(OOC: As a fellow parent, I deeply emphasize. Of course, take all the time you need.)
Muck, alarmed by the presence of the goblins, goes into a sort of feral Fey Presence that it falls into whenever its composure is tested... The muck grows as big as it can get, flapping all its pseudo-limbs like a loogie in a high wind and charges toward the bandits until they're in range for it to exude a fae-magical force, hoping to Frighten the goblins into giving up the fight and fleeing back to where they came from...
Fey Presence: Each creature within 10' of me makes DC 13 Wisdom Save against becoming Frightened.
Goblin 1 takes a large eldritch arrow to his face, stumbling but remaining up for now. They fire an arrow up to the trees to try and hit Penleybut miss. The other 3 all climb the ridge and fire down. 2 of them miss, while Bridgette (still being on the cart it seems), gets hit for 8 damage by Goblin 3. (The 3 misses all were less than 10 to hit)
Everyone is up. Muckcan get 2 in range of fey presence. And with an 11 and a 7, both are frightened of you. (Goblin 3 and Goblin 4)
So much happens at once as Bok'Shir hears the roar from Penley and then sees a number of goblins appear on the ridge not far from him, raining arrows down on him and his new companions.
He sees Muck close with them, and starts to shake. But he ignores his first instinct to cower down, especially as he realises Bridgette has been hit by an arrow.
After his immediate hesitation, he rushes forwards, up the ridge straight at the goblins in front of Muck. As he moves, he draws his sword which then explodes into flames as he swings it at the goblin.
"You no hurt them", he growls as he attacks.
If the blade connects, the flame bounces from the goblin he struck to the one standing next to him, burning that one.
Movement: 15 ft into melee with goblin 3 and 4 Action: Green-Flame Blade on goblin 3 - To Hit: 7+5=12, Damage: 3+3=6 [slashing]. Goblin 4 also takes 3 [fire] damage on hit.
(OOC: Updated from goblin 1 and 2 to 3 and 4 as per DMs note below)
The blow connects with the goblins leather arm guard, the blow absorbed by the armour, but narrowly missing the goblins flesh. You have Goblin 3s (converting your 1 and 2 into 3 and 4 as that is the pair with Muck) attention now it seems though
The only damaged goblin is out of sight over the hill. So I will say it is on Goblin 2 as the only goblin not engaged with someone. The beam hits it square in the chest, passing out the other side. The goblin looks down in shock, before keeling over and falling down the hill, unmoving.
Goblin 1 takes another shot at Penley, 17 to hit for 4 damage. Goblin 3 and 4 both drop their bows, pull out a sword and shield, and dodge
Bok'Shir looks around for his companions, to make sure they haven't run off. It wouldn't be the first time that had happened to him after all. Between the demise of one of the goblins and the fact that the others are still there for the moment, he stands his ground.
He even lifts his snout and lets out a strange ululating cry, emboldening himself and his allies and disheartening any enemies too close.
He once again swings at the goblin in front of him, and his sword explodes into flames a second time.
Bonus Action: Draconic Cry - you and your allies have advantage on attacks against enemies within 10 ft of him at the time used this bonus action, until the start of your next turn Action: Green-Flame Blade on goblin 3 - To Hit: 9+5=14, Damage: 7+3=10 [slashing]. Goblin 4 also takes 3 [fire] damage on hit.
The goblin in its panic raises its shield to block the blow (Despite stating it in the line above, you forgot to roll with advantage. Roll again, and as long as you get higher, you hit)
(OOC: The disadvantage from dodge cancelled the advantage from draconic cry right? I did put a note in to that effect but I must have deleted it by accident)
Mucksloshes forward with ferocious speed shouting "Don't let them get away! We need them to tell us what happened to Gundren and why they made such a mess!" With a leaping attack, the muck engulfs Goblin #2, attempting to hold in him place like glue...
Grapple Check... So, here's how I think this would break down and tell me if I'm off... Muck, as a plasmoid, gets Advantage on grapple checks, cancelled out by the Disadvantage from the Dodge action, but goes back to being at Advantage again because of Bok'Shir's Draconic Cry... <insert woman thinking with equations meme here> Either way, the Goblin should have Disadvantage on their check to resist the grapple because of their Fear...
Athletics (At advantage): 19
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DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Grapple Check... So, here's how I think this would break down and tell me if I'm off... Muck, as a plasmoid, gets Advantage on grapple checks, cancelled out by the Disadvantage from the Dodge action, but goes back to being at Advantage again because of Bok'Shir's Draconic Cry... <insert woman thinking with equations meme here> Either way, the Goblin should have Disadvantage on their check to resist the grapple because of their Fear...
Athletics (At advantage): 19
So, firstly, if you have at least one source of advantage and one source of disadvantage, it becomes a straight roll (even if you have 10 things giving advantage and 1 that gives disadvantage). However in this case, dodge would not affect grappling. dodge specifically says attack rolls, but a grapple is an ability check not an attack. So you would get advantage. And yes, they have disadvantage. Which helps you as without it they got a nat 20 (so 22 total), but instead have 14.Goblin 3 is grappled (goblin 2 is dead and on the other side of the road)
Penley takes a shot and the goblin below him is now clinging onto life. He tries moving back, but still being up a tree it is hard to go far.
Ooh, thanks for that clarification about the advantage vs disadvantage! I'd completely forgotten about that! Useful information for all of my games moving forward.
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DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Bridgette uses her bonus action to move her hex to another goblin (preferably the one that did not just take the dodge action, if at all possible). Then, she does what Warlocks do best... eldritch blast!
Attack: 9... not bothering to roll damage on that one.
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Bok'Shir is apparently completely unperturbed by his inability to even hit one of the goblins, feeling it is quite normal for him to swing and miss. "Me know, me know, me trying", he whispers to no-one anyone can see.
"Leave alone", he then hisses as his sword explodes into flames a third time, and he strikes out at the goblin who tried to hit Muck. Having heard Muck claim to want to talk to them, he tries to turn the blade to its flat side at the moment of impact. If successful, the flames bounce from the sword to the goblin grappled by Muck.
Action: Green-Flame Blade on goblin 4 - To Hit: 17+5=22, Damage: 6+3=9 [non-lethal slashing]. Goblin 3 also takes 3 [fire] damage on hit.
Muck is going to try to force the grappled Goblin 3 to the ground and say, "Excuse me, mister goblin person... I'm really sorry to bother you while you're trying to put holes in my friends, but looks like you're losing this fight and I'd hate for you to stop breathing before I had a chance to ask you a few questions... On the other head, if you're not in the mood and would rather have my friends put a bunch of holes in you instead, that's okay too. Whatever's more convenient for you really. I'm a go with the flow sort of goo."
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DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
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(OOC: As a fellow parent, I deeply emphasize. Of course, take all the time you need.)
Muck, alarmed by the presence of the goblins, goes into a sort of feral Fey Presence that it falls into whenever its composure is tested... The muck grows as big as it can get, flapping all its pseudo-limbs like a loogie in a high wind and charges toward the bandits until they're in range for it to exude a fae-magical force, hoping to Frighten the goblins into giving up the fight and fleeing back to where they came from...
Fey Presence: Each creature within 10' of me makes DC 13 Wisdom Save against becoming Frightened.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Goblin 1 takes a large eldritch arrow to his face, stumbling but remaining up for now. They fire an arrow up to the trees to try and hit Penley but miss. The other 3 all climb the ridge and fire down. 2 of them miss, while Bridgette (still being on the cart it seems), gets hit for 8 damage by Goblin 3. (The 3 misses all were less than 10 to hit)
Everyone is up. Muck can get 2 in range of fey presence. And with an 11 and a 7, both are frightened of you. (Goblin 3 and Goblin 4)
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So much happens at once as Bok'Shir hears the roar from Penley and then sees a number of goblins appear on the ridge not far from him, raining arrows down on him and his new companions.
He sees Muck close with them, and starts to shake. But he ignores his first instinct to cower down, especially as he realises Bridgette has been hit by an arrow.
After his immediate hesitation, he rushes forwards, up the ridge straight at the goblins in front of Muck. As he moves, he draws his sword which then explodes into flames as he swings it at the goblin.
"You no hurt them", he growls as he attacks.
If the blade connects, the flame bounces from the goblin he struck to the one standing next to him, burning that one.
Movement: 15 ft into melee with goblin 3 and 4
Action: Green-Flame Blade on goblin 3 - To Hit: 7+5=12, Damage: 3+3=6 [slashing]. Goblin 4 also takes 3 [fire] damage on hit.
(OOC: Updated from goblin 1 and 2 to 3 and 4 as per DMs note below)
The blow connects with the goblins leather arm guard, the blow absorbed by the armour, but narrowly missing the goblins flesh. You have Goblin 3s (converting your 1 and 2 into 3 and 4 as that is the pair with Muck) attention now it seems though
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Bridgette will go ahead and cast a hex on the most damaged goblin. Then she'll attack it with a beam of magical force
Eldritch Blast
Attack - 17; Damage - 4 (force) + 4 (necrotic, from hex) = 8 total.
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The only damaged goblin is out of sight over the hill. So I will say it is on Goblin 2 as the only goblin not engaged with someone. The beam hits it square in the chest, passing out the other side. The goblin looks down in shock, before keeling over and falling down the hill, unmoving.
Goblin 1 takes another shot at Penley, 17 to hit for 4 damage. Goblin 3 and 4 both drop their bows, pull out a sword and shield, and dodge
Everyones turn again
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Bok'Shir looks around for his companions, to make sure they haven't run off. It wouldn't be the first time that had happened to him after all. Between the demise of one of the goblins and the fact that the others are still there for the moment, he stands his ground.
He even lifts his snout and lets out a strange ululating cry, emboldening himself and his allies and disheartening any enemies too close.
He once again swings at the goblin in front of him, and his sword explodes into flames a second time.
Bonus Action: Draconic Cry - you and your allies have advantage on attacks against enemies within 10 ft of him at the time used this bonus action, until the start of your next turn
Action: Green-Flame Blade on goblin 3 - To Hit: 9+5=14, Damage: 7+3=10 [slashing]. Goblin 4 also takes 3 [fire] damage on hit.
The goblin in its panic raises its shield to block the blow (Despite stating it in the line above, you forgot to roll with advantage. Roll again, and as long as you get higher, you hit)
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(OOC: The disadvantage from dodge cancelled the advantage from draconic cry right? I did put a note in to that effect but I must have deleted it by accident)
(very true. I forgot about the dodge... all good then). The shield just catches the blow, the fire dissipating harmlessly.
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Muck sloshes forward with ferocious speed shouting "Don't let them get away! We need them to tell us what happened to Gundren and why they made such a mess!" With a leaping attack, the muck engulfs Goblin #2, attempting to hold in him place like glue...
Grapple Check... So, here's how I think this would break down and tell me if I'm off... Muck, as a plasmoid, gets Advantage on grapple checks, cancelled out by the Disadvantage from the Dodge action, but goes back to being at Advantage again because of Bok'Shir's Draconic Cry... <insert woman thinking with equations meme here> Either way, the Goblin should have Disadvantage on their check to resist the grapple because of their Fear...
Athletics (At advantage): 19
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Penley draws back his eldritch bow, and takes aim. Lining up the shot, he summons another arrow, and lets it fly at the cowering target
Eldritch Blast Attack VS. Goblin #1: 20 to hit, 10 Force damage
Penley then moves back, making him less of a target.
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So, firstly, if you have at least one source of advantage and one source of disadvantage, it becomes a straight roll (even if you have 10 things giving advantage and 1 that gives disadvantage). However in this case, dodge would not affect grappling. dodge specifically says attack rolls, but a grapple is an ability check not an attack. So you would get advantage. And yes, they have disadvantage. Which helps you as without it they got a nat 20 (so 22 total), but instead have 14. Goblin 3 is grappled (goblin 2 is dead and on the other side of the road)
Penley takes a shot and the goblin below him is now clinging onto life. He tries moving back, but still being up a tree it is hard to go far.
Bridgette is up
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Ooh, thanks for that clarification about the advantage vs disadvantage! I'd completely forgotten about that! Useful information for all of my games moving forward.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Bridgette uses her bonus action to move her hex to another goblin (preferably the one that did not just take the dodge action, if at all possible). Then, she does what Warlocks do best... eldritch blast!
Attack: 9... not bothering to roll damage on that one.
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The grappled goblin tries to break free, and fails (Nat 1, don't even bother rolling for Muck).
Goblin 1 fires at Penley, but misses (11 to hit).
Goblin 4 swings at Muck with a 13 to hit.
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Bok'Shir is apparently completely unperturbed by his inability to even hit one of the goblins, feeling it is quite normal for him to swing and miss. "Me know, me know, me trying", he whispers to no-one anyone can see.
"Leave alone", he then hisses as his sword explodes into flames a third time, and he strikes out at the goblin who tried to hit Muck. Having heard Muck claim to want to talk to them, he tries to turn the blade to its flat side at the moment of impact. If successful, the flames bounce from the sword to the goblin grappled by Muck.
Action: Green-Flame Blade on goblin 4 - To Hit: 17+5=22, Damage: 6+3=9 [non-lethal slashing]. Goblin 3 also takes 3 [fire] damage on hit.
Goblin 4 is knocked unconscious by a hit that was so powerful it surprised even Bok'Shir. Meanwhile, Goblin 3 takes some damage while grappled.
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That's a hit on Muck. How much damage?
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Muck is going to try to force the grappled Goblin 3 to the ground and say, "Excuse me, mister goblin person... I'm really sorry to bother you while you're trying to put holes in my friends, but looks like you're losing this fight and I'd hate for you to stop breathing before I had a chance to ask you a few questions... On the other head, if you're not in the mood and would rather have my friends put a bunch of holes in you instead, that's okay too. Whatever's more convenient for you really. I'm a go with the flow sort of goo."
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"