Donkee will say to Rurik" there are at least 8 friggin Ogres and a pile of goblins. I bet them here skulls are heavy, good thing we got that bag thingamajig..."
To the Buggle bears he will say, " surrender now and we will let you keep your skull. If you turn and fight the goblins in the next room I will give you 50gp each..."
Walt would rush up next to Donkee, holding his sword up high as he prepared to strike the nearby bugbear. Once there, the old man would gasp as he looked down the hallway towards at the large group of enemies. "Oh shit..." He would mumble as he quickly cast spirit guardians. In an instant, a group of spectral warriors would rise up around Walt.. each of them appearing to be wearing battered guardsman uniforms and wielding swords and spears. The small spectral army surrounding old cleric would then lash out at the surrounding enemies.
Enemies within 15 ft of walt take a Wis 14 save or take 17 radiant damage, half damage on success.
Walt would rush up next to Donkee, holding his sword up high as he prepared to strike the nearby bugbear. Once there, the old man would gasp as he looked down the hallway towards at the large group of enemies. "Oh shit..." He would mumble as he quickly cast spirit guardians. In an instant, a group of spectral warriors would rise up around Walt.. each of them appearing to be wearing battered guardsman uniforms and wielding swords and spears. The small spectral army surrounding old cleric would then lash out at the surrounding enemies.
Enemies within 15 ft of walt take a Wis 14 save or take 17 radiant damage, half damage on success.
This post has potentially manipulated dice roll results.
The goblins move around, coming up to the tunnel ahead and four of them shooting arrows at Donkee. (Add 2 to your AC due to having cover via the bugbears you are fighting...) After the shots the goblins move to the north and south of the tunnel, getting out of sight of you guys. Further in though you see four more goblins in the next chamber moving into position with short bows ready.
This post has potentially manipulated dice roll results.
Shadowlight moves up and bites bugbear4, doing damage.
The bugbear shadowlight bit, then attacks Walt.. Morningstar Attack: 12 Damage: 14 The other two bugbears do not have line of sight, so move back into the next chamber.
Ellya nods to Barinthus. "Ye think ye caan help me start a barbecue?" she says, pointing at the lamp lighter fluid. She will advance into the square Norelan is currently at if possible or into D5 if not possible. She will fire a bolt (one of the two with the lamp fluid-rag attached) at the spot where Ogre 2 stands on the battlemap. If Ogre 2 advances forward before Ellya's turn, or moves backward, Ellya will aim for the ground where Ogre 2 was standing.
Attack roll: Attack: 17 Damage: Unable to parse dice roll.
This post has potentially manipulated dice roll results.
Donkee uses his mad donkey magic skills and evades all the goblin arrows while slobbering to poor sap buggle bear. Wasn't much left of his face to answer whether or not he wanted to flip for 50gp. Then to super sized ugly bass turd known as an ogre moves forward to block the tunnel, which is all well and good as it will prevent any more goblin arrows for a minute or two...Seeing how the ogres set themselves up like dominoes, Donkee decides he want to see if they can be knocked down the same way. He is going smash the snot out of Ogre 1's hairy knee cap with the morningstar Attack: 14 Damage: 6
Then he is going to crush down on the toes with Donkey Kong ( against the right foot for all attacks) Attack: 17 Damage: 4
Extra swing with donkey Kong Attack: 12 Damage: 10
He is going to action surge with donkey Kong again Attack: 10 Damage: 10 and mark the sucker with unwavering mark
Iggy will jog up as far possible towards the ogres and throw a Chaos Bolt at ogre 1. Attack: 1 Damage: 10 "Hey, Mr. Walt dude, how're you feeling? Iggy uses his bonus action to heal Walt for 2 hp + 1 temp hp by using his "Balm of the summer court" class feat.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Norelan will keep moving forward and send a shot towards B5
Attack: 20 Damage: 14
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Donkee will say to Rurik" there are at least 8 friggin Ogres and a pile of goblins. I bet them here skulls are heavy, good thing we got that bag thingamajig..."
To the Buggle bears he will say, " surrender now and we will let you keep your skull. If you turn and fight the goblins in the next room I will give you 50gp each..."
He will then wack them to enhance make his point
Attack: 15 Damage: 7 morningstar
Donkey kong Attack: 24 Damage: 5
Donkey kong return strike Attack: 21 Damage: 9
Walt would rush up next to Donkee, holding his sword up high as he prepared to strike the nearby bugbear. Once there, the old man would gasp as he looked down the hallway towards at the large group of enemies. "Oh shit..." He would mumble as he quickly cast spirit guardians. In an instant, a group of spectral warriors would rise up around Walt.. each of them appearing to be wearing battered guardsman uniforms and wielding swords and spears. The small spectral army surrounding old cleric would then lash out at the surrounding enemies.
Enemies within 15 ft of walt take a Wis 14 save or take 17 radiant damage, half damage on success.
Ellya will move back 10' and apply rags soaked in flammable lantern fluid to two of her crossbow bolts.
Iggy will with a flick of his wrist throw a Fire Bolt at Bugbear 3.
Attack: 11 Damage: 6
Dice rolls please work
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Please add text to the very bottom of your post, so the dice rolls fix themselves. Something like:
Updating to fix dice rolls...
Norelan's bolt hits the bugbear he targeted, driving into the bugbear's shoulder.
Waiting for Iggy to fix his post...
(That's a cool trick) donkee is impressed
(Will be moving this along today. Busy with the family right now, so will try to do so in a couple of hours.)
The goblins move around, coming up to the tunnel ahead and four of them shooting arrows at Donkee. (Add 2 to your AC due to having cover via the bugbears you are fighting...) After the shots the goblins move to the north and south of the tunnel, getting out of sight of you guys. Further in though you see four more goblins in the next chamber moving into position with short bows ready.
Goblin attacks...
Attack: 15 Damage: 6
Attack: 11 Damage: 10
Attack: 20 Damage: 5
Attack: 12 Damage: 6
Ellya moves back and puts wrags on her crossbow bolts...
Donkee takes down bugbear 3 with three strikes.
Walt moves up...
Bugbear saves:
2... 13
4... 12
Bugbear 2 goes down and bugbear 4 is injured by the spectral warriors Walt summoned.
Barinthus takes the dodge action.
One of the ogres moves into the tunnel...
Save vs spirit guardians...
18
(Let me know the damage...)
It then throws a javelin at Walt...
Attack: 8 Damage: 11
The second ogre moves up to block the tunnel behind the first ogre, but does not have line of sight to attack.
Shadowlight moves up and bites bugbear4, doing damage.
The bugbear shadowlight bit, then attacks Walt..
Morningstar Attack: 12 Damage: 14
The other two bugbears do not have line of sight, so move back into the next chamber.
Rurik takes down the bugbrear by Donkee and Shadowlight. He mvoes next to the ogre to do so.
We need Secundus's action here... Everyone can also post their next round actions.
Updated map is here:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
Ellya nods to Barinthus. "Ye think ye caan help me start a barbecue?" she says, pointing at the lamp lighter fluid. She will advance into the square Norelan is currently at if possible or into D5 if not possible. She will fire a bolt (one of the two with the lamp fluid-rag attached) at the spot where Ogre 2 stands on the battlemap. If Ogre 2 advances forward before Ellya's turn, or moves backward, Ellya will aim for the ground where Ogre 2 was standing.
Attack roll: Attack: 17 Damage: Unable to parse dice roll.
Donkee uses his mad donkey magic skills and evades all the goblin arrows while slobbering to poor sap buggle bear. Wasn't much left of his face to answer whether or not he wanted to flip for 50gp. Then to super sized ugly bass turd known as an ogre moves forward to block the tunnel, which is all well and good as it will prevent any more goblin arrows for a minute or two...Seeing how the ogres set themselves up like dominoes, Donkee decides he want to see if they can be knocked down the same way. He is going smash the snot out of Ogre 1's hairy knee cap with the morningstar Attack: 14 Damage: 6
Then he is going to crush down on the toes with Donkey Kong ( against the right foot for all attacks) Attack: 17 Damage: 4
Extra swing with donkey Kong Attack: 12 Damage: 10
He is going to action surge with donkey Kong again Attack: 10 Damage: 10 and mark the sucker with unwavering mark
Iggy will jog up as far possible towards the ogres and throw a Chaos Bolt at ogre 1.
Attack: 1 Damage: 10
"Hey, Mr. Walt dude, how're you feeling?
Iggy uses his bonus action to heal Walt for 2 hp + 1 temp hp by using his "Balm of the summer court" class feat.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
“Shadowlight, move back so someone with some range can get behind us.”
(Shadowlight moves back to let others get behind Rurik)
Rurik goes in to attack the opposite knee of Ogre 1.
Attack: 21 Damage: 5
Attack: 11 Damage: 9
If Norelan can get to the Ogre he will take out his longsword and slice at it
Longsword: Attack: 10 Damage: 10
If not he will take a shot at it with his crossbow (The damage and bonus are the same so just use whatever the longsword rolls)
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM: