(OOC: I'm only missing 3 hp, I'd almost rather save the SR dice and healing potions for now...I'm basically ready)
Conpletly up to you. But these are warlock spells and will recover on a short rest. So I’ve got all my spell’s irrespective if I use them to heal you or not. So suggest you just take the spell and have full HP. Never know when 3 Hp means life or death.
The crew after recovering items from the bodies manage to get a short rest in. The found a note on the War chief with a small clue as to who might be behind some of the recent events. The Gold Dragon didn't mention this, but mmmm probably wouldn't either.
The party set out along the path again and it the opt for the same marching order.(If you want any changes let me know.)
The get a few hours into their journey and the landscape turns dark. The trees withered and rotting. It becomes very cloudy and provides a dimly lit view of their surroundings.
Lars and Runok both spot something ahead but the warping of the environment places you fairly close.
Up ahead about 140 ft from Lars' location a group of Undead near a worn-down building likely a mini lair of sorts.
Roll Initiatives:
Lars indicates it's 3 skeletons and 3 zombies, the other two are harder to identify.
Ral looks around and whispers, "Uh what's the deal here. Do we have a plan of sorts? I mean...I'll just go in busting heads...Mauls will work on skellies I think and zombies too probably..I can't tell if there is anything else to deal with.."
Ral looks around and whispers, "Uh what's the deal here. Do we have a plan of sorts? I mean...I'll just go in busting heads...Mauls will work on skellies I think and zombies too probably..I can't tell if there is anything else to deal with.."
I think there are two additional adversaries…Bone knight and a Bone Spirit naga commanding the forces that you can see.
Darbakh pauses, frowns, and stops his march. “Petnan, wait…a bone knight isn’t to be taken lightly. Those things are like full battlefield commanders, except for undead. We need a plan…a smart plan. If we can mess these things up from a distance, before they even see us, then it might help.”
“If the skeletons and zombies get close enough to Petnan and me, we can destroy them. Although that might require some light, Petnan. So maybe I stand in the open to attack their attention, and Petnan be near me but hidden in the dark. While the underlings go to us, you two can attack from a distance the big guys. If all goes well, Petnan and I will take care of the undead and join you to finish off the other two. If all goes wrong, we just go back to smiting things.”
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(OOC: I'm only missing 3 hp, I'd almost rather save the SR dice and healing potions for now...I'm basically ready)
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Conpletly up to you. But these are warlock spells and will recover on a short rest. So I’ve got all my spell’s irrespective if I use them to heal you or not. So suggest you just take the spell and have full HP. Never know when 3 Hp means life or death.
OOC - This was prior to the SR so it is ok to have Darbakh at full HP and Petnan recovers the spell slot on the SR.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The crew after recovering items from the bodies manage to get a short rest in. The found a note on the War chief with a small clue as to who might be behind some of the recent events. The Gold Dragon didn't mention this, but mmmm probably wouldn't either.
The party set out along the path again and it the opt for the same marching order. (If you want any changes let me know.)
The get a few hours into their journey and the landscape turns dark. The trees withered and rotting. It becomes very cloudy and provides a dimly lit view of their surroundings.
Lars and Runok both spot something ahead but the warping of the environment places you fairly close.
Up ahead about 140 ft from Lars' location a group of Undead near a worn-down building likely a mini lair of sorts.
Roll Initiatives:
Lars indicates it's 3 skeletons and 3 zombies, the other two are harder to identify.
Religious rolls to identify. DC10
Everyone has their inspiration available.
Ral Initiative: 9
Ral Religion: 7
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Map link
Battle for the Forest V5 - D&D Beyond (dndbeyond.com)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Init 10.
religion 13
above for petnan
Lars also rolled 10 for init
Not active
restarted..
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Darbakh’s initiative: 16
Darbakh’s religion roll: 12
Runok’s initiative: 13
(OOC: on second thought, could we assume Petnan healed Darbakh with the warlock slots?)
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
(OOC: a 20 on the religion roll…watch me score a series of natural 1s in combat next)
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Yes. I would assume everyone in party is healed. And I had 4d8 +4 worth of warlock powered healing …
Sleeping again….
Those that rolled the DC or above note that.
There is a Bone knight and a Bone Spirit naga commanding the forces that you can see.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ral looks around and whispers, "Uh what's the deal here. Do we have a plan of sorts? I mean...I'll just go in busting heads...Mauls will work on skellies I think and zombies too probably..I can't tell if there is anything else to deal with.."
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
I think there are two additional adversaries…Bone knight and a Bone Spirit naga commanding the forces that you can see.
Ic I ask Lars to come to me and cast darkness everyone is ready to attack as I start the process of looking through his eyes
Darbakh pauses, frowns, and stops his march. “Petnan, wait…a bone knight isn’t to be taken lightly. Those things are like full battlefield commanders, except for undead. We need a plan…a smart plan. If we can mess these things up from a distance, before they even see us, then it might help.”
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
I’m open to any plan the team has. In general my preferred plan is to attack from distance and continue to attack while the enemies move towards us.
Smudge
initiative 3+3=6
religion 14+4=18
“If the skeletons and zombies get close enough to Petnan and me, we can destroy them. Although that might require some light, Petnan. So maybe I stand in the open to attack their attention, and Petnan be near me but hidden in the dark. While the underlings go to us, you two can attack from a distance the big guys. If all goes well, Petnan and I will take care of the undead and join you to finish off the other two. If all goes wrong, we just go back to smiting things.”