Quinn awakens at the sound of his friends being bludgeoned. He attempts to roll away from his attacker but he's too late and he's bashed in the side by the massive club. If the crew had not been awakened by Fergus' alarm, they surely would've been awaked by Quinn's war cry. As the rest of the crew spring into action, Quinn growls a magical incantation in the goblin tongue and he pounces on the target that everyone is focusing their attacks on.
Quinn darts towards his target and roars as he rains down two massive two handed overhead strikes down on the giant.
Bryony sinks a pair of sneaky blades into the prone humanoid (#2) which had just wallopped Jurgen. Bryony recognizes this ten-foot-tall creature - who frankly shares a very slight resemblance to Boona. So do Jurgen and Quinn: it's an ogre. The doubled-over laughing, confused ogre suddenly finds the situation a whole lot less funny, if still bewildering. DC15 WIS Saves to break laughter:13, 8
Jurgen stands up and swings his green flame-dripping blade at his attacker, as well. It is bloodied, and seriously questioning its actions. Ogre #2 DC15 WIS Saves to break laughter:4The flames jump to ogre #1 (who attacked Fergus), Ogre #1 DC15 WIS Save to break laughter:10
Quinn, a little ways from the others, rolls away from his incapacitated attacker, stands, and charges the injured, confused ogre attacking Jurgen. He fells it. One down.
Only one does; its unnerving smile turns to a grimace.
Boona roars out in a guttural tongue as she multiplies in size. DC10 Charisma checks to not be a little cowed by her performance:0, 16, 5. Karst emerges from the earth beside her.
Ogre #1 (who attacked Fergus) is wounded, prone, incapacitated, laughing, and somewhat wide-eyed about Boona. #2 is dead. #3 (who attacked Quinn) is off to one side; prone and incapacitated by laughter. #4 (who attacked Fergus) is prone, clearly nervous about Boona, and sitting up, no longer laughing.
Melee attacks against any and all are at advantage due to their prone condition.
”Minions—To me!” screeches Fergus, summoning three exact duplicates of himself out of the ether. They all charge ogre that just walloped him (#4) and keep trying to kick him in the shins!
”Whack him good, Boona!” he encourages.
Casting Mirror Image and giving Bardic Inspiration (1d8) to Boona.
Bardic Agile Strikes: Attack: 20 Damage: 12
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Watch out Fergus...Um, Fergus's's" shouts Jorzu from his safe vantage point away from the hand-to-hand battle. Knowing he must keep as many ogres locked down as possible with his spell. He avoids getting any closer, instead deciding to send in an old friend. He grabs his walking stick and throws it in Fergus' general direction. It lands with a clack and immediately smokes and twists eventually morphing into Hugo. "Attack the ogre that all the Fergi are surrounding". He maintains a safe distance/position to avoid any ogre attacks. Hugo slithers to within 10ft of the ogre and snaps at it.
A - Magic Action to summon Hugo.
M - if needed to position himself in a safe place
Hugo's Attacks
Bite Attack: 25 Damage: 9
Constrict Attack: DC14 STR save or suffer 10 bludgeoning damage and be Grappled
Fergus divides into quartet of kicking halflings as Jorzu's massive constrictor snake coalesces out of the shadows.
The three prone ogres are little match for the awakened party, one fearfully enlarged in size, another duplicated, and their summoned friends. They make quick work of the candle-adorned ambushers.
In a quick moment, all four ogres lay dead in the dry, abandoned field. Combat is over, everyone may act. (Apologies for truncating this battle!)
The ogres carry little of value; just their crude greatclubs and stubby candles. They appear to be opportunistic thugs who chose to rob the wrong group of travelers. They seem to have no motive other than plunder.
The party returns to an uneasy rest in the black night on the outskirts of Conyberry. A dull morning eventually comes, and with it, a measure of rest and healing. (You may receive the benefits of a Long Rest. Fergus finds his exhaustion has been lifted.)
You awaken to a cool, grim, overcast morning on the outskirts of a long abandoned town, faced with the decision of how to proceed. Hike south into the hills to investigate the reports of digging and necromancy around the Old Owl Well? Go even further south to Wyvern Tor, where there have been reports from the prospectors of dangerous raiders? Follow the newly-observed eerie trail northwest into the bleak forest? Or continue your quest north to Talhundreth and the legendary crypt beneath it, seeking the missing villagers (including Bryony's kidnapped aunt)?
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Quinn awakens at the sound of his friends being bludgeoned. He attempts to roll away from his attacker but he's too late and he's bashed in the side by the massive club. If the crew had not been awakened by Fergus' alarm, they surely would've been awaked by Quinn's war cry. As the rest of the crew spring into action, Quinn growls a magical incantation in the goblin tongue and he pounces on the target that everyone is focusing their attacks on.
Quinn darts towards his target and roars as he rains down two massive two handed overhead strikes down on the giant.
Bonus Action: Cast Hunter's Mark
Move: use full 40 ft of movement to get into melee range. 1/2 movement to get up from prone plus his remaining 20 ft of movement.
Attack 1: 21 for 20 damage (12 + 7 colossus slayer + 1 from Hunter's Mark)
Attack 2: 24 for 13 damage (12 + 1 used savage attacker feat to reroll damage)
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight). [Retired]
Quinn - lvl 7 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Bryony sinks a pair of sneaky blades into the prone humanoid (#2) which had just wallopped Jurgen. Bryony recognizes this ten-foot-tall creature - who frankly shares a very slight resemblance to Boona. So do Jurgen and Quinn: it's an ogre. The doubled-over laughing, confused ogre suddenly finds the situation a whole lot less funny, if still bewildering. DC15 WIS Saves to break laughter: 13, 8
Jurgen stands up and swings his green flame-dripping blade at his attacker, as well. It is bloodied, and seriously questioning its actions. Ogre #2 DC15 WIS Saves to break laughter: 4 The flames jump to ogre #1 (who attacked Fergus), Ogre #1 DC15 WIS Save to break laughter: 10
Quinn, a little ways from the others, rolls away from his incapacitated attacker, stands, and charges the injured, confused ogre attacking Jurgen. He fells it. One down.
The three remaining ogres, still doubled over with laughter, try to compose themselves.
DC15 WIS Saves to break laughter:
#1: 10
#3: 13
#4: 15
Only one does; its unnerving smile turns to a grimace.
Boona roars out in a guttural tongue as she multiplies in size. DC10 Charisma checks to not be a little cowed by her performance: 0, 16, 5. Karst emerges from the earth beside her.
Fergus is up next, followed by Jorzu.
Ogre #1 (who attacked Fergus) is wounded, prone, incapacitated, laughing, and somewhat wide-eyed about Boona.
#2 is dead.
#3 (who attacked Quinn) is off to one side; prone and incapacitated by laughter.
#4 (who attacked Fergus) is prone, clearly nervous about Boona, and sitting up, no longer laughing.
Melee attacks against any and all are at advantage due to their prone condition.
Fergus:
”Minions—To me!” screeches Fergus, summoning three exact duplicates of himself out of the ether. They all charge ogre that just walloped him (#4) and keep trying to kick him in the shins!
”Whack him good, Boona!” he encourages.
Casting Mirror Image and giving Bardic Inspiration (1d8) to Boona.
Bardic Agile Strikes: Attack: 20 Damage: 12
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Jorzu
"Watch out Fergus...Um, Fergus's's" shouts Jorzu from his safe vantage point away from the hand-to-hand battle. Knowing he must keep as many ogres locked down as possible with his spell. He avoids getting any closer, instead deciding to send in an old friend. He grabs his walking stick and throws it in Fergus' general direction. It lands with a clack and immediately smokes and twists eventually morphing into Hugo. "Attack the ogre that all the Fergi are surrounding". He maintains a safe distance/position to avoid any ogre attacks. Hugo slithers to within 10ft of the ogre and snaps at it.
A - Magic Action to summon Hugo.
M - if needed to position himself in a safe place
Hugo's Attacks
Bite Attack: 25 Damage: 9
Constrict Attack: DC14 STR save or suffer 10 bludgeoning damage and be Grappled
Fergus divides into quartet of kicking halflings as Jorzu's massive constrictor snake coalesces out of the shadows.
The three prone ogres are little match for the awakened party, one fearfully enlarged in size, another duplicated, and their summoned friends. They make quick work of the candle-adorned ambushers.
In a quick moment, all four ogres lay dead in the dry, abandoned field. Combat is over, everyone may act. (Apologies for truncating this battle!)
The ogres carry little of value; just their crude greatclubs and stubby candles. They appear to be opportunistic thugs who chose to rob the wrong group of travelers. They seem to have no motive other than plunder.
The party returns to an uneasy rest in the black night on the outskirts of Conyberry. A dull morning eventually comes, and with it, a measure of rest and healing. (You may receive the benefits of a Long Rest. Fergus finds his exhaustion has been lifted.)
You awaken to a cool, grim, overcast morning on the outskirts of a long abandoned town, faced with the decision of how to proceed. Hike south into the hills to investigate the reports of digging and necromancy around the Old Owl Well? Go even further south to Wyvern Tor, where there have been reports from the prospectors of dangerous raiders? Follow the newly-observed eerie trail northwest into the bleak forest? Or continue your quest north to Talhundreth and the legendary crypt beneath it, seeking the missing villagers (including Bryony's kidnapped aunt)?
