(Guess if I'm gonna have a natural 1, my initiative roll against an enemy that'll probably be dead before it gets a turn anyway is the time to have it happen)
Both of Beegred's attacks sink into the oozing form of the creature, causing it to quiver violently. Rodolfo's blast of cold causes the outside surface to harden briefly, but the creature remains blocking the path.
Skameros, with long arms and the reach of his greataxe, brings the weapon down over Jimjar's head, splits the gray ooze in two and each half collapses into puddles.
(Skameros's greataxe now does -1 damage on attacks.)
The party continues to climb up the sloped passage (13 squares), rounding a corner and arriving in a room. To the left a tunnel carved out by flowing water climbs steeply. To the right, four narrow hallways lead off, also sloped upwards. The water that is flooding the temple is coming from the natural tunnel to the left.
Rodolfo offers, "Lets head up to the left and see where the water comes from?"
Beegred goes to P4, looking for a leaky faucet.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Beegred leads the party up the naturally carved tunnel, which rises steeply. It takes careful footing and both hands on slick walls to climb through the water pouring out. (Move 7 squares)
Elapsed time: 2hrs + 10 squares.
It is evident, even to Beegred, that the recent quake that caused the wall in the tunnel to collpase, also caused fissures in the ceiling to widen, letting a constant flow of water pour down. To the eyes of someone experienced with earth and stone, such as Narstin, this room looks very unstable. It would not take much to cause the ceiling to collapse further.
After exploring the structurally compromised naturally water carved chamber from which the water is entering the complex, Beegred turns around and leaves, moving to explore the northern passage out of the four options (9 squares).
Elapsed time: 2 hrs 15 min + 7 squares.
Beegred gets partially through the hallway and stops, his 6th sense pinging (since you have a high passive perception).
Beegred gets partially through the hallway and stops, his 6th sense pinging (since you have a high passive perception).
Beegred will alert the others. "I think there is something here, that ain't us." He will look for trip wires or loose floor tiles that might activate a trap.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
The upward inclined hallway doesn't appear to have any trip wires or other devious devices intended to cause harm. However, one of the large flagstones on the floor, easily 5 ft by 5 ft, does appear to be misaligned as one edge sags lower than the mating stonework beside it.
However, one of the large flagstones on the floor, easily 5 ft by 5 ft, does appear to be misaligned as one edge sags lower than the mating stonework beside it.
Beegred points it out. "Do you think it will drop us into a pit with spikes? I think we should avoid this flagstone. Continue down this passage, looking out for any more stones like this. Agree?"
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Rodolfo says, "Now that we know what to look for, lets check the other paths as well. We don't have to go through every obstacle, we can be smart about it."
He casts prestidigitation (cleaning mode) along every floor tile in his visual range in all of the corridors (without stepping into them) to help others with examining it for traps.
Rodolfo looks at the result and is annoyed that all of it is trapped in some way.
"Lets see if we can find some rubble and pile up some mud to the one closest to the stream of water and direct some of the flow into the hole. We'll find out soon enough if and how much that helps us."
If the others agree, he would help direct the effort. If there isn't enough material around or the build doesn't work well enough, he would actually do "his thing" (to be specified if needed)
If you only want Beegred to be tossed across before anyone else tries to cross, to do a bit of scouting and then report back what is around the corner at I7, that is fine.
But let's do that before spending a lot of time trying to redirect a flood.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
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(Guess if I'm gonna have a natural 1, my initiative roll against an enemy that'll probably be dead before it gets a turn anyway is the time to have it happen)
Rodolfo uses Ray of Frost:
Attack: 8 Damage: 1
Both of Beegred's attacks sink into the oozing form of the creature, causing it to quiver violently. Rodolfo's blast of cold causes the outside surface to harden briefly, but the creature remains blocking the path.
(Skameros and Jimjar)
Skameros will swing his greataxe
[Pork-Chopper: 22 Damage: 15]
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Skameros, with long arms and the reach of his greataxe, brings the weapon down over Jimjar's head, splits the gray ooze in two and each half collapses into puddles.
(Skameros's greataxe now does -1 damage on attacks.)
The party continues to climb up the sloped passage (13 squares), rounding a corner and arriving in a room. To the left a tunnel carved out by flowing water climbs steeply. To the right, four narrow hallways lead off, also sloped upwards. The water that is flooding the temple is coming from the natural tunnel to the left.
Elapsed time: 2hrs + 3 squares.
Rodolfo offers, "Lets head up to the left and see where the water comes from?"
Beegred goes to P4, looking for a leaky faucet.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Beegred leads the party up the naturally carved tunnel, which rises steeply. It takes careful footing and both hands on slick walls to climb through the water pouring out. (Move 7 squares)
Elapsed time: 2hrs + 10 squares.
It is evident, even to Beegred, that the recent quake that caused the wall in the tunnel to collpase, also caused fissures in the ceiling to widen, letting a constant flow of water pour down. To the eyes of someone experienced with earth and stone, such as Narstin, this room looks very unstable. It would not take much to cause the ceiling to collapse further.
Rodolfo says, "This... does not look like a way out, does it. Luckily we do have another option to explore."
(does this look like it could be repaired / helped with mending?)
Since he's at the back of the party anyway Skameros will take a look at the strange hallways sloping up
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
After exploring the structurally compromised naturally water carved chamber from which the water is entering the complex, Beegred turns around and leaves, moving to explore the northern passage out of the four options (9 squares).
Elapsed time: 2 hrs 15 min + 7 squares.
Beegred gets partially through the hallway and stops, his 6th sense pinging (since you have a high passive perception).
"Why we keep stopping.... " Skameros says from the back
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Beegred will alert the others. "I think there is something here, that ain't us." He will look for trip wires or loose floor tiles that might activate a trap.
Perception: 24 (Investigation would be a 19)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
The upward inclined hallway doesn't appear to have any trip wires or other devious devices intended to cause harm. However, one of the large flagstones on the floor, easily 5 ft by 5 ft, does appear to be misaligned as one edge sags lower than the mating stonework beside it.
Beegred points it out. "Do you think it will drop us into a pit with spikes? I think we should avoid this flagstone. Continue down this passage, looking out for any more stones like this. Agree?"
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Rodolfo says, "Now that we know what to look for, lets check the other paths as well. We don't have to go through every obstacle, we can be smart about it."
He casts prestidigitation (cleaning mode) along every floor tile in his visual range in all of the corridors (without stepping into them) to help others with examining it for traps.
Narstin nods his agreement with Rodolfo. "Wouldn't hurt to check the other paths before trying to bypass this trap."
After exploring the other four hallways, the party realizes that each of the halls have been trapped the same way (Marked with "T" on the map).
(Party moves 18 squares to investigate all 4 halls)
Elapsed time: 2hrs 30 min + 3 squares
Rodolfo looks at the result and is annoyed that all of it is trapped in some way.
"Lets see if we can find some rubble and pile up some mud to the one closest to the stream of water and direct some of the flow into the hole. We'll find out soon enough if and how much that helps us."
If the others agree, he would help direct the effort. If there isn't enough material around or the build doesn't work well enough, he would actually do "his thing" (to be specified if needed)
If you only want Beegred to be tossed across before anyone else tries to cross, to do a bit of scouting and then report back what is around the corner at I7, that is fine.
But let's do that before spending a lot of time trying to redirect a flood.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)