(This guy, but I'm reconsidering my build. May tske an arrow for the team to re-roll ;P)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'd have to dig up the OOC thread for the character sheet. As for what to do next, we have an exit, yes?
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(I'd like to head to the opening and peek around the side to see what's outside. Sneak? Perception?)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
You come over to the small slightly caved-in passage and crouch through to look out (no stealth needed). You see a straight hallway that goes to the left and right and you observe that the floor below you is still the same diagram of a maze that also shows your symbol moving into the passage. The floor shows no other creatures within range, but you notice black shadows on the floor and small bone icons moving about within the nearby maze. The maze is dimly lit and it is from the floor itself.
(So there are shadows and bone icons on the actual floor moving, or are they represented on the map?)
Shade leans out and thinks back to the monstrosity they just fought. Not taking any chances, a dart is whipped down each direct of the hall to check for hidden surprises.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The current vicinity does not have anything moving about and the darts just clang to the floor somewhat loudly. Also, your spell does not show anything in the hallway.
This post has potentially manipulated dice roll results.
(Coin toss: 2. Ruling on the field says I got left, waving Bardell over to take the lead while Shade follows close behind. Would you like a Perception check since I'm basically hanging on Bardell's shoulder while he walks?)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
So who is still interested?
Me. Kinda
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
(This guy, but I'm reconsidering my build. May tske an arrow for the team to re-roll ;P)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Still here :)
PbP Character: A few ;)
[I bumped it, so I'm obviously still invested.]
Ok, so we are all here then of the 4, I just need one person to manage Bardell for the time being and each of you to tell me what you want to do next.
Can someone just pick up playing his character for the time being and also can all of you tell me what you want to do next.
I'd have to dig up the OOC thread for the character sheet. As for what to do next, we have an exit, yes?
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
yes a hole now exists in the wall
(I'd like to head to the opening and peek around the side to see what's outside. Sneak? Perception?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
[Wirk will assist Shade, with whatever it may be.]
You come over to the small slightly caved-in passage and crouch through to look out (no stealth needed). You see a straight hallway that goes to the left and right and you observe that the floor below you is still the same diagram of a maze that also shows your symbol moving into the passage. The floor shows no other creatures within range, but you notice black shadows on the floor and small bone icons moving about within the nearby maze. The maze is dimly lit and it is from the floor itself.
(So there are shadows and bone icons on the actual floor moving, or are they represented on the map?)
Shade leans out and thinks back to the monstrosity they just fought. Not taking any chances, a dart is whipped down each direct of the hall to check for hidden surprises.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The Goliath streches and grab his weapon. Then follows Shade through the hole into the passage.
PbP Character: A few ;)
"One moment," Wirk said, calling upon his new Divine powers to cast Detect Evil and Good before stepping out to join Shade and Golthag.
The current vicinity does not have anything moving about and the darts just clang to the floor somewhat loudly. Also, your spell does not show anything in the hallway.
(Coin toss: 2. Ruling on the field says I got left, waving Bardell over to take the lead while Shade follows close behind. Would you like a Perception check since I'm basically hanging on Bardell's shoulder while he walks?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Golthag looks impatiently to the others.
"That way or the other way. Choos one and move!"
PbP Character: A few ;)
"We should stick together. It will make fighting easier, I think," Wirk said, shifting up to join Bardell and Shade.
No perception check needed. Just everyone give me a general idea of what you wish to do with walking down this hall.