A brief discussion is held and decision is reached to continue into the valley. A slight breeze is felt coming out of the valley carrying the coolness of the mountain tops with it. There is a stream in the base of the valley that leads deeper into the mountains. It is a slow pace you follow given the darkness of the night with little illumination from Selûne. It is also a calm night with no unexpected events or surprises. The earliest rays of dawn can be seen on the eastern peaks when you hear something. It sounds like a distant roar of a beast. There are also fainter sounds of metal striking metal and intermittently the faint sound of distant yelling is heard. All of this seems to be coming from a narrow gorge with steep walls and a stream running through the base of it. There is dry ground to follow beside the stream.
The gorge is narrow. Steep walls climb into the darkness above you. You cannot help but think about how this would be a wonderful place to rain fire on your enemies from the heights. Thankfully, nothing like this comes to pass. Taking care in the darkness, you hustle towards the growing sounds of combat. You recognize voices and shouted commands in orcish. In addition, there is the guttural roar of two creatures that sound much bigger than orcs.
A final bend in the gorge opens up to a wider valley. There are rapids in the stream ahead and the rushing water muffles some of the background sound. Hopefully, in both directions. The morning light is just starting to show the surrounding peaks against the lightening sky. You can make out a large outline ahead floating off of the ground. It looks like a galleon, in the air. It is rising and seemingly bouncing downwards repetitively. You can hear the orcish voices ahead in the darkness. There appears to be a leader calling out orders. The roar of the two creatures is also ahead and seemingly obscured by the trees.
The voices are speaking orcish. You recognize the language. Not the speakers.
The water of the stream is 1-2' deep. It is just the first light of dawn and the valley is dark. You can make out outlines of trees, the mountainsides and what appears to be a galleon floating in the air.
The voices are ahead of you. That is all you can tell.
Gneuman and Hoid close in on the looming, floating (?) ship using cover of the vegetation. To the extent of their Darkvision nothing is seen. The ship remains about three times as far away as either can see in the dark.
Press on. Drift globe can make up for those without dark vision.
A brief discussion is held and decision is reached to continue into the valley. A slight breeze is felt coming out of the valley carrying the coolness of the mountain tops with it. There is a stream in the base of the valley that leads deeper into the mountains. It is a slow pace you follow given the darkness of the night with little illumination from Selûne. It is also a calm night with no unexpected events or surprises. The earliest rays of dawn can be seen on the eastern peaks when you hear something. It sounds like a distant roar of a beast. There are also fainter sounds of metal striking metal and intermittently the faint sound of distant yelling is heard. All of this seems to be coming from a narrow gorge with steep walls and a stream running through the base of it. There is dry ground to follow beside the stream.
Let’s move forward with haste. Aliens from the flying saucer are fighting something. We can determine who the good guys are when we get there.
Concur. Let's approach the narrow gorge via path next to the stream with caution.
(Haste != caution)
Kill them all and let Tyr sort them out! (OOC)
"Someone started the battle without us! (Chadwick chuckles) Let's get up there and see what's going on. Someone might be in the need of help!
Chad wick urges Freya Freya into a trot but gets his lance pointed up (considered a neutral stance and not aggressive).
As soon as he spots someone he'll use his Divine Sense.
The gorge is narrow. Steep walls climb into the darkness above you. You cannot help but think about how this would be a wonderful place to rain fire on your enemies from the heights. Thankfully, nothing like this comes to pass. Taking care in the darkness, you hustle towards the growing sounds of combat. You recognize voices and shouted commands in orcish. In addition, there is the guttural roar of two creatures that sound much bigger than orcs.
A final bend in the gorge opens up to a wider valley. There are rapids in the stream ahead and the rushing water muffles some of the background sound. Hopefully, in both directions. The morning light is just starting to show the surrounding peaks against the lightening sky. You can make out a large outline ahead floating off of the ground. It looks like a galleon, in the air. It is rising and seemingly bouncing downwards repetitively. You can hear the orcish voices ahead in the darkness. There appears to be a leader calling out orders. The roar of the two creatures is also ahead and seemingly obscured by the trees.
Orc Gorge
Gneuman to act
When you say we recognize voices do you mean we are familiar with the voices, or we recognize the noise as a voice?
Can we tell about how deep the water is?
Are any of the voices from the galleon?
The voices are speaking orcish. You recognize the language. Not the speakers.
The water of the stream is 1-2' deep. It is just the first light of dawn and the valley is dark. You can make out outlines of trees, the mountainsides and what appears to be a galleon floating in the air.
The voices are ahead of you. That is all you can tell.
Mappity, map-map?
Gneuman moves ahead and takes cover behind some brush. Looking to see what's ahead, while trying to stay hidden.
Hoid follows the unnaturally fast gnome.
Gneuman and Hoid close in on the looming, floating (?) ship using cover of the vegetation. To the extent of their Darkvision nothing is seen. The ship remains about three times as far away as either can see in the dark.
Starker to act.
Starker is asking to join the map.
Mage Armor and follow Hoid.
You hear more orders being barked in orcish and answering in orcish. There is a loud crashing noise of splintering wood.
Chadwick to act.
(In map. Done w/ turn.)