Backstory: Zathon is a soldier, devoted to his goddess, the Raven Queen. He was part of a squad sent to collect memories on the material plane, but something went wrong. In the middle of the mission a blast of magic sundered their group. He remembers flashes of colors, a great warped creature standing above him, then nothing. He woke hours later, his squad decimated, and his mind forever changed.
Personal Long-Term Goal(s): Figure out what happened to his squad, and himself.
Holy Toledo! These were my ability score rolls - 18, 16,15, 12, 12, 9. This is why I prefer rolling over the other methods lol. With the right placement of scores & ASIs (and/or a Feat), I could start with a 20 in something.
Is that ok with you, DM?
Woah, those are some great rolls! But yeah, that's okay with me - go for it. My one piece of advice, if you're willing, since all your other scores were so high, is to change the 9 to a 5 or 7 to give your character a weak point of sorts if that makes sense.
This post has potentially manipulated dice roll results.
come on all negatives!
Ability scores: 1410941311
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Before I dream, would you be open to subclasses from Valda's Spire of Secrets provided I was able to translate them to a DDB sheet? I am considering this Rogue subclass that makes them more of a thug/brute. The details about it are in the spoiler. The only MC I might do is with Fighter. Basically, its a STR-based rogue idea.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Before I dream, would you be open to subclasses from Valda's Spire of Secrets provided I was able to translate them to a DDB sheet? I am considering this Rogue subclass that makes them more of a thug/brute. The details about it are in the spoiler. The only MC I might do is with Fighter. Basically, its a STR-based rogue idea.
Ooh, interesting! Yes, I would definitely be open to that.
This post has potentially manipulated dice roll results.
Name: Araleth
Race: High Elf
Class: Rogue (Assassin)
Backstory:
As a child, Araleth's innate psionic powers made her her owner's favorite slave, and his secret weapon. He used her to spy on his rivals and enemies, to learn what he could threaten them with, to rise in the ranks and power--and of course, as a punching bag when he didn't like what she reported. After years of this, she snapped one day, killed him, and escaped. Since then, though, her psychic powers have been lost to her--all magic has been. She makes a living as an assassin, and is stopped at Goris on the way to a job.
Personal Long-Term Goal: Find out where her magic has gone, and get it back.
Race: Human (non-variant or variant, whichever is allowed. if variant, I'll pick tough or tavern brawler or grappler)
Class: Rogue, Valda's Enforcer Subclass
Backstory: Agatha grew up in the streets of [city] and never quite could do all that sneaky stuff her friends did. What she had to offer instead was brute strength. No need to thread the needle if you could just bludgeon people into submission. She found herself a place in a crew that grew and grew, but it started to deal in dark shit. Agatha figured that was for the brains to figure out, but her gut told her otherwise. However, it turned out the crew had mixed in with [cult] and the deeds they demanded of Agatha and the others were truly heinous. Agatha, while not one for moralizing, couldn't bring herself to commit those sorts of crime. She is on the lamb and finds herself at the edge of the world in Goris. She is hoping to sell herself as the muscle for a caravan and find a different crew to roll with. Preferably one that isn't into sacrificing innocent people to demons and such.
Personal Long-Term Goal(s): Basically find a new gang/outlaws that aren't completely willing to sell their souls for money or security. My goal for her would be like a found family story inside the party.
*Optional - Link to Character Sheet: I'll make the sheet if picked!
*Optional - Reference Photo: Like this girl, but tall and a bit more beefy.
Power/Request: Could she start off with medium armor of some kind and a maul? The only special power I might ask for would maybe be like if with bludgeoning weapons, including her fists, could she have that action from BG3 that refreshes on a short rest? It is basically like: attack a guy, deal regular damage if you hit them, and they make a str save which is like DC 10 + str mod or they fall prone. I'm open to that being different or not having the ability at all.
edit to add: I am imagining her like a tsundere himbo if that makes any sense at all lmao
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Name: Lia Gemflower Race: Custom Lineage (with Elven heritage) Class: 2nd-level Wizard (School of Illusion) / 1st-level Rogue (Arcane Trickster) Backstory: Lia's past is shrouded in mystery. Abandoned as an infant, she was raised by a mentor who trained her in the arts of illusion and subterfuge. She hails from the troubled realm of Astoya, a place rife with political intrigue and unrest. Her true origins remain hidden, even from herself. Personal Long-Term Goal(s): Lia's ultimate objectives are veiled in secrecy. She navigates the treacherous waters of Astoya with a blend of illusion magic and rogue skills, ever watchful and adaptive to the shifting power dynamics of her homeland. Her true goals, however, are known to only a few and are as elusive as the shadows she treads.
Actual goals: 1. Navigate the Shifting Powers of Astoya. 2. Amass Wealth and Resources. 3. Establish a Network of Allies and Informants.
Ability scores: 16121015717
Description: Lia Gemflower is an ethereal presence, seemingly plucked from the pages of an ancient Elven tale. Standing at an average height for an elf, her lithe figure moves with an otherworldly grace that draws the eye of anyone who gazes upon her. Her porcelain skin, as flawless as moonlight, exudes an otherworldly allure. Her most striking features are her emerald green eyes, windows to a hidden world of secrets and intrigue. They flicker with intelligence and a hint of mischief, always assessing, always vigilant. Long lashes frame those eyes, emphasizing their captivating depth. Lia's hair, like spun silver, flows in lustrous waves down her back. It shimmers with an ethereal glow, lending an aura of mystique to her presence. Her pointed ears, a telltale sign of her Elven heritage, are elegantly tapered, adding to her timeless allure. She dresses with an understated yet refined elegance, favoring garments that allow her to blend seamlessly into any setting. Her attire may shift from a regal gown fit for a noble's ball to a shadowy cloak that conceals her form in the darkness of the night. In her hands, she wields a slender dagger, a tool of both subtlety and precision. It serves as a reminder of her duality, a symbol of her ability to strike swiftly and silently when necessary. What sets Lia Gemflower apart is not just her physical beauty but the enigmatic aura that surrounds her. Her demeanor is a carefully crafted mask, hiding her true intentions and motivations, keeping them concealed in the shadows where she thrives. Those who encounter her can't help but be drawn to her captivating presence, never truly knowing the depths of her secrets and the power she wields behind her alluring facade.
Sorry DragonDenn. Looks like we posted about the same time with similar ideas. Unintentional on my part, I promise.
DM, I've got a couple other ideas of Desert Nations characters, so I can switch mine up if you'd like to use DragonDenn's, since they technically posted before I did.
Backstory: (Soldier) Part of a dwarven/human initiative called the 'Quenching Alliance' the respective leaders discontinued the experiment with no explanation. It was not clear what the expectations were for the respective units and so each member went into an early retirement, so to speak. It is still not clear with the successful coordination of the dwarven infantry and human cavalier charges AKA ‘Hammer & Anvil Tactics’ what could have justified the cancellation.
Personal Long-Term Goal(s): (these can be vague). 1 Become a famous rider. 2 Save the life of a dwarven soldier. 3 Kill an ogre.
Name: Lia Gemflower Race: Custom Lineage (with Elven heritage) Class: 2nd-level Wizard (School of Illusion) / 1st-level Rogue (Arcane Trickster) Backstory: Lia's past is shrouded in mystery. Abandoned as an infant, she was raised by a mentor who trained her in the arts of illusion and subterfuge. She hails from the troubled realm of Astoya, a place rife with political intrigue and unrest. Her true origins remain hidden, even from herself. Personal Long-Term Goal(s): Lia's ultimate objectives are veiled in secrecy. She navigates the treacherous waters of Astoya with a blend of illusion magic and rogue skills, ever watchful and adaptive to the shifting power dynamics of her homeland. Her true goals, however, are known to only a few and are as elusive as the shadows she treads.
Actual goals: 1. Navigate the Shifting Powers of Astoya. 2. Amass Wealth and Resources. 3. Establish a Network of Allies and Informants.
Ability scores: 16121015717
Description: Lia Gemflower is an ethereal presence, seemingly plucked from the pages of an ancient Elven tale. Standing at an average height for an elf, her lithe figure moves with an otherworldly grace that draws the eye of anyone who gazes upon her. Her porcelain skin, as flawless as moonlight, exudes an otherworldly allure. Her most striking features are her emerald green eyes, windows to a hidden world of secrets and intrigue. They flicker with intelligence and a hint of mischief, always assessing, always vigilant. Long lashes frame those eyes, emphasizing their captivating depth. Lia's hair, like spun silver, flows in lustrous waves down her back. It shimmers with an ethereal glow, lending an aura of mystique to her presence. Her pointed ears, a telltale sign of her Elven heritage, are elegantly tapered, adding to her timeless allure. She dresses with an understated yet refined elegance, favoring garments that allow her to blend seamlessly into any setting. Her attire may shift from a regal gown fit for a noble's ball to a shadowy cloak that conceals her form in the darkness of the night. In her hands, she wields a slender dagger, a tool of both subtlety and precision. It serves as a reminder of her duality, a symbol of her ability to strike swiftly and silently when necessary. What sets Lia Gemflower apart is not just her physical beauty but the enigmatic aura that surrounds her. Her demeanor is a carefully crafted mask, hiding her true intentions and motivations, keeping them concealed in the shadows where she thrives. Those who encounter her can't help but be drawn to her captivating presence, never truly knowing the depths of her secrets and the power she wields behind her alluring facade.
Sorry DragonDenn. Looks like we posted about the same time with similar ideas. Unintentional on my part, I promise.
DM, I've got a couple other ideas of Desert Nations characters, so I can switch mine up if you'd like to use DragonDenn's, since they technically posted before I did.
It might be more interesting to have both. It seems like your character is trying to reform, as your goal is to find honest people to work with, while Lia's goal's are the extreme opposite of that. Could be an interesting contrast between the two characters. Lia would be a bit more deeply involved in the criminal aspects, with a level of rogue, while you went straight wizard. Could be interesting to play this out, but up to the DM if they want two of the same sort of characters or not.
Holy Toledo! These were my ability score rolls - 18, 16,15, 12, 12, 9. This is why I prefer rolling over the other methods lol. With the right placement of scores & ASIs (and/or a Feat), I could start with a 20 in something.
Is that ok with you, DM?
Woah, those are some great rolls! But yeah, that's okay with me - go for it. My one piece of advice, if you're willing, since all your other scores were so high, is to change the 9 to a 5 or 7 to give your character a weak point of sorts if that makes sense.
Normally ability scores should be rolled either here in the forum (like some others above), or in a PM with you. Otherwise it's hard to know if they were legit or not. In PbP pretty much all rolls are done in public, and nothing is done in complete private.
Tine Dancer is a vision of ethereal beauty, her presence both captivating and warm. Her most striking features are her fiery red hair, cascading down like a waterfall of autumn leaves, and her mesmerizing emerald-green eyes that sparkle with curiosity and passion. Freckles dust her cheeks and nose, like constellations scattered across a night sky, adding a touch of youthful charm to her face.
Her slender frame carries an air of grace, every movement deliberate and fluid, as if she's perpetually dancing to an invisible melody. Her attire, a blend of practicality and elegance, reflects her bardic nature. She wears soft, earth-toned fabrics that allow for ease of movement, adorned with intricate embroidery depicting musical notes, mystical symbols, and scenes from Astoyan folklore. Around her neck, she wears a pendant shaped like a lute, a symbol of her deep connection to music.
When she speaks, her voice is melodic, carrying the sweet cadence of a songbird. Her laughter is infectious, echoing the joy she finds in the world and the stories it holds. Tine's presence exudes warmth and kindness, drawing people to her like moths to a flame. Yet, behind her gentle demeanor, there's a fierce determination, a fire burning within her, fueled by her dreams of adventure and the power of music to change the world.
Personality:
Tine Dancer possesses a captivating blend of traits that make her a truly unique and endearing individual. She is inherently curious, her green eyes reflecting a thirst for knowledge and a genuine interest in the world around her. Tine is endlessly creative, finding inspiration in the simplest of things and channeling her creativity into her music and storytelling. Her melodies are not just tunes but emotional journeys, each note carrying the weight of her passion and imagination.
Empathy is the cornerstone of Tine's personality. She possesses a deep understanding of people's emotions, effortlessly putting herself in others' shoes. This empathy makes her an excellent listener and a compassionate friend. Her freckled smile has the power to comfort, to heal the wounds that aren't visible on the surface.
Tine is courageous, not in the absence of fear, but in her ability to confront it head-on. Her bravery stems from her belief in the transformative power of music and stories, a belief so strong that it propels her into the unknown with unwavering determination. In the face of adversity, she remains resilient, finding strength in her melodies and the connections she forms with others.
Her sense of humor is infectious, and she often uses it to lighten the mood, to bring a smile to the faces of those around her. Tine possesses a natural charm that makes her easy to approach, and her charismatic presence draws people to her effortlessly. She values friendship deeply, considering her companions not just allies but an essential part of her extended family.
Above all, Tine Dancer is a dreamer. She envisions a world where music transcends barriers, where stories bind people together, and where every note played and every tale told has the power to change lives. Her optimism is contagious, inspiring those around her to believe in the beauty of their dreams and the magic they can create together. Tine's heart beats to the rhythm of the universe, and her spirit dances to the melodies of endless possibilities.
Background:
Tine Dancer was born in the quaint town of Goris to a union between a traveling elven bard and a local human innkeeper. Growing up as a half-elf in a tight-knit community, she always felt a sense of belonging, although her heart was constantly yearning for the adventures she heard in travelers' tales.
From a young age, Tine was enchanted by the stories spun by bards and adventurers passing through Goris. Her eyes would light up with wonder as she listened to epic sagas of heroic deeds, mystical creatures, and far-off lands. Her mother, a warm and understanding woman, worked at the local tavern, regaling patrons with tales of her own while serving drinks. Tine spent countless evenings at the tavern, absorbing these stories like a sponge, her imagination ignited by the endless possibilities of the world beyond Goris.
Tine's passion for storytelling naturally led her to music and performance. She began learning to play the lute and sing, pouring her emotions into her melodies. The townsfolk quickly recognized her talent, and she became a regular performer at the tavern, charming the patrons with her enchanting voice and soulful tunes. Despite her comfort in the familiar surroundings of Goris, the desire to venture into the unknown burned brightly within her heart.
As she grew older, Tine's mother shared stories of her elven father, a wandering bard who had stolen her heart with his melodies and tales of distant lands. Tine inherited her father's wanderlust and her mother's resilience, creating a unique blend of curiosity and determination. With her mother's blessing and a lute gifted by her father, Tine set out on her own adventure, driven by a deep desire to experience the world, collect stories, and share her music with people from all walks of life.
Now, in the midst of the growing unrest in Astoya, Tine Dancer finds herself drawn to Goris, her hometown, where her journey had begun. The promise of free meals and coin intrigues her, but deep down, she knows that this adventure might be the start of something much bigger—an epic tale of her own, filled with bravery, friendship, and the enchanting power of music.
Long-term Goal:
Mastering the Art of Bardic Magic: Tine is deeply fascinated by the magical aspects of bardic arts. Her long-term goal is to master the intricate spells and enchantments that bards can weave into their music. She dreams of creating melodies that can heal, inspire, and even protect those she cares about. Tine seeks out ancient texts, wise mentors, and magical artifacts to enhance her bardic abilities and unravel the mysteries of the arcane.
Recording the Chronicles of Astoya: Tine is passionate about preserving the stories of Astoya. She aspires to create a comprehensive chronicle of the realm, documenting its diverse cultures, histories, and mythologies. With each adventure, she gathers tales from different corners of Astoya, weaving them into her own epic saga. Her goal is to compile a definitive tome that captures the essence of the realm, ensuring that the rich tapestry of Astoyan lore is never forgotten.
Forging Bonds between Races and Factions: Witnessing the growing tensions between races and factions in Astoya, Tine is determined to bridge the divides. She believes in the power of music and storytelling to unite people. Her goal is to organize cultural exchanges, collaborative performances, and storytelling events that bring together individuals from different backgrounds. Through her efforts, she hopes to foster understanding, empathy, and cooperation among the diverse inhabitants of Astoya.
Discovering the Lost Songs of Creation: Legends speak of ancient songs that were sung during the creation of the world, imbued with immense power. Tine becomes obsessed with the idea of finding these lost songs, believing that they hold the key to restoring balance in Astoya. Her quest takes her to forgotten temples, mystical realms, and hidden libraries in search of clues. Her ultimate goal is to unearth these songs and harness their power to protect Astoya from impending threats.
Establishing a Bardic Academy: Inspired by her own journeys eventually and the lack of formal education for bards in Astoya, Tine dreams of founding a prestigious bardic academy. The academy would serve as a hub of learning, where aspiring bards can hone their craft, study various forms of music and magic, and embrace the responsibilities of storytelling. Tine envisions a place where creativity flourishes, fostering a new generation of skilled bards who can inspire change and unity in the realm.
sorry for last minute change, I’ve been thinking about this character for a while and figured she might fit well in this campaign. Removed rolls cause it kept manipulating them, will gladly reroll in chat with you or just do pointbuy/standard array.
Hi! Forever GM here looking to finally get to be a player. I want to start off by saying that one of the things that really jumped out at me here was the homebrew setting, flexibility with rules., and creativity over technicalities. Your campaign description is honestly hitting all of my favorite notes; creativity over technicalities, long campaign over short; roleplaying over dungeon grinding. I'm sure you've got a ton of applications already but I would genuinely love to finally get to be a player and I really feel like the campaign you've been putting together in particular is one I would love to be a part of.
I've included my initial character idea below but I'm very open to playing something that fills a position that the party needs. Given that I've been GM-ing for the last 20+ years I have enough ideas for characters floating around in my head that coming up with one to fit the party needs shouldn't be hard. I'm also very flexible to change pieces of my character concepts to fit your world (firm believer in immersion and relevance to the setting).
With all that in mind my initial character idea is:
Name: Greth Ironsong
Race: Human
Class: Paladin (Oath of Redemption)
Backstory: Greth comes from a long line of religious servants, practically everyone in family (Mom, Dad, 2 sisters, and a brother) serves at the local temple in some way. But a few years ago he felt a call to serve in a greater capacity, he felt the goddess speak to him. She told him that he could help protect the innocents around him, and heal the wounds of those he met. He began to prepare himself for his calling, he trained, he served, he tried to help those around him. That changed when his sister fell ill last summer, despite his best attempts he could not heal her, regardless of his prayers he did not hear his goddesses voice, all he learned was that she had been cursed. After much through Greth decided that the answers he sought could not be found in his small town, he must set off into the world if he was to help his sister; but as he traveled he learned that many were suffering, and not just the people but the world itself begged for peace, for healing, for hope. Greth made a vow that he would do his best to help those he encountered as he searched for a way to heal his sister. Most recently Greth has found himself in Goris. Short on funds, and more than a little hungry, he follows a sign promising free meals and coin hoping that this isn't just another trick.
Personal Long-Term Goal(s):
Find a way to heal his sister.
Learn more about the changes to the world.
Hear the voice of his goddess again.
As a note, I haven't fully fleshed out a character sheet because I would much rather play what the party needs and what fits your world then try to shove a pre-built character into the wrong space.
Wow! I was not expecting to see so many character applications so quickly! I really appreciate all of you sending them in. As a result of receiving so many, especially since this campaign will likely only have 6 players at absolute most, I will stop accepting applications by tomorrow morning PDT. All this to say that if you still are interested in applying, please send the applications as soon as possible.
Wow! I was not expecting to see so many character applications so quickly! I really appreciate all of you sending them in. As a result of receiving so many, especially since this campaign will likely only have 6 players at absolute most, I will stop accepting applications by tomorrow morning PDT. All this to say that if you still are interested in applying, please send the applications as soon as possible.
Yeah your world sounds interesting. Anyone who has dedicated as much time and thought to a homebrew world like that... you're going to catch a lot of people's attentions.
That said, I'm super interested too! The world sound like it has great story hooks, and I love the fact you use midjourney! I've used it a ton too and it is an amazing tool.
Name: Dr. Cal Dresko
Race: Human
Class: Druid (Stars)
Backstory: Cal comes from a wealthy family of merchants, and had many siblings. He was never going to follow in the families footsteps or pursue the acquisition of coin. But despite that, his family ensured that he would have unfettered access to the best teachers and education money could buy for what he did want to pursue. Medicine.
Cal always had a good heart and a passion for helping others. And after many long years, studying alchemy, studying natural and healing magics, studying the changing of the stars and the ways of the world, he was accredited his new title. Doctor.
He was sought after in several courts, and could have easily secured a comfortable position in luxury. But instead he hit the open roads, in search of communities in need of his helping hand, and perhaps a band of heroes whom he might join, so that he might help change the world for the better.
Personal Long-Term Goal(s): Help communities. The more downrodden the larger he feels the need to help.
(TLDR: Party healer with a heart of gold. But can throw down with the best of them should the forces of evil threaten the innocent)
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I hope I'm not too late, I've been looking forward to roleplaying as Soren for quite a while now.
Name: Soren
Race: Variant Human
Class: Champion Fighter
Backstory: Eldest son of the village chief, Soren had no interest in following his father's footsteps. Instead, he spent all his free time reading stories and fairytales, eventually developing an almost obsessive interest for monster biology and their use in nutrition. He left his village as soon as he came of age, and now finds himself in Goris in his quest for adventure and monster meat.
Personal Long-Term Goal(s): meeting and tasting every monster species.
Name: Zathon
Race: Shadar-kai
Class: Paladin (devotion)/Warlock (great old one)
Backstory: Zathon is a soldier, devoted to his goddess, the Raven Queen. He was part of a squad sent to collect memories on the material plane, but something went wrong. In the middle of the mission a blast of magic sundered their group. He remembers flashes of colors, a great warped creature standing above him, then nothing. He woke hours later, his squad decimated, and his mind forever changed.
Personal Long-Term Goal(s): Figure out what happened to his squad, and himself.
*Optional - Link to Character Sheet: https://www.dndbeyond.com/characters/109748428
*Optional - Reference Photo:
Woah, those are some great rolls! But yeah, that's okay with me - go for it. My one piece of advice, if you're willing, since all your other scores were so high, is to change the 9 to a 5 or 7 to give your character a weak point of sorts if that makes sense.
come on all negatives!
Ability scores: 14 10 9 4 13 11
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Before I dream, would you be open to subclasses from Valda's Spire of Secrets provided I was able to translate them to a DDB sheet? I am considering this Rogue subclass that makes them more of a thug/brute. The details about it are in the spoiler. The only MC I might do is with Fighter. Basically, its a STR-based rogue idea.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Ooh, interesting! Yes, I would definitely be open to that.
Name: Araleth
Race: High Elf
Class: Rogue (Assassin)
Backstory:
As a child, Araleth's innate psionic powers made her her owner's favorite slave, and his secret weapon. He used her to spy on his rivals and enemies, to learn what he could threaten them with, to rise in the ranks and power--and of course, as a punching bag when he didn't like what she reported. After years of this, she snapped one day, killed him, and escaped. Since then, though, her psychic powers have been lost to her--all magic has been. She makes a living as an assassin, and is stopped at Goris on the way to a job.
Personal Long-Term Goal: Find out where her magic has gone, and get it back.
Gonna roll my scores here
Ability scores: 15 16 13 10 9 12
Well that's underwhelming. No negatives at least! I'll edit this with a link to my sheet in a sec.
https://www.dndbeyond.com/characters/109719572
If I'm selected, I'm good with using the Standard Array for my character.
Thank you for the open mind! Here's the concept:
Name: Agatha Ashley (Ag or Ags to friends)
Race: Human (non-variant or variant, whichever is allowed. if variant, I'll pick tough or tavern brawler or grappler)
Class: Rogue, Valda's Enforcer Subclass
Backstory: Agatha grew up in the streets of [city] and never quite could do all that sneaky stuff her friends did. What she had to offer instead was brute strength. No need to thread the needle if you could just bludgeon people into submission. She found herself a place in a crew that grew and grew, but it started to deal in dark shit. Agatha figured that was for the brains to figure out, but her gut told her otherwise. However, it turned out the crew had mixed in with [cult] and the deeds they demanded of Agatha and the others were truly heinous. Agatha, while not one for moralizing, couldn't bring herself to commit those sorts of crime. She is on the lamb and finds herself at the edge of the world in Goris. She is hoping to sell herself as the muscle for a caravan and find a different crew to roll with. Preferably one that isn't into sacrificing innocent people to demons and such.
Personal Long-Term Goal(s): Basically find a new gang/outlaws that aren't completely willing to sell their souls for money or security. My goal for her would be like a found family story inside the party.
*Optional - Link to Character Sheet: I'll make the sheet if picked!
*Optional - Reference Photo: Like this girl, but tall and a bit more beefy.
Power/Request: Could she start off with medium armor of some kind and a maul? The only special power I might ask for would maybe be like if with bludgeoning weapons, including her fists, could she have that action from BG3 that refreshes on a short rest? It is basically like: attack a guy, deal regular damage if you hit them, and they make a str save which is like DC 10 + str mod or they fall prone. I'm open to that being different or not having the ability at all.
edit to add: I am imagining her like a tsundere himbo if that makes any sense at all lmao
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Sorry DragonDenn. Looks like we posted about the same time with similar ideas. Unintentional on my part, I promise.
DM, I've got a couple other ideas of Desert Nations characters, so I can switch mine up if you'd like to use DragonDenn's, since they technically posted before I did.
Ability scores: 16 13 16 15 11 7
Name: Jake Boyd
Race: Standard Human
Class: Fighter, Cavalier
Backstory: (Soldier) Part of a dwarven/human initiative called the 'Quenching Alliance' the respective leaders discontinued the experiment with no explanation. It was not clear what the expectations were for the respective units and so each member went into an early retirement, so to speak. It is still not clear with the successful coordination of the dwarven infantry and human cavalier charges AKA ‘Hammer & Anvil Tactics’ what could have justified the cancellation.
Personal Long-Term Goal(s): (these can be vague).
1 Become a famous rider.
2 Save the life of a dwarven soldier.
3 Kill an ogre.
*Optional - Link to Character Sheet.
Link to Jake Boyd
*Optional - Reference Photo.

* used standard array for ability scores ** Chose gold instead of equipment so I could buy a horse, if that's okay.
It might be more interesting to have both. It seems like your character is trying to reform, as your goal is to find honest people to work with, while Lia's goal's are the extreme opposite of that. Could be an interesting contrast between the two characters. Lia would be a bit more deeply involved in the criminal aspects, with a level of rogue, while you went straight wizard. Could be interesting to play this out, but up to the DM if they want two of the same sort of characters or not.
Normally ability scores should be rolled either here in the forum (like some others above), or in a PM with you. Otherwise it's hard to know if they were legit or not. In PbP pretty much all rolls are done in public, and nothing is done in complete private.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Ability scores: 15 17 15 16 16 13
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Hi! Forever GM here looking to finally get to be a player. I want to start off by saying that one of the things that really jumped out at me here was the homebrew setting, flexibility with rules., and creativity over technicalities. Your campaign description is honestly hitting all of my favorite notes; creativity over technicalities, long campaign over short; roleplaying over dungeon grinding. I'm sure you've got a ton of applications already but I would genuinely love to finally get to be a player and I really feel like the campaign you've been putting together in particular is one I would love to be a part of.
I've included my initial character idea below but I'm very open to playing something that fills a position that the party needs. Given that I've been GM-ing for the last 20+ years I have enough ideas for characters floating around in my head that coming up with one to fit the party needs shouldn't be hard. I'm also very flexible to change pieces of my character concepts to fit your world (firm believer in immersion and relevance to the setting).
With all that in mind my initial character idea is:
Name: Greth Ironsong
Race: Human
Class: Paladin (Oath of Redemption)
Backstory: Greth comes from a long line of religious servants, practically everyone in family (Mom, Dad, 2 sisters, and a brother) serves at the local temple in some way. But a few years ago he felt a call to serve in a greater capacity, he felt the goddess speak to him. She told him that he could help protect the innocents around him, and heal the wounds of those he met.
He began to prepare himself for his calling, he trained, he served, he tried to help those around him. That changed when his sister fell ill last summer, despite his best attempts he could not heal her, regardless of his prayers he did not hear his goddesses voice, all he learned was that she had been cursed.
After much through Greth decided that the answers he sought could not be found in his small town, he must set off into the world if he was to help his sister; but as he traveled he learned that many were suffering, and not just the people but the world itself begged for peace, for healing, for hope.
Greth made a vow that he would do his best to help those he encountered as he searched for a way to heal his sister.
Most recently Greth has found himself in Goris. Short on funds, and more than a little hungry, he follows a sign promising free meals and coin hoping that this isn't just another trick.
Personal Long-Term Goal(s):
As a note, I haven't fully fleshed out a character sheet because I would much rather play what the party needs and what fits your world then try to shove a pre-built character into the wrong space.
Wow! I was not expecting to see so many character applications so quickly! I really appreciate all of you sending them in. As a result of receiving so many, especially since this campaign will likely only have 6 players at absolute most, I will stop accepting applications by tomorrow morning PDT. All this to say that if you still are interested in applying, please send the applications as soon as possible.
Yeah your world sounds interesting. Anyone who has dedicated as much time and thought to a homebrew world like that... you're going to catch a lot of people's attentions.
That said, I'm super interested too! The world sound like it has great story hooks, and I love the fact you use midjourney! I've used it a ton too and it is an amazing tool.
Name: Dr. Cal Dresko
Race: Human
Class: Druid (Stars)
Backstory: Cal comes from a wealthy family of merchants, and had many siblings. He was never going to follow in the families footsteps or pursue the acquisition of coin. But despite that, his family ensured that he would have unfettered access to the best teachers and education money could buy for what he did want to pursue. Medicine.
Cal always had a good heart and a passion for helping others. And after many long years, studying alchemy, studying natural and healing magics, studying the changing of the stars and the ways of the world, he was accredited his new title. Doctor.
He was sought after in several courts, and could have easily secured a comfortable position in luxury. But instead he hit the open roads, in search of communities in need of his helping hand, and perhaps a band of heroes whom he might join, so that he might help change the world for the better.
Personal Long-Term Goal(s): Help communities. The more downrodden the larger he feels the need to help.
(TLDR: Party healer with a heart of gold. But can throw down with the best of them should the forces of evil threaten the innocent)
*Optional Character Link: https://www.dndbeyond.com/characters/109802679
(Note: Took Witherbloom background purely for flavor of having gone to college. Will not be taking the feat it offers.)
*Optional Image (Made with Midjourney!)
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I hope I'm not too late, I've been looking forward to roleplaying as Soren for quite a while now.
Name: Soren
Race: Variant Human
Class: Champion Fighter
Backstory: Eldest son of the village chief, Soren had no interest in following his father's footsteps. Instead, he spent all his free time reading stories and fairytales, eventually developing an almost obsessive interest for monster biology and their use in nutrition. He left his village as soon as he came of age, and now finds himself in Goris in his quest for adventure and monster meat.
Personal Long-Term Goal(s): meeting and tasting every monster species.
Character sheet: https://www.dndbeyond.com/characters/109326571