Dain you know that the dismembered body of the cultist should no longer be a threat.
Alain you move (half speed) with stealth (or full speed at disadvantage) then attack (with advantage ‘sniping’) the 13 misses blasting the ground nearby.
The ghoul however sees Dain on the move and decides to preserve itself rather than lose its tenuous hold as a thinking undead… it double moves.
(Aldun moves half movement and does NOT take an AoO out of fear and caution of becoming a valid target for melee attacks of the ghoul.)
In stead Aldun moves away 30 feet towards the other side of the altar wanting to create some form of cover in between him and the abberation. Then he fires a fire bolt at it (19 to hit/ 8 fire dmg).
The crackling arch of electricity from his previous spell still lingers doing 3 extra lighting dmg.
Then Aldun takes cover behind the altar and hopes Drain does the trick.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to
Dain will fire his longbow at the creature that nearly killed him and infected him with this disease. However, his shot goes wide as the infection shoots pain down his arm
Aldun checks from a safe distance what could be wrong with the dwarf (medicine check 14). If it's just the bleeding he grabs his healing potion and pours it (using mage hand) into the dwarf's mouth hoping it'll restore the dwarf enough to stabilize it.
(if it looks more serious and uncureable I take my notebook and write down as much details as possible about what the poor fellow seems to go through)
"you got me running scared there Dain. They almost killed you. Maybe sometimes a bit more planning wouldn't hurt wouldn't you say? I'd hate to loose you. And no one beats you in melee but maybe...if we softened them up just a bit more before you go in, you could even kill them faster. What do you think buddy."
"I need a bit of rest to write this all down, get my nerves together and check my spells. And maybe undead aren't really my thing"
“Yeah, good thing I had this healing potion. We should get me checked out though. That ghoul was one nasty creature and the wounds it caused seem to be more severe than is apparent. I think you are right… might need to use this bow a little more before we charge in.”
Dain you know that the dismembered body of the cultist should no longer be a threat.
Alain you move (half speed) with stealth (or full speed at disadvantage) then attack (with advantage ‘sniping’) the 13 misses blasting the ground nearby.
The ghoul however sees Dain on the move and decides to preserve itself rather than lose its tenuous hold as a thinking undead… it double moves.
right past Aldun if you care to AoO.
Dan also since you stated moving to Aldun.
(Didn’t know he was dead 😵)
Dain drops his axe and pulls out the maul, swinging the massive hammer as the ghoul rushes past.
(11 to hit, 10 dmg - if hits, Topple for prone with con save 13)
(Aldun moves half movement and does NOT take an AoO out of fear and caution of becoming a valid target for melee attacks of the ghoul.)
In stead Aldun moves away 30 feet towards the other side of the altar wanting to create some form of cover in between him and the abberation. Then he fires a fire bolt at it (19 to hit/ 8 fire dmg).
The crackling arch of electricity from his previous spell still lingers doing 3 extra lighting dmg.
Then Aldun takes cover behind the altar and hopes Drain does the trick.
A wizard is never late, nor is he early, he arrives precisely when he means to
Only the fire bolt hits, the imperial ghoul double moves following in the same general direction the phantom steed charged off in…
The claw wound on the dwarven battlerager is still bleeding perhaps he is paralyzed or maybe dead?
Combat is over unless either of you wish to pursue or attack with range the ghoul is currently 60 feet into the brush still visible on the move…
Dain will fire his longbow at the creature that nearly killed him and infected him with this disease. However, his shot goes wide as the infection shoots pain down his arm
(8 to hit)
Aldun checks from a safe distance what could be wrong with the dwarf (medicine check 14). If it's just the bleeding he grabs his healing potion and pours it (using mage hand) into the dwarf's mouth hoping it'll restore the dwarf enough to stabilize it.
(if it looks more serious and uncureable I take my notebook and write down as much details as possible about what the poor fellow seems to go through)
"you got me running scared there Dain. They almost killed you. Maybe sometimes a bit more planning wouldn't hurt wouldn't you say? I'd hate to loose you. And no one beats you in melee but maybe...if we softened them up just a bit more before you go in, you could even kill them faster. What do you think buddy."
"I need a bit of rest to write this all down, get my nerves together and check my spells. And maybe undead aren't really my thing"
A wizard is never late, nor is he early, he arrives precisely when he means to
“Yeah, good thing I had this healing potion. We should get me checked out though. That ghoul was one nasty creature and the wounds it caused seem to be more severe than is apparent. I think you are right… might need to use this bow a little more before we charge in.”
Aldun also searches the remains of the cultist for any important clues and materials
A wizard is never late, nor is he early, he arrives precisely when he means to