Fergus races forward, just outside the door, keeping an eye on Boona.
Jurgen may act. He is just outside the door and still has his movement and action. Bryony may dash or otherwise act (she is well aware that Boona has just crashed through the barricaded door, but doesn't see anything more.) Quinn, likewise. But first he should roll initiative (and meet or beat an 8.) Boona, facing three hostile rock-throwing(?) dead dwarves, may roll initiative. On an 8+, she may advance to try to clobber one of them (she's 15-20' from the closest.)
The once-dwarven blacksmiths' eyes glow with otherworldly power. Their ashen skin is desiccated, but the muscles underneath substantial. Clearly dead, they are not slow.
A sea of blue lava roils slowly outside the windows in a vast cavern.
Jurgen will move through the doorway and to the right, making room for others to enter the room. He then casts Firebolt at the nearest undead (10 to hit with 8 fire damage)
Fergus:
On his turn, Fergus moves and dashes so he can see into the new room, but he stays in the hallway.
(Wanting to be in position to react with Silvery Barbs if Boona gets Crit)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Jorzu
Initiative 4
Fergus races forward, just outside the door, keeping an eye on Boona.
Jurgen may act. He is just outside the door and still has his movement and action.
Bryony may dash or otherwise act (she is well aware that Boona has just crashed through the barricaded door, but doesn't see anything more.)
Quinn, likewise. But first he should roll initiative (and meet or beat an 8.)
Boona, facing three hostile rock-throwing(?) dead dwarves, may roll initiative. On an 8+, she may advance to try to clobber one of them (she's 15-20' from the closest.)
The once-dwarven blacksmiths' eyes glow with otherworldly power. Their ashen skin is desiccated, but the muscles underneath substantial. Clearly dead, they are not slow.
A sea of blue lava roils slowly outside the windows in a vast cavern.
Jurgen will move through the doorway and to the right, making room for others to enter the room. He then casts Firebolt at the nearest undead (10 to hit with 8 fire damage)
D&D since 1984
Boona Initiative- 10
Boona Attack: 15 Damage: 13 + Smite 17
Quinn’s initiative: 1 :(
Quinn steps into Ruxithid’s room briefly to look around, but before he has the chance to investigate the room, Boona barrels through the door.
Quinn turns on his heels and runs to see what’s going on.
Move + Dash = 80 ft
OOC: whenever it’s Quinn’s turn, this will be his movement plus action
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Bryony hears the commotion of Boona bashing the door open, and she rushes toward her giant friend in case she needs help.
Action: Move + Dash - 50 feet
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures