“Sounds like you’re doing the work of Tymora my good friend.” I approach the charmed guard. “But your captain is a spy,” I whisper to him just before launching a volley of [Tooltip Not Found] (2nd level) at the captain.
Damage: 2 X 4 missiles
assume well need initiative at this point: 3
OOC: Htting those high numbers! You’re welcome others in this criminal organization!
( Need you to roll for each dart, but you guys do have the surprise round. )
( Sorry, need a deception roll for the charmed guard, with advantage.)
Cap only stares for a moment before yelling, yet the bolts of energy knock him down. The female slaves drop down as they are hit with 'Moe's spell. The old man driving the cart drops also, falling back into the cart. The mercenary near Valrakas just nods dully, his eyes are glazed over with magic.
This post has potentially manipulated dice roll results.
Holissa
Seeing it's going down she runs up to find a target. (not sure what my distance is so a few senarios)
If all targets are either alseep or charmed I just move up
IF using my movement gets me in range of a hostile target who is not charmed or asleep
Greatsword attack: Attack: 11 Damage: 5
EDIT: great weapon master lets me reroll both those ones on greatsword damage so let me try that again
12
If I can't reach a target but can move without 30ft of one
Javelin attack: Attack: 18 Damage: 7
If after using my movement I am still outside of 30 feet, I'll dash as closely as I can
Wow, I'm a beast with that great sword, 1,1,1,2
don't know why it's showing different, but the greatsword hit rolled a 6
(Yup, only two mercenaries. Unless you guys want to kill the slaves as well. And the first scenario works, for the people hiding in the tree line you're about 20 feet from the road. And I'll take your first post. The second post is technically rerolls so I can't take it.)
Cap, still conscious, looks about himself as the people he assumed were guards blasted him down. Before he could force himself to stand up, he was already under the greatsword's blade. It cleaves into his shoulderblade, breaking under the aasimar's might and ending his life. Cap's body gives one last twitch as the blade leaves his body. And as you take back your blade, you can notice behind you that the other caravan is stopped. It's escort have left a few people to guard it as the rest is running over to your group.
This post has potentially manipulated dice roll results.
Valrakas
I change my face back to my tiefling form and speak to the slaves. “Well either you can run or you can help mates.” I return to guard form. I get to the front of the wagon and yell out,”help! They’re killing us!” before launching another volley of magic missiles at one of the incoming guards.
I change my face back to my tiefling form and speak to the slaves. “Well either you can run or you can help mates.” I return to guard form. I get to the front of the wagon and yell out,”help! They’re killing us!” before launching another volley of [Tooltip Not Found] at one of the incoming guards.
Deception: 23
Magic missile damage: 7
(For everyone who has yet to make a turn yet, the guards don't know you are there. They are currently rushing forward to the group of Holissa, Valrakas, and 'Moe'. It will take a whole round for the guards to get there.)
The nearby peasants all scream and disperse out into the woods or rush ahead. The slaves look to each other before nodding. They lift their asleep slaves and dash off into the woods. And as you let loose another volley, the guard stumbles a bit but keeps his pace.
Rakish will move towards the dead Captain and will search for the papers or whatever he is using for controling the slaves.
Investigation: 20
Initiative for the next rounds: 3
If he found it he turns to the slaves and says
" I am your masster now. Come with me."
If not he will do the same but with Deception/Persuasion? 23 If it is intimidation just deduct 2 from previous roll.
He says Holissa, almost as if it was nothing important.
"Try to hit hiss kness"
Bonus action: Help action to her to give advantage on her attack.
Rakish finds the slave coins, bearing the similar markings of the slave's bracelet. And as he utters those words, the slaves stop in their escape. The turn around, begrudgingly, as their bracelets arc with arcane energy. The come back to the cart and kneel before you, setting the women on the ground.
And points to the other side of the wagon, ( the front of it ) when he will observe the fight with them. And he could use his help bonus action to help his bold friends.
"Holy shit, man! What are you doing?!" Moe jumps back and....
Initiative 11
( Need you to roll for each dart, but you guys do have the surprise round. )
(Go ahead you have the drop on them.)
edited in attack post
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Cast Sleep at second level, centered in a way to get everyone in the cart. 26
( Sorry, need a deception roll for the charmed guard, with advantage.)
Cap only stares for a moment before yelling, yet the bolts of energy knock him down. The female slaves drop down as they are hit with 'Moe's spell. The old man driving the cart drops also, falling back into the cart. The mercenary near Valrakas just nods dully, his eyes are glazed over with magic.
Valrakas
Deception: 21 Adv: 19
OOC: I’ll roll well at some point I should think
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
(ty, edited it in post)
Are those the only two mercenaries we have to deal with?
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Ok lets try this again, lesson learned don't edit posts with dice rolls in them. It screws everything up
Holissa
I'm not sure how far I am from the action so I'll give some scenarios
initiative 10
1. If there are no more hostile enemies that are still hostile Holissa will walk up to the wagon
2.IF there are still hostile enemies she will move towards them, if she can get within melee range
Greatsword attack. Attack: 24 Damage: 11
If she can't reach melee but can get within 30 ft.
Javelin attack: Attack: 8 Damage: 6
If after using all the movement she's still not in range she'll dash as close as she can.
so lesson learned, great weapon fighting allows me to reroll the 2 for greatsword attack so I'm rerolling a d6
4
(Yup, only two mercenaries. Unless you guys want to kill the slaves as well. And the first scenario works, for the people hiding in the tree line you're about 20 feet from the road. And I'll take your first post. The second post is technically rerolls so I can't take it.)
Cap, still conscious, looks about himself as the people he assumed were guards blasted him down. Before he could force himself to stand up, he was already under the greatsword's blade. It cleaves into his shoulderblade, breaking under the aasimar's might and ending his life. Cap's body gives one last twitch as the blade leaves his body. And as you take back your blade, you can notice behind you that the other caravan is stopped. It's escort have left a few people to guard it as the rest is running over to your group.
Valrakas
I change my face back to my tiefling form and speak to the slaves. “Well either you can run or you can help mates.” I return to guard form. I get to the front of the wagon and yell out,”help! They’re killing us!” before launching another volley of magic missiles at one of the incoming guards.
Deception: 21
Magic missile damage: 8
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Rakish will move towards the dead Captain and will search for the papers or whatever he is using for controling the slaves.
Investigation: 20
Initiative for the next rounds: 3
If he found it he turns to the slaves and says
" I am your masster now. Come with me."
If not he will do the same but with Deception/Persuasion? 23 If it is intimidation just deduct 2 from previous roll.
He says Holissa, almost as if it was nothing important.
"Try to hit hiss kness"
Bonus action: Help action to her to give advantage on her attack.
PbP Character: A few ;)
(For everyone who has yet to make a turn yet, the guards don't know you are there. They are currently rushing forward to the group of Holissa, Valrakas, and 'Moe'. It will take a whole round for the guards to get there.)
The nearby peasants all scream and disperse out into the woods or rush ahead. The slaves look to each other before nodding. They lift their asleep slaves and dash off into the woods. And as you let loose another volley, the guard stumbles a bit but keeps his pace.
Rakish finds the slave coins, bearing the similar markings of the slave's bracelet. And as he utters those words, the slaves stop in their escape. The turn around, begrudgingly, as their bracelets arc with arcane energy. The come back to the cart and kneel before you, setting the women on the ground.
Pleased he orders.
"Sstay away of harm."
And points to the other side of the wagon, ( the front of it ) when he will observe the fight with them. And he could use his help bonus action to help his bold friends.
PbP Character: A few ;)
Holissa
Holissa spares a glance at the approaching guards then focuses on the last hostile mercenary still standing.
initiative: (since I forgot to do this earlier) 3
greatsword attack: Attack: 22 Damage: 7
Looking at Rakish she mutters "Whatever" but does go for a incapacitating blow instead of a killing blow.
OOC: If I misread this and there are no more hostile mercenaries, I'm going to hold my action until a guard comes in range and then attack as above.
OOC: He gaves you advantage on the attack roll, he can do the help action to enemies 30 ft away ;)
PbP Character: A few ;)
Pavla's initiative: 23
And that's all I have to say about that.