up to the archer wall. He'll creep forward (dashing if necessary for extra movement) such that he's midway between Kalhala and Lehmani. He reaches to his chain and briefly grips his ring and crystal for encouragement.
Grymar hears the advice and dashes forward 50 feet, hugging the wall so that he remains a poor target for the arrow slits, hurrying forward to get into a place to attack. “Zubien, join us, run now! Lessgo!”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien charges up with the group, staying close to the wall. Looking for an orc to present a target (if one appears: attack-16; damage-9)
Berkarak, Grymar, & Zubien - You're able to move forward without issue.
Kalhala - Both orcs lob javelins at you as they back through the large stone doors. Both javelins miss, clattering against the stone walls and floor instead. You watch as the orcs pull the stone doors closed and hear the sound of something heavy being set into place. The orc in the southern arrow slit attempts to get a shot off on you but can't quite manage with the angle.
Round 3
The party is up! You may act in any order.
Bless tracker: Zubien, Grymar, and Kalhala are Blessed. 8 Rounds remaining.
Map:
Lehmani, sees the shut door as she moves 30' forward to the corner just north of Kalhala, then sighs... "Well... That's unfortunate."
She looks to Kalhala and the others, trying her best to hide her frustration from her face. "Do we want to try deception... see if we can convince them to open the doors?, aggression.... see if we can fore the doors open... or do we search for some other way in?" I'm ready to assist anyone with their attempt.
(Readying the help action for any bright ideas someone might have.)
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Zubien moves up to catch up with the group. He scans high, looking for any orc archers that may present to him a target
Berk stands behind Lehmani, ideally out of the way of the archer, looking up at the arrow slit to watch for movement.
"Or aggressive deception?" he asks. "Deceptive aggression? No?" He frowns and shrugs, making it clear that he's not serious and is out of ideas.
As Zubien looks above where the archers were (correct?), covering the party. "Not much I can do concerning the door, one way or the other I am afraid."
Kalhala looks at the rest of the group and considers their words. "Well, not sure how deceptive we can be, they already know we're here and are aggressive towards us. I say we just try knocking down the door."
He marches up to the doors, puts away his long sword and shield and brandishes his greataxe. Happy to have Lehmani's help in finding any weak spots in the double doors, Kalhala attacks them.
(Hopefully adv can be used? If not, he got a nat 1, if so, 22 to attack and 10 damage to the doors.)
Zubien - The way the arrow slits are designed makes it almost impossible to get a shot on the orcs while affording them a great view of any who would attempt it.
Berkarak - Beyond Lehmani, you can see a arrow slit roughly 15' high on the southern wall. It is hard to tell from this angle, but you think there's something in there.
Kalhala - Your greataxe rebounds off the heavy stone with a CLANG, but you see no signs of damage as the stone seems especially resistant to the type of damage your axe can inflict.
All - Anyone that has sight of the door can make a DC 12 Insight, Perception, or History check.
Grymar is up!
Map:
Grymar hugs the wall and comes around the corner, peering at the door, saying “Kalhalla get out of there afore ye get cut down!” He considers the door and what he remembers about dwarven stonework and construction, but has difficulty with it currently.
Movement : in front of Lehmani
Action : History check 4, plus double prof bonus due to his dwarven heritage, alas an 8.
Grymar remains puzzled about their approach and looks with concern at the arrow slits.
A wizard is never late, nor is he early, he arrives precisely when he means to.
The clang reverberates through Kalhala's arms and he frowns. Taking a closer look at the doors...
Perception 15
Kalhala - You notice areas of damaged stone around the doors and it reminds you of a time you mistakenly walked through a closed door, ripping the door and hinges from the wall. Recalling the orc raid on Khundrukar, you believe the doors may have been knocked free as part of the siege, then replaced by the orcs after they settled inside. It doesn't look like the repair job was quite up to Dwarven code though and you believe with the right amount of force the doors might be knocked loose once more.
Round 4
The orcs in the North and South arrow slits fire arrows at Kalhala. One misses, but the other manages to find a gap in his armor, dealing 6 points of damage.
The party is up again!
Bless tracker: Zubien, Grymar, and Kalhala are blessed. 7 Rounds remaining.
Map:
Lehmani will step out towards the stairs, see if she can see enough of a form within the arrow slit to cast Sacred Flame since it ignores cover. Whether or not she succeeds, she's going to duck back to where she started once she makes the attempt.
Perception: 16 / Spell DC: 12 Dexterity Save
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Grymar tilts his head to the side as he watches the attack of Kalhalla and listens to the metallic sound of the doors. He shouts out booyah! and runs forward to join Kalhalla at the doors, smacking it with his magical stick. The bees fly around where he hit, trying to bore their way in.
Shillelagh : 22 to hit (with bless) for 5 points of damage, another point of damage from the bees to the door (6 total).
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lehmani - Stepping out and standing in line of sight of the arrow slit, you can just make out a narrow strip of angry orc reloading her bow. You see a flash of light and hear a surprised grunt followed by a shout of pain as the flame-like radiance settles upon the orc.
Please roll for damage.
Grymar -
The magical stick whacks the thick, heavy stone doors with a crackle of energy. Inspecting the point of impact you see a small chip in the surface and some blackening from the magical discharge, but not much in the way of damage. Touching the surface of the door you're suddenly overcome by a strange sensation. In your mind's eye you see the doors before you busted open by a large group of orcs, carrying a battering ram betwixt them. The dwarven defenders shout in defiance and charge forth to meet them with dwarven forged steel. You feel a sense of furious pride well up inside you from some unknown place. The scene fades to black and the image that follows appears to be the aftermath of the breach. Orc reinforcements step over the bodies of dwarven defenders and fellow orcs. You see a larger orc shout something to a group of followers and they begin tossing the dwarven bodies into a large chasm in the room beyond the doors. The feeling of pride is replaced with anger and sorrow that quickly turns to vengeance. The urge, no, the need to brandish good dwarven steel against these orc squatters erupts within you. You regain your senses and find yourself staring at the door, your heart racing and your breaths coming quick and shallow.
3 Radiant damage
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Kalhala smiles as Grymar comes up to join him, even after he was stuck with an arrow. He nods as the dwarf hits the doors with his glowing stick.
Kalhala takes his axe, and attempts to wedge the blade into the area where the stone appears to be damaged. Once satisfied that it is good and wedged, he will push upon the handle like a lever, trying to pry the door away from the hinges.
(at least that is what I envisioned reading your statement, let me know if I'm way off base. and I was thinking an athletics check for that?)
Athletics 18