"I say we find a nice dry spot inside the fort here and get some rest. Safety in numbers, as you say Korran. At least for now. How is everyone feel, anyone need healing? I have 5 berries and can make more before we rest if needed."
[Assuming its safe, I'll have Lojack walk around the camp, checking it out. If I think it's unsafe though, he'll just stay with us.]
Roland will look more closely at his mark, watching it, trying to ascertain anything about it. Perception: 9. He's probably too tired.
Dante raises an eyebrow as he watches the mage-woman march away. Strange woman.
As the others move to settle somewhere in the outpost, he catches the guardswoman's attention before she can leave. "I don't believe we ever got your name guardswoman. Where do you stand in all of this mess?"
The guardswoman points towards a long tent near the gate you came in. A man with a spear and chain shirt stands guarding the entrance. "They'll be in the armory. If things get so bad that we need your help, you'll need to get them yourselves."
Roland: Discerning that it's safe enough for Lojack to wander around undisturbed, the small furry familiar crawls down your side and explores the rest of the camp. It doesn't take the little weasel very long. The mountain pass at this point is about 50 feet wide, and the camp occupies a length of around 200 feet. On the opposite side of the camp, there's another pallisade wall, gate, and guard tower. A more precise count of the number of "guards" stationed here comes out to 29, counting the woman you've been speaking to and Soryn.
As you noticed earlier, this outpost is made up of three distinct groups - sentinels, mages, and the bulk bear Aldara's personal crest. Though they aren't outright hostile with each other, you do notice that the sentinels and mages have put distance between themselves when setting up their own tents.
Inspecting your mark tells you nothing about it. Except that it tingles a little bit every time the sky crackles with lightning from the Tear.
"Oh, right." The guardswoman extends a hand towards Dante, "Lydia. I work for Thane, one of the oathbound. We were all here because we believed in the princess's vision of peace...Now? Now I just want to find out who did this and grind their bones to dust."
"The princess...there's not been any sign of her? No sign of anybody?"
In response to Korran and Roland, Holm quietly says, "Perhaps we steer clear of the sentinels' side of the camp? Four mages from various lands with strange connections to the Tear may not be the most welcome among their number, even in times like these."
"Well met Lydia," he replies, giving the woman's hand a firm shake. "Vengeance?..." Dante pauses, then says slowly. "Yes. This is a feeling I understand well."
"I was young when I left Dravica - this Princess Aldara I did not know well, or at all. But she must have been strong indeed to inspire such devotion from her followers." As the others begin to get further from him, he bows a quick farewell to the guardswoman. "Eyes always forward Lydia, and we'll have your vengeance."
He turns and jogs after the others to catch up. "I have no tent, nor a bedroll. Perhaps we should have taken some from the roadside. But it is fine. I do not mind sleeping where I can see the stars."
"We found what was left of her after fighting our way to the temple. And Sareth. And Daran." Lydia says stiffly -- the strain in her voice tells you that she witnessed whatever horror was left behind first hand. "I'll hold you to that." She says to Dante as he turns to leave.
Your group is able to find space between what Lydia pointed out as "the armory" and a collection of red tents that the three mages seem to hang around. Next to them is the tent Soryn disappeared into. The next few hours (time for a short rest) go by without incident. Unless you seek them out, the guards in this outpost seem content to leave you be.
As the sun begins to set, you notice activity around the Tear begins to pick up. Black lightning arcs from the gaping hole in the sky, striking ground miles and miles away. The mood in the camp has become more tense - the guards seem on edge now.
Holm stretches out on his bedroll, using his pack as an improvised pillow. He knows he should close his eyes and try to sleep, but the activity around the tear and the mystery of the events of that day—no, two weeks—keeps him occupied in thought as he watches the strange black lightning streak across the sky, resting his right arm across his chest and his left arm on the thin metal bracer under his sleeve.
"I say we find a nice dry spot inside the fort here and get some rest. Safety in numbers, as you say Korran. At least for now. How is everyone feel, anyone need healing? I have 5 berries and can make more before we rest if needed."
[Assuming its safe, I'll have Lojack walk around the camp, checking it out. If I think it's unsafe though, he'll just stay with us.]
Roland will look more closely at his mark, watching it, trying to ascertain anything about it. Perception: 9. He's probably too tired.
Dante raises an eyebrow as he watches the mage-woman march away. Strange woman.
As the others move to settle somewhere in the outpost, he catches the guardswoman's attention before she can leave. "I don't believe we ever got your name guardswoman. Where do you stand in all of this mess?"
The guardswoman points towards a long tent near the gate you came in. A man with a spear and chain shirt stands guarding the entrance. "They'll be in the armory. If things get so bad that we need your help, you'll need to get them yourselves."
Roland: Discerning that it's safe enough for Lojack to wander around undisturbed, the small furry familiar crawls down your side and explores the rest of the camp. It doesn't take the little weasel very long. The mountain pass at this point is about 50 feet wide, and the camp occupies a length of around 200 feet. On the opposite side of the camp, there's another pallisade wall, gate, and guard tower. A more precise count of the number of "guards" stationed here comes out to 29, counting the woman you've been speaking to and Soryn.
As you noticed earlier, this outpost is made up of three distinct groups - sentinels, mages, and the bulk bear Aldara's personal crest. Though they aren't outright hostile with each other, you do notice that the sentinels and mages have put distance between themselves when setting up their own tents.
Inspecting your mark tells you nothing about it. Except that it tingles a little bit every time the sky crackles with lightning from the Tear.
"Oh, right." The guardswoman extends a hand towards Dante, "Lydia. I work for Thane, one of the oathbound. We were all here because we believed in the princess's vision of peace...Now? Now I just want to find out who did this and grind their bones to dust."
"The princess...there's not been any sign of her? No sign of anybody?"
In response to Korran and Roland, Holm quietly says, "Perhaps we steer clear of the sentinels' side of the camp? Four mages from various lands with strange connections to the Tear may not be the most welcome among their number, even in times like these."
DM - A Humblewood Adventure | Holm Erebos - Dread Tyrant
"Well met Lydia," he replies, giving the woman's hand a firm shake. "Vengeance?..." Dante pauses, then says slowly. "Yes. This is a feeling I understand well."
"I was young when I left Dravica - this Princess Aldara I did not know well, or at all. But she must have been strong indeed to inspire such devotion from her followers." As the others begin to get further from him, he bows a quick farewell to the guardswoman. "Eyes always forward Lydia, and we'll have your vengeance."
He turns and jogs after the others to catch up. "I have no tent, nor a bedroll. Perhaps we should have taken some from the roadside. But it is fine. I do not mind sleeping where I can see the stars."
"We found what was left of her after fighting our way to the temple. And Sareth. And Daran." Lydia says stiffly -- the strain in her voice tells you that she witnessed whatever horror was left behind first hand. "I'll hold you to that." She says to Dante as he turns to leave.
Your group is able to find space between what Lydia pointed out as "the armory" and a collection of red tents that the three mages seem to hang around. Next to them is the tent Soryn disappeared into. The next few hours (time for a short rest) go by without incident. Unless you seek them out, the guards in this outpost seem content to leave you be.
As the sun begins to set, you notice activity around the Tear begins to pick up. Black lightning arcs from the gaping hole in the sky, striking ground miles and miles away. The mood in the camp has become more tense - the guards seem on edge now.
Roland leans against a wall and closes his eyes for a few minutes. Lojack returns from his explorations and lays on his lap, also closing his eyes.
Occasionally, one of the Druid's eyes opens, looking up.
"Hard to relax with that damn hole above our heads."
Holm stretches out on his bedroll, using his pack as an improvised pillow. He knows he should close his eyes and try to sleep, but the activity around the tear and the mystery of the events of that day—no, two weeks—keeps him occupied in thought as he watches the strange black lightning streak across the sky, resting his right arm across his chest and his left arm on the thin metal bracer under his sleeve.
DM - A Humblewood Adventure | Holm Erebos - Dread Tyrant