The door slams open, crashing into the wall from the force of the kick.
This room was once a writing room or study. Against the wall under the windows sits a large wooden writing desk, partially broken and riddled with damp rot. There are three drawers in each side of the desk and a large central drawer; the latter is closed, but the others are all open — and two of them have been broken open forcibly.
The central drawer is locked and can be opened by a character who succeeds on a DC 10 Dexterity check using thieves’ tools. The drawer contains nothing but old, valueless documents, all written in Common — receipts for purchases of various chemicals and laboratory equipment. A character who makes a successful DC 14 Intelligence (Investigation) check uncovers a small secret compartment.
To those who find the compartment...
Treasure. Inside the secret compartment, wrapped in cloth, is a glass vial containing two doses of potion of healing.
This post has potentially manipulated dice roll results.
Feanaro stands with the others giving a rifle through the desk and it's contents.
Investigation: 22
"Interesting," he says as he unveils the compartment. "It seems someone was storing this away for a rainy day. Lucky us." Feanaro grabs the potions, "These are available for any who get injured."
Once unlocked the central drawer contains nothing but old, valueless documents, all written in Common — receipts for purchases of various chemicals and laboratory equipment.
Nothing else is found as the group looks around the room and desk.
Since there are no other exits from this room you end up back in the main entrance. You can go up the stairs, streight back, or to the other wing of the house from here.
This post has potentially manipulated dice roll results.
Rober nods, “I’ll send mine.” A moment later the lizard is scampering up the stairs to learn what it can.”, while the fighter leads the way into the other wing.
“My vote is not yet, Hector. I suggest we finish the rest of the house, first. Look how profitable that has been already. Let’s check the eastern wing.”
Suiting actions to words, Rober moves in that direction, looking back to see if his companions are following.
Once upstairs the little lizard is able to quickly let you know there are 7 rooms upstairs, all looking to be some sort of bedrooms. (Let me know if he is doing anything more...)
Downstairs, you continue into the other wing of the house...
You come into a living area.
A door in the north wall leads onto a small patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
The door slams open, crashing into the wall from the force of the kick.
This room was once a writing room or study. Against the wall under the windows sits a large wooden writing desk, partially broken and riddled with damp rot. There are three drawers in each side of the desk and a large central drawer; the latter is closed, but the others are all open — and two of them have been broken open forcibly.
The central drawer is locked and can be opened by a character who succeeds on a DC 10 Dexterity check using thieves’ tools. The drawer contains nothing but old, valueless documents, all written in Common — receipts for purchases of various chemicals and laboratory equipment. A character who makes a successful DC 14 Intelligence (Investigation) check uncovers a small secret compartment.
To those who find the compartment...
Treasure. Inside the secret compartment, wrapped in cloth, is a glass vial containing two doses of potion of healing.
Durlin uses thieves tools to pick the lock:12
Alex will investigate the drawers: 7
(Well that failed)
After the drawer opens, Rober moves to investigate it.
Investigation 8
Finding nothing, he moves to the window to see if there is anything interesting from this vantage.
Perception 9
OOC: yuck...the dice gods are displeased!
Tandor the White, Human Life Cleric
Feanaro stands with the others giving a rifle through the desk and it's contents.
Investigation: 22
"Interesting," he says as he unveils the compartment. "It seems someone was storing this away for a rainy day. Lucky us." Feanaro grabs the potions, "These are available for any who get injured."
(DM: are there any other doors from this room?)
"Hmm, good find since I don't think there are any clerics in the room," says Orgen looking around the room.
Perception: 10
Dormark Calling of Strahd (warforged cleric) 4
“I say the potions have better personalities then those zealots when they get with people they don’t like.”
(DM: Are there any more exits from this room?)
Once unlocked the central drawer contains nothing but old, valueless documents, all written in Common — receipts for purchases of various chemicals and laboratory equipment.
Nothing else is found as the group looks around the room and desk.
Since there are no other exits from this room you end up back in the main entrance. You can go up the stairs, streight back, or to the other wing of the house from here.
"Let us check the other wing. Chances are we will still be coming back to here to carry on. Is that acceptable everyone," Feanaro asks.
Ash nods as Cheddar barks. "That is fine with us."
I have an intelligence of six, I know what I'm doing.
“That would work, but could people send their familiars to check out how big the up stairs area is.”
Rober nods, “I’ll send mine.” A moment later the lizard is scampering up the stairs to learn what it can.”, while the fighter leads the way into the other wing.
Familiar Perception 18
Tandor the White, Human Life Cleric
"Well let me know when we want to move," says Ogren moving to where he stood in the middle of the room.
Dormark Calling of Strahd (warforged cleric) 4
"Are we ready for the Danger Door?", says Hector.
“My vote is not yet, Hector. I suggest we finish the rest of the house, first. Look how profitable that has been already. Let’s check the eastern wing.”
Suiting actions to words, Rober moves in that direction, looking back to see if his companions are following.
Tandor the White, Human Life Cleric
Once upstairs the little lizard is able to quickly let you know there are 7 rooms upstairs, all looking to be some sort of bedrooms. (Let me know if he is doing anything more...)
Downstairs, you continue into the other wing of the house...
You come into a living area.
A door in the north wall leads onto a small patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
An open door leads on to the next room.
Alex will start to walk around the room working on his map and peak through the door as he walks past. 11
Ash is going to survey the room and search for any fliers or documents belonging to anyone.
Investigation - 7
I have an intelligence of six, I know what I'm doing.
(My Character will be on stand by near the group till something happens.)
Dormark Calling of Strahd (warforged cleric) 4