Zarbof grins in anticipation of the thrill of combat. "So soon? I like this training camp!" He charges at the nearest Gnoll, axe raised and ready for blood, and meets it just as it reaches the wall. He swings his trusty Battleaxe one-handed, shield ready on his other arm in case of retaliation.
OOC: When it says "dice rolls not yet available for this section", does that mean the combat tab of the dice roller isn't yet developed? Or did I do it wrong? Or was I getting ahead of myself and need to wait for the DM to enable something within the settings? I have a speed of 25ft, and reach of 5ft, and it looks like I'm well within 30ft of Gnoll 4, given that the whole camp is 60ft wide, so I figured I'd go ahead and roll?
ooc: Yep. You can get there and attack. Use the basic roller. You'll roll once for attack. D20 plus modifiers, then once for damage. you can do it in the same post. I don't want to write out what it will look like because then it will also make the roll but if you have trouble let me know.
This post has potentially manipulated dice roll results.
ooc: We'll take it! Nice hit!
Zarbof closes the distance to the [moster]Gnoll[/monster] and scores a solid hit doing 10hp damage to G4.
Parth calls out for 2 of the lookouts to close ranks. One from the western gates turns and shoots an arrow at G3. Attack:11Dmg: 6
One of the lookouts on the northern side comes around the edge of the building and fires at G1. Attack: 7 Dmg: 7
The southern lookout yells "More coming from the south!" and fires a shot at an unkown assailant: Attack: 8 Dmg: 9
Parth holds his action waiting for any gnoll to get close to one of his charges and yells "If it gets dicey the main house is unlocked. Don't be ashamed to live to fight another day if needed"
This post has potentially manipulated dice roll results.
Mysti, already near the main house says put, says a few words ending with Tyr reap this soul, points her warhammer at gnoll 1 again and cast Toll The Dead
ooc: no worries. I don't think we're into anything where someones is going to be making an action that effects someone else at this point. As people start getting hit and mobs start to drop we'll need to be more careful though.
This post has potentially manipulated dice roll results.
OOC: just so you know, For some reason I’m not able to see the map.
Roger shuffles towardsthe southern area of the camp. If there’s a gnoll inside the walls or directly by them That he can get to, he’ll make an attack with his longsword: Attack: 16 Damage: 6. Otherwise, he makes an attack with his crossbow. Attack: 7 Damage: 2.
ooc: Hmmm. I'll take a look at the map. Do you just see nothing or is it a broken link image?
The southernmost gnoll is the one Zarbof attacked. You can move to him and attack. It would put a serious hurting on that one. All of the gnolls are within your movement for melee attack so it's your choice.
G1 gets scorched for 1 dmg
That's what happens when you wear a helmet your whole life!
My house rules
OOC: How high is the wall? Low enough to melee attack over it?
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationYes, it's a somewhat shabbily built wall varying in height from around 30" to 40". It's more of a property marker than a true defensive wall.
I added the starting map and description to Campaign notes.
That's what happens when you wear a helmet your whole life!
My house rules
Wormsquirt will move towards the fire, flip one of the benches on it's side and take cover behind it.
"Who invited them?" He says in his characteristically monotone voice.
Zarbof grins in anticipation of the thrill of combat. "So soon? I like this training camp!" He charges at the nearest Gnoll, axe raised and ready for blood, and meets it just as it reaches the wall. He swings his trusty Battleaxe one-handed, shield ready on his other arm in case of retaliation.
Attack: 19 Damage: 13
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationOOC: When it says "dice rolls not yet available for this section", does that mean the combat tab of the dice roller isn't yet developed? Or did I do it wrong? Or was I getting ahead of myself and need to wait for the DM to enable something within the settings? I have a speed of 25ft, and reach of 5ft, and it looks like I'm well within 30ft of Gnoll 4, given that the whole camp is 60ft wide, so I figured I'd go ahead and roll?
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationIf I'm within melee range here, I'll try again...
Attack roll: 25 Damage: 11
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationOOC: when you first posted it worked I saw attack 18 damage 9 but it’s not there anymore but it was brfore
ooc: Yep. You can get there and attack. Use the basic roller. You'll roll once for attack. D20 plus modifiers, then once for damage. you can do it in the same post. I don't want to write out what it will look like because then it will also make the roll but if you have trouble let me know.
That's what happens when you wear a helmet your whole life!
My house rules
OOC: Yeah, that's how I did it in the end. Easy enough.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationooc: We'll take it! Nice hit!
Zarbof closes the distance to the [moster]Gnoll[/monster] and scores a solid hit doing 10hp damage to G4.
Parth calls out for 2 of the lookouts to close ranks. One from the western gates turns and shoots an arrow at G3. Attack: 11 Dmg: 6
One of the lookouts on the northern side comes around the edge of the building and fires at G1. Attack: 7 Dmg: 7
The southern lookout yells "More coming from the south!" and fires a shot at an unkown assailant: Attack: 8 Dmg: 9
Parth holds his action waiting for any gnoll to get close to one of his charges and yells "If it gets dicey the main house is unlocked. Don't be ashamed to live to fight another day if needed"
That's what happens when you wear a helmet your whole life!
My house rules
Thorum sees the flash of radiant energy on Gnoll 1 and draws his bow, loosing an arrow at that Gnoll.
Attack: 10 Damage: 6
I will use my movement to move back just between Parth and the main house and ready another arrow.
Ghosts of Saltmarsh - DM
Mysti, already near the main house says put, says a few words ending with Tyr reap this soul, points her warhammer at gnoll 1 again and cast Toll The Dead
If hits 4
That unfortunately misses, and jumped the gun a bit. Roger and Mysti are next up but I don't think it will effect anything.
Don't know why that tooltip didn't link. gnoll BTW. The gnolls rolled a 3 for initiative so everyone will get their actions before them.
That's what happens when you wear a helmet your whole life!
My house rules
OOC: I went to soon to then, didn't watch names just knew there was 1 more before me after Parth and saw Thorum go...sorry
ooc: no worries. I don't think we're into anything where someones is going to be making an action that effects someone else at this point. As people start getting hit and mobs start to drop we'll need to be more careful though.
Save: 3
We have Roger next up.
That's what happens when you wear a helmet your whole life!
My house rules
Save failed and dmg added to G1
That's what happens when you wear a helmet your whole life!
My house rules
OOC: My mistake for going too soon. Sorry.
Ghosts of Saltmarsh - DM
OOC: just so you know, For some reason I’m not able to see the map.
Roger shuffles towardsthe southern area of the camp. If there’s a gnoll inside the walls or directly by them That he can get to, he’ll make an attack with his longsword: Attack: 16 Damage: 6. Otherwise, he makes an attack with his crossbow. Attack: 7 Damage: 2.
ooc: Hmmm. I'll take a look at the map. Do you just see nothing or is it a broken link image?
The southernmost gnoll is the one Zarbof attacked. You can move to him and attack. It would put a serious hurting on that one. All of the gnolls are within your movement for melee attack so it's your choice.
Direct link for map: https://i.imgur.com/4UZATid.jpg?1
That's what happens when you wear a helmet your whole life!
My house rules