Bella wracks her brain but has no idea what the things are, except they are not actually kobolds, at least not anymore. Taking a deep breath, she steadies herself and stabs at the kobold thing that hit her.
ooc: Using Steady Aim to get advantage on this next attack, she stabs at Kobold 5, Attack: 25 Damage: 7
ooc2: Hopefully sneak attack damage built into roll...trying something new
Kobolds #1 and #2 move around the desk/counter, pick up Velleen, and push their way through the door behind the counter. #3 and #5 disengage from those they are fighting. #3 gets through the door behind the counter, while #5 is behind the counter, but does not have the movement to get through the door.
ooc: Uses Bonus action Dash to catch up to the Zombies and then attacks Velleen
Attack: 26 Damage: 5+10
How do you get past the kobold standing at the door, behind the counter. they are blocking the door, so you cannot move through their square to get to the door. You would need to deal with them first. Do you want your attack to go there?
Those inside would hear Velleen's voice curse, just before Reginald takes out the kobold int he main chamber with his pistol.
Those inside would hear, after #5 goes down, a solid thump as something is dropped into place behind the door. it would be an easy guess to figure someone just put a bar in place, locking the door.
Seruk, you have not fully rounded the building yet, but you do spot a single kobold running away from the back of the shop. You are about half-way down the side of the building currently.
Bella curses in several languages, in between which she summons her magical hand on the other side of the door and uses it to raise the bar, working by touch.
ooc: Mage Hand LegerdemainPHB, pg. 98, When you cast mage hand, you can make the spectral hand invisible, stow or retrieve objects, or use thieves’ tools to pick locks and disarm traps at range. You can disguise this with a Sleight of Hand check, and you can use the bonus action granted by your Cunning Action to control the hand.
Seruk casts fly on himself and soars up and over to the back of the building, yelling out loud as he can, "Company of the Dragon, enemy fleeing the Coster, get here quick!"
[OOC: I assume it has something to do with the Goliath's Racial Feat "Natural Athlete - You have proficiency in the Athletics skill." So STR bonus of +4 and then Proficiency bonus of +3. As next to the athletics skill there is the Proficiency Bonus Black Dot as well as next to my STR Saving Throw. Other than that, I have no idea as I am pretty sure I did not "F" anything up when I made him. Hmmm, looking at it, I also have the same +3 bonus to my Con saves....So, shrug, I dunno.]
ooc: Oh...that dot means he's proficient in STR saving throws, not that he gets to add his proficiency to STR rolls. STR rolls and STR saving throws are 2 separate beasts.
ooc: Oh...that dot means he's proficient in STR saving throws, not that he gets to add his proficiency to STR rolls. STR rolls and STR saving throws are 2 separate beasts.
(I'd think Athletics could work, so the +7 would still work?)
ooc: Oh...that dot means he's proficient in STR saving throws, not that he gets to add his proficiency to STR rolls. STR rolls and STR saving throws are 2 separate beasts.
(I'd think Athletics could work, so the +7 would still work?)
ooc: Absolutely, if the DM wants to go with Athletics, to force a door but often times that's just a strength roll.
Seruk
Steps outside of the chamber and yells to his companions.
Bella
You have no clue, these look like normal kobolds as far as you can tell.
What is your action?
Bella wracks her brain but has no idea what the things are, except they are not actually kobolds, at least not anymore. Taking a deep breath, she steadies herself and stabs at the kobold thing that hit her.
ooc: Using Steady Aim to get advantage on this next attack, she stabs at Kobold 5, Attack: 25 Damage: 7
ooc2: Hopefully sneak attack damage built into roll...trying something new
Tandor the White, Human Life Cleric
ooc: OK, that didn't work. Here's the Sneak Attack Damage: 11
Tandor the White, Human Life Cleric
Bella
Moving back in, strikes at #5 and hits it, leaving it wounded.
Velleen
Save at end of turn.. 7
Reginald
Focusing his fire, Reginald is able to take down #4.
Kobolds
#1 and #2 move around the desk/counter, pick up Velleen, and push their way through the door behind the counter.
#3 and #5 disengage from those they are fighting. #3 gets through the door behind the counter, while #5 is behind the counter, but does not have the movement to get through the door.
You can all post actions.
Seruk dashes around the outside of the building to try and cut them off.
Bella dashes to Velleen and stabs her.
ooc: Uses Bonus action Dash to catch up to the Zombies and then attacks Velleen
Attack: 26 Damage: 5+10
Tandor the White, Human Life Cleric
Reginald focuses now on kobold #5, "Oh no you don't, you can not escape that easily."
Pistol #1: Attack: 31 Damage: 15
Pistol #2: Attack: 15 Damage: 10
How do you get past the kobold standing at the door, behind the counter. they are blocking the door, so you cannot move through their square to get to the door. You would need to deal with them first. Do you want your attack to go there?
OOC: Your post didn’t really indicate that. Sure, she’ll attack the kobold.
Tandor the White, Human Life Cleric
Bella and Reginald are able to take downt eh enemy before them, #5 falling to their combined attacks.
Save vs hold person: 11
Those inside would hear Velleen's voice curse, just before Reginald takes out the kobold int he main chamber with his pistol.
Those inside would hear, after #5 goes down, a solid thump as something is dropped into place behind the door. it would be an easy guess to figure someone just put a bar in place, locking the door.
Seruk, you have not fully rounded the building yet, but you do spot a single kobold running away from the back of the shop. You are about half-way down the side of the building currently.
It is Seruk and Bella's turn now.
Bella curses in several languages, in between which she summons her magical hand on the other side of the door and uses it to raise the bar, working by touch.
ooc: Mage Hand LegerdemainPHB, pg. 98, When you cast mage hand, you can make the spectral hand invisible, stow or retrieve objects, or use thieves’ tools to pick locks and disarm traps at range. You can disguise this with a Sleight of Hand check, and you can use the bonus action granted by your Cunning Action to control the hand.
Tandor the White, Human Life Cleric
Seruk casts fly on himself and soars up and over to the back of the building, yelling out loud as he can, "Company of the Dragon, enemy fleeing the Coster, get here quick!"
When it is my turn to go Regniald would get a running start at the door after hearing the thunk and crash into it, trying to break it down.
Strength Check: 16
ooc: How does Reginald get +7 on his Strength check? That sounds like a cool feat!
Tandor the White, Human Life Cleric
[OOC: I assume it has something to do with the Goliath's Racial Feat "Natural Athlete - You have proficiency in the Athletics skill." So STR bonus of +4 and then Proficiency bonus of +3. As next to the athletics skill there is the Proficiency Bonus Black Dot as well as next to my STR Saving Throw. Other than that, I have no idea as I am pretty sure I did not "F" anything up when I made him. Hmmm, looking at it, I also have the same +3 bonus to my Con saves....So, shrug, I dunno.]
ooc: Oh...that dot means he's proficient in STR saving throws, not that he gets to add his proficiency to STR rolls. STR rolls and STR saving throws are 2 separate beasts.
Tandor the White, Human Life Cleric
(I'd think Athletics could work, so the +7 would still work?)
ooc: Absolutely, if the DM wants to go with Athletics, to force a door but often times that's just a strength roll.
Tandor the White, Human Life Cleric