Surprise round: Salty winks and casts faerie fire on the Bugbears (DC13 Dex save: 11 - Advantage to hit!) As a bonus action he gives his last Bardic Inspiration to Rand. "Give em the Nine Hells"
As quickly as she can Penumbra looses two arrows at one of the bugbears, hitting it twice and causing 16 points of damage.
"Valefor, I thought you said it was going to be a ball of fire! There's three of these things!?!?!?" Rand rushes in and attacks the yellow bugbear with his sword (Attack: 18 Damage: 12). After that attack, Rand tries to decide between offense and defense. Making up his mind (‘cause this looks like it could get bloody), Rand grabs his holy symbol and utters a prayer causing the air to shimmer around him (shield of faith as a bonus action, bringing my AC to 18).
Valefor moves out of the door way, launching a Fire bolt at the red bugbear farthest away and setting some of its matted fur aflame! The noxious fumes from burnt bugbear fur is even worse than its regular odor!
Bankur springs into the room and begins moving towards the green bugbear wearing the eyepatch. As he advances he throws his hand out and barks a command word, hurling a small streak of green light towards the surprised bugbear. (Casting Sacred Flame at the bugbear with the eyepatch.DC13 Dex save: 18)
Salty Joe (9/17)Penumbra (14/17) Rand (18/18) Valefor (14/14) Bankur (17/17) Bugbears (Yl -28 ; Rd -3; Gr -0)
Round 1: Salty steps closer and throws his lucky dagger at the red Bugbear. Attack: 24 Damage: 7
Penumbra
After a successful blow thanks to Salty's inspiring words, Rand brings his sword back across the body of the red bugbear, but its thick hide prevents the sword from causing any real damage.
Valefor
Bankur
Bugbears
Salty Joe (9/17)Penumbra (14/17) Rand (18/18) Valefor (14/14) Bankur (17/17) Bugbears (Yl -28 ; Rd -10; Gr -0)
(Don't forget that you have advantage for another 9 rounds =)
Valefor looks to Rand shrugging "Ummm woops?" then launches another Fire Bolt at green bugbear! and he moves out of the doorway to let the others through
Round 1: Salty steps closer and throws his lucky dagger at the red Bugbear. Attack: 24 Damage:7
Penumbra
After a successful blow thanks to Salty's inspiring words, Rand brings his sword back across the body of the red bugbear, but its thick hide prevents the sword from causing any real damage.
Valefor looks to Rand shrugging "Ummm woops?" then launches another Fire Bolt at green bugbear! Attack: 24 Damage: 3
Bankur continues towards the bugbear, feints low with his mace, then launches a backhand swing at the creatures head as he moves to the side of it. Attack: 19 Damage: 8
Bugbears
Salty Joe (9/17)Penumbra (14/17) Rand (18/18) Valefor (14/14) Bankur (17/17) Bugbears (Yl -28 ; Rd -10; Gr -11)
(Ah. I've been pretty wiped out lately - should have caught that! OK, so bugbears get a swing, then back to you all!)
The goblin remains passed out on the ground, along with one dead bugbear. The other two yell in surprise and pain as both are wounded by the sudden onslaught! They grab their oversize morningstars and start swinging wildly. "Traitors! You kill Gronk - now pay in blood and teeth!"
Green attacking Bankur (AC 18): 19 Damage: 12
Red attacking Rand (AC 18): 12 Damage: 10
Salty Joe (9/17)Penumbra (14/17) Rand (18/18) Valefor (14/14) Bankur (5/17) Bugbears (Yl -28 ; Rd -10; Gr -11)
As Bankur's strike lands solidly on the bugbear's head, he leaves the slightest of openings in his defenses that the nasty creature quickly takes advantage of. The bugbear's follow-up swing catches Bankur squarely in the midsection with a sickening "crack", dropping Bankur to his knees in pain.
With nowhere to retreat to, Bankur knows his only choice is to stand and fight. Still in noticeable pain and with blood now flowing freely from under his mail armor, Bankur pulls himself onto his feet and points his weapon hand at the creature in front of him. As he does so a flash of greenish tinged white light streaks towards the bugbear.
"May Ilmater's grace put an end to your miserable existence foul creature!"
(Casting Guiding Bolt at the green bugbear: Attack: 24 Damage: 14
This post has potentially manipulated dice roll results.
Rand mutters curses under his breath as he dodges the bugbear's attack. He takes the momentum of his dodge to do a full turn and come straight across with his sword, hoping to turn fast enough to beat the Bugbear's defenses. (Attack Red Bugbear: 18 Damage: 12)
This post has potentially manipulated dice roll results.
(Penumbra's attack with advantage: 18)
Penumbra uses the glowing outline of the reddish bugbear to accurately send an arrow straight into its lungs, dropping it to the floor! (Green left - c'mon Valefor!)
Bankur, grimacing visibly and holding his rib cage, glances back at his companions and says "My friends, please do not let this evil creature swing at me again!"
Rand starts taunting the remaining Bugbear, trying to lure its next attack toward himself by yelling, "Hey, you ugly ball of nasty, I just killed two of your friends. You better take me out or I'm doing you in next!"
(Keneux is right - his spell caused enough emotional distress that the green bugbear was killed by Bankur's last hit. Combat over! 110XP to each of you (bringing you to 1,020 total), and you can now advance to 3rd level! =)
With the three bugbears dead on the floor, and one unconscious goblin, you check out this final room in the Redbrand hideout. The bugbear with the eyepatch has a pouch containing 33 pieces of silver, and the eyepatch itself is made of black leather set with semiprecious stones (50 gp). He also carries an iron key that probably fits in all of the door locks. (It does...but your characters would have to try it out first!)
Rand calms down as he realizes that he is taunting a dead bugbear. "Salty, you were the hero of that battle. Without your inspiring words and colorful fire, that battle could have gone much differently. Valefor, sorry I snapped at you... I just heard wizards could bring forth great balls of fire, and I was a little freaked out at those hulking beasts."
Party Loot:
Party Gold: PP: GP: 327 EP: 37 SP: 683 CP: 675
Jewelry: 3 platinum signet rings (50 gp ea) 5 malachite gems (15 gp ea) 3 gold teeth (1gp ea) 1 Jade frog statuette (40 gp). 2 Garnets (10 gp ea) 5 Carnelians (10 go ea) 2 Peridots (15 gp ea) 1 Gold Earring w/ tiny ruby (30 gp) 1 Eyepatch, black leather set with semiprecious stones (50 gp)
Equipment: 2 short swords (20 gp, ea)
Previously Awarded: Potion, Healing – Rand, Penumbra, Bankur, Valefor Potion, Invisibility - Penumbra Scroll, Augury - Bankur Scroll, Charm Person - Salty Joe Scroll, Fireball - Valefor Vial, mercury (25 gp) Vial, Dragon BIle (25 gp) Vial, Powdered Nightshade (25 gp) Talon, +1 long sword – Rand 50 gp each reward for clearing goblins - All 10 gp each reward for returning shipment - All Knucklebone Dice (One Charlatan’s die, one regular) - Penumbra Staff of Defense – Valefor Pearl (100 gp) - Valefor
Tidbits:
Quilline pulls Rand aside while Carp is giving his directions and says, "If you truly be adventurers, then you should visit my old friend Reidoth the druid, since there’s not an inch of the land he doesn’t know. Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. It's about fifty miles northwest of Phandalin, but I can give you directions so you can easily find the place, if you want."
Sildar: Of course, this means driving out those Cragmaw goblins, too. I will give you a 500 gp reward if you locate Cragmaw Castle and defeat or drive off the tribe’s chieftain.”
Sildar: “I also mean to find Iarno Albrek, a fellow member of the Lords’ Alliance,” he continues. “I questioned several locals today, only to learn that he disappeared while exploring the area around Tresendar Manor about two months ago, shortly after arriving in Phandalin. I ask you to investigate the manor and the surrounding area to find and bring back Iarno — or what’s left of him, if something killed him. Iarno is a short, dark-bearded human wizard in his thirties.
The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
Klarg, the bugbear who leads this goblin band, had orders to waylay Gundren. Sildar heard from the goblins that the Black Spider sent word that the dwarf was to be brought to him. Sildar doesn’t know who or what the Black Spider is.
Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesn’t know where that might be, but he suggests someone in Phandalin might know.
Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar decided to investigate. Sildar tells you that he intends to continue on to Phandalin, since it’s the nearest settlement.
Redbrand: "Our leader is a human wizard known only as Glasstaff, because his magic staff is made of glass. His chambers are in the western end of the stronghold. Also, I think he takes orders from a mysterious figure called the Black Spider. I hear this Black Spider hired us to frighten off adventurers like you and intimidate the locals for some reason.
Mirna: I know where a valuable family heirloom is hidden. When I was a young girl, my family and I fled from the town of Thundertree after undead overran the place. My family had an herb and alchemy shop in the southern part of Thundertree, and my mum used to keep an emerald necklace hidden beneath a section of storage shelves. Although I never dared to return and retrieve it, if you find it it's yours.
Dwarvish Book of Larno: a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of the Phandelver’s Pact. The mace was lost when Wave Echo Cave and its mine vanished from history. (Valefor's pack)
DM SCreen:
Bugbear DC13 Dex Save vs faerie fire: 15
Penumbra Advantage 2 arrow: 19
Valefor Advantage firebolt: 14
Eyepatch bugbear DC13 Dex save: 6
Love God. Love Others. Any Questions?
Surprise round: Salty winks and casts faerie fire on the Bugbears (DC13 Dex save: 11 - Advantage to hit!) As a bonus action he gives his last Bardic Inspiration to Rand. "Give em the Nine Hells"
As quickly as she can Penumbra looses two arrows at one of the bugbears, hitting it twice and causing 16 points of damage.
"Valefor, I thought you said it was going to be a ball of fire! There's three of these things!?!?!?" Rand rushes in and attacks the yellow bugbear with his sword (Attack: 18 Damage: 12). After that attack, Rand tries to decide between offense and defense. Making up his mind (‘cause this looks like it could get bloody), Rand grabs his holy symbol and utters a prayer causing the air to shimmer around him (shield of faith as a bonus action, bringing my AC to 18).
Valefor moves out of the door way, launching a Fire bolt at the red bugbear farthest away and setting some of its matted fur aflame! The noxious fumes from burnt bugbear fur is even worse than its regular odor!
Bankur springs into the room and begins moving towards the green bugbear wearing the eyepatch. As he advances he throws his hand out and barks a command word, hurling a small streak of green light towards the surprised bugbear. (Casting Sacred Flame at the bugbear with the eyepatch. DC13 Dex save: 18)
Salty Joe (9/17) Penumbra (14/17) Rand (18/18) Valefor (14/14) Bankur (17/17) Bugbears (
Yl -28; Rd -3; Gr -0)Round 1: Salty steps closer and throws his lucky dagger at the red Bugbear. Attack: 24 Damage: 7
Penumbra
After a successful blow thanks to Salty's inspiring words, Rand brings his sword back across the body of the red bugbear, but its thick hide prevents the sword from causing any real damage.
Valefor
Bankur
Bugbears
Salty Joe (9/17) Penumbra (14/17) Rand (18/18) Valefor (14/14) Bankur (17/17) Bugbears (
Yl -28; Rd -10; Gr -0)(Don't forget that you have advantage for another 9 rounds =)
Love God. Love Others. Any Questions?
Valefor looks to Rand shrugging "Ummm woops?" then launches another Fire Bolt at green bugbear! and he moves out of the doorway to let the others through
Attack: 24
Damage: 3
(I put my round 1 attack in the same post as my surprise attack. Sorry, I should have put them in different posts! Here's a copy/pasta:)
Bankur continues towards the bugbear, feints low with his mace, then launches a backhand swing at the creatures head as he moves to the side of it.
Attack: 19 Damage: 8
(I'm assuming advantage from a failed saving throw from Faerie Fire in my second attack)
Round 1: Salty steps closer and throws his lucky dagger at the red Bugbear. Attack: 24 Damage: 7
Penumbra
After a successful blow thanks to Salty's inspiring words, Rand brings his sword back across the body of the red bugbear, but its thick hide prevents the sword from causing any real damage.
Valefor looks to Rand shrugging "Ummm woops?" then launches another Fire Bolt at green bugbear! Attack: 24 Damage: 3
Bankur continues towards the bugbear, feints low with his mace, then launches a backhand swing at the creatures head as he moves to the side of it. Attack: 19 Damage: 8
Bugbears
Salty Joe (9/17) Penumbra (14/17) Rand (18/18) Valefor (14/14) Bankur (17/17) Bugbears (
Yl -28; Rd -10; Gr -11)Love God. Love Others. Any Questions?
(I also did both the suprise round and round 1 in the first post. One arrow per turn. Sorry I should have indicated that.)
(Ah. I've been pretty wiped out lately - should have caught that! OK, so bugbears get a swing, then back to you all!)
The goblin remains passed out on the ground, along with one dead bugbear. The other two yell in surprise and pain as both are wounded by the sudden onslaught! They grab their oversize morningstars and start swinging wildly. "Traitors! You kill Gronk - now pay in blood and teeth!"
Green attacking Bankur (AC 18): 19 Damage: 12
Red attacking Rand (AC 18): 12 Damage: 10
Salty Joe (9/17) Penumbra (14/17) Rand (18/18) Valefor (14/14) Bankur (5/17) Bugbears (
Yl -28; Rd -10; Gr -11)Love God. Love Others. Any Questions?
"Hey Green Bugbear, You stink!" Vicious Mockery (wis save 13 or take 4 and suffer disadvantage on next attack)
I got alot a doods
As Bankur's strike lands solidly on the bugbear's head, he leaves the slightest of openings in his defenses that the nasty creature quickly takes advantage of. The bugbear's follow-up swing catches Bankur squarely in the midsection with a sickening "crack", dropping Bankur to his knees in pain.
With nowhere to retreat to, Bankur knows his only choice is to stand and fight. Still in noticeable pain and with blood now flowing freely from under his mail armor, Bankur pulls himself onto his feet and points his weapon hand at the creature in front of him. As he does so a flash of greenish tinged white light streaks towards the bugbear.
"May Ilmater's grace put an end to your miserable existence foul creature!"
(Casting Guiding Bolt at the green bugbear: Attack: 24 Damage: 14
Rand mutters curses under his breath as he dodges the bugbear's attack. He takes the momentum of his dodge to do a full turn and come straight across with his sword, hoping to turn fast enough to beat the Bugbear's defenses. (Attack Red Bugbear: 18 Damage: 12)
Salty Joe viciously mocks the bugbear with the eyepatch, hurting its feelings and giving it disadvantage! (DC13 Wis save: 2)
Penumbra ?
Rand presses his attack on the red bugbear, slicing the creature open with a mighty blow!
Valefor ?
Bankur's god sends his power through the cleric, engulfing the offensive bugbear in radiant light and causing excruciating pain!
Salty Joe (9/17) Penumbra (14/17) Rand (18/18) Valefor (14/14) Bankur (5/17) Bugbears (Rd -21; Gr -25)
Love God. Love Others. Any Questions?
In a flash Penumbra draws another arrow from her hip quiver and sends it flying.
Attacking red. Attack: 13 Damage: 6
Sneak attack damage:6
(Penumbra's attack with advantage: 18)
Penumbra uses the glowing outline of the reddish bugbear to accurately send an arrow straight into its lungs, dropping it to the floor! (Green left - c'mon Valefor!)
Love God. Love Others. Any Questions?
Bankur, grimacing visibly and holding his rib cage, glances back at his companions and says "My friends, please do not let this evil creature swing at me again!"
(My vicious mockery does 4 damage, the green bugbear should be down?)
I got alot a doods
Valefor seeing the last adversary standing on his last legs lanches another Fire Bolt a bit frustrated! "Enough of this!"
Attack: 23
Damage: 6
Rand starts taunting the remaining Bugbear, trying to lure its next attack toward himself by yelling, "Hey, you ugly ball of nasty, I just killed two of your friends. You better take me out or I'm doing you in next!"
(Keneux is right - his spell caused enough emotional distress that the green bugbear was killed by Bankur's last hit. Combat over! 110XP to each of you (bringing you to 1,020 total), and you can now advance to 3rd level! =)
With the three bugbears dead on the floor, and one unconscious goblin, you check out this final room in the Redbrand hideout. The bugbear with the eyepatch has a pouch containing 33 pieces of silver, and the eyepatch itself is made of black leather set with semiprecious stones (50 gp). He also carries an iron key that probably fits in all of the door locks. (It does...but your characters would have to try it out first!)
Love God. Love Others. Any Questions?
Rand calms down as he realizes that he is taunting a dead bugbear. "Salty, you were the hero of that battle. Without your inspiring words and colorful fire, that battle could have gone much differently. Valefor, sorry I snapped at you... I just heard wizards could bring forth great balls of fire, and I was a little freaked out at those hulking beasts."
Party Loot:
Party Gold:
PP:
GP: 327
EP: 37
SP: 683
CP: 675
Jewelry:
3 platinum signet rings (50 gp ea)
5 malachite gems (15 gp ea)
3 gold teeth (1gp ea)
1 Jade frog statuette (40 gp).
2 Garnets (10 gp ea)
5 Carnelians (10 go ea)
2 Peridots (15 gp ea)
1 Gold Earring w/ tiny ruby (30 gp)
1 Eyepatch, black leather set with semiprecious stones (50 gp)
Equipment:
2 short swords (20 gp, ea)
Previously Awarded:
Potion, Healing – Rand, Penumbra, Bankur, Valefor
Potion, Invisibility - Penumbra
Scroll, Augury - Bankur
Scroll, Charm Person - Salty Joe
Scroll, Fireball - Valefor
Vial, mercury (25 gp)
Vial, Dragon BIle (25 gp)
Vial, Powdered Nightshade (25 gp)
Talon, +1 long sword – Rand
50 gp each reward for clearing goblins - All
10 gp each reward for returning shipment - All
Knucklebone Dice (One Charlatan’s die, one regular) - Penumbra
Staff of Defense – Valefor
Pearl (100 gp) - Valefor
Tidbits:
Quilline pulls Rand aside while Carp is giving his directions and says, "If you truly be adventurers, then you should visit my old friend Reidoth the druid, since there’s not an inch of the land he doesn’t know. Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. It's about fifty miles northwest of Phandalin, but I can give you directions so you can easily find the place, if you want."
Sildar: Of course, this means driving out those Cragmaw goblins, too. I will give you a 500 gp reward if you locate Cragmaw Castle and defeat or drive off the tribe’s chieftain.”
Sildar: “I also mean to find Iarno Albrek, a fellow member of the Lords’ Alliance,” he continues. “I questioned several locals today, only to learn that he disappeared while exploring the area around Tresendar Manor about two months ago, shortly after arriving in Phandalin. I ask you to investigate the manor and the surrounding area to find and bring back Iarno — or what’s left of him, if something killed him. Iarno is a short, dark-bearded human wizard in his thirties.
Salty Shrugs. "My tricks worked this time. I'm always glad I have your sword skills."
I got alot a doods