You step into the teleportation circle and find yourselves instantly in:
AREA 9 - CLOSED CHAMBERS
Bedrolls scattered about show that between four and six cultists are using this room.
The teleporter on this level is located inside a circular chamber with a closed door. The door and the walls of the room are made of thin, unpolished steel. The door swings outward if a simple latch is turned. You know this because as you pop into this room, 5 cultists are searching the room for someone or something. They see you all, panic, and leap into the teleporter to the next level. It appears each room is accessed through this network of teleporters.
AREA 10 - SHRINE
This room appears to be some sort of laboratory. There is a large black dragon skeleton in this room. This room contains many notes and scrolls about dracoliches but nothing of value. There is no sign of the cultists in this room.
AREA 11 - LOUNGE
This chamber is a living room, office, and den, used for studying, relaxing, and writing. A large fireplace in the center of the room keeps this chamber warm and cozy, its smoke magically vented outside. About two-thirds of the skeleton of an adult dragon is laid out on the floor, curled around the fireplace. You can see that the bones are disconnected and placed roughly, and that the creature’s forelimbs are missing. You also see signs that the cultists do their cooking here, finding a collection of simple dishware stacked along the north wall, along with sacks containing potatoes, turnips, jerky, and flour. Aside from the lovingly cleaned skeleton and notes that a scholar might find interesting, this level holds nothing of value.
AREA 12 - OBSERVATORY
This chamber is clearly the workplace of a wizard. A pair of voluminous tomes on astronomy and astrology lie open on a table. A massive telescope of brass, crystal, and polished mahogany rests on an intricate stand in the middle of the chamber. A ladder rests against one wall, and an immense crystal lens is embedded in the ceiling. 5 cultist and a wizard are on guard, waiting for you as you pop into the room. The wizard is holding the key to the dungeon.
"Looking for this?" he says, dangling it. He puts it in his pocket. "Come and GET it!"
This post has potentially manipulated dice roll results.
Bird initiative: 15
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
And she zigs when the Cultist4 zags, cutting the attacks damage in half.
Uncanny DodgePHB, pg. 96
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Messalina holds up the tip of her pointer finger and blows on it like it was a smoking barrel that she was putting out. "You know, if these cultists wanted to meet Tiamat so badly, they could just drink poisoned wine or something instead of fighting us." And she takes the key that the wizard stole.
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
The bodies of three dead cultists lie on the floor here. Two of them were killed by bolts of magical force. The third was stabbed to death. A trail of blood runs into this room from area 15.
15 - CHECKPOINT
Blood streaks the floor here, including the smeared trail leading back to the teleport chamber and a second trail of bloody boot prints heading up the corridor to the north. A large, round table with four chairs sits in one corner of the room, with shelves and workbenches arranged along the walls. Books and papers are scattered on the table, along with a locked wooden chest about the size of a shoebox.
16 - LABORATORY
It’s obvious at a glance that this area was once a wizard’s workroom. Worktables are covered with notes, alchemical flasks, beakers, braziers, and other arcane apparatus. The equipment here is now useless, and any reagents or components have long since dried up, decayed, or lost their potency.
17 - THE COSMIC HALLWAY
Steps descend to a walkway that appears to stretch across infinite space. Thousands of stars twinkle in unfamiliar constellations, and meteors streak through the vastness above and below the path. Just past the base of the stairs, a door framed by nothingness rises from the path. Fifty feet beyond that, the path meets an intersection, with another door straight ahead. The path is formed by the floor of the corridor, which is perfectly solid and secure despite appearing to extend into the void. Reaching beyond the edge of the walkway confirms the absence of walls or ceiling. The atmosphere is thin and cold, but not uncomfortably so. While creepy, it is very beautiful.
"I suppose so. Onward and upwards!" And Messalina will lead the team to the nearest teleporter.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
You step into the teleportation circle and find yourselves instantly in:
AREA 9 - CLOSED CHAMBERS
Bedrolls scattered about show that between four and six cultists are using this room.
The teleporter on this level is located inside a circular chamber with a closed door. The door and the walls of the room are made of thin, unpolished steel. The door swings outward if a simple latch is turned. You know this because as you pop into this room, 5 cultists are searching the room for someone or something. They see you all, panic, and leap into the teleporter to the next level. It appears each room is accessed through this network of teleporters.
AREA 10 - SHRINE
This room appears to be some sort of laboratory. There is a large black dragon skeleton in this room. This room contains many notes and scrolls about dracoliches but nothing of value. There is no sign of the cultists in this room.
AREA 11 - LOUNGE
This chamber is a living room, office, and den, used for studying, relaxing, and writing. A large fireplace in the center of the room keeps this chamber warm and cozy, its smoke magically vented outside. About two-thirds of the skeleton of an adult dragon is laid out on the floor, curled around the fireplace. You can see that the bones are disconnected and placed roughly, and that the creature’s forelimbs are missing. You also see signs that the cultists do their cooking here, finding a collection of simple dishware stacked along the north wall, along with sacks containing potatoes, turnips, jerky, and flour. Aside from the lovingly cleaned skeleton and notes that a scholar might find interesting, this level holds nothing of value.
AREA 12 - OBSERVATORY
This chamber is clearly the workplace of a wizard. A pair of voluminous tomes on astronomy and astrology lie open on a table. A massive telescope of brass, crystal, and polished mahogany rests on an intricate stand in the middle of the chamber. A ladder rests against one wall, and an immense crystal lens is embedded in the ceiling. 5 cultist and a wizard are on guard, waiting for you as you pop into the room. The wizard is holding the key to the dungeon.
"Looking for this?" he says, dangling it. He puts it in his pocket. "Come and GET it!"
Wizard: 18
Cultist1: 19
Cultist2: 11
Cultist3: 10
Cultist4: 15
Cultist5: 9
Camilla: 5
Cultist1(19), Wizard(18), Cultist4(15), Cultist2(11), Cultist3(10), Cultist5(9), Camilla5(5)
Bird initiative: 15
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Messalina: 12
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Li'riya initiative: 6
Li'riya takes a standing up catnap while the others go.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Cultist1(19), Wizard(18), Bell15, Cultist4(15), Messalina12, Cultist2(11), Cultist3(10), Cultist5(9), Camilla5(5), Li'riya1
Senior Citizen Early Bird Special Initiative: 12
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Cultist1(33), Wizard(40), Bell15, Cultist4(33), Astrid12, Messalina12, Cultist2(33), Cultist3(33), Cultist5(33), Camilla5, Li'riya1
Wizard casts fireball! 29 damage or DC14 for half.
Cultist1 stabs at Bell!
Dagger Attack: 18 Damage: 5
Dagger Attack: 24 Damage: 10
Camilla Dex Save: 10
"Ow!" Camilla growled and cast Hellish Rebuke: DEX18 save: 4, the Wizard took 15 damage.
Cultist1(33), Wizard(22), Bell15, Cultist4(33), Astrid12, Messalina12, Cultist2(33), Cultist3(33), Cultist5(33), Camilla5, Li'riya1
Dex Save: 21
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Dex save: 10
“Ouch!” Bell squawks in pain after getting singed by the fire ball. In retaliation she shoots at him a Sacred Flame!
Dex Save 19 or take 16 radiant damage!
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Cultist1(33), Wizard(22), Bell15, Cultist4(33), Astrid12, Messalina12, Cultist2(33), Cultist3(33), Cultist5(33), Camilla5, Li'riya1
DC19 DEX save: 17
Cultist1(33), Wizard(6), Bell15, Cultist4(33), Astrid12, Messalina12, Cultist2(33), Cultist3(33), Cultist5(33), Camilla5, Li'riya1
Cultist 4 attacks Astrid!
Dagger Attack: 16 Damage: 6
Dagger Attack: 6 Damage: 5
Cultist1(33), Wizard(6), Bell15, Cultist4(33), Astrid12, Messalina12, Cultist2(33), Cultist3(33), Cultist5(33), Camilla5, Li'riya1
DC14 DEX ST: 26
Successfully takes no damage!
When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
And she zigs when the Cultist4 zags, cutting the attacks damage in half.
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"Two can play at this game."
Messalina tosses a Fireball at the wizard and his friends.
35 fire damage. DC 18 Dex Save for half.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Cultist1(33), Wizard(6), Bell15, Cultist4(33), Astrid12, Messalina12, Cultist2(33), Cultist3(33), Cultist5(33), Camilla5, Li'riya1
Cultist1: 19
Wizard: 4
Cultist4: 3
Cultist2: 14
Cultist3: 19
Cultist5: 17
Cultist1(15), Bell15, Astrid12, Messalina12, Camilla5, Li'riya1
"Oh ****.." Cultist1 says.
Camilla nods sadly and approvingly. "Oh **** is right." she raises her hand.
Magic Missle: 15
She rubs the palms of her hands together, as if brushing off dust.
"Well, that was easy." she says, taking the key. "Shall we?"
Pissed off with Cultist4’s attack, Astrid wheels around and pokes Cultist4 back:
Shortsword Attack: 29 Damage: 10
Dagger Attack: 25 Damage: 6
Sneak Attack Damage: 18
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Messalina holds up the tip of her pointer finger and blows on it like it was a smoking barrel that she was putting out. "You know, if these cultists wanted to meet Tiamat so badly, they could just drink poisoned wine or something instead of fighting us." And she takes the key that the wizard stole.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
14 - DUNGEON TELEPORTER
The bodies of three dead cultists lie on the floor here. Two of them were killed by bolts of magical force. The third was stabbed to death. A trail of blood runs into this room from area 15.
15 - CHECKPOINT
Blood streaks the floor here, including the smeared trail leading back to the teleport chamber and a second trail of bloody boot prints heading up the corridor to the north. A large, round table with four chairs sits in one corner of the room, with shelves and workbenches arranged along the walls. Books and papers are scattered on the table, along with a locked wooden chest about the size of a shoebox.
16 - LABORATORY
It’s obvious at a glance that this area was once a wizard’s workroom. Worktables are covered with notes, alchemical flasks, beakers, braziers, and other arcane apparatus. The equipment here is now useless, and any reagents or components have long since dried up, decayed, or lost their potency.
17 - THE COSMIC HALLWAY
Steps descend to a walkway that appears to stretch across infinite space. Thousands of stars twinkle in unfamiliar constellations, and meteors streak through the vastness above and below the path. Just past the base of the stairs, a door framed by nothingness rises from the path. Fifty feet beyond that, the path meets an intersection, with another door straight ahead. The path is formed by the floor of the corridor, which is perfectly solid and secure despite appearing to extend into the void. Reaching beyond the edge of the walkway confirms the absence of walls or ceiling. The atmosphere is thin and cold, but not uncomfortably so. While creepy, it is very beautiful.
You can go to AREA 18, 21, 22, or 23.
Astrid: “Wait a sec....this room looks like it contains.....ummm....precious goods. Give me a second.”
Astrid inspects the room for loot. Investigation: 21 or 24, whichever is larger.
Last to know and first to be blamed...
As a free action, can I regret my life choices?