Coriana, gravely injured, steps forward and puts everything on the line trying to take down the injured necrohulk, but has great difficulty cutting through the beasts thick hide.
BA: Hex on the injured Necrohulk. Move: into melee with injured Necrohulk Action: Scimitar: AC 13, 6 Radiant, 2 Necrotic. (Luck point for advantage) Scimitar: AC 16, 9 Radiant, 4 Necrotic, 19 force Eldritch Smite (Heroic Inspiration, Luck point on both rolls, Eldritch smite if it hits)
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Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
(OOC: Good question. If the spore bomb is a 10-ft or 15-ft radius effect, then Syllen should definitely have been outside the AoE. Even if it's a 20-ft radius, it's tricky to place the AoE exactly right so that it would effect both Khessa and Syllen. Perhaps one of the Necrohulks missed Syllen with its spore bomb?
@drumdigby - I'm going to wait to post Xanrym's action for round 1 until I see your response/ruling on this question⤴. Xanrym was going to get Syllen back on his feet, but if even one of the spore bombs missed Syllen, then he would not have been knocked unconscious in round 1, and that would change what Xanrym does this round.)
(@Aaggie - I don't know where the berserkers fit in the initiative order, but Avery can at least issues commands to them when he summons them. How does he direct them to attack the two opponents? You might also want to go ahead and roll for their attacks and damage in case they get to act before the Necrohulks' next turn.)
Theldrin will move north 20 feet in effort to line up both Necrohulks for a Lightning Bolt then moves 10 feet to the west. He uses Sculpt Spells to arc the lightning bolt around any allies that might be in the way.
Lightning Damage: 31 Dex Save: 15 for half damage
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Khessa's Witch Bolt Attack: 23 Damage: 21 (lightning)
(OOC: Syllen had moved so his placement is wrong)
Syllen is down.
Death Save: 10
(OOC: Wondering if Syllen's movement would have placed him outside the spore bomb radius)
Coriana, gravely injured, steps forward and puts everything on the line trying to take down the injured necrohulk, but has great difficulty cutting through the beasts thick hide.
BA: Hex on the injured Necrohulk.
Move: into melee with injured Necrohulk
Action:
Scimitar: AC 13, 6 Radiant, 2 Necrotic. (Luck point for advantage)
Scimitar: AC 16, 9 Radiant, 4 Necrotic, 19 force Eldritch Smite (Heroic Inspiration, Luck point on both rolls, Eldritch smite if it hits)
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
(OOC: Good question. If the spore bomb is a 10-ft or 15-ft radius effect, then Syllen should definitely have been outside the AoE. Even if it's a 20-ft radius, it's tricky to place the AoE exactly right so that it would effect both Khessa and Syllen. Perhaps one of the Necrohulks missed Syllen with its spore bomb?
@drumdigby - I'm going to wait to post Xanrym's action for round 1 until I see your response/ruling on this question⤴. Xanrym was going to get Syllen back on his feet, but if even one of the spore bombs missed Syllen, then he would not have been knocked unconscious in round 1, and that would change what Xanrym does this round.)
Avery's save against poison: 15 He will use his Horn of Valhalla and call for reinforcements: 12 Beserkers
(@Aaggie - I don't know where the berserkers fit in the initiative order, but Avery can at least issues commands to them when he summons them. How does he direct them to attack the two opponents? You might also want to go ahead and roll for their attacks and damage in case they get to act before the Necrohulks' next turn.)
Theldrin will move north 20 feet in effort to line up both Necrohulks for a Lightning Bolt then moves 10 feet to the west. He uses Sculpt Spells to arc the lightning bolt around any allies that might be in the way.
Lightning Damage: 31
Dex Save: 15 for half damage