Zubin pauses long enough to snag the fishskin bag. He opens it as he catches up, and frowns slightly in disappointment at its meagre contents. He tucks it behind his belt anyway as he walks onto the field and looks around. " I don't suppose we need to do the challenge to get out do we?"
Past the other end of the field is a passage that continues onward. as you continue that way, you come to a pair of bronze doors, that bar the path forward.
"I will yield to the group. If you'd like to accept the challenge I will support. I realize I am not adhering to the Democratic nature of my position. I call the vote, and I will abstain to the majority."
Past the other end of the field is a passage that continues onward. as you continue that way, you come to a pair of bronze doors, that bar the path forward.
(OOC I got a natural 20, any chance I saw more? Lol)
Zubin lowers his pack again and fishes out two empty flasks. "A vote has been called," he acknowledges. He unstoppers the flasks and sucks the clean air out of them, letting the poisoned air fill them. "I vote doors." He recorks the flasks and puts them away. "I'm all for treasure hunting, but playing ball? Nah. We have our samples of the of the poison; let's get out and get them analyzed."
“Of course, a victory is usually accompanied by a prize, but if our more athletic and sporting members feel this is beyond or beneath their capability, I will cast my votes for the doors”
“Wait wait wait. I think I missed exactly why the vote is for. Because I see only two options here, and nothing involves playing on the field. I only see that capstone warning/challenge back that way, and the heavy doors in front of us which we believe to be the exit. Why are we talking about playing ball?”
Shieldbiter takes a deep breath, pulls out his own flask, takes a long gulp to calm down, stoppers it and continues. “If those are our only two options I vote to leave through our potential exit to return for that challenge at a later date.”
And he begins to walk towards the heavy doors. He doesn’t attempt to open them but will stand about 5 feet from them.
Past the other end of the field is a passage that continues onward. as you continue that way, you come to a pair of bronze doors, that bar the path forward.
(OOC I got a natural 20, any chance I saw more? Lol)
As the group opens the large bronze doors they find them somewhat stuck. Putting a bit of effort into it, ethan and Shieldbiter are able to pull them open. It is like a seal was broken then, as the amber haze all around you appears to be sucked towards the newly opened doors. Through those doors you see daylight...
The half-elf's eyes widen as the magical affect swirls around them. Breathing deeply his first new breath of fresh air, he turns to the others. "Do you think it's gone...from everywhere?"
The half-elf's eyes widen as the magical affect swirls around them. Breathing deeply his first new breath of fresh air, he turns to the others. "Do you think it's gone...from everywhere?"
The amber haze still leaks from the open door, it has slowed, but you believe it would take a while for it to fully drain from the lower levels, and there may still be rooms, not opened yet, that could have the amber poison in them.
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Perception 24
Shieldbiter takes a closer look at the capstone and then progresses to the field with Cas.
”what we got here?”
Sinsil chuffs and turns her nose at the field, but hoping the others along with her zombie.
Zubin pauses long enough to snag the fishskin bag. He opens it as he catches up, and frowns slightly in disappointment at its meagre contents. He tucks it behind his belt anyway as he walks onto the field and looks around. " I don't suppose we need to do the challenge to get out do we?"
Perception 20
“Didn’t say anything about that....but the gal also didn’t say anything about a field.”
Past the other end of the field is a passage that continues onward. as you continue that way, you come to a pair of bronze doors, that bar the path forward.
Sinsil will walk directly toward the door.
Zubin steps up beside Sinsil and examines the door. "What do you think, m'lady? Have we reached the exit?"
Perception: 18/27
Investigation: 16/25
The doors seem a bit heavier duty than ones you have found so far, but do not appear to be either locked or trapped.
"I will yield to the group. If you'd like to accept the challenge I will support. I realize I am not adhering to the Democratic nature of my position. I call the vote, and I will abstain to the majority."
Does the hemispherical depression look about the same size in proportion to us humanoids as the ball is to the line drawing players?
(OOC I got a natural 20, any chance I saw more? Lol)
Zubin lowers his pack again and fishes out two empty flasks. "A vote has been called," he acknowledges. He unstoppers the flasks and sucks the clean air out of them, letting the poisoned air fill them. "I vote doors." He recorks the flasks and puts them away. "I'm all for treasure hunting, but playing ball? Nah. We have our samples of the of the poison; let's get out and get them analyzed."
"Not much of a ball player myself...."
“Of course, a victory is usually accompanied by a prize, but if our more athletic and sporting members feel this is beyond or beneath their capability, I will cast my votes for the doors”
“Wait wait wait. I think I missed exactly why the vote is for. Because I see only two options here, and nothing involves playing on the field. I only see that capstone warning/challenge back that way, and the heavy doors in front of us which we believe to be the exit. Why are we talking about playing ball?”
Shieldbiter takes a deep breath, pulls out his own flask, takes a long gulp to calm down, stoppers it and continues. “If those are our only two options I vote to leave through our potential exit to return for that challenge at a later date.”
And he begins to walk towards the heavy doors. He doesn’t attempt to open them but will stand about 5 feet from them.
there is simply nothing else to be seen...
As the group opens the large bronze doors they find them somewhat stuck. Putting a bit of effort into it, ethan and Shieldbiter are able to pull them open. It is like a seal was broken then, as the amber haze all around you appears to be sucked towards the newly opened doors. Through those doors you see daylight...
The main crew all needs to take 6 poison damage, with the newer two taking half as much damage.
The half-elf's eyes widen as the magical affect swirls around them. Breathing deeply his first new breath of fresh air, he turns to the others. "Do you think it's gone...from everywhere?"
The amber haze still leaks from the open door, it has slowed, but you believe it would take a while for it to fully drain from the lower levels, and there may still be rooms, not opened yet, that could have the amber poison in them.