(Dice roller bug strikes again. It was a 9 when I copied and pasted it to Dicord. When I refreshed the page it became a 20 with a manipulated banner, even though I never edited it. So I'm sticking with the first roll I saw.)
DM: does Quinn recognize the markings of the blue lion on the crates? And what if his weapons?
Quinn walks over to Klarg as Sir Roderick searches it. Kicks the Morningstar away from the body and he inspects it.
Afterwards he will search the King Klarg’s “throne”. If there is a cushion or seat of some sort, he will search around it and remove it if necessary. If possible he will search under the thrown itself.
After the search is complete he will check in with the group.
”How are we doing? Does anyone require aid?”
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
In the roar of the falling water and the darkness of the cave, Jurgen successfully manages to retreat into the shadows without detection by the wolves, who are clearly still distracted by Jurgen's odd contraption. The goblins continue to argue.
The throne seems to be made of crates filled with fair-quality pick or axe handles. There are no cushions.
But Quinn finds an unlocked chest. Inside is a large heap of copper coins (a few silvers, not gold), together with a couple of ornate stoppered bottles and a jade statuette of a frog with tiny golden orbs for eyes.
(To try to lure the wolves in, you'll need to roll both Stealth and Animal Handling checks, to befriend the wolves without the goblins noticing. Advantage on the Stealth check due to the deafening sound of falling water, and advantage on the Animal Handling check if you use food.)
He asks "Anyone have a sling or has found a sling?"
(If Not, @DM, can Jurgen make / fashion one?)
He shares his idea to take a bit of mud and pack it into a ball, then using his Magical Tinkering skill, add the odor of cooked, delicious steak on it. Next, he would hurl the mud ball at one of the goblins and have it splat on them. The wolves would smell it and go after the goblins.
If no one does, he will cast it on a crossbow bolt and fire it at one of the goblins.
Sir Roderick digs through the crates and barrels and boxes. There are foodstuffs evident here, like flour and dried beans, but nothing a wolf would likely be interested in.
A tinkerer like Jurgen could certainly make a makeshift sling on the fly (but he should make a DEX or INT check - his choice - to see how well he can quickly improvise one.)
Quinn rummaged through the chest of coins. He decides against gathering up the coins, but he does take the ornate stoppered bottles and the frog statue.
DM: without it opening the bottles, can Quinn see anything inside? A liquid perhaps?
Quinn smiles and nods at Jurgen indicating that he’s ready.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
This post has potentially manipulated dice roll results.
Quinn helps himself to a few choice items from Klarg's chest, which Sir Roderick loads up on beans. The two ornate stoppered bottles are identical. Both are filled with a red liquid, which glimmers when agitated.
Jurgen fires a meaty-smelling bolt at the trio of arguing goblins. It misses widely, cracking off the far wall and dropping into one of the pools. The wolves get a whiff of something delicious, but the goblins spin around and spot Jurgen in the room next door.
Tessa, at the top of the chimney has a glowing spear which sheds bright light in a 20-foot radius and dim light for an additional 20 feet. But the Twin Pools Cave is currently pitch dark. Everyone except Jurgen and Syzygy may attack only at disadvantage.
Roll initiative! 3 Goblins: 13 3 Wolves: 3 (but "Surprised" or, rather, conflicted this round, due to the oddly tantalizing smell...)
(Dice roller bug strikes again. It was a 9 when I copied and pasted it to Dicord. When I refreshed the page it became a 20 with a manipulated banner, even though I never edited it. So I'm sticking with the first roll I saw.)
Jurgen, trying to not be seen/heard, makes his way back to the party.
Stealth: 15
D&D since 1984
DM: does Quinn recognize the markings of the blue lion on the crates? And what if his weapons?
Quinn walks over to Klarg as Sir Roderick searches it. Kicks the Morningstar away from the body and he inspects it.
Afterwards he will search the King Klarg’s “throne”. If there is a cushion or seat of some sort, he will search around it and remove it if necessary. If possible he will search under the thrown itself.
After the search is complete he will check in with the group.
”How are we doing? Does anyone require aid?”
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
In the roar of the falling water and the darkness of the cave, Jurgen successfully manages to retreat into the shadows without detection by the wolves, who are clearly still distracted by Jurgen's odd contraption. The goblins continue to argue.
The throne seems to be made of crates filled with fair-quality pick or axe handles. There are no cushions.
But Quinn finds an unlocked chest. Inside is a large heap of copper coins (a few silvers, not gold), together with a couple of ornate stoppered bottles and a jade statuette of a frog with tiny golden orbs for eyes.
" Just a bruise. I'll be fine."
“We appear to be doing well with the wolves. Shall we lure them in here with more food?”
(To try to lure the wolves in, you'll need to roll both Stealth and Animal Handling checks, to befriend the wolves without the goblins noticing. Advantage on the Stealth check due to the deafening sound of falling water, and advantage on the Animal Handling check if you use food.)
Sir Roderick begins searching amongst the crates for more wolf treats....
Jurgen has another idea.
He asks "Anyone have a sling or has found a sling?"
(If Not, @DM, can Jurgen make / fashion one?)
He shares his idea to take a bit of mud and pack it into a ball, then using his Magical Tinkering skill, add the odor of cooked, delicious steak on it. Next, he would hurl the mud ball at one of the goblins and have it splat on them. The wolves would smell it and go after the goblins.
If no one does, he will cast it on a crossbow bolt and fire it at one of the goblins.
D&D since 1984
Sir Roderick digs through the crates and barrels and boxes. There are foodstuffs evident here, like flour and dried beans, but nothing a wolf would likely be interested in.
A tinkerer like Jurgen could certainly make a makeshift sling on the fly (but he should make a DEX or INT check - his choice - to see how well he can quickly improvise one.)
Jurgen weighs the options and decides to go with tried and true - the Crossbow bolt.
He asks "Everyone ready for the next room?"
He tinkers with one of his bolts so that it smells of delicious steak. When everyone is ready he will shoot his savory bolt at one of the goblins.
Attack: 19 Damage: 10
D&D since 1984
(Ooc: I’m back from my trip! I’ll play catch up.)
Quinn rummaged through the chest of coins. He decides against gathering up the coins, but he does take the ornate stoppered bottles and the frog statue.
DM: without it opening the bottles, can Quinn see anything inside? A liquid perhaps?
Quinn smiles and nods at Jurgen indicating that he’s ready.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Syzygy nods in approval.
Sir Roderick loads up on dried beans then joins Jurgen.
Quinn helps himself to a few choice items from Klarg's chest, which Sir Roderick loads up on beans. The two ornate stoppered bottles are identical. Both are filled with a red liquid, which glimmers when agitated.
Jurgen fires a meaty-smelling bolt at the trio of arguing goblins. It misses widely, cracking off the far wall and dropping into one of the pools. The wolves get a whiff of something delicious, but the goblins spin around and spot Jurgen in the room next door.
Tessa, at the top of the chimney has a glowing spear which sheds bright light in a 20-foot radius and dim light for an additional 20 feet. But the Twin Pools Cave is currently pitch dark. Everyone except Jurgen and Syzygy may attack only at disadvantage.
Roll initiative!
3 Goblins: 13
3 Wolves: 3 (but "Surprised" or, rather, conflicted this round, due to the oddly tantalizing smell...)
Bryony Init: 5
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Tessa
Initiative: 14
Syzygy Init: 6
Sir Roderick:- 18