Starker should have heroic inspiration. At least I think he gets it for being human with resourceful. He would likely want to spend it on the chromatic orb attack if it missed
Move: 10' west and using a free action to open the door (assuming it isnt locked)
Interacting with Things. You can interact with one object or feature of the environment for free, during either your move or action. For example, you could open a door during your move as you stride toward a foe.
If you want to interact with a second object, you need to take the Utilize action. Some magic items and other special objects always require an action to use, as stated in their descriptions.
The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM might require you to take the Utilize action to open a stuck door or turn a crank to lower a drawbridge.
rest of turn will depend on the door being open or stuck.
Case it opens easy:
Attack: Ghoul 4
#1: 26 damage:14
2nd attack is conditional on Ghoul 4 still being up, if he happend to decide to die Trolkarl will spend remaining movement toward Starker trying to get to square S of him
Chadwick glances back at Trolkarl with a mischievous but sad smile "I'm afraid I've got boneheaded plan to see through. You and the others should get to safety." He then begins to pray as he twirls his halberd. Readying himself.
TIL of you want to link to 2024 things use the plural.
Chadwick activates the awesome ring created by Kragen to create a holy aura around himself. The golems both fail their saves and suffer 21 radiant damage.
Golem1 seems to become unstable and hissing steam is streaming from its' seams and valves.
Having just shrugged off the haze of blindness and purged the taste of sour beer death from his tongue, Xymox rolls from the cursed ale-slick floor and rises, bloodied but burning with resolve.
He sweeps the battlefield from his elevated vantage on the wall, taking in the chaos—the ghoul dragging poor Starker like a wine cask to slaughter, the door sealing behind the grotesque thief holding the Fey Warden’s Glaive, Hoid locked in melee with the Alewight himself, and Chadwick aglow with divine fury.
He coughs once. "Ah, the bouquet of rotten barley and despair. I hate this place."
"Sir Chadwick, If you fall, I am composing a dirge... but I’d rather not have to finish it tonight.”
Xymox will cast Dissonant Whispers on the Alewight. (Yeah, its a long shot.)
4d6 Damage
Customize
Casting Time:
1 action
Range/Area:
60ft.
Components:
V
Duration:
Instantaneous
Attack/Save:
WIS 15
Source:
Player’s Handbook, pg. 264
One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.
Kragen, with The Judge in hand, completes a prayer to Tyr to bless his hammer and strike true. Then acts like he hurls the hammer at Pale Alewight.
a bolt of radiant light streaks from the end of his hammer towards this brewing fiend.
guiding bolt L1. 11+6=17 to hit.
I rolled damage via the app, it vanished before I could get it all 13 total I think. The 9 was a second roll to see if it’s working. Do you see any evidence of the 13?
The Guiding Bolt hits its mark for 13 radiant damage. The Alewight hollers in pain, “OUCSH! Now you better cut that right out, brother!” He is limned in radiant energy, next attack on him at advantage.
Fermentation Golem1 stands and attacks Hoid, to hit = 11. Missing.
The floor again bubbles up with cursed, foamy brew. DC15 DEX save or be Prone. Kragen and Trolkarl fail.
Fermentation Golem3 attacks Kragen with advantage, to hit = (20,13)+7. Critical hit for 30 bludgeoning damage. DC14 CON save = 13. Kragen has Disadvantage on next attack after being doused with cursed brew.
Hoid uses Second Wind, regaining 13 HP. He then attacks Bergun with advantage, The Alewight, to hit = (19,13)+7. Hits for 15 slashing damage. Second attack to hit = 18 for 17 slashing damage. 32 total damage. Necrotic energy lashes out from Bergun to Hoid, DC16 CON save successful. No effect.
Bergun growls back to Hoid, “You really know how to ruin a party.” He was surprisingly clear voiced with this. He strikes back at Hoid with his foul tankard, to hit = 8 ( Nat 1). He whiffs mightily with a loud, “OOF…..(eerrruucckk!!),” burping tremendously.
The Alewight is surprised by Chadwick appearing behind him. He fails his WIS save (Nat 1) and is out of Legendary Resistance uses, taking 18 radiant damage. He takes 24 damage from Chadwick’s attacks. “AAARRGGHH!,” he yells. “You are to blame,” he cries, “You let the seal ferment too long!!” He is badly damaged.
Beer Ghoul53 is contained within the force sphere from the bead of force. Chadwick’s halberd bounces off of the force sphere harmlessly. The Spirit Guardians do not penetrate the force sphere.
Disadvantage is from Debuff effect of previous hit by golem. Chromatic Orb at Beer Ghoul grappling Starker, to hit = (4,3) + 7. A miss.
Starker should have heroic inspiration. At least I think he gets it for being human with resourceful. He would likely want to spend it on the chromatic orb attack if it missedNevermind. I see it wasnt from the grapple
Trolkarl to act
Move: 10' west and using a free action to open the door (assuming it isnt locked)
Interacting with Things. You can interact with one object or feature of the environment for free, during either your move or action. For example, you could open a door during your move as you stride toward a foe.
If you want to interact with a second object, you need to take the Utilize action. Some magic items and other special objects always require an action to use, as stated in their descriptions.
The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM might require you to take the Utilize action to open a stuck door or turn a crank to lower a drawbridge.
rest of turn will depend on the door being open or stuck.
Case it opens easy:
Attack: Ghoul 4
#1: 26 damage:14
2nd attack is conditional on Ghoul 4 still being up, if he happend to decide to die Trolkarl will spend remaining movement toward Starker trying to get to square S of him
#2 : 11
Case the door is stuck
Kick it open with a 18 athletics check
In either case Bonus action for 2nd wind : 3HP
The door does not open.
it does not budge with your athletics check.
Trolkarl can still finish movement if desired.
Chadwick to act.
Troklarl moves back and loudly shares the door and Starker situation.
Chadwick, we need to get that door open somehow! He isnt going to last against 2 of those things!
Chadwick casts Spirit Guardians
Rolled 21 damage (mistakenly used d6 the first time. Choosing to not affected any members of the party.
BA take potion of invulnerability
Chadwick glances back at Trolkarl with a mischievous but sad smile "I'm afraid I've got boneheaded plan to see through. You and the others should get to safety." He then begins to pray as he twirls his halberd. Readying himself.
TIL of you want to link to 2024 things use the plural.
Chadwick activates the awesome ring created by Kragen to create a holy aura around himself. The golems both fail their saves and suffer 21 radiant damage.
Golem1 seems to become unstable and hissing steam is streaming from its' seams and valves.
Xymox to act
Having just shrugged off the haze of blindness and purged the taste of sour beer death from his tongue, Xymox rolls from the cursed ale-slick floor and rises, bloodied but burning with resolve.
He sweeps the battlefield from his elevated vantage on the wall, taking in the chaos—the ghoul dragging poor Starker like a wine cask to slaughter, the door sealing behind the grotesque thief holding the Fey Warden’s Glaive, Hoid locked in melee with the Alewight himself, and Chadwick aglow with divine fury.
He coughs once. "Ah, the bouquet of rotten barley and despair. I hate this place."
"Sir Chadwick, If you fall, I am composing a dirge... but I’d rather not have to finish it tonight.”
Xymox will cast Dissonant Whispers on the Alewight. (Yeah, its a long shot.)
Casting Time:
1 action
Range/Area:
60ft.
Components:
V
Duration:
Instantaneous
Attack/Save:
WIS 15
Source:
Player’s Handbook, pg. 264
One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.
He will then use Bardic inspiration on Hoid.
After that, he will move back, next to Trolkarl.
The Alewight successfully saves, taking 9 psychic damage from Xymox's spell. Its gaze locks onto Xymox down the crowded corridor.
Kragen to act
Well, that isn't good. Especially, with 12 hit points.
Accidentally moved Chadwick into darkness with my fat fingers. 😳
Kragen to act
Kragen, with The Judge in hand, completes a prayer to Tyr to bless his hammer and strike true. Then acts like he hurls the hammer at Pale Alewight.
a bolt of radiant light streaks from the end of his hammer towards this brewing fiend.
guiding bolt L1. 11+6=17 to hit.
I rolled damage via the app, it vanished before I could get it all 13 total I think. The 9 was a second roll to see if it’s working. Do you see any evidence of the 13?
Sent text with how to check your roll history in the app.
The Guiding Bolt hits its mark for 13 radiant damage. The Alewight hollers in pain, “OUCSH! Now you better cut that right out, brother!” He is limned in radiant energy, next attack on him at advantage.
Fermentation Golem1 stands and attacks Hoid, to hit = 11. Missing.
The floor again bubbles up with cursed, foamy brew. DC15 DEX save or be Prone. Kragen and Trolkarl fail.
Fermentation Golem3 attacks Kragen with advantage, to hit = (20,13)+7. Critical hit for 30 bludgeoning damage. DC14 CON save = 13. Kragen has Disadvantage on next attack after being doused with cursed brew.
Hoid uses Second Wind, regaining 13 HP. He then attacks Bergun with advantage, The Alewight, to hit = (19,13)+7. Hits for 15 slashing damage. Second attack to hit = 18 for 17 slashing damage. 32 total damage. Necrotic energy lashes out from Bergun to Hoid, DC16 CON save successful. No effect.
Bergun growls back to Hoid, “You really know how to ruin a party.” He was surprisingly clear voiced with this. He strikes back at Hoid with his foul tankard, to hit = 8 ( Nat 1). He whiffs mightily with a loud, “OOF…..(eerrruucckk!!),” burping tremendously.
Trolkarl to act
Let's hurry up and kill this thing. Starker is alone on the other side of the door.
Move: 1/2 move to stand up, then5' to fire over Kragen
BA: Cast Raditant Castigation Hex with the last remaining slot on his WIS
Action: [Tooltip Not Found] over the head of Hoid
#1 21 to hit, 8 force+ 4 radiant = 12
#2 22 to hit, 5 force + 4 radiant= 9
Trolkarl will move 5' back to the corner.
Both beams of Eldritch Blast hit The Alewight. He is noticeably damaged at this point.
Chadwick to act
BAMF - Chadwick misty steps behind the Alewight for his BA.
"Surprise you nasty piece of dung! Your time on this plane is done!" Chadwick says delusionally confident as always.
Attack 1 - Switch vow of enmity to Alewight. To hit 2,2 (WTF) added bless and bardic inspiration to pull out 21 to hit. Dam 11+1 (storm bite) 12
Attack 2 - 22 to hit, 12 dam
14 total damage.
Cleave - Attack beer ghouls 24 to hit, 12 damage.
Also beer ghouls Spirit Guardians- 18 dam (Wis save for half)
I believe the Alewight and golems take their damage at the end of their turns?
Hunter's Mark was allowed to lapse in favor of spirit Guardians.
The Alewight is surprised by Chadwick appearing behind him. He fails his WIS save (Nat 1) and is out of Legendary Resistance uses, taking 18 radiant damage. He takes 24 damage from Chadwick’s attacks. “AAARRGGHH!,” he yells. “You are to blame,” he cries, “You let the seal ferment too long!!” He is badly damaged.
Beer Ghoul53 is contained within the force sphere from the bead of force. Chadwick’s halberd bounces off of the force sphere harmlessly. The Spirit Guardians do not penetrate the force sphere.
Golem1 will save on its turn.
Xymox to act