Noticing how her magic went terribly wrong and not at all in accordance to her plan Etla forced herself to take a deep breath and realize that, alone, she'd never get her crystal back. She had noticed that Crispy was engaging the other quickling, with about as much success, and turned towards her with a whisper to not be heard by the purple creatures. "How about we sync up? I'll throw some ice on them, and you try to catch them when they evade me. Because let's be honest, they're totally gonna outrun me." And so Etla prepares to help Crispy grapple the quickling she's been messing around with far too long.
Akaas hears Chetins offer for aid, while Etla teams up with Crispy as they plan to work together to get these quicklings.
(Akaas/Crispy, your next action is given with advantage, if you would have disadvantage, such as the attack rolls against a quickling, they instead cancel each other out and you get a flat roll instead)
Crispy and Etla team up, Etla using her ice to cause a slick for the quickling to slide into Crisy's grasp. However, it slides a little too quick. slipping beneath her arms. (If you two want to tag team on it, it is basically beside you)
Etla, seeing how painfully close it was, yet again prepares to help Crispy by casting ray of frost in front of the quickling to force it to change direction, hopefully buying her a few seconds to attempt another grapple.
The two quicklings attempt to evade capture once again.
Quickling's Acrobatics check vs. Crsipy:7 Quickling's Acrobatics check vs. Akaas:20
Finally, the quickling attempts to scutter out of the way of Crispy, but the icy slick put down by Etla's ice spell seems to stop it from escaping (Crispy has one grappled)
The other quickling manages to evade Akaas barely, not liking how close it was.
For added safety, Etla rummages through her pack and fishes out the set of common clothes she owns. Crouching down beside Crispy she ties the legs together with the shirt and moves to tie its arms together with the trousers. Seeing her final work, she realizes that she should buy some rope when she's back in town. "You've got this, yeah?" With a thumbs up the goliath rises again, this time preparing to help Akaas much in the same way that she had aided Crispy.
(If you are the one attempting the grapple, you use Athletics. The defender may use either Athletics or Acrobatics as listed below from the Basic Rules)
Grappling
When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed, you subject the target to the grappled condition. The condition specifies the things that end it, and you can release the target whenever you like (no action required).
Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
The quickling flails in Crispy's grasp, now also being loomed over by a goliath. "Don't has it!" The quickling spews out in quick chatter. "Threw it in the bush. Gone now!"
The other quickling briefly looks over to Crispy. "Haha, you got caught!" It says in a hasty sing-song tone. It doesn't seem to care that Crispy has hold of its companion.
"Ow, stoppit!" The other quickling begins to wriggle against Crispy's grasp, attempting to get free.
Noticing how her magic went terribly wrong and not at all in accordance to her plan Etla forced herself to take a deep breath and realize that, alone, she'd never get her crystal back. She had noticed that Crispy was engaging the other quickling, with about as much success, and turned towards her with a whisper to not be heard by the purple creatures. "How about we sync up? I'll throw some ice on them, and you try to catch them when they evade me. Because let's be honest, they're totally gonna outrun me." And so Etla prepares to help Crispy grapple the quickling she's been messing around with far too long.
Akaas hears Chetins offer for aid, while Etla teams up with Crispy as they plan to work together to get these quicklings.
(Akaas/Crispy, your next action is given with advantage, if you would have disadvantage, such as the attack rolls against a quickling, they instead cancel each other out and you get a flat roll instead)
Crispy, nearly foaming at the mouth in frustration, turns to Etla, and in realization of the great idea, slaps her forehead.
"Hells," she whispers back. "Why did I think of that. Let's do this."
Crispy waits for the moment to spring.....
Athletics: 7
Oh dang it, whoops, that wasn't an advantage roll. God, good morning, dummy.
Athletics: 14
Oh my god, the dice hate me.
Crispy attempts to catch the quickling.
Quickling's Acrobatics check: 20
Crispy and Etla team up, Etla using her ice to cause a slick for the quickling to slide into Crisy's grasp. However, it slides a little too quick. slipping beneath her arms. (If you two want to tag team on it, it is basically beside you)
Akaas turns from his symbol of Selune and leaps at the quickling harrowing Chetin.
Athletics: 17
Crispy yells out a very bad word, one that would make a small child blush.
Etla, seeing how painfully close it was, yet again prepares to help Crispy by casting ray of frost in front of the quickling to force it to change direction, hopefully buying her a few seconds to attempt another grapple.
Crispy and Etla try again, the quicklings just too..quick..for both of them, much to Crispys frustration and growing saltiness.
Athletics: 12
Ok, I give up.
The two quicklings attempt to evade capture once again.
Quickling's Acrobatics check vs. Crsipy: 7
Quickling's Acrobatics check vs. Akaas: 20
Finally, the quickling attempts to scutter out of the way of Crispy, but the icy slick put down by Etla's ice spell seems to stop it from escaping (Crispy has one grappled)
The other quickling manages to evade Akaas barely, not liking how close it was.
No way!! I actually got one?? Finally.
I pin it down on the ground with one hand and draw my blade and put the tip against its cheek.
”Hells..finally, you little..” she rumbles. “Ok, now you get to play MY game. Here’s the rules. Do what I say, and you get to live.”
(If Crispy wants to make an Intimidation check with advantage, she can give it a shot ;-) )
For added safety, Etla rummages through her pack and fishes out the set of common clothes she owns. Crouching down beside Crispy she ties the legs together with the shirt and moves to tie its arms together with the trousers. Seeing her final work, she realizes that she should buy some rope when she's back in town. "You've got this, yeah?" With a thumbs up the goliath rises again, this time preparing to help Akaas much in the same way that she had aided Crispy.
”Oh, ive got this.” She says to Etla. She then slowly turns to the quickling.
”Ok, here’s round one. Give Etla back her jewelry. Now.” she gestures to the goliath.
Intimidation: 10
Seriously, why am I rolling so bad?!
(Can I roll for acrobatics instead?)
(If you are the one attempting the grapple, you use Athletics. The defender may use either Athletics or Acrobatics as listed below from the Basic Rules)
Grappling
When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed, you subject the target to the grappled condition. The condition specifies the things that end it, and you can release the target whenever you like (no action required).
Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
The quickling flails in Crispy's grasp, now also being loomed over by a goliath. "Don't has it!" The quickling spews out in quick chatter. "Threw it in the bush. Gone now!"
Crispy picks up the quickling, showing him to the other quickling.
"Find the jewelry in the bushes, or I carve my initials into his skull! Now!" She threatens.
Intimidation: 11
She pokes her blade a bit more deep into his cheek, showing i'm not messing around.
The other quickling briefly looks over to Crispy. "Haha, you got caught!" It says in a hasty sing-song tone. It doesn't seem to care that Crispy has hold of its companion.
"Ow, stoppit!" The other quickling begins to wriggle against Crispy's grasp, attempting to get free.
"I won't ask again." Crispy pushes her blade deeper against it's skin, losing patience.
Intimidation: 13
Akaas tries again while the one on Chetin is distracted.
Athletics: 19
Akaas has advantage, since he's working in tangent with Chetin.
Advantage roll for Athletics: 11
The quickling attempts to flee from Akaas' attempt to grapple him.
Quickling's Acrobatics check: 16
Once again the quickling managed to evade capture.