This post has potentially manipulated dice roll results.
Kragen's spell is easily dodged by The Crow in flight. He manages to keep the bag of babies from being affected by the evoked flames as well.
The left lake fairy uses Disengage and moves away from the dragon. The other two move in between her and the dragon. The right lake fairy unleashes another lightning bolt at the dragon, DEX save = 14 or take 35 lightning damage. The center lake fairy casts Ray of Sickness at Trolkarl, to hit = 22 for 8 poison damage, CON save = 7 or be Poisoned.
The fairies take a more defensive posture while striking out with yet another lightning bolt, hitting the dragon squarely. It felt that one and is enraged. The spell attack on Trolkarl misses.
The green dragon is not fooling around now. You can see it dig deep and launch into the air, flying over the screening lake fairies to attack the L Lake Fairy again. It misses with one swipe with its claw but lands with the second, grabbing the fairy and bringing it to its mouth for a killing blow. The fairy's body falls limply into the lake without a splash and disappears. During the fall you see that she changes appearance to that of a withered old woman with long, scraggly hair. Her skin is green, warty and foul appearing. Her blood remains in a pool on the surface of the lake. The other two fairies emit a soul-rending screech of pain as the other fairy dies.
The dragon then continues flying low around the trees so that you can barely see it. It appears to be disengaging from the fight.
Starker, Hoid, Chadwick, Cyrus and the rest of the fey snap out of the trance of the ceremony. The Crow does as well.
if I still have an action, then magic missile as level one At nearest fairy. If sending serious to pocket dimension required an action then move 30 feet away To the south
Hoid attacks the Crow with his bow. 15 to hit (7+4+4).
Many contingent actions based on a hit:
If that hits, use superiority die for trip attack. 16 damage (6+2+8). Also, if a hit, the Crow must make a strength save (DC 14) or become prone. Hoid will then move adjacent the Crow (see new icon location, assuming prone is straight down). Action surge for another attack with advantage if the Crow is prone (if not, just a move). To hit 13,12 (bless roll was 1), damage 10 (2,3, rerolled 2 as 3).
I thought the sack was on the ground next to him. Change the bow attack to be against the nearest fairy, no combat maneuver or action surge. Just 15 to hit and 8 damage followed by a move to indicated location by the Crow.
Move: 30' NW trying to get cover from arrow fire from above and the lake
Hopeful that he is right about this....
Darkbane guide me
Action: cast moonbeam on "lake fairy C aka 1/3 of the filthy hag coven"
NOTE: A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
Bonus Action: Place Angel Boon Blade on lake fairy/hag A
Gneuman moves closer to the Faerie (C?) and is going to use Fist of Unbroken Air:
"You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don’t push it or knock it prone."
The Leprechaun misses Kragen.
Gneuman to act.
Kragen yells "Gnueman, snap out of it Cousin! Trolkarl succumbed to the Faeries power and The Crow snatched the human babies!!"
(I don't have access to the map.)
1) If Gneuman is close enough, he will attack the Lucky Charms poster child with a flute-staff strike. Teeing off like Tiger Woods on him.
To hit: Natural 20 (+5) = 25 (+bless?) Damage: 1+ 5+ 5= 9
Follow up boot to the head: 14+5 = 19 to hit, damage: 4 + 3 = 7 damage for 16 total.
2) If not within striking distance, Gneuman will attempt to wake Trolkarl, by smacking the piss out of him.
Gneuman moves over to the leprechaun and lashes out with staff and foot. Both land solidly and the fey slowly fades away into nothingness.
Kragen to act.
Kragen, seeing Flying Fists of Fury turn Lucky Charms into powdered marshmallows, quickly focuses his attention on the Flying Monkey.
"What madness is occurring in this foul place?!"
Raises his The Judge in the air "Tyr judges thee!". Flame like radiance descends on the Crow.
Sacred Flame for 6 radiant damage. Sav v Dex 12
The Crow's DEX save = 21
Kragen's spell is easily dodged by The Crow in flight. He manages to keep the bag of babies from being affected by the evoked flames as well.
The left lake fairy uses Disengage and moves away from the dragon. The other two move in between her and the dragon. The right lake fairy unleashes another lightning bolt at the dragon, DEX save = 14 or take 35 lightning damage. The center lake fairy casts Ray of Sickness at Trolkarl, to hit = 22 for 8 poison damage, CON save = 7 or be Poisoned.
Fake news, I don’t believe it! 😜
The fairies take a more defensive posture while striking out with yet another lightning bolt, hitting the dragon squarely. It felt that one and is enraged. The spell attack on Trolkarl misses.
The green dragon is not fooling around now. You can see it dig deep and launch into the air, flying over the screening lake fairies to attack the L Lake Fairy again. It misses with one swipe with its claw but lands with the second, grabbing the fairy and bringing it to its mouth for a killing blow. The fairy's body falls limply into the lake without a splash and disappears. During the fall you see that she changes appearance to that of a withered old woman with long, scraggly hair. Her skin is green, warty and foul appearing. Her blood remains in a pool on the surface of the lake. The other two fairies emit a soul-rending screech of pain as the other fairy dies.
The dragon then continues flying low around the trees so that you can barely see it. It appears to be disengaging from the fight.
Starker, Hoid, Chadwick, Cyrus and the rest of the fey snap out of the trance of the ceremony. The Crow does as well.
Starker to act.
(( The Map in case you need the link again. ))
Send Cyrus to the pocket dimension.
Bonus action to cast dragons breath
if I still have an action, then magic missile as level one At nearest fairy. If sending serious to pocket dimension required an action then move 30 feet away To the south
Starker sends Cyrus to his safe place, as an action. He then uses a bonus action to cast Dragon's Breath upon himself. He moves 30 feet to the south.
Hoid to act.
Hoid attacks the Crow with his bow. 15 to hit (7+4+4).
Many contingent actions based on a hit:
If that hits, use superiority die for trip attack. 16 damage (6+2+8). Also, if a hit, the Crow must make a strength save (DC 14) or become prone. Hoid will then move adjacent the Crow (see new icon location, assuming prone is straight down). Action surge for another attack with advantage if the Crow is prone (if not, just a move). To hit 13,12 (bless roll was 1), damage 10 (2,3, rerolled 2 as 3).
Just to be clear, you want to kill him mid-air holding a sack of babies?
I thought the sack was on the ground next to him. Change the bow attack to be against the nearest fairy, no combat maneuver or action surge. Just 15 to hit and 8 damage followed by a move to indicated location by the Crow.
Okay, I figured that must have been unclear. Corrected babies altitude on the map as well.
Hoid's arrow misses the fairy.
Trolkarl to act.
Move: 30' NW trying to get cover from arrow fire from above and the lake
Hopeful that he is right about this....
Darkbane guide me
Action: cast moonbeam on "lake fairy C aka 1/3 of the filthy hag coven"
NOTE: A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
Bonus Action: Place Angel Boon Blade on lake fairy/hag A
The central lake fairy makes the CON save = 15 and takes 9 damage. No change to her appearance.
The Crow flies over to hover above the standing stones. The crowd of fey are scattering below him.
Gneuman to act
https://www.owlbear.rodeo/room/WVPGkf1t7zBT/There
Gneuman moves closer to the Faerie (C?) and is going to use Fist of Unbroken Air:
"You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don’t push it or knock it prone."
*DM can make any necessary roles, please.
Gneuman strikes out at the Lake Fairy with Fist of Unbroken Air, STR save = 19 for 14 bludgeoning damage.
Kragen to act.
Mistake.
CHADWICK to act.
Then Kragen