Zeds tosses the grandmother 5 gold with a scowl and a shrug. "Well seems all that was for naught," he says to the others. "Cult knows someone is on to the now, even if they didn't just by leaving that guy alive earlier, and we've all proven we're slower than dudes carrying some fatcat on a table. Yay us, well done... Now what?" Zeds is obviously bothered and annoyed and at a bit of a loss. "Whatever our next step it should be quick... We left a couple corpses back there and we could have guards on us at any moment."
Krackpe would attempt to spit the caravan but being shorter than the others, he has little luck spotting them. he quickly takes the silver ring from the man before scampering off with his companions.
The party is hired out as basic guards where the caravan leader will pay 5 gp per tenday plus food and expenses on the road. Altogether you set out towards Waterdeep the city of Splendors.
This caravan has 4 covered wagons laden with goods to sell.
How do you want to arrange yourselves? will you be walking by the side the wagons or all riding in Krackle's caravan.
Krackle will be driving his carriage while his egg stays safe and warm and damp inside. I imagine I would be towards the back since we were the last to join the caravan?
Ironthar came up to the caravan leader, a previous client of him, he’s an elf trading in silk from Amn to Baldur’s gate and to Waterdeep in that order every year.
“Sorry, Faelsin me and my new crew need a job, can you at least post us on the back. You know how capable I am. I’ll make your rear safe.” He says.
Zeds would, I think, vary it up from time to time. He's spend some time walking so he could move up and down the different wagons and get a peek at everyone, introduce himself, check out if any seem to be easy marks and so on. Zeds always has light fingers and is looking to make a little easy score when available, he's also always looking to find a good card game or such, so being social and interacting with the others on the caravan is key. It could help him figure out if there's cultists amongst them as well... But Zeds is also lazy so he'd spend plenty of time either in Krackle's carriage or sitting on the back of this wagon or that chatting away with whoever would have him.
Faelsin hires everyone though he says they would need to guard all the wagons so posting only to the back is not an option. With that the caravan leaves with a nip in the air as the cold autumn wind blows.
Zeds does find some marks among the caravan teamsters. He does find beautiful bolts of fabric, candle sticks, spices, soft leather goods, decorative weapons with flowing filagree, and decorative silver plates if he is in a filching mood. There is of course also the lockbox on Faelsin's wagon where he holds everyone's pay.
A few days’ travel north of Baldur’s Gate brings the caravan into a countryside known as the Fields of the Dead. The road twists and wanders through hills dotted with ancient battlefields, dolmens, and barrow mounds. Faelsin meats the teamsters and the party to warn you "Do not light fires as we travel through this region. It is said fires draw the dead to you. It could be just superstition, but I rather be cautious." The regular chatter and a few jokes from the caravan workers stop and everyone silently travels the winding road a bit on edge.
The winds blow mournfully through this region as if in remembrance of all the dead that are here. The temperature seems to also dip as well as you begin to see your breath in the air.
Zeds is not going after the payroll, that's more heat than it's worth. Mostly the weapons have caught his eye and he is considering if he could get away with snatching a few and weighing the likelihood that they'd be missed... As such, he's near whichever wagon is carrying those.
This post has potentially manipulated dice roll results.
krackle perception 6
Krackle mainly sticks to his cart, making sure that Jr is fed and doesn't try to nip anyone or any of the horses nearby as the caravan makes their way north. The egg is always strapped to his chest, and he only removes it when they are alone in the cart. If Zeds, Sterling, or Ironthar knock on the door, he allows them inside as well. He tries very hard to ensure that the egg is always warm and moist.. looking for signs of movement within the egg. He often spends time talking to the egg when alone, hoping to form some sort of bond with the creature inside in the hope that it helps him bond with them.
When driving the carriage, he notices the biting cold and pulls the egg closer to his chest. he occasionally casts Prestidigitation on the bag strapped to his chest in an effort to keep both the egg and himself warm...
Zeds and Ironthar sees 2 figures approach the caravan from the east. They stop before Ironthar and Faelsin. In a raspy low tone, you hear "May we travel with you. I can pay for transportation. In truth I fear these lands and thought it better to travel with a caravan" The man in red travel worn robes fishes out a hefty sum of gold coins from a pouch.
Faelsin seems hesitant but when he sees the gold he says "Of course you can hop into wagon 2 and I don't know your destination, but we are headed for Waterdeep."
The man in red robes nods absently as he motions for his companion to head to wagon 2.
Zeds is standing near wagon 2 as that is where the decorative weapons are located.
Faelsin takes the gold and puts it into his lockbox. He then leans over to Ironthar once the strangers are out of earshot "Can you keep an eye of them. Just a precaution"
"Morning gents," Zeds says as the two newcomers come close.
"Umm, sorry... but is it? Gents, I mean? No offense just kind of... Yeah, no matter. My name is Zeds, how's it going?" Zeds continues and sticks out his hand to shake hands with them as he tries to get a good (or any) look at their faces... Or at least their hands. These are some creepy looking fellas (or gals) and Zeds was trying to size them up.
(Perception? 14)
"Where you coming from? Where you headed?" He asks sociably enough.
Zeds can see that it is a man in the red robes though whoever is in the white rags is a mystery as they keep their head lowered. Zeds does notice The man in red shakes Zeds hand and it feels cold to the touch. His skin is very pale, and you can see the blue veins along his hand.
After the new travelers are seated the caravan continues onward until nightfall where they circle the wagons and take the time to care for the oxen's and give them some much needed rest. Of course, no campfire is made so many huddles together as they eat and drink. The caravanners tell some tales and jokes, but the travelers seem unbothered by the cold, and they refused the food offered by Faelsin.
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Zeds tosses the grandmother 5 gold with a scowl and a shrug. "Well seems all that was for naught," he says to the others. "Cult knows someone is on to the now, even if they didn't just by leaving that guy alive earlier, and we've all proven we're slower than dudes carrying some fatcat on a table. Yay us, well done... Now what?" Zeds is obviously bothered and annoyed and at a bit of a loss. "Whatever our next step it should be quick... We left a couple corpses back there and we could have guards on us at any moment."
True it won't take long for the guards to come to investigate.
The party does know the cultist caravan will head north. They can join a different caravan heading north in hopes of catching them on the road.
“Let’s leave for now, we can just be a bodyguard for another caravan going north, I know a guy.” Said Ironthar.
Krackpe would attempt to spit the caravan but being shorter than the others, he has little luck spotting them. he quickly takes the silver ring from the man before scampering off with his companions.
"North it is... And if the guards ask, it was that grandmother who extorted five gold from me who killed them back there."
(As Ironthar knows a guy Ironthar can flesh out who this other caravan leader is. Perhaps an old friend or previous client)
The party is hired out as basic guards where the caravan leader will pay 5 gp per tenday plus food and expenses on the road. Altogether you set out towards Waterdeep the city of Splendors.
This caravan has 4 covered wagons laden with goods to sell.
How do you want to arrange yourselves? will you be walking by the side the wagons or all riding in Krackle's caravan.
Krackle will be driving his carriage while his egg stays safe and warm and damp inside. I imagine I would be towards the back since we were the last to join the caravan?
Ironthar came up to the caravan leader, a previous client of him, he’s an elf trading in silk from Amn to Baldur’s gate and to Waterdeep in that order every year.
“Sorry, Faelsin me and my new crew need a job, can you at least post us on the back. You know how capable I am. I’ll make your rear safe.” He says.
Zeds would, I think, vary it up from time to time. He's spend some time walking so he could move up and down the different wagons and get a peek at everyone, introduce himself, check out if any seem to be easy marks and so on. Zeds always has light fingers and is looking to make a little easy score when available, he's also always looking to find a good card game or such, so being social and interacting with the others on the caravan is key. It could help him figure out if there's cultists amongst them as well... But Zeds is also lazy so he'd spend plenty of time either in Krackle's carriage or sitting on the back of this wagon or that chatting away with whoever would have him.
Faelsin hires everyone though he says they would need to guard all the wagons so posting only to the back is not an option. With that the caravan leaves with a nip in the air as the cold autumn wind blows.
Zeds does find some marks among the caravan teamsters. He does find beautiful bolts of fabric, candle sticks, spices, soft leather goods, decorative weapons with flowing filagree, and decorative silver plates if he is in a filching mood. There is of course also the lockbox on Faelsin's wagon where he holds everyone's pay.
A few days’ travel north of Baldur’s Gate brings the caravan into a countryside known as the Fields of the Dead. The road twists and wanders through hills dotted with ancient battlefields, dolmens, and barrow mounds. Faelsin meats the teamsters and the party to warn you "Do not light fires as we travel through this region. It is said fires draw the dead to you. It could be just superstition, but I rather be cautious." The regular chatter and a few jokes from the caravan workers stop and everyone silently travels the winding road a bit on edge.
The winds blow mournfully through this region as if in remembrance of all the dead that are here. The temperature seems to also dip as well as you begin to see your breath in the air.
Everyone please roll perception and let me know where you are at this moment. It is currently Late afternoon of day 3.
Wagon 1,2,3,4, Krackle carriage
Zeds Perception: 14
Zeds is not going after the payroll, that's more heat than it's worth. Mostly the weapons have caught his eye and he is considering if he could get away with snatching a few and weighing the likelihood that they'd be missed... As such, he's near whichever wagon is carrying those.
Perception 14
Ironthar would be at the front with Faelsin, defending the elven merchant.
krackle perception 6
Krackle mainly sticks to his cart, making sure that Jr is fed and doesn't try to nip anyone or any of the horses nearby as the caravan makes their way north. The egg is always strapped to his chest, and he only removes it when they are alone in the cart. If Zeds, Sterling, or Ironthar knock on the door, he allows them inside as well. He tries very hard to ensure that the egg is always warm and moist.. looking for signs of movement within the egg. He often spends time talking to the egg when alone, hoping to form some sort of bond with the creature inside in the hope that it helps him bond with them.
When driving the carriage, he notices the biting cold and pulls the egg closer to his chest. he occasionally casts Prestidigitation on the bag strapped to his chest in an effort to keep both the egg and himself warm...
Zeds and Ironthar sees 2 figures approach the caravan from the east. They stop before Ironthar and Faelsin. In a raspy low tone, you hear "May we travel with you. I can pay for transportation. In truth I fear these lands and thought it better to travel with a caravan" The man in red travel worn robes fishes out a hefty sum of gold coins from a pouch.
Faelsin seems hesitant but when he sees the gold he says "Of course you can hop into wagon 2 and I don't know your destination, but we are headed for Waterdeep."
The man in red robes nods absently as he motions for his companion to head to wagon 2.
Zeds is standing near wagon 2 as that is where the decorative weapons are located.
Faelsin takes the gold and puts it into his lockbox. He then leans over to Ironthar once the strangers are out of earshot "Can you keep an eye of them. Just a precaution"
"Morning gents," Zeds says as the two newcomers come close.
"Umm, sorry... but is it? Gents, I mean? No offense just kind of... Yeah, no matter. My name is Zeds, how's it going?" Zeds continues and sticks out his hand to shake hands with them as he tries to get a good (or any) look at their faces... Or at least their hands. These are some creepy looking fellas (or gals) and Zeds was trying to size them up.
(Perception? 14)
"Where you coming from? Where you headed?" He asks sociably enough.
“On it, boss. You keep safe.” Ironthar walks back to Wagon 2, following the hooded people, stopping on the opposite side of Zed.
Zeds can see that it is a man in the red robes though whoever is in the white rags is a mystery as they keep their head lowered. Zeds does notice The man in red shakes Zeds hand and it feels cold to the touch. His skin is very pale, and you can see the blue veins along his hand.
After the new travelers are seated the caravan continues onward until nightfall where they circle the wagons and take the time to care for the oxen's and give them some much needed rest. Of course, no campfire is made so many huddles together as they eat and drink. The caravanners tell some tales and jokes, but the travelers seem unbothered by the cold, and they refused the food offered by Faelsin.