Reloading his pistol and then turning back to the villagers, "Were there more enemies or was that the lot of them?" Then will turn to Last Tree, "Want to check the bodies for anything important to help explain what is going on here?"
Then focusing back on the villagers, "We will head off in search of the children in a moment here, you might want ot move back a bit more into some trees for safety."
At which point Reginald will go and help Last Tree search the bodies.
Last Tree helps search the bodies and surroundings.
Investigation: 5
Perception: 13
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Edeleth Treesong (Aldalire) WoodElf Druid lvl 8 Talaveroth Sub 2 Last Tree StandingTabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1 Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
Last tree finds some of those precious arrows, 29 to be exact, on the two archers. Otherwise the vanquished foes have little of value. 3 short swords, 3 lances, and 2 long bows. The armor is rent and broken. You find 49 GP on the bodies. The wagon is simply a wagon from town. The water steeds splash to the ground, no more, as their masters are vanquished.
You find that each of the knights and archers bears a tattoo of three parallel lightning bolts on their forearms.
The wagon was stolen from the town, and still contains the remains of some fish that were meant to be taken to the fishery.
One of the knights carries a potion of greater healing.
The Request. Seeing that this threat came from the village itself, the town council now understands the dire nature of the situation. It is possible that the guards and anyone else who was left in town is dead, and the town could be overrun with enemies. The council asks you to sneak into town and assess the situation there. If the town is no longer safe, the settlers must return to Neverwinter in defeat.
"If everyone is not up to full strength we should probably rest. Or I can use some magic to heal the two of you," Aria says looking to the injured members of the party.
Let me know what you wish to do? Seems like magical healing is available. One of the knights had that potion of healing, greater, as well. Otherwise a short rest is possible. Long rest is not.
The progress on the town’s rebuilding has been slow, it appears. The holes for a palisade have been dug, but only a few logs are in place. At the center of the ruins, a tall tower, mostly collapsed, rests atop a bluff. The only intact stone building sits at the bottom of the bluff, its white façade bearing the mark of Lathander.
There is an intact wooden building closer to the water marsh at the southwest side of town, smoke rising from two chimneys.
In front of this building stands a tiefling dressed in blue robes. She raises her hands to the sky, and dark clouds appear in response. Before the tiefling, at the end of the swampy water, stand a small number of humans, greataxes raised in the air, who chant in response to her.
Standing out in the open, between you and the tiefling, are 2 children, looking lost and uncertain of what to do.
You are 500 feet from the teifling as combat starts. Roll initiative.
Last Tree Standing says, "Anyone got magic to get thoze kidz out of the way, or should I start running now?"
If nobody has a better plan, Last Tree will dash toward the children with Tabaxi Super Speed (aka Feline Agility) hoping to remove them from the danger zone before axes start flying. Should be able to dash 120 feet the first round.)
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Edeleth Treesong (Aldalire) WoodElf Druid lvl 8 Talaveroth Sub 2 Last Tree StandingTabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1 Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
Initiative order is: Seruk > Last Tree Standing > Aria > patrice > berserkers > Reginald > kraken priest
Those who go before the berserkers can post now. Remember they are 500 feet away from you currently. I am needing to find a new option for maps, so we will be using theater of the mind for now.
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Reloading his pistol and then turning back to the villagers, "Were there more enemies or was that the lot of them?" Then will turn to Last Tree, "Want to check the bodies for anything important to help explain what is going on here?"
Then focusing back on the villagers, "We will head off in search of the children in a moment here, you might want ot move back a bit more into some trees for safety."
At which point Reginald will go and help Last Tree search the bodies.
Perception: 19
Investigation: 5
Patrice moves forward, passed the fallen enemy, looking for any other threats. She will send up her raven familiar to scout the area ahead.
Seruk takes a moment to examine his wounds, "They got in some good hits there, anyone have a little healing?"
Last Tree helps search the bodies and surroundings.
Investigation: 5
Perception: 13
Edeleth Treesong (Aldalire) Wood Elf Druid lvl 8 Talaveroth Sub 2
Last Tree Standing Tabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1
Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive
Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth
Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
Last tree finds some of those precious arrows, 29 to be exact, on the two archers. Otherwise the vanquished foes have little of value. 3 short swords, 3 lances, and 2 long bows. The armor is rent and broken. You find 49 GP on the bodies. The wagon is simply a wagon from town. The water steeds splash to the ground, no more, as their masters are vanquished.
You find that each of the knights and archers bears a tattoo of three parallel lightning bolts on their forearms.
The wagon was stolen from the town, and still contains the remains of some fish that were meant to be taken to the fishery.
One of the knights carries a potion of greater healing.
The Request. Seeing that this threat came from the village itself, the town council now understands the dire nature of the situation. It is possible that the guards and anyone else who was left in town is dead, and the town could be overrun with enemies. The council asks you to sneak into town and assess the situation there. If the town is no longer safe, the settlers must return to Neverwinter in defeat.
Reginald will quietly ask his companions, "You all ready to move into town, Last Tree do you want to lead the way?"
Seruk shakes his head, "I am most certainly not ready, give me a chance to rest and then we can move in."
(Would like a short rest for arcane recovery, but absolutely need either a rest or healing before continuing.)
"If everyone is not up to full strength we should probably rest. Or I can use some magic to heal the two of you," Aria says looking to the injured members of the party.
Let me know what you wish to do? Seems like magical healing is available. One of the knights had that potion of healing, greater, as well. Otherwise a short rest is possible. Long rest is not.
Seruk would definitely push for a short rest.
Hit die: 23 7
[OOC: lol, just now looking at my health 39/66 so umm yea short rest probably is a good idea.]
HD healing: 32
Anyone else want to do anything for the short rest?
You head on into town.
The progress on the town’s rebuilding has been slow, it appears. The holes for a palisade have been dug, but only a few logs are in place. At the center of the ruins, a tall tower, mostly collapsed, rests atop a bluff. The only intact stone building sits at the bottom of the bluff, its white façade bearing the mark of Lathander.
There is an intact wooden building closer to the water marsh at the southwest side of town, smoke rising from two chimneys.
In front of this building stands a tiefling dressed in blue robes. She raises her hands to the sky, and dark clouds appear in response. Before the tiefling, at the end of the swampy water, stand a small number of humans, greataxes raised in the air, who chant in response to her.
Standing out in the open, between you and the tiefling, are 2 children, looking lost and uncertain of what to do.
You are 500 feet from the teifling as combat starts. Roll initiative.
Reginald Initiative: 10
Last Tree Standing initiative: 23
Last Tree Standing says, "Anyone got magic to get thoze kidz out of the way, or should I start running now?"
If nobody has a better plan, Last Tree will dash toward the children with Tabaxi Super Speed (aka Feline Agility) hoping to remove them from the danger zone before axes start flying. Should be able to dash 120 feet the first round.)
Edeleth Treesong (Aldalire) Wood Elf Druid lvl 8 Talaveroth Sub 2
Last Tree Standing Tabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1
Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive
Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth
Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
Seruk initiative: 24
Patrice Initiative 17
Aria Initiative: 10
(Also for the short rest I would like to use Inspiring Leader and give everyone 12 temp hp)
Initiative order is:
Seruk > Last Tree Standing > Aria > patrice > berserkers > Reginald > kraken priest
Those who go before the berserkers can post now. Remember they are 500 feet away from you currently. I am needing to find a new option for maps, so we will be using theater of the mind for now.