Sorry, my wife is going to be out of town through Tuesday night, so Ive got the (three) kids to myself, meaning my posting will probably be spotty in the meantime. I'll try to keep up at least a post a day, but no promises.
As a general rule, two attempts can be made by a group to beat a skill check. Either two independent checks, or one with help from another to grant advantage.
Beegred has attempted to free Buppido and failed. If one more attempt fails, then I will rule that you manage to free him eventually, but it takes the second half of the day and you can only progress 3 miles this day, if Sarith successfully rolls his navigation check.
Asking if the attempt to yank Buppido out of the rocks (without digging him out first) qualifies for DM Inspiration:
"I face problems head-on. A simple, direct solution is the best path to success."
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Still looking for some roleplay or resolution regarding Buppido. Successfully free him and potentially finish your day's travel, or fail at freeing him and waste half a day's travel. Or leave him in the rubble. :P
I have four and my youngest moved out today. Officially an empty-nester. So now that Buppido is free I'm gonna go have a drink (or five) and be morose for a bit.
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‘The hardest thing in this world is to live in it.’ - Buffy Summers
So quick question, do we do any short rests during the day while traveling (as far as actual D&D short rests that recover stuff)? And if so, would we have had any after the cave-in/fight? And if not, is there any benefit to getting through MOST of a long rest? Long rest resets wouldn't happen, but since a long rest is 8 hours, each shift would presumably be 2 hours, so we'd have still gotten 6 hours rest, would that still count for a short rest if it gets interrupted before finishing the full long rest? (Mostly just wondreing if my channel divinity will be active if this ends in a fight)
That's a very good question. Yet another thing that me and my other players just brushed aside for all these years.
First... I rolled the skill checks and the next encounter to keep things moving. If the group would want to take a short rest directly after the rockfall encounter, I'm fine with hand waiving that.
Second... if you sleep for more than an hour, then I will rule that a short rest is automatically implied.
Third, as the question of 8 hours of uninterrupted rest is raised, Quasimodal has brought up the fact that a group travels for 8 hours, sleeps for 8 hours, which leaves 8 hours unaccounted for. So if the party is interrupted after 6 hours of rest, then in order to get a proper 8 hours of rest, they will lose 6 of the 8 remaining hours that would otherwise be used for crafting time. Not that anyone is crafting anything, to my knowledge.
Just to reiterate now that the weekend is over; The Kuo-Toa are travelling in your direction and they will invariably cross your campsite. Beegred has spied them from a distance and is returning to the camp?
@ Beegred: seeing as the others on the watch are NPC's, what are you doing?
Beegred will sneak back to camp. If the Kuo-Toa are going to be passing through, then wake up everyone. He will describe what he saw to the others... Maybe someone knows whether they can be reasoned with, or if they are like those orc bandits from a few days earlier.
Since the Kuo-Toa are passing through, Beegred will wake the others, then explain the situation.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Now that you've encountered this ability of the Kuo-Toa, you can look up a simple Kuo-Toa's stats to see for yourself that Beegred's Umbral Sight ability doesn't work against them. Here is the relevant bit:
Otherworldly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Xilyrah isn't translating because the Kuo-Toa only speak undercommon and she doesn't want to raise their suspicions (even more) by speaking to her party in a language they don't understand.
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‘The hardest thing in this world is to live in it.’ - Buffy Summers
Buppido suddenly moves back to have everyone in front of him and says, "Diinkerazan demands slaughter for Derro peoples. Kuo-Toa, Dwarves, Drow, Halflings. Matters not to him."
What language did Buppido say this in?
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‘The hardest thing in this world is to live in it.’ - Buffy Summers
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Sorry, my wife is going to be out of town through Tuesday night, so Ive got the (three) kids to myself, meaning my posting will probably be spotty in the meantime. I'll try to keep up at least a post a day, but no promises.
I have two. I totally understand.
As a general rule, two attempts can be made by a group to beat a skill check. Either two independent checks, or one with help from another to grant advantage.
Beegred has attempted to free Buppido and failed. If one more attempt fails, then I will rule that you manage to free him eventually, but it takes the second half of the day and you can only progress 3 miles this day, if Sarith successfully rolls his navigation check.
Asking if the attempt to yank Buppido out of the rocks (without digging him out first) qualifies for DM Inspiration:
"I face problems head-on. A simple, direct solution is the best path to success."
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
@Quasimodal: Lol, sure.
Still looking for some roleplay or resolution regarding Buppido. Successfully free him and potentially finish your day's travel, or fail at freeing him and waste half a day's travel. Or leave him in the rubble. :P
I have four and my youngest moved out today. Officially an empty-nester. So now that Buppido is free I'm gonna go have a drink (or five) and be morose for a bit.
‘The hardest thing in this world is to live in it.’ - Buffy Summers
If you need to be busy, you can borrow mine for a day (or five). :P
Going into this skill check, you have 9 pounds of Day 6 food and 3 gallons of water in waterskins and 3 waterorbs.
If you're taking fire beetle glands or carapaces, add them to your inventory.
Day 7 skill check:
Skill check summary:
You travel another 6 miles towards Neverlight Grove.
Water results:
Food results:
Tally:
Day 7 camp:
Guard duty during long rest:
Random Encounter:
So quick question, do we do any short rests during the day while traveling (as far as actual D&D short rests that recover stuff)? And if so, would we have had any after the cave-in/fight? And if not, is there any benefit to getting through MOST of a long rest? Long rest resets wouldn't happen, but since a long rest is 8 hours, each shift would presumably be 2 hours, so we'd have still gotten 6 hours rest, would that still count for a short rest if it gets interrupted before finishing the full long rest? (Mostly just wondreing if my channel divinity will be active if this ends in a fight)
That's a very good question. Yet another thing that me and my other players just brushed aside for all these years.
First... I rolled the skill checks and the next encounter to keep things moving. If the group would want to take a short rest directly after the rockfall encounter, I'm fine with hand waiving that.
Second... if you sleep for more than an hour, then I will rule that a short rest is automatically implied.
Third, as the question of 8 hours of uninterrupted rest is raised, Quasimodal has brought up the fact that a group travels for 8 hours, sleeps for 8 hours, which leaves 8 hours unaccounted for. So if the party is interrupted after 6 hours of rest, then in order to get a proper 8 hours of rest, they will lose 6 of the 8 remaining hours that would otherwise be used for crafting time. Not that anyone is crafting anything, to my knowledge.
Just to reiterate now that the weekend is over; The Kuo-Toa are travelling in your direction and they will invariably cross your campsite. Beegred has spied them from a distance and is returning to the camp?
@ Beegred: seeing as the others on the watch are NPC's, what are you doing?
Wake Tozer with a swift kick in the ribs if you see fit, Beegred.
Since the Kuo-Toa are passing through, Beegred will wake the others, then explain the situation.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Right. Well sorry for the delay. Sometimes I only have a few minutes to get a quick post in and don't cover my bases as much as I should.
Now that you've encountered this ability of the Kuo-Toa, you can look up a simple Kuo-Toa's stats to see for yourself that Beegred's Umbral Sight ability doesn't work against them. Here is the relevant bit:
Otherworldly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Xilyrah isn't translating because the Kuo-Toa only speak undercommon and she doesn't want to raise their suspicions (even more) by speaking to her party in a language they don't understand.
‘The hardest thing in this world is to live in it.’ - Buffy Summers
What language did Buppido say this in?
‘The hardest thing in this world is to live in it.’ - Buffy Summers