After stepping through the portal, Vanizi takes a moment to survey their new location. "Well, can't see much here can you? But we do see a colossus. So let's get over there and try the stick thing with the other thing and see if we can make it work!"
Davis looks around, taking in the sights of the Mournland, the place is legendary in it's own world he learned. He thinks back to the conversations he had with the wizards before coming to this place, where he asked for information, drawings, and anything else he could learn about a Dolcet.
He looks at Zyl, "Let's try and find that ball!"
Davis casts Locate Object, hoping to locate the direction of a Dolcet.
Magic doesn’t always function as intended in the Mournland, particularly teleportation and divination magic, so Davis' spell to reveal the docent's location fails.
"Yeah is okay big guy, here have a brownie."Zyl will offer Davis a brownie and then start wandering off into the landscape until someone points her in a different direction. "Hey I mean we found two sticks already right how hard can it be? I don't remember seeing a lot of giant metal people though back home, but maybe they are just in a different place huh?"
Because of the ever-present mist and the warped magic that saturates the land, time itself seems to unravel within the Mournland. Journeys that should take hours seem to stretch into days, while distant landmarks vanish and reappear as if caught in a dream. The landscape shifts subtly, cruelly, as if the land resents being traversed. In the Mournland, distance is a lie—and time is its cruelest accomplice.
(The party needs to choose a single person to make a DC15 Survival check with disadvantage each time you travel between areas. This will determine how long it takes to get from one place to the other and if you encounter any of the strange and maybe dangerous denizens that surely must roam the area!)
After stepping through the portal, Vanizi takes a moment to survey their new location. "Well, can't see much here can you? But we do see a colossus. So let's get over there and try the stick thing with the other thing and see if we can make it work!"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Davis looks around, taking in the sights of the Mournland, the place is legendary in it's own world he learned. He thinks back to the conversations he had with the wizards before coming to this place, where he asked for information, drawings, and anything else he could learn about a Dolcet.
He looks at Zyl, "Let's try and find that ball!"
Davis casts Locate Object, hoping to locate the direction of a Dolcet.
Lyrena looks around in amazement. "It doesn't seem so different from Faerun," she remarks. "But I know it must be."
Magic doesn’t always function as intended in the Mournland, particularly teleportation and divination magic, so Davis' spell to reveal the docent's location fails.
Love God. Love Others. Any Questions?
"Nothing!" he says, casting his spell. "So, shall we head toward the one we can see?"
Davis will head that way unless a better plan comes up!
"Yeah is okay big guy, here have a brownie." Zyl will offer Davis a brownie and then start wandering off into the landscape until someone points her in a different direction. "Hey I mean we found two sticks already right how hard can it be? I don't remember seeing a lot of giant metal people though back home, but maybe they are just in a different place huh?"
"It does certainly seem a touch more normal than the last two places we went," Vanizi says in agreement with Lyrena. "But yea, off to the colossus!"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Because of the ever-present mist and the warped magic that saturates the land, time itself seems to unravel within the Mournland. Journeys that should take hours seem to stretch into days, while distant landmarks vanish and reappear as if caught in a dream. The landscape shifts subtly, cruelly, as if the land resents being traversed. In the Mournland, distance is a lie—and time is its cruelest accomplice.
(The party needs to choose a single person to make a DC15 Survival check with disadvantage each time you travel between areas. This will determine how long it takes to get from one place to the other and if you encounter any of the strange and maybe dangerous denizens that surely must roam the area!)
Love God. Love Others. Any Questions?
(Zyl! Zyl should lead us!)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer