Thurnir advances as far as he can towards the Kuo Tia caster, I don’t think he can get there, but if he can, he will attack:
27 to hit
12 damage
That would have been a significant hit against the caster. Unfortunately, you need to move 15 feet to get in melee range. Moving over the webs is difficult terrain, so movement halved. Then the Kuo-toa's spirit guardians also halves movement. At most you can move 2 squares (10 feet).
Unless you want to use another Misty Step, there's no way to close that gap.
Beegred looks at the fallen Kua-toa caster, pats his own chest worried about more injuries, then checks his neck for a heartbeat. "Thurnir, many thanks, you really saved my ar... backside. I thought I was a goner." (Beegred got Thurmir's name right this time, which probably surprises both of them.)
Although his supply of arrows is dwindling, these enemies need to be defeated quicker. Since the kua-toa next to Orubis stood up, it gets 2 arrows shot at it.
Attack1: 21 Damage: 5
Attack2: 13 Damage: 5
Even if both hit, that's not enough to kill that Kuo-toa. Rodolfo can act assuming the Kuo-toa and the Derro caster are both alive.
Feeding Skameros a berry (to heal 1 HP) takes an Action. Beegred doesn't have enough movement to reach the bugbear this round without using his action for Dashing (and he'd still have to pass the DEX check for sticky webs).
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Skameros is still laying down on the webs but his eyes are open now :P
so a short rest somewhere might be an excellent idea as the 15hp I have won't last another encounter. A cave or tunnel where we can hole up would be nice - not out on these webs.
My question is: Are you going to make a thorough check of the bodies? Or just look fast for anything valuable and gtfo?
I'm guessing one person in the party should be looking for a place to retreat, instead of looting the bodies. If the party has to run away soon, best to have a place in mind.
Guessing that the dead bodies are wound up in enough spider silk that it would be too much trouble to drag them to a safer location? (The two derros, in particular.)
Given the insane reputation of kuo-toa, just a fast check on them. It should probably be obvious if they have anything of normal use, beyond the crazy stuff they like to wear and use. (Maybe that heap of fish bones and lint is actually a Very Rare magic item!)
The 2 Derro casters might warrant a deeper search, but again only if it looks safe, and the party is ready to bug out at the first sign of trouble. (Quick search, then check if it looks safe to do a more thorough search.)
If any of them had arrows, Beegred will spend the time to get those. (Running low.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Sorry just posted. I can’t remember how fast thurnir can move on the webs.
my RL move is done, aside from a lot of boxes, I should have more time to be active here again
I feel your pain - moving sucks
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
That would have been a significant hit against the caster. Unfortunately, you need to move 15 feet to get in melee range. Moving over the webs is difficult terrain, so movement halved. Then the Kuo-toa's spirit guardians also halves movement. At most you can move 2 squares (10 feet).
Unless you want to use another Misty Step, there's no way to close that gap.
He will use the misty step to get back into range
Even if both hit, that's not enough to kill that Kuo-toa. Rodolfo can act assuming the Kuo-toa and the Derro caster are both alive.
Uh oh
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Yeah.. that's somehow turning into a much rougher fight than it seemed at the outlook.
Feeding Skameros a berry (to heal 1 HP) takes an Action.
Beegred doesn't have enough movement to reach the bugbear this round without using his action for Dashing (and he'd still have to pass the DEX check for sticky webs).
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
I think I'm in range to heal skameros, once I'm up
Paladin - warforged - orange
Checking in again. Waiting on Tesservet to post Thurnir's turn.
If they don't post today, Monday is a holiday for us Canadians, so we'll pick up on Tuesday.
Happy <insert holiday name here> to our friends to the North
(I googled it and it seems it's just called Civic Holiday or something else depending on where you live)
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
After combat - loot the bodies first and foremost :)
Then heal up (short rest?) and proceed.
And the spiders en route?
Paladin - warforged - orange
Re: what next…
Loot the bodies. Especially if any of them were carrying arrows. But we probably need to be quick and organized, as the spiders will show up soon.
Find a defensible cave or spot, off-web, for a short rest. Want to use hit dice to have more than 6 hp.
Those are my suggestions for right now.
EDIT: Winenose and I independently came up with the same ideas.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Skameros is still laying down on the webs but his eyes are open now :P
so a short rest somewhere might be an excellent idea as the 15hp I have won't last another encounter. A cave or tunnel where we can hole up would be nice - not out on these webs.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
My question is: Are you going to make a thorough check of the bodies? Or just look fast for anything valuable and gtfo?
I'll leave that up to those who seem more interested in looting the bodies.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
I'm guessing one person in the party should be looking for a place to retreat, instead of looting the bodies.
If the party has to run away soon, best to have a place in mind.
Guessing that the dead bodies are wound up in enough spider silk that it would be too much trouble to drag them to a safer location? (The two derros, in particular.)
Given the insane reputation of kuo-toa, just a fast check on them. It should probably be obvious if they have anything of normal use, beyond the crazy stuff they like to wear and use. (Maybe that heap of fish bones and lint is actually a Very Rare magic item!)
The 2 Derro casters might warrant a deeper search, but again only if it looks safe, and the party is ready to bug out at the first sign of trouble.
(Quick search, then check if it looks safe to do a more thorough search.)
If any of them had arrows, Beegred will spend the time to get those. (Running low.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
If you want to know if "it looks safe" to stick around and search the bodies, then make a perception check. The DC is pretty high.
And yes, the bodies are stuck to the webs. Just moving across the webs yourself is difficult. Dragging a corpse along would be very difficult.
Would spider climb help with movement here? Both from the speed and also detectability aspect?