How much time does it seem like is passing between the waves? Enough time to get all of us up the debris tunnel, or better to spilt into two groups? If we're unsure let's spilt up and Trolkarl and Chadwick will be in second group.
How much time does it seem like is passing between the waves? Enough time to get all of us up the debris tunnel, or better to spilt into two groups? If we're unsure let's spilt up and Trolkarl and Chadwick will be in second group.
That's what i was pondering, timing of the washouts? Then we can decide how we approach. Not a bad suggestion if we have to split.
to the group "i think we have enough time between events to move everyone up the west tunnel, let's move with haste" "Hoid is trapped in there and we do not want to be caught in the next event".
Kragen quickly enters the entrance and moves up the west tunnel.
As he enters, he purposely scans the main tunnelway for signs of the deceased or live goblins?
You gather together and renter the cave. Rounding the first bend you spot Hoid atop the bridge where the goblin used to be. He is waving his stubby arms about.
Now that his compatriots can see him, Hoid points towards the west passage, then crosses his arms to form an X, then holds up 5 fingers and points towards the west passage. He then points towards the group and them moves his pointing finger along the path under the bridge. He then continues across the bridge.
Upon seeing Hoid and his non verbal communication, Kragen surmises that Hoid is trying to indicate not to head up the west tunnel that there are 5 Goblins. He wants us to follow him toward the bridge. Quickly, to the group "Hoid is indicating danger down the west tunnel and to meet with him passing under the bridge, follow me."
Kragen moves along the main path to pass under the bridge with haste, knowing that a washout will be coming.
Map updated with movement. I would like to get everyone in that corridor before the washout happens.
Arriving in two groups, you enter this area from two different passages. This cavern is half taken up with two large holding pools for water. There is a field stone wall enclosing both of these. Two breaches are seen in the wall to successively drain the two pools. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear. There are four goblins here armed with scimitars and javelins. They see you on your arrival and move to attack.
Two large stalagmites stand on the dry side of the cave and two others in the drained pools, providing cover.
Chadwick wades through the now tamed creek to close on the goblin. His axe smashed through the goblin’s armor, killing it. The second goblin steps up to attack Chadwick, slashing with its scimitar,. Chadwick’s armor absorbs the blow.
(( I altered Chadwick’s move to close on the goblin. Moving through another creature’s space counts as difficult terrain, double move cost. See Trolkarl’s earlier move.))
To simplify, the intent is to use part of Hoid’s movement to attack goblin 3. If the goblin dies, then use the remainder of movement to be within range of goblin 4.
Shall we wait for the next wave, then head up the debris tunnel?
I'm assuming even if the goblin wasn't fully dead, he is now.
Dripping and grumpy, Erbert picks himself up and says “Let’s go somewhere quickly, anywhere but here. These “waves” don’t seem natural..”
A wizard is never late, nor is he early, he arrives precisely when he means to.
That goblin is now soggy and dead.
How much time does it seem like is passing between the waves? Enough time to get all of us up the debris tunnel, or better to spilt into two groups? If we're unsure let's spilt up and Trolkarl and Chadwick will be in second group.
That's what i was pondering, timing of the washouts? Then we can decide how we approach. Not a bad suggestion if we have to split.
You should be able to move through the cave to the debris field.
to the group "i think we have enough time between events to move everyone up the west tunnel, let's move with haste" "Hoid is trapped in there and we do not want to be caught in the next event".
Kragen quickly enters the entrance and moves up the west tunnel.
As he enters, he purposely scans the main tunnelway for signs of the deceased or live goblins?
You gather together and renter the cave. Rounding the first bend you spot Hoid atop the bridge where the goblin used to be. He is waving his stubby arms about.
Now that his compatriots can see him, Hoid points towards the west passage, then crosses his arms to form an X, then holds up 5 fingers and points towards the west passage. He then points towards the group and them moves his pointing finger along the path under the bridge. He then continues across the bridge.
Can Chadwick see Hoid? He seems to be right in the edge of the light.
If he can he proposes quickly following the path under the bridge to meet up with him.
Upon seeing Hoid and his non verbal communication, Kragen surmises that Hoid is trying to indicate not to head up the west tunnel that there are 5 Goblins. He wants us to follow him toward the bridge. Quickly, to the group "Hoid is indicating danger down the west tunnel and to meet with him passing under the bridge, follow me."
Kragen moves along the main path to pass under the bridge with haste, knowing that a washout will be coming.
Map updated with movement. I would like to get everyone in that corridor before the washout happens.
Arriving in two groups, you enter this area from two different passages. This cavern is half taken up with two large holding pools for water. There is a field stone wall enclosing both of these. Two breaches are seen in the wall to successively drain the two pools. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear. There are four goblins here armed with scimitars and javelins. They see you on your arrival and move to attack.
Two large stalagmites stand on the dry side of the cave and two others in the drained pools, providing cover.
Chadwick is up
Chadwick moves up to the first goblin, but off to the side to allow his commands clear fire at the goblins.
Growling about the mistreatment of the puppers he smashes his axe down on the head of the goblin for 8 damage.
To hit 24 (nat 20) 8 damage
Chadwick wades through the now tamed creek to close on the goblin. His axe smashed through the goblin’s armor, killing it. The second goblin steps up to attack Chadwick, slashing with its scimitar,. Chadwick’s armor absorbs the blow.
(( I altered Chadwick’s move to close on the goblin. Moving through another creature’s space counts as difficult terrain, double move cost. See Trolkarl’s earlier move.))
Gneuman is up.
Gneuman will close the distance to goblin 2 and attempt to smack it in the head with his staff.
6+5 = 11 for attack, 8 damage if successful.
Follow up with round-house boot to the head:
14+5=19 to hit, 6 damage.
Gneuman engages the goblin attacking Chadwick. It dodges the attack from his staff but is caught solidly by the kick, badly wounding him.
Kragen to act
Kragen closes on Goblin 3 to attack. (hoping the spellcasters catch goblin 4 before he escapes to warn others)
To hit 6+5 = 11
To damage 8+3 = 11
Kragen’s attack misses the goblin. It snarls something in its language back at Kragen.
Hoid to act.
Is the stalagmite square navigable, or must Hoid move through Kragen? (To attack that goblin and move through to the next square.)
To simplify, the intent is to use part of Hoid’s movement to attack goblin 3. If the goblin dies, then use the remainder of movement to be within range of goblin 4.