Fergus races forward, just outside the door, keeping an eye on Boona.
Jurgen may act. He is just outside the door and still has his movement and action. Bryony may dash or otherwise act (she is well aware that Boona has just crashed through the barricaded door, but doesn't see anything more.) Quinn, likewise. But first he should roll initiative (and meet or beat an 8.) Boona, facing three hostile rock-throwing(?) dead dwarves, may roll initiative. On an 8+, she may advance to try to clobber one of them (she's 15-20' from the closest.)
The once-dwarven blacksmiths' eyes glow with otherworldly power. Their ashen skin is desiccated, but the muscles underneath substantial. Clearly dead, they are not slow.
A sea of blue lava roils slowly outside the windows in a vast cavern.
Jurgen will move through the doorway and to the right, making room for others to enter the room. He then casts Firebolt at the nearest undead (10 to hit with 8 fire damage)
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D&D since 1984
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Fergus:
On his turn, Fergus moves and dashes so he can see into the new room, but he stays in the hallway.
(Wanting to be in position to react with Silvery Barbs if Boona gets Crit)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Jorzu
Initiative 4
Fergus races forward, just outside the door, keeping an eye on Boona.
Jurgen may act. He is just outside the door and still has his movement and action.
Bryony may dash or otherwise act (she is well aware that Boona has just crashed through the barricaded door, but doesn't see anything more.)
Quinn, likewise. But first he should roll initiative (and meet or beat an 8.)
Boona, facing three hostile rock-throwing(?) dead dwarves, may roll initiative. On an 8+, she may advance to try to clobber one of them (she's 15-20' from the closest.)
The once-dwarven blacksmiths' eyes glow with otherworldly power. Their ashen skin is desiccated, but the muscles underneath substantial. Clearly dead, they are not slow.
A sea of blue lava roils slowly outside the windows in a vast cavern.
Jurgen will move through the doorway and to the right, making room for others to enter the room. He then casts Firebolt at the nearest undead (10 to hit with 8 fire damage)
D&D since 1984