Solaris states “clarity of mind, spirit, and purpose. I see that these goblins didn’t have much shall I add your find to the consolidated loot to be divided later or are you splitting it now? Can someone help me with my remaining wounds? Perhaps Rastin?@
This post has potentially manipulated dice roll results.
Rastin takes a short rest and prepares several spells that he has been working on for some time. He feels now he is finally ready to unleash them in battle. He also feels his vigor increase (HP increase: 9)
As the party rests, Autzen hands the disappointing loot over to Solaris for for safekeeping. Thinking over recent events, Autzen can feel his senses sharpening, his skills being fine tuned. It's a good thing... he has a feeling he'll need every advantage for what is to come.
HP Increase:7
Rollback Post to RevisionRollBack
Autzen the Arid of House Knight LVL 3 || Tiefling || Fighter "You may beat me, but you will have to bleed to do it"
This post has potentially manipulated dice roll results.
After all members recoup after the battle Solaris prepares for the final room where Sildar should be held captive. “Well I can tell you this I’ll be a bit more careful going into this last room” Solaris uses his keen senses to determine danger in the form of traps perception23 and then hopes that by using his stealth21 that the may get the element of surprise. Initiative if needed 17
This post has potentially manipulated dice roll results.
Adolmain feels a new sense of power and was actually able to recall a new spell as if blessed from Valandras. Adolmain takes his place near the rear of the formation and attempts to quietly move stealth11 and should initiative be needed 5 “that’s good to hear Solaris I thought we might loose you”
Despite being from different backgrounds, Solaris and Adolmain have appeared to have formed a brotherly like bond. They both decide to scout ahead, with hopes of finding Sildar. Rastin and Autzen, the brawny warriors of the group, stay back, not yet ready to bark orders or take a leadership role within the newly formed group of companions.
Taking a look at the map before they head out, they plot their course towards the northwest cave. They proceed cautiously. The monk barely makes a sound as he appears to hover above the ground. The sorcerer is also quiet, a necessity when one hit by an abled fighter could kill him. Each are well versed in the art of stealth.
They eventually pass the bend in the narrow passageway, unnoticed. They notice what the map shows them — the large cave is divided in half, the northern part being at ground level, and the southern portion about 10 feet above the northern A steep natural staircase leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins.
Though Solaris can't see the entire southern part of the cave, he surmises there are (6) goblins inhabiting this den. Five of the goblins are sitting on benches, tending a fire and grumbling.
On the ledge, Solaris see's a bound human male, half naked, groaning. He's accompanied by a larger goblin.
"Who else knows the location of Echo Cavern you pathetic human" the Goblin demands of the human. "Tell me where it is, now, and I'll grant you a quick death. Otherwise……" the goblin interrogator states.
"My name is Sildar Hallwinter, loyal member of the Lords' Alliance……My name is Sildar Hallwinter, loyal member of the Lords' Alliance……My name is Sildar….." the human meekly states, not divulging anything to the interrogator other than his name and allegiances. The goblin proceeds to punch the securely bound Sildar squarely in the face. Another groan comes out of Sildar's lips.
"Yeemik, for ****'s sake just kill the human bastard. He ain't talking." One of the goblins says.
Yeemik replies, "Shut your trap or you're going to be the one receiving a beating. If I learn the whereabouts of Echo, I will go there myself after killing that idiot Klarg and take the spoils. It is my destiny ya know." Yeemik growls before resuming his "questioning" of Sildar.
Solaris quietly retreats to tell Rastin and Autzen what he sees, while Adolmain remains, hidden.
(OOC: Will update map when I can. Busy morning with work. If you are going for a surprise attack, all of you (except Adolmain) will need to roll stealth. Note very tight quarters so cover rules and movement rules will come into play here. Rastin and Autzen need to roll initiative).
(MAP. All the goblins have scimitars and bows. I need initiative rolls from Rastin and Autzen. And stealth rolls from Rastin, Autzen and Solaris if you are trying to do a group surprise attack. Please tell me where Solaris will be and I'll assume each of you are behind him in normal marching order.
Autzen takes a few moments to prepare for the battle ahead, mentally visualizing possible moves and countermoves. From what the party learned from their pardoned goblin, there is sure to be a room full of bad actors ahead. Thinking of that bound goblin, Autzen makes a mental note to dispatch of him on the way out.
“Let’s dispatch these goblins before they do any further harm to Sildan,” states Rastin after hearing the recon report from Solaris. Rastin moves quietly up the tunnel (Stealth 7 to take a position ahead of the others knowing his role as shield for his companions (Initiative 4).
This post has potentially manipulated dice roll results.
Still stinging from the last attempt to sneak up on folks, Autzen secures any loose coin and weapons, laces up his footwear, and does some light stretching.
Stealth: 20
Rollback Post to RevisionRollBack
Autzen the Arid of House Knight LVL 3 || Tiefling || Fighter "You may beat me, but you will have to bleed to do it"
(Combat has commenced. Solaris, Adolmain and Autzen can move stealth up to E4 and E5 without being seen due to successful stealth rolls (your stealth roll beats Goblin's passive perception). Their movement will be stealth, and if they initiate attack you will get benefit of [hide] and goblins will skip their turn until Rastin's turn. If you move past E4 and E5 stealth is blown).
Goblin 5 and 2 simply watch the fire as they have no reason to do anything else on their move (and none of you have moved). Adolmain up and has element of surprise if he can get in position for an attack. All goblins after him will be surprised until mike moves as he breaks the surprise with his bad stealth roll)
Adolmain at E4 uses his opportunity to cast chromatic orb (poison) at Goblin 6 as he appears to be the leader he is most worthy for Gods divine justice. Attack: 16 Damage: 9
Adolmain at E4 uses his opportunity to cast chromatic orb (poison) at Goblin 6 as he appears to be the leader he is most worthy for Gods divine justice. Attack: 16 Damage: 9
"Curse the gods!" Yeemik screams as a magical orb comes towards him out of nowhere. Caught by surprise, the goblin attempts to evade, but it is too late. He is unprepared, with no weapon, and he knows he's about to be the recipient of pain.
The goblin screams a horrible cry as he chokes from the noxious poison emitting from the orb. (Adolmain attack HIT. I'll use home brew damage effect damage rules we established for damage that lingers on goblin 6 due to poison).
The other goblins scramble in panic, trying to grab their weapons. They are unprepared for the upcoming assault that is upon them (all goblins surprised until Rastin moves).
This post has potentially manipulated dice roll results.
"Kudd zmyp idd", Autzen utters to himself. The sound of goblin screams excites him, and knowing they've gotten the drop on this bunch excites him even more. Quietly pulling his Crossbow, Light, careful not to alert the others in the room, he sneaks a bit closer (E5).
As Aldomain's poison wreaks havoc, Autzen pounces on the opportunity to put their leader down (G6) with an arrow to the face.
Yeemik's plans of great glory and riches will not happen.
Yeemik is dead.
Autzen's arrow provided Yeemik mercy as Yeemik was choking on his own vomit from the poison attack by Adolmain.
The remaining goblins look at each other, literally with their pants down, stunned as Klarg's disgruntled lieutenant falls down from the upper living quarters with a loud thud and an arrow in his head.
Solaris states “clarity of mind, spirit, and purpose. I see that these goblins didn’t have much shall I add your find to the consolidated loot to be divided later or are you splitting it now? Can someone help me with my remaining wounds? Perhaps Rastin?@
Adolmain HP roll:6
Adolmain HP 8
Rastin takes a short rest and prepares several spells that he has been working on for some time. He feels now he is finally ready to unleash them in battle. He also feels his vigor increase (HP increase: 9)
Solaris 10 and 6
As the party rests, Autzen hands the disappointing loot over to Solaris for for safekeeping. Thinking over recent events, Autzen can feel his senses sharpening, his skills being fine tuned. It's a good thing... he has a feeling he'll need every advantage for what is to come.
HP Increase: 7
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
After all members recoup after the battle Solaris prepares for the final room where Sildar should be held captive. “Well I can tell you this I’ll be a bit more careful going into this last room” Solaris uses his keen senses to determine danger in the form of traps perception 23 and then hopes that by using his stealth 21 that the may get the element of surprise. Initiative if needed 17
Adolmain feels a new sense of power and was actually able to recall a new spell as if blessed from Valandras. Adolmain takes his place near the rear of the formation and attempts to quietly move stealth 11 and should initiative be needed 5 “that’s good to hear Solaris I thought we might loose you”
Despite being from different backgrounds, Solaris and Adolmain have appeared to have formed a brotherly like bond. They both decide to scout ahead, with hopes of finding Sildar. Rastin and Autzen, the brawny warriors of the group, stay back, not yet ready to bark orders or take a leadership role within the newly formed group of companions.
Taking a look at the map before they head out, they plot their course towards the northwest cave. They proceed cautiously. The monk barely makes a sound as he appears to hover above the ground. The sorcerer is also quiet, a necessity when one hit by an abled fighter could kill him. Each are well versed in the art of stealth.
They eventually pass the bend in the narrow passageway, unnoticed. They notice what the map shows them — the large cave is divided in half, the northern part being at ground level, and the southern portion about 10 feet above the northern A steep natural staircase leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins.
Though Solaris can't see the entire southern part of the cave, he surmises there are (6) goblins inhabiting this den. Five of the goblins are sitting on benches, tending a fire and grumbling.
On the ledge, Solaris see's a bound human male, half naked, groaning. He's accompanied by a larger goblin.
"Who else knows the location of Echo Cavern you pathetic human" the Goblin demands of the human. "Tell me where it is, now, and I'll grant you a quick death. Otherwise……" the goblin interrogator states.
"My name is Sildar Hallwinter, loyal member of the Lords' Alliance……My name is Sildar Hallwinter, loyal member of the Lords' Alliance……My name is Sildar….." the human meekly states, not divulging anything to the interrogator other than his name and allegiances. The goblin proceeds to punch the securely bound Sildar squarely in the face. Another groan comes out of Sildar's lips.
"Yeemik, for ****'s sake just kill the human bastard. He ain't talking." One of the goblins says.
Yeemik replies, "Shut your trap or you're going to be the one receiving a beating. If I learn the whereabouts of Echo, I will go there myself after killing that idiot Klarg and take the spoils. It is my destiny ya know." Yeemik growls before resuming his "questioning" of Sildar.
Solaris quietly retreats to tell Rastin and Autzen what he sees, while Adolmain remains, hidden.
(OOC: Will update map when I can. Busy morning with work. If you are going for a surprise attack, all of you (except Adolmain) will need to roll stealth. Note very tight quarters so cover rules and movement rules will come into play here. Rastin and Autzen need to roll initiative).
Dungeon Master Private Game - Lost Mines of Phandelver.
(MAP. All the goblins have scimitars and bows. I need initiative rolls from Rastin and Autzen. And stealth rolls from Rastin, Autzen and Solaris if you are trying to do a group surprise attack. Please tell me where Solaris will be and I'll assume each of you are behind him in normal marching order.
Goblin initiative rolls.
G1 - 12
G2: 21
G3 - 13
G4 - 13
G5 - 22
G6 - 18 )
Dungeon Master Private Game - Lost Mines of Phandelver.
Autzen takes a few moments to prepare for the battle ahead, mentally visualizing possible moves and countermoves. From what the party learned from their pardoned goblin, there is sure to be a room full of bad actors ahead. Thinking of that bound goblin, Autzen makes a mental note to dispatch of him on the way out.
Initiative: 16
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
(OOC: Strange error on that roll, posting solo)
14
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
“Let’s dispatch these goblins before they do any further harm to Sildan,” states Rastin after hearing the recon report from Solaris. Rastin moves quietly up the tunnel (Stealth 7 to take a position ahead of the others knowing his role as shield for his companions (Initiative 4).
Still stinging from the last attempt to sneak up on folks, Autzen secures any loose coin and weapons, laces up his footwear, and does some light stretching.
Stealth: 20
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
(Combat has commenced. Solaris, Adolmain and Autzen can move stealth up to E4 and E5 without being seen due to successful stealth rolls (your stealth roll beats Goblin's passive perception). Their movement will be stealth, and if they initiate attack you will get benefit of [hide] and goblins will skip their turn until Rastin's turn. If you move past E4 and E5 stealth is blown).
Initiative Order:
Goblin 5
Goblin 2
Adolmain
Goblin 6 - 9 damage
Autzen
Goblin 3
Goblin 4
Solaris
Goblin 1
Rastin
Goblin 5 and 2 simply watch the fire as they have no reason to do anything else on their move (and none of you have moved). Adolmain up and has element of surprise if he can get in position for an attack. All goblins after him will be surprised until mike moves as he breaks the surprise with his bad stealth roll)
Dungeon Master Private Game - Lost Mines of Phandelver.
Adolmain at E4 uses his opportunity to cast chromatic orb (poison) at Goblin 6 as he appears to be the leader he is most worthy for Gods divine justice. Attack: 16 Damage: 9
"Curse the gods!" Yeemik screams as a magical orb comes towards him out of nowhere. Caught by surprise, the goblin attempts to evade, but it is too late. He is unprepared, with no weapon, and he knows he's about to be the recipient of pain.
The goblin screams a horrible cry as he chokes from the noxious poison emitting from the orb. (Adolmain attack HIT. I'll use home brew damage effect damage rules we established for damage that lingers on goblin 6 due to poison).
The other goblins scramble in panic, trying to grab their weapons. They are unprepared for the upcoming assault that is upon them (all goblins surprised until Rastin moves).
Dungeon Master Private Game - Lost Mines of Phandelver.
"Kudd zmyp idd", Autzen utters to himself. The sound of goblin screams excites him, and knowing they've gotten the drop on this bunch excites him even more. Quietly pulling his Crossbow, Light, careful not to alert the others in the room, he sneaks a bit closer (E5).
As Aldomain's poison wreaks havoc, Autzen pounces on the opportunity to put their leader down (G6) with an arrow to the face.
Attack: 19
Damage: 8
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Attack: 17
(OOC: Advantage roll, cuz Josh is dumb and can't follow instructions)
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Yeemik's plans of great glory and riches will not happen.
Yeemik is dead.
Autzen's arrow provided Yeemik mercy as Yeemik was choking on his own vomit from the poison attack by Adolmain.
The remaining goblins look at each other, literally with their pants down, stunned as Klarg's disgruntled lieutenant falls down from the upper living quarters with a loud thud and an arrow in his head.
(Autzen attack hit - Yeemik dead). Solaris up.
Dungeon Master Private Game - Lost Mines of Phandelver.