This post has potentially manipulated dice roll results.
Tamphalic just has the hand go for another skeletong DC14 str save or take 8 bludgeoning damage.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Skeleton 5 easily breaks free from Temphalic's spell... only to be immediately struck down by Korba's moonblade. The skeleton crashes into a pile of dusty bones.
The remaining skeleton takes a shot at Temphalic, before inevitably getting torn to pieces by the entire party and the four NPCs.
Shortbow vs. Temphalic: Attack: 8 Damage: 7
I don't feel the need to play out the last round; I'm not even sure if it's mathematically possible for the skeleton to survive to its next turn.
For the fight with the two ghasts (because I forgot to award XP earlier), you each receive 90 XP
For the fight with the mummy, animated coffin, and the six skeletons, you each receive 170 XP
The dust settles, and the room is still once again. You notice that there are several large chests full of grave goods (many of which may be quite valuable... or quite cursed) in this chamber, and it seems that the animated coffin was standing atop a trapdoor. The trapdoor is made of iron and appears to be sealed shut. There are another four tunnels leading out of the room as well, each going in a different direction. You may be able to find more with a bit of investigation.
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I don't feel the need to play out the last round; I'm not even sure if it's mathematically possible for the skeleton to survive to its next turn.
(OOC: Makes sense. 👍 On his own, Hewelathan-Wolf has a +11 to hit and does a minimum of 11 HP of damage.)
The dust settles, and the room is still once again. You notice that there are several large chests full of grave goods (many of which may be quite valuable... or quite cursed) in this chamber, and it seems that the animated coffin was standing atop a trapdoor. The trapdoor is made of iron and appears to be sealed shut. There are another four tunnels leading out of the room as well, each going in a different direction. You may be able to find more with a bit of investigation.
The big Hewelathan-wolf looks around and sniffs the stale air suspiciously. Somehow, he cannot believe that this mummy was the dark priestess of Lolth and rival of someone as powerful as Lord Akkron. Even in undeath, he assumes that Talice must be more powerful that this mummy was. Fearing another attack from some other guardians of the crypt, Hewelathan maintains his Dire Wolf form for now. He'll have to let the others do the planning and sorting through the (possibly cursed) treasures unless they decide to take a short rest here.
Hewelathan-wolf will help investigate the current burial chamber. Investigation24
Then Hewelathan-wolf peers down the other exits out of the chamber, and if the others are still investigating / sorting through treasure, he'll stand watch. Perception13 (with advantage from the wolf's Keen Senses if the check is related to hearing or smell)
Nickeline investigates the trapdoor under the animated coffin. She taps it with her mace and otherwise attempts to determine what is keeping it sealed shut and how exactly the trapdoor mechanism works.
Nickeline: As soon as you tap on the door, you hear the sounds of numerous rattling bones... it's hard to tell exactly how many, but you can guess that the skeletal assembly below is at least as many as the squadron that you just dispatched. As for the mechanism keeping the trapdoor shut... it has been physically bolted in place. It doesn't seem that whoever was down there was meant to get out. The symbol of a spider is etched into the metal. It seems likely that this may be the resting place for some of those souls who were less-than-enthusiastic about the dubious 'honor' of being chosen to accompany their mistress into the afterlife.
Hewelathan:
As you're poking around, you stir up some dust and notice something interesting... etched into the wall, covered in dust and partially hidden by an old tapestry, you find what appears to be a typical decoration for the tomb of a Lolthite priestess: a spider's web. But something about it looks off to you for some reason. Suddenly, it clicks... the 'decoration' is a map! You can see the door that you entered through near the bottom of the map, and the room you are currently standing in! As you look at it, you can see that the entire tomb is laid out in the shape of an enormous spider web. And, right at the center of the web, is a carving of a spider, inlaid with gold. Following the 'strands' of the web which make up the passages of the tomb, you realize that every pathway eventually leads to the golden spider at the center of the web...
Hewelathan-wolf will help investigate the current burial chamber. Investigation24
After sniffing around the chamber diligently, Hewelathan-wolf (the size of a small horse) starts making a high-pitched whining sounds. If you look over to him, you see that he's leaning against one of the walls. His massive head and part of his back is obscured by the bottom edge of an old tapestry that hangs on the wall. He drags his side along the wall, turns and then lowers his head below the level of the tapestry to look back at the group. He wags his tail hopefully and whines.
If no one approaches, Hewelathan-wolf takes a few steps away from the wall and whines louder. As soon as someone looks at him, he makes eye contact for a moment and then whips around and bounds back to the tapestry on the wall. He pokes his nose behind the tapestry, and he stands there with his head partially hidden, wagging his big tail.
If anyone approaches and moves the tapestry aside, you see that the wall is etched with the pattern of a spider's web, partially hidden by the tapestry. While that seems like a typical decoration for the tomb of a Lolthite priestess, Hewelathan-wolf looks hopefully from you and back to the etching. Finally, he pokes near the bottom of the web pattern with his nose and then races over to the door through which the party entered the burial chamber. He stands there for a moment and then runs back to the wall and puts a big paw on the spider-web etching, again, right near the bottom. He looks at you again and then nudges the one of the "strands" of the web etching with his nose and runs over to one of the other doors that out of the burial chamber. He stands there for a moment before excitedly coming back to the etching to put a paw on the same "strand" of the design, touching that same spot of the web.
Hopefully, one of the other party members puts together his hints...
The etching of the web on the wall is a map of the tomb!
You can see that the entire tomb is laid out in the shape of an enormous spider web. And, right at the center of the web, is a carving of a spider, inlaid with gold. Following the 'strands' of the web which make up the passages of the tomb, you realize that every pathway eventually leads to the golden spider at the center of the web...
"Do we need a rest now? Or shall we continue?" Tamphalic asks before he hears and sees Hew-Wolf's hints and walks up to him to see what was found. After which he calls out to the others that Hew-Wolf found a map of this place.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Jodie looks at the arrow wound in her shoulder. "A couple of those special berries and I'm fine. I was expecting we're encounter the mummy lord, so the scroll's protection may not last if we rest." Jodie looks over the others, "Who else is wounded? Are we ready to try and open this door?"
"Let's keep going," says Nickeline. "There's a whole bunch more skeletons under here—normally I'd want to put an end to their misery—but as you say, Jodie, we've got bigger fish to fry. I think we should get a move on right away."
She starts rambling. "No one's even touched me yet, and they never will, Flandal be willing. Not that I'm afraid to get down and dirty with monsters, mind you. Though it's natural to be afraid of a mummy lord, or a spider priestess, or both at once. I just mean to say that it's bad for anyone to get hurt. Oh, if we run out of berries, I have some limited healing powers. One time, my cousin Alabandicus got a blister on his hand and he didn't let me treat it, then it got infected and he almost died. It was also super gross. We definitely do not want to go on unprepared." She eventually circles back to Jodie's question. "But I myself am fully ready to open the door."
This post has potentially manipulated dice roll results.
(OOC: see my message in the OOC conversation. I'm going to assume that I'm correct: Jodie is actually at full HP and does not need any goodberries at this time.)
Hewelathan-wolf sits down heavily by the wall when the wizard suggests a rest. He's happy that he successfully communicated the map on the wall, but he's not sure whether that find really helped them at all. Especially not when Jodie mentions the need to move on quickly before the protection from her scroll expires. He gets back up and walks warily over to the trap door. Hewelathan-wolf sniffs at the trapdoor, and the sound of the clacking of bones beneath raise his hackles. But he holds his ground and looks ready to pounce on anything that emerges when someone opens the trapdoor.
Action: Ready an attack on the first undead thing that emerges from the trapdoor once it's opened. Bite: 26 Damage: 12 piercing If the target is a creature, it must succeed on a STR saving throw (DC 13) or be knocked prone.
((If we look at the map, what direction will the trapdoor lead? Tamphalic will want a long rest before they get to the middle chamber for sure, depending on what they encounter he might even want one after the next fight^^))
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((If we look at the map, what direction will the trapdoor lead? Tamphalic will want a long rest before they get to the middle chamber for sure, depending on what they encounter he might even want one after the next fight^^))
((The trap door just leads into a pit full of slaves who were sacrificed to join their mistress in the afterlife. The slaves were probably dressed in fine clothing/jewelry before being sealed in the pit, but otherwise there most likely isn't a lot of interesting stuff down there. There are most likely several similar sacrificial pits throughout the tomb))
Nickeline will cast Burning Hands if she can get at least 2 enemies and no allies in its 15 ft cone.
OOC: dc 13 dex save for half of 13 fire damage
movement: 25 ft closer to the battle
Hmm... I'll say Nickeline can target the coffin and two of the skeletons (including the skeleton which Hildegarde already hit twice).
Dex saves -
Animated coffin: 10
Skeleton 1: 3
Skeleton 3: 10
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Nickeline's blast of fire finishes off the animated coffin and incinerates two of the six skeletons.
Orc Brutes are up, followed by Ruby.
Orc Brute 1 charges the nearest skeleton, swinging its axe recklessly to try to shatter the undead's skull.
Greataxe vs. Skeleton 3:
Attack: 19 Damage: 11
Orc Brute 2 goes after a second skeleton, also attacking recklessly.
Greataxe vs. Skeleton 4:
Attack: 25 Damage: 20
I'll decide Ruby's action after we see if either orc brute succeeds in eliminating a skeleton.
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Try again...
Orc Brute 1 Greataxe vs. Skeleton 3:
Attack: 24 Damage: 5
Orc Brute 2 Greataxe vs. Skeleton 4:
Attack: 23 Damage: 14
Ruby will target Skeleton 3 and Skeleton 5 with two beams of arcane magic.
Arcane Burst vs. Skeleton 3:
Attack: 18 Damage: 12
Arcane Burst vs. Skeleton 5
Attack: 12 Damage: 4
Top of Round 3, Korba and Temphalic are up! Temphalic may take his turn before I bot-Korba's action.
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(OOC: At the start of round 3, are there just two skeletons standing? Skeletons #5 and #6?)
That is correct
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(Yes you are correct, I keep forgetting.)
Tamphalic just has the hand go for another skeletong DC14 str save or take 8 bludgeoning damage.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Skeleton STR save: 19
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Skeleton 5 easily breaks free from Temphalic's spell... only to be immediately struck down by Korba's moonblade. The skeleton crashes into a pile of dusty bones.
The remaining skeleton takes a shot at Temphalic, before inevitably getting torn to pieces by the entire party and the four NPCs.
Shortbow vs. Temphalic:
Attack: 8 Damage: 7
I don't feel the need to play out the last round; I'm not even sure if it's mathematically possible for the skeleton to survive to its next turn.
For the fight with the two ghasts (because I forgot to award XP earlier), you each receive 90 XP
For the fight with the mummy, animated coffin, and the six skeletons, you each receive 170 XP
The dust settles, and the room is still once again. You notice that there are several large chests full of grave goods (many of which may be quite valuable... or quite cursed) in this chamber, and it seems that the animated coffin was standing atop a trapdoor. The trapdoor is made of iron and appears to be sealed shut. There are another four tunnels leading out of the room as well, each going in a different direction. You may be able to find more with a bit of investigation.
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(OOC: Makes sense. 👍 On his own, Hewelathan-Wolf has a +11 to hit and does a minimum of 11 HP of damage.)
The big Hewelathan-wolf looks around and sniffs the stale air suspiciously. Somehow, he cannot believe that this mummy was the dark priestess of Lolth and rival of someone as powerful as Lord Akkron. Even in undeath, he assumes that Talice must be more powerful that this mummy was. Fearing another attack from some other guardians of the crypt, Hewelathan maintains his Dire Wolf form for now. He'll have to let the others do the planning and sorting through the (possibly cursed) treasures unless they decide to take a short rest here.
Hewelathan-wolf will help investigate the current burial chamber. Investigation 24
Then Hewelathan-wolf peers down the other exits out of the chamber, and if the others are still investigating / sorting through treasure, he'll stand watch. Perception 13 (with advantage from the wolf's Keen Senses if the check is related to hearing or smell)
Nickeline investigates the trapdoor under the animated coffin. She taps it with her mace and otherwise attempts to determine what is keeping it sealed shut and how exactly the trapdoor mechanism works.
OOC:
Investigation: 18
Nickeline:
As soon as you tap on the door, you hear the sounds of numerous rattling bones... it's hard to tell exactly how many, but you can guess that the skeletal assembly below is at least as many as the squadron that you just dispatched. As for the mechanism keeping the trapdoor shut... it has been physically bolted in place. It doesn't seem that whoever was down there was meant to get out. The symbol of a spider is etched into the metal. It seems likely that this may be the resting place for some of those souls who were less-than-enthusiastic about the dubious 'honor' of being chosen to accompany their mistress into the afterlife.
Hewelathan:
As you're poking around, you stir up some dust and notice something interesting... etched into the wall, covered in dust and partially hidden by an old tapestry, you find what appears to be a typical decoration for the tomb of a Lolthite priestess: a spider's web. But something about it looks off to you for some reason. Suddenly, it clicks... the 'decoration' is a map! You can see the door that you entered through near the bottom of the map, and the room you are currently standing in! As you look at it, you can see that the entire tomb is laid out in the shape of an enormous spider web. And, right at the center of the web, is a carving of a spider, inlaid with gold. Following the 'strands' of the web which make up the passages of the tomb, you realize that every pathway eventually leads to the golden spider at the center of the web...
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After sniffing around the chamber diligently, Hewelathan-wolf (the size of a small horse) starts making a high-pitched whining sounds. If you look over to him, you see that he's leaning against one of the walls. His massive head and part of his back is obscured by the bottom edge of an old tapestry that hangs on the wall. He drags his side along the wall, turns and then lowers his head below the level of the tapestry to look back at the group. He wags his tail hopefully and whines.
If no one approaches, Hewelathan-wolf takes a few steps away from the wall and whines louder. As soon as someone looks at him, he makes eye contact for a moment and then whips around and bounds back to the tapestry on the wall. He pokes his nose behind the tapestry, and he stands there with his head partially hidden, wagging his big tail.
If anyone approaches and moves the tapestry aside, you see that the wall is etched with the pattern of a spider's web, partially hidden by the tapestry. While that seems like a typical decoration for the tomb of a Lolthite priestess, Hewelathan-wolf looks hopefully from you and back to the etching. Finally, he pokes near the bottom of the web pattern with his nose and then races over to the door through which the party entered the burial chamber. He stands there for a moment and then runs back to the wall and puts a big paw on the spider-web etching, again, right near the bottom. He looks at you again and then nudges the one of the "strands" of the web etching with his nose and runs over to one of the other doors that out of the burial chamber. He stands there for a moment before excitedly coming back to the etching to put a paw on the same "strand" of the design, touching that same spot of the web.
Hopefully, one of the other party members puts together his hints...
The etching of the web on the wall is a map of the tomb!
You can see that the entire tomb is laid out in the shape of an enormous spider web. And, right at the center of the web, is a carving of a spider, inlaid with gold. Following the 'strands' of the web which make up the passages of the tomb, you realize that every pathway eventually leads to the golden spider at the center of the web...
"Do we need a rest now? Or shall we continue?" Tamphalic asks before he hears and sees Hew-Wolf's hints and walks up to him to see what was found. After which he calls out to the others that Hew-Wolf found a map of this place.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Jodie looks at the arrow wound in her shoulder. "A couple of those special berries and I'm fine. I was expecting we're encounter the mummy lord, so the scroll's protection may not last if we rest." Jodie looks over the others, "Who else is wounded? Are we ready to try and open this door?"
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
"Let's keep going," says Nickeline. "There's a whole bunch more skeletons under here—normally I'd want to put an end to their misery—but as you say, Jodie, we've got bigger fish to fry. I think we should get a move on right away."
She starts rambling. "No one's even touched me yet, and they never will, Flandal be willing. Not that I'm afraid to get down and dirty with monsters, mind you. Though it's natural to be afraid of a mummy lord, or a spider priestess, or both at once. I just mean to say that it's bad for anyone to get hurt. Oh, if we run out of berries, I have some limited healing powers. One time, my cousin Alabandicus got a blister on his hand and he didn't let me treat it, then it got infected and he almost died. It was also super gross. We definitely do not want to go on unprepared." She eventually circles back to Jodie's question. "But I myself am fully ready to open the door."
(OOC: see my message in the OOC conversation. I'm going to assume that I'm correct: Jodie is actually at full HP and does not need any goodberries at this time.)
Hewelathan-wolf sits down heavily by the wall when the wizard suggests a rest. He's happy that he successfully communicated the map on the wall, but he's not sure whether that find really helped them at all. Especially not when Jodie mentions the need to move on quickly before the protection from her scroll expires. He gets back up and walks warily over to the trap door. Hewelathan-wolf sniffs at the trapdoor, and the sound of the clacking of bones beneath raise his hackles. But he holds his ground and looks ready to pounce on anything that emerges when someone opens the trapdoor.
Action: Ready an attack on the first undead thing that emerges from the trapdoor once it's opened.
Bite: 26 Damage: 12 piercing
If the target is a creature, it must succeed on a STR saving throw (DC 13) or be knocked prone.
((If we look at the map, what direction will the trapdoor lead? Tamphalic will want a long rest before they get to the middle chamber for sure, depending on what they encounter he might even want one after the next fight^^))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((The trap door just leads into a pit full of slaves who were sacrificed to join their mistress in the afterlife. The slaves were probably dressed in fine clothing/jewelry before being sealed in the pit, but otherwise there most likely isn't a lot of interesting stuff down there. There are most likely several similar sacrificial pits throughout the tomb))
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