Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
This post has potentially manipulated dice roll results.
Initiative of the invisible hidden weirdo in the shadows: 9
From the shadows, Persephone flings a non-magical arrow at Thunn:
Attack: 17 Damage: 8
Sneak Attack Damage: 3
Dread Ambusher Attack: 23 Damage: 4
Dread Ambusher bonus damage on that last attack: 4
Dread Ambusher (Special)
You add your WIS modifier (+1) to initiative rolls. At the start of your first turn of each combat, your walking speed increases by 10 ft., which lasts until the end of that turn. If you take the Attack action, you can make one additional weapon attack that deals an extra 1d8 damage of the weapon’s damage type on hit.
Blass attacks Amelia! Beard Attack: 20 Damage: 9 DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. Glaive Attack: 11 Damage: 11 DC 12 Constitution saving throw or lose 7 hit points at the start of each of its turns due to an infernal wound.
Thunn attacks Misha! Beard Attack: 17 Damage: 10 DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. Glaive Attack: 16 Damage: 12 DC 12 Constitution saving throw or lose 3 hit points at the start of each of its turns due to an infernal wound.
Nodd attacks Jill! Beard Attack: 10 Damage: 3 DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. Glaive Attack: 18 Damage: 13 DC 12 Constitution saving throw or lose 9 hit points at the start of each of its turns due to an infernal wound.
Meep, late to the party, waves her hands frantically, drawing on her inner power and eight darts emerge from her body. (2 points to bump one casting to a BA).
She sends...
Two as Blass: 7
Three at Thunn: 10
Three at Nodd: 14
Hehe. Casting them at 2nd level gave me extra darts...
"Ruso!" Yoska calls out in celestial, mending Jill with a healing word. Seeing that only remains, Yoska rushes over to the rubble the kids behind to check up on them while the last remained distracted.
Bonus Action: Yoska Casts (2nd level)Healing Word on Jill, healing 6.
Smelling blood in the proverbial water now that only one devil remains, and in true Persona fashion, the Heavenly Four (minus Pink, who loves throwing bricks) bum rush the last for a furious mashing of fist!
Heavenly Four's Action: Heavenly Four Uses Beat Down on Thunn!
The already weakened devils stand no chance against the power ranger assault.
"Thank you for saving me!" the woman is grateful. "Many of Elturel’s citizens died when the city was drawn to this terrible place. Still more have died in the days since, from the attacks of terrible creatures, a lack of food and water, and the collapse of many of the city’s buildings. We have been hiding in the basement of a tavern that had enough reserves of food and water to keep us alive for a time. When those provisions ran out, we were forced to creep from safety to search for more. The city has been split in two. I had heard from other survivors that this side of Elturel is the worse off. The High Hall — the great castle that is home to Elturel’s leaders — is where I was planning to take my boys to find safety. Thank you, heroes!"
"We must hurry!"Lulu says,"We must reach the High Hall! We will escort you to safety!"
As others talk, Yoska is already fishing out at least two days worth of rations for the woman to share with her children along the way. Meanwhile, the Heavenly Four form up around the group, fully intending to play perimeter guard for the remaining journey, or until the magic keeping them around ends(lasts 1 hour). "Hopefully we'll be able to get a spot of rest once we're there too. Least if I'm gonna summon 'ol Borris again, gonna need the breathier." He admits with a chuckle.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As you make your way to High Hall, you all see a charred humanoid corpse in the middle of the street, clutching a silvered longsword in its hand. Suddenly, the ground quakes violently and shudders, and a gout of hellfire erupts in the vicinity. Everyone make a DC 12 Dexterity saving throw, taking 18 fire damage on a failed save, or half as much damage on a successful one.
TORM'S BRIDGES
A rift in the earth divides Elturel into two sections. The riotous din of the battle taking place far below the city is louder here, echoing up and through the jagged open chasm. A bridge twenty feet wide and more than a hundred feet long spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand guard at the center of the bridge, scanning in all directions. Two bearded devils, and four spined devils.
Holy Runes:
Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each bridge can be activated to produce a radiant energy harmful to fiends and undead. A character touching the bridge who succeeds on a DC 15 Intelligence (Religion) check as an action can speak the proper prayers to Torm to activate the runes for 1 minute. While the runes are active, any fiend or undead creature that starts its turn in contact with the bridge takes 28 radiant damage. When this effect ends, the runes cannot be activated again for 1 hour.
Meep initiative: 4
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
Amelia grabs Blass’ attention to give Corrin an opening to shoot em!
Attack: 18 Damage: 6
Horse: 12
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Initiative of the invisible hidden weirdo in the shadows: 9
From the shadows, Persephone flings a non-magical arrow at Thunn:
Attack: 17 Damage: 8
Sneak Attack Damage: 3
Dread Ambusher Attack: 23 Damage: 4
Dread Ambusher bonus damage on that last attack: 4
You add your WIS modifier (+1) to initiative rolls. At the start of your first turn of each combat, your walking speed increases by 10 ft., which lasts until the end of that turn. If you take the Attack action, you can make one additional weapon attack that deals an extra 1d8 damage of the weapon’s damage type on hit.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Jill20, Allynna20, Corrin18, Amelia17, Yoska13, Sprite12, Misha10, Nok9, Blass8(24), Thunn8(39), Nodd4(38), Meep4
Wicked combo. C-c-c-c-c-c-c-combo breaker.
Jill20, Allynna20, Corrin18, Amelia17, Yoska13, Sprite12, Misha10, Nok9, Blass8(6), Thunn8(39), Nodd4(38), Meep4
Blass attacks Amelia!
Beard Attack: 20 Damage: 9
DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points.
Glaive Attack: 11 Damage: 11
DC 12 Constitution saving throw or lose 7 hit points at the start of each of its turns due to an infernal wound.
Thunn attacks Misha!
Beard Attack: 17 Damage: 10
DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points.
Glaive Attack: 16 Damage: 12
DC 12 Constitution saving throw or lose 3 hit points at the start of each of its turns due to an infernal wound.
Nodd attacks Jill!
Beard Attack: 10 Damage: 3
DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points.
Glaive Attack: 18 Damage: 13
DC 12 Constitution saving throw or lose 9 hit points at the start of each of its turns due to an infernal wound.
Jill20, Allynna20, Seph19, Corrin18, Amelia17, Yoska13, Sprite12, Misha10, Nok9, Blass8(6), Thunn8(39), Nodd4(38), Meep4
Misha CON save DC12: 22 Oh my, that's sexy.
Con Save: 14
Jill will use Blood Curse of the Eyeless to grant disadvantage on the Glaive attack against Amelia.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Meep, late to the party, waves her hands frantically, drawing on her inner power and eight darts emerge from her body. (2 points to bump one casting to a BA).
She sends...
Two as Blass: 7
Three at Thunn: 10
Three at Nodd: 14
Hehe. Casting them at 2nd level gave me extra darts...
So heres another at Thunn: 5
And another at Nodd: 5
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
Jill20, Allynna20, Seph19, Corrin18, Amelia17, Yoska13, Sprite12, Misha10, Nok9, Blass8(6), Thunn8(39), Nodd4(38), Meep4
Very nice magic missilery!
Misha sentinels with Jill and attacks Nodd
Warhmmer Attack: 11 Damage: 6
Disadvantage attack: 7
Jill20, Allynna20, Seph19, Corrin18, Amelia17, Yoska13, Sprite12, Misha10, Nok9, Thunn8(24), Nodd4(19), Meep4
Nok Nok grimaces, focuses and blasts away again...this time at Nodd.
Blast Blast Blasty Blast Attack: 7 Damage: 11
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Jill retaliates against Nodd.
Attack: 12 Damage: 15
Attack: 23 Damage: 12
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Jill20, Allynna20, Seph19, Corrin18, Amelia17, Yoska13, Sprite12, Misha10, Nok9, Thunn8(24), Nodd4(19), Meep4
Nodd dies to Jills assault.
Jill20, Allynna20, Seph19, Corrin18, Amelia17, Yoska13, Sprite12, Misha10, Nok9, Thunn8(24), Meep4
Nok's shot goes wide, hitting 1 Jill right in the back. Perfect timing.
Allynna sends two bolts at Thunn.
Attack: 24 Damage: 12
Attack: 14 Damage: 14
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Jill20, Allynna20, Seph19, Corrin18, Amelia17, Yoska13, Sprite12, Misha10, Nok9, Thunn8(24), Meep4
One bolt hits!
Jill20, Allynna20, Seph19, Corrin18, Amelia17, Yoska13, Sprite12, Misha10, Nok9, Thunn8(12), Meep4
Oh, and Riannis helps someone who needs it before I forget.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
With Riannis’ help, Persephone runs up and pokey pokes Thunn like a pin cushion:
Rapier Attack: 17 Damage: 4
Bonus Action offhand Dagger Attack: 18 Damage: 4
Sneak Attack Damage: 3
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"Ruso!" Yoska calls out in celestial, mending Jill with a healing word. Seeing that only remains, Yoska rushes over to the rubble the kids behind to check up on them while the last remained distracted.
Bonus Action: Yoska Casts (2nd level)Healing Word on Jill, healing 6.
Action: Yoska takes the Dash to the kids.
Heavenly Four Initiative: 11.Smelling blood in the proverbial water now that only one devil remains, and in true Persona fashion, the Heavenly Four (minus Pink, who loves throwing bricks) bum rush the last for a furious mashing of fist!
Heavenly Four's Action: Heavenly Four Uses Beat Down on Thunn!
Blue Ranger's Multi- Fist Attack (#1): Attack: 21 Damage: 6 non-magical bludgeoning.
Blue Ranger's Multi- Fist Attack (#2): Attack: 24 Damage: 4 non-magical bludgeoning.
Red Ranger's Multi- Fist Attack (#1): Attack: 22 Damage: 7 non-magical bludgeoning.
Red Ranger's Multi- Fist Attack (#2): Attack: 17 Damage: 8 non-magical bludgeoning.
Green Ranger's Multi- Fist Attack (#1): Attack: 25 Damage: 8 non-magical bludgeoning.
Green Ranger's Multi- Fist Attack (#2): Attack: 13 Damage: 5 non-magical bludgeoning.
Pink Ranger's Rock Attack: Attack: 25 Damage: 7 non-magical bludgeoning.
When you realize you're doing too much: Signature.
The already weakened devils stand no chance against the power ranger assault.
"Thank you for saving me!" the woman is grateful. "Many of Elturel’s citizens died when the city was drawn to this terrible place. Still more have died in the days since, from the attacks of terrible creatures, a lack of food and water, and the collapse of many of the city’s buildings. We have been hiding in the basement of a tavern that had enough reserves of food and water to keep us alive for a time. When those provisions ran out, we were forced to creep from safety to search for more. The city has been split in two. I had heard from other survivors that this side of Elturel is the worse off. The High Hall — the great castle that is home to Elturel’s leaders — is where I was planning to take my boys to find safety. Thank you, heroes!"
"We must hurry!" Lulu says, "We must reach the High Hall! We will escort you to safety!"
"Yes, follow us. We will keep you safe from the other devils that lurk about here."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
As others talk, Yoska is already fishing out at least two days worth of rations for the woman to share with her children along the way. Meanwhile, the Heavenly Four form up around the group, fully intending to play perimeter guard for the remaining journey, or until the magic keeping them around ends(lasts 1 hour). "Hopefully we'll be able to get a spot of rest once we're there too. Least if I'm gonna summon 'ol Borris again, gonna need the breathier." He admits with a chuckle.
When you realize you're doing too much: Signature.
9 Ruh oh.
8
WATCH OUT!!
As you make your way to High Hall, you all see a charred humanoid corpse in the middle of the street, clutching a silvered longsword in its hand. Suddenly, the ground quakes violently and shudders, and a gout of hellfire erupts in the vicinity. Everyone make a DC 12 Dexterity saving throw, taking 18 fire damage on a failed save, or half as much damage on a successful one.
TORM'S BRIDGES
A rift in the earth divides Elturel into two sections. The riotous din of the battle taking place far below the city is louder here, echoing up and through the jagged open chasm. A bridge twenty feet wide and more than a hundred feet long spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand guard at the center of the bridge, scanning in all directions. Two bearded devils, and four spined devils.
Holy Runes:
Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each bridge can be activated to produce a radiant energy harmful to fiends and undead. A character touching the bridge who succeeds on a DC 15 Intelligence (Religion) check as an action can speak the proper prayers to Torm to activate the runes for 1 minute. While the runes are active, any fiend or undead creature that starts its turn in contact with the bridge takes 28 radiant damage. When this effect ends, the runes cannot be activated again for 1 hour.