Investigaton DC 15, rolled a 6. Investigation DC 20, rolled a 17
Survival DC 15, rolled a 20 Survival DC 20, rolled an 11
Perception DC15, rolled a 19 Perception DC20, rolled a 12
I am concerned about our current state. I consult with Guias and Gralden and tell them I think we should make note of where these tracks are so that we can come back to them and that we should go back to the village to rest up from this little outing. We should report our findings to the Marshal and rest up.
Do I have enough XP to Level up? Can I do it when I get back to the village?
Investigaton DC 15, rolled a 6. Investigation DC 20, rolled a 17
Survival DC 15, rolled a 20 Survival DC 20, rolled an 11
Perception DC15, rolled a 19 Perception DC20, rolled a 12
You find the tracks leading deeper in the forest. If you follow them, you find that they meet up with another set of three or more medium creatures. You suspect that if you continue to follow both sets of tracks they will lead to the same location, a headquarters of some kind.
I am concerned about our current state. I consult with Guias and Gralden and tell them I think we should make note of where these tracks are so that we can come back to them and that we should go back to the village to rest up from this little outing. We should report our findings to the Marshal and rest up.
You meet with Marshal Thorne and discuss your findings. An arcane sigil, deep in the forest, radiating trans magic, and attracting chaos creatures like shadows. You explain that you will go back in the woods and continue to search for more clues in the morning.
Thorne arranges lodging for you and your party and in the morning you head back out to see if you can pick up the trail.
You trace back to the location of the sigil and then you keep going. The footprints aren't so fresh and you get a bit lost
Survival DC 13 Perception DC 13
Once you get back on track, you hear some chanting and when you get closer, you see four cultists casting a ritual over a glowing sigil with two shadow mastiffs guarding them.
This post has potentially manipulated dice roll results.
The [Tooltip Not Found] uses shadow blend and then bites Guias with advantage, Attack: 23 Damage: 11
Shadow Blend. While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.
I am trying to picture the scene in my mind. Jayce wants to position himself between the S1 and S2, and if possible, C1,C2, C3, and C4. My objective is to use my Channel Divinity: Radiance of the Dawn. The prime objective is to get both Shadow Mastiff's, but would like to catch as many cultists in the circle as possible.
I rolled 14+2=16 points of damage to all creatures within 30 ft of my holy symbol.
As a reaction, if any monster attacks Jayce before my next turn, I will use my Warding Flare.
I am trying to picture the scene in my mind. Jayce wants to position himself between the S1 and S2, and if possible, C1,C2, C3, and C4. My objective is to use my Channel Divinity: Radiance of the Dawn. The prime objective is to get both Shadow Mastiff's, but would like to catch as many cultists in the circle as possible.
I rolled 14+2=16 points of damage to all creatures within 30 ft of my holy symbol.
As a reaction, if any monster attacks Jayce before my next turn, I will use my Warding Flare.
Radiance of Dawn attack will hit both of the shadow mastiffs
SM1 (22/33) Constitution Save DC 14 vs 4 SM2 (33/33) Constitution Save DC 14 vs 4
SM2 attacks Jayce, Attack: 15 Damage: 14, if hit Strength Save DC 13 or prone
SM1 attacks Guias again, Attack: 11 Damage: 12, if hit Strength Save DC 13 or prone
Guias will cast shield as a reaction if hits, then targets SM1 with a dagger, Attack: 8 Damage: 6
Gralden shoots his heavy crossbow at SM1, Attack: 6 Damage: 8
I rolled 14+2=16 points of damage to all creatures within 30 ft of my holy symbol.
Radiance of Dawn attack will hit both of the shadow mastiffs SM1 (22/33) Constitution Save DC 14 vs 3 SM2 (33/33) Constitution Save DC 14 vs 9
Both Shadow Mastiffs take 16 radiant damage each. SM1 (6/33), SM2 (17/33)
Guias will cast shield as a reaction if hits, then targets SM1 with a dagger, Attack: 23 Damage: 5 Gralden shoots his heavy crossbow at SM1, Attack: 16 Damage: 6
Both attacks hit and SM1 takes 11 damage. SM1 (-5/33), dead.
If you will allow, I would like to use my Warding Flare as a Reaction to SM2, causing it to attack with DISADVANTAGE. I did pass my STRENGTH check with a 14.
i understand that it is my turn. Jayce will attack SM2 with his mace with ADVANTAGE (due to GUIDING BOLT). I rolled 6,15 to hit, and 9 points of damage.
If you will allow, I would like to use my Warding Flare as a Reaction to SM2, causing it to attack with DISADVANTAGE. I did pass my STRENGTH check with a 14.
Warding Flare causes changes to-hit of15, that should miss
i understand that it is my turn. Jayce will attack SM2 with his mace with ADVANTAGE (due to GUIDING BOLT). I rolled 6,15 to hit, and 9 points of damage.
SM2 takes 9 damage and dies.
The four cultists begin chanting louder and the arcane sigil begins to glow and vibrate.
I should mention that you could stay in initiative order or drop out of init at this point. You can wait for the cultists to finish their ritual, which seems to be extremely close to completing. You also know that this ritual is an attempt to summon a creature from the abyss, demon or other. You may be able to stop them from completing the ritual by disrupting it by force or a previous method of casting non-transmutation magic at the sigil, to neutralize the ritual.
Write a post, in character, of how Jayce will lead this challenge, either by force or another way.
After smashing the last Shadow Mastif and watching its lifeless body fall to the ground, Brother Jayce realizes what the cultists are attempting to do. “Guias”, Jayce shouts at his ally, “We need to destroy that sigil like the one we did earlier” Jayce dashes towards the sigil and casts Spare the Dying on the sigil.
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I did read your reply, but have been real busy today. I will post a reply in a few hours for you to review.
Investigaton DC 15, rolled a 6.
Investigation DC 20, rolled a 17
Survival DC 15, rolled a 20
Survival DC 20, rolled an 11
Perception DC15, rolled a 19
Perception DC20, rolled a 12
I am concerned about our current state. I consult with Guias and Gralden and tell them I think we should make note of where these tracks are so that we can come back to them and that we should go back to the village to rest up from this little outing. We should report our findings to the Marshal and rest up.
Do I have enough XP to Level up? Can I do it when I get back to the village?
Yeah, it looks like you've reached level 2.
You find the tracks leading deeper in the forest. If you follow them, you find that they meet up with another set of three or more medium creatures. You suspect that if you continue to follow both sets of tracks they will lead to the same location, a headquarters of some kind.
You meet with Marshal Thorne and discuss your findings. An arcane sigil, deep in the forest, radiating trans magic, and attracting chaos creatures like shadows. You explain that you will go back in the woods and continue to search for more clues in the morning.
Thorne arranges lodging for you and your party and in the morning you head back out to see if you can pick up the trail.
You trace back to the location of the sigil and then you keep going. The footprints aren't so fresh and you get a bit lost
Survival DC 13
Perception DC 13
Once you get back on track, you hear some chanting and when you get closer, you see four cultists casting a ritual over a glowing sigil with two shadow mastiffs guarding them.
Roll initiative
C1 cultists init 3
C2 cultists init 2
C3 cultists init 13
C4 cultists init 12
SM1 shadow mastiff init 22
SM2 shadow mastiff init 20
I Leveled up to Level 2, added Prepared the Sancturary Spell, and took long rest.
Survival DC 13 , rolled a 24
Perception DC 13, rolled a 10
Roll initiative = 4
OOC: Crazy week for me at work, I'm posting in the next hour
OOC: I understand
Guias init 8
Gralden init 5
SM1 shadow mastiff init 21
C4 cultists init 8
C2 cultists init 7
Jayce 4
C3 cultists init 4
SM2 shadow mastiff init 3
C1 cultists init 3
The [Tooltip Not Found] uses shadow blend and then bites Guias with advantage, Attack: 23 Damage: 11
Shadow Blend. While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.
Round 1
SM1
Guias
C2, C4
Jayce, Gralden
C1, C3, SM2
Guias senses the invisible attack and reacts just in time to bring his AC 16 up to AC 21 with the shield spell,
Guias attacks SM1 with a dagger, Attack: 16 Damage: 7
Gralden shoots his heavy crossbow at SM1, Attack: 15 Damage: 10
Round 1
SM1
Guias, Gralden, Jayce << your turn
SM2
C1, C2, C3, C4 (concentrating, chanting)
SM1 takes 11 damage. SM1 (22/33)
Round 1
SM1
Guias, Gralden
Jayce << your turn
SM2
C1, C2, C3, C4 (concentrating, chanting)
I am trying to picture the scene in my mind. Jayce wants to position himself between the S1 and S2, and if possible, C1,C2, C3, and C4. My objective is to use my Channel Divinity: Radiance of the Dawn. The prime objective is to get both Shadow Mastiff's, but would like to catch as many cultists in the circle as possible.
I rolled 14+2=16 points of damage to all creatures within 30 ft of my holy symbol.
As a reaction, if any monster attacks Jayce before my next turn, I will use my Warding Flare.
Radiance of Dawn attack will hit both of the shadow mastiffs
SM1 (22/33) Constitution Save DC 14 vs 4
SM2 (33/33) Constitution Save DC 14 vs 4
SM2 attacks Jayce, Attack: 15 Damage: 14, if hit Strength Save DC 13 or prone
SM1 attacks Guias again, Attack: 11 Damage: 12, if hit Strength Save DC 13 or prone
Guias will cast shield as a reaction if hits, then targets SM1 with a dagger, Attack: 8 Damage: 6
Gralden shoots his heavy crossbow at SM1, Attack: 6 Damage: 8
Round 2,
SM1, SM2
Guias, Gralden
Jayce << your turn
C1, C2, C3, C4 (concentrating, chanting)
Both Shadow Mastiffs take 16 radiant damage each. SM1 (6/33), SM2 (17/33)
Both attacks hit and SM1 takes 11 damage. SM1 (-5/33), dead.
Round 2
SM1 (dead)
SM2 (17/33)
Guias, Gralden
Jayce << your turn
C1, C2, C3, C4 (concentrating, chanting)
Jayce casts Guiding Bolt at SM2. I rolled a 20 to hit and 16 points of damage
SM2 takes 16 damage. SM1 (1/33)
SM2 uses shadow blend as a bonus, then attacks Jayce with adv, Attack: 12 Damage: 6, if hit Strength Save DC 13 or prone
Round 2
SM1 (dead)
SM2 (1/33)
Jayce, Guias, Gralden << your turn
C1, C2, C3, C4 (concentrating, chanting)
If you will allow, I would like to use my Warding Flare as a Reaction to SM2, causing it to attack with DISADVANTAGE. I did pass my STRENGTH check with a 14.
i understand that it is my turn. Jayce will attack SM2 with his mace with ADVANTAGE (due to GUIDING BOLT). I rolled 6,15 to hit, and 9 points of damage.
Please update me on my HP total, thanks.
Warding Flare causes changes to-hit of15, that should miss
SM2 takes 9 damage and dies.
The four cultists begin chanting louder and the arcane sigil begins to glow and vibrate.
I should mention that you could stay in initiative order or drop out of init at this point. You can wait for the cultists to finish their ritual, which seems to be extremely close to completing. You also know that this ritual is an attempt to summon a creature from the abyss, demon or other. You may be able to stop them from completing the ritual by disrupting it by force or a previous method of casting non-transmutation magic at the sigil, to neutralize the ritual.
Write a post, in character, of how Jayce will lead this challenge, either by force or another way.
After smashing the last Shadow Mastif and watching its lifeless body fall to the ground, Brother Jayce realizes what the cultists are attempting to do. “Guias”, Jayce shouts at his ally, “We need to destroy that sigil like the one we did earlier” Jayce dashes towards the sigil and casts Spare the Dying on the sigil.