This post has potentially manipulated dice roll results.
Before I make mi saves, the ****ers that hit Zephyr need to make Wis saves of 14 or get hit for 7 radiant damage or half on a saved one.
Con save uno: 6 Con save dos: 17
((wow thanks dice gods))
The hits from the enemy had messed with Zephyr's focus on holding his guardians, the cute little sea creatures soon disapperating into thin air. The changeling grits their teeth in frustration, but it soon changes to that of worry in regards to his friends getting so badly injured. They grab at their amulet of the Traveller and presents it proudly then prays.
Channel Divinity: As an action, you can use Channel Divinity and present your holy symbol to restore up to 35 HP divided among any creatures within 30 ft. up to half a creature's HP max.
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Dae-ramma-lamma-ding-dong will hang tight this round, hidden right next to the batting ram activation lever, waiting for the next group of knights/initiatites to come barreling down the stairs to enter the fight. When they do, she’ll wait for the bulk of them to enter the front foyer and then activate the ram. So, she’s at then Ready action state.
ooh, and while she’s waiting, she casts Disguise Self on herself, changing her visage to the following (to creep out and scare anyone she might run into in this battle):
This post has potentially manipulated dice roll results.
Strife puts her bow away. Against a knight adjacent to Carrhae (and Zephyr as well, if possible), Strife casts Dissonant Whispers at level 2. On a failed WIS 15 save, the knight takes 16 (4d6) psychic damage and uses a reaction to retreat a full move toward the safety of the tower, possibly receiving attacks of opportunity. (Just half damage on a successful save.)
WIS SAVE: 11 The Knight scream in horror under the psychic assault, falling off his hippogriff and breaking his neck with a loud crack. The hippogriff, without it's handler, spooks, but continues to attack wildly.
Carrhae is able to take down one of the knights who attacked Strife, but in throwing herself in front of her, Carrhae takes some harsh blows from the knights that almost bring her down. But suddenly the air rushes back into her lungs when Zephyr calls upon the Traveler to restore life to her friends. She figures that the least she can do is save Zephyr from her attackers and give her some protection. "May Sune defend you." She gasps. Even with Zephyr's healing, it still hurts her to speak.
Bonus action: Shield of Faith on Zephyr
Carrhae then takes two attacks towards Land Vulture Knight #2 in retaliation for the blows he landed upon her.
Attack: 7 Damage: 6
Fire damage:6
Attack: 16 Damage: 11
Fire damage:7
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Carrhae put a little too much force into that last strike and her gauntlet comes on during the errant swing. The metal glove comes flying through the door of the tower and beans poor Daewen right in the face.
"Sorry." She says weakly.
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Seeing Carrhae fall, Mercy regretted not preparing any healing spells for this fight. "Zephyr! To Carrhae!" She raised Radiance in one hand while her other moved to cast Guiding Bolt at the Knight that had taken the Paladin down. She readied herself to shoot him the next time he attacked one of her friends.
Strife20, Hippo2, Knight6PolearmBANE, HippoKnight4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenoram6
AIRHippoKnight1 and AIRHippoKnight3 fly above you all, not landing yet, and not attacking yet.
LandVultureKnight1 attacks Mercy:
Longsword Attack: 13 Damage: 10
Longsword Attack: 9 Damage: 5
As does it's vulture:
Beak Attack: 17 Damage: 10
Talon Attack: 13 Damage: 12
LANDVultureKnight2 attacks Carrhae:
Longsword Attack: 24 Damage: 16
Longsword Attack: 11 Damage: 6
As does it's vulture:
Beak Attack: 10 Damage: 6
Talon Attack: 15 Damage: 11
Knight3POLEARM attacks Carrhae as well:
Spear Attack: 24 Damage: 18
Strife20, Hippo2, Knight6PolearmBANE, HippoKnight4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenoram6
Crit#1 effect: 23
Crit#2 effect: 97
First Crit additional damage: 10
Second crit no additional effect.
CON: 16
Mercy grabbed the arm of Knight 6, pissed that he kept stabbing her. Her eyes burned cold as she cast Inflict Wounds on the bastard.
15 for 18 necrotic
Strife20, Knight6PolearmBANE, HippoKnight4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenoram6
Your spell just misses.
InitiateLongbow fires a shot at Mercy:
Longbow Attack: 7 Damage: 3
Strife20, Knight6PolearmBANE, HippoKnight4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenoram6
Before I make mi saves, the ****ers that hit Zephyr need to make Wis saves of 14 or get hit for 7 radiant damage or half on a saved one.
Con save uno: 6
Con save dos: 17
((wow thanks dice gods))
The hits from the enemy had messed with Zephyr's focus on holding his guardians, the cute little sea creatures soon disapperating into thin air. The changeling grits their teeth in frustration, but it soon changes to that of worry in regards to his friends getting so badly injured. They grab at their amulet of the Traveller and presents it proudly then prays.
Channel Divinity:
As an action, you can use Channel Divinity and present your holy symbol to restore up to 35 HP divided among any creatures within 30 ft. up to half a creature's HP max.
Heals:
Carrhae: 20
Strife: 10
Mercy: 10
Daewen: 5
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Sure. DC14WIS: 15
KAPOO!
Strife20, Knight6PolearmBANE, HippoKnight4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenoram6
Dae-ramma-lamma-ding-dong will hang tight this round, hidden right next to the batting ram activation lever, waiting for the next group of knights/initiatites to come barreling down the stairs to enter the fight. When they do, she’ll wait for the bulk of them to enter the front foyer and then activate the ram. So, she’s at then Ready action state.
ooh, and while she’s waiting, she casts Disguise Self on herself, changing her visage to the following (to creep out and scare anyone she might run into in this battle):
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Strife puts her bow away. Against a knight adjacent to Carrhae (and Zephyr as well, if possible), Strife casts Dissonant Whispers at level 2. On a failed WIS 15 save, the knight takes 16 (4d6) psychic damage and uses a reaction to retreat a full move toward the safety of the tower, possibly receiving attacks of opportunity. (Just half damage on a successful save.)
( Let's send that towards a different knight, since Carrhae killed the knight she attacked. Maybe aim for Air Hippo Knight 4, who goes before her)
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Strife20, Knight6PolearmBANE, Hippo4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, DaenoEWGROSSDISGUISE6
WIS SAVE: 11 The Knight scream in horror under the psychic assault, falling off his hippogriff and breaking his neck with a loud crack. The hippogriff, without it's handler, spooks, but continues to attack wildly.
Strife20, Knight6PolearmBANE, Hippo4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, DaenoEWGROSSDISGUISE6
Knight6Polearm attacks Mercy:
Polearm Attack: 7 Damage: 8
Polearm Attack: 12 Damage: 7
First attack minus 3 cuz BANE
Second attack minus 2 cuz BANE
Strife20, Knight6PolearmBANE, Hippo4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, DaenoEWGROSSDISGUISE6
Hippogriff attacks Zeph:
Beak Attack: 17 Damage: 12
Talon Attack: 25 Damage: 14
Strife20, Knight6PolearmBANE, Hippo4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, DaenoEWGROSSDISGUISE6
Knight5PolearmBANE attacks Strife:
Polearm Attack: 18 Damage: 12
Polearm Attack: 17 Damage: 6
Attack 1 minus 2 cuz BANE
Attack 2 minus 2 cuz BANE
Strife20, Knight6PolearmBANE, Hippo4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, DaenoEWGROSSDISGUISE6
Knight4PolearmBANE is on Carrhae:
Polearm Attack: 6 Damage: 5
Polearm Attack: 11 Damage: 3
Attack 1 minus 2 cuz BANE
Attack 2 minus 1 cuz BANE
Strife20, Knight6PolearmBANE, Hippo4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Mercy5, InitiateLongbow, Zeph3, DaenoEWGROSSDISGUISE6
Zeph crit: 79
You get knocked prone.
No wait!! Paladin reaction!!
Talon Attack: 20 Damage: 8
Beak Attack: 6 Damage: 5
Your reaction causes the Hippogriff to bite one of it's allies! Knight3POLEARM dies in a shocked cry of anguish! Initiate congo line updated.
Carrhae is able to take down one of the knights who attacked Strife, but in throwing herself in front of her, Carrhae takes some harsh blows from the knights that almost bring her down. But suddenly the air rushes back into her lungs when Zephyr calls upon the Traveler to restore life to her friends. She figures that the least she can do is save Zephyr from her attackers and give her some protection. "May Sune defend you." She gasps. Even with Zephyr's healing, it still hurts her to speak.
Bonus action: Shield of Faith on Zephyr
Carrhae then takes two attacks towards Land Vulture Knight #2 in retaliation for the blows he landed upon her.
Attack: 7 Damage: 6
Fire damage:6
Attack: 16 Damage: 11
Fire damage:7
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
That 12 damage from the nat1 gets direction to one of your allies. I dont care which.
Carrhae put a little too much force into that last strike and her gauntlet comes on during the errant swing. The metal glove comes flying through the door of the tower and beans poor Daewen right in the face.
"Sorry." She says weakly.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Daewen mouths a “yeeet” sound, but no sound comes out of her mouth.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Strife20, Knight6PolearmBANE, Hippo4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Mercy5, InitiateLongbow, Zeph3, DaenoEWGROSSDISGUISE6
AIRHippoKnight1 lands and attacks Carrhae:
Long sword Attack: 17 Damage: 10
Long sword Attack: 8 Damage: 9
As does it's hippogriff:
Beak Attack: 23 Damage: 13
Talon Attack: 14 Damage: 12
LANDVultureKnight1 attacks Mercy:
Spear Attack: 5 Damage: 3
Spear Attack: 19 Damage: 3
As does it's vulture:
Beak Attack: 22 Damage: 5
Talon Attack: 17 Damage: 6
AIRHippoKnight3 continues to fly in the air, circling.
LANDVultureKnight2 attacks Strife:
Long sword Attack: 7 Damage: 7
Long sword Attack: 22 Damage: 5
As does it's hippogriff:
Beak Attack: 21 Damage: 10
Talon Attack: 12 Damage: 14
Strife20, Knight6PolearmBANE, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Mercy5, InitiateLongbow, Zeph3, DaenoEWGROSSDISGUISE6
Carrhae:
Crit#1 78
Crit#2 8
Crit #3 22
Strife:
Crit#1 81 - You lose your turn next round.
LANDvultureknight1:
Fumble: I'll remove an enemy of my choice = hippo4
Strife20STUNNED, Knight6PolearmBANE, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Mercy5, InitiateLongbow, Zeph3, DaenoEWGROSSDISGUISE6
Seeing Carrhae fall, Mercy regretted not preparing any healing spells for this fight. "Zephyr! To Carrhae!" She raised Radiance in one hand while her other moved to cast Guiding Bolt at the Knight that had taken the Paladin down. She readied herself to shoot him the next time he attacked one of her friends.
5 for 12 radiant and advantage against target