None of you can see the goblins so you aren't sure what they're doing... you hear scuffling and movement, one has definitely brandished their blade. (If you need me to describe the layout of the room more please let me know!)
This post has potentially manipulated dice roll results.
(Was that their turn? They shuffled around but we didn't see anything come for us? I can forgo a map if you can answer if there is cover I can run to in an effort to get closer but not get wrecked by archers or if I can see anyone within moving/attacking distance from a peak around the bend. Perception:4 if you need it.)
It sounds like they moved around and got ready, and we'll say that Grum would have described the room's layout to you guys. There isn't any cover inside the room but you could possibly hug the opposite end of the wall to hide from any enemies above the ridge, but everything on the bottom floor would be able to see you
(So it's one room, divided into two levels by a ridge, and we're coming into the room on the bottom level but can't see any goblins as we enter? Does the ridge go all the way across the room so we'd have to climb it to get up, or is there a ramp or something anywhere? )
You can’t see any up top but you spot 3 on the lower floor from when you peeked in before (you saw four but killed the fourth), there are stairs on the northern side of the cave that lead upwards to it which is where you saw a human chained up
"You lot better be right on my tail!" The dwarf whispers to the group bearing all sorts of ranged weaponry. Brandor breaks cover but stays close to the wall hopefully keeping the goblins above out of view. As the room comes into view he gives a call. "Bring it on you stink'n piles of filth!"
This post has potentially manipulated dice roll results.
As you come around the corner hugging the wall you take a defensive stance, and the three goblins on the lower part fire at you. Two have hidden behind the crates, but the third is hiding around the corner to where you guys were and is holding his scimitar out, but as you hug the wall its out of his melee range.
Attack 1: 138 Damage 1: Unable to parse dice roll.
Attack 2: 2420 Damage 2: Unable to parse dice roll.
(OOC: if you edit the posts that get that weird "unable to parse dice" and just put a space after the rolls it can fix it (worked for me once), also, dodge gives disadvantage to attackers, not 1/2 damage - I am not trying to rules-lawyer you, and if its the way you want it to work i am totally fine with that. I am just trying to clarify as my action is next and I have healing abilities.)
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PbP Lost Mines of Phandelver -Squelch (Kenku Grave Cleric)
What Lies Between - Cragworm (Goblin Oathbreaker Paladin)
Embers in the Dark - Martin "Uncle" Flintmore (Human Rogue)
Adventures in Esyldien - Khorzik Fume (Hobgoblin Transmuter) - retired
A Machine's Ambition- Canavar (Shifter Zealot Barbarian) - retired
What Lurks Below - Urmdir Volsung (Human Fighter) - retired
(Wheres my brain right now... And its okay, I don't see it as rules-lawyering but correcting my mistakes (which Im making a bit too much of to be honest) and I actually appreciate it, sorry for the confusion. I just hovered over and saw the dexterity and then for some reason thought about DEX saving throws and then the Evasion ability and my monkey brain took over)
Grum will run in to the bottom of the stairs, keeping his back to the ridge, and fire an arrow at one of the goblins with bows. After during the arrow, Grum will drop his bow and draw one of his swords, in anticipation of some close quarters fighting next round.
Running up and joining Brandor and Squelch you deftly fire your arrow towards the crates, your new position giving you a vantage point over the crates so that it no longer gives them cover. It finds it's mark, skewering the goblins temple as it falls to the ground dead.
With a racing heart, Callie runs into the room with Grum. From her place beside the half-orc she looses an arrow at the other goblin behind the crates, then slides around him with her bow still at the ready, intent on providing covering fire.
Attack: 22 Damage: 6
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Initiative: 5
Initiative:14
Enemy Initiative: 21
<Start of combat>
Initiative Order
None of you can see the goblins so you aren't sure what they're doing... you hear scuffling and movement, one has definitely brandished their blade. (If you need me to describe the layout of the room more please let me know!)
(Was that their turn? They shuffled around but we didn't see anything come for us? I can forgo a map if you can answer if there is cover I can run to in an effort to get closer but not get wrecked by archers or if I can see anyone within moving/attacking distance from a peak around the bend. Perception:4 if you need it.)
It sounds like they moved around and got ready, and we'll say that Grum would have described the room's layout to you guys. There isn't any cover inside the room but you could possibly hug the opposite end of the wall to hide from any enemies above the ridge, but everything on the bottom floor would be able to see you
(and yes that was their turn)
(So it's one room, divided into two levels by a ridge, and we're coming into the room on the bottom level but can't see any goblins as we enter? Does the ridge go all the way across the room so we'd have to climb it to get up, or is there a ramp or something anywhere? )
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationYou can’t see any up top but you spot 3 on the lower floor from when you peeked in before (you saw four but killed the fourth), there are stairs on the northern side of the cave that lead upwards to it which is where you saw a human chained up
Please excuse the messiness but I decided to try and draw it up after all :)
"You lot better be right on my tail!" The dwarf whispers to the group bearing all sorts of ranged weaponry. Brandor breaks cover but stays close to the wall hopefully keeping the goblins above out of view. As the room comes into view he gives a call. "Bring it on you stink'n piles of filth!"
Dodge
As you come around the corner hugging the wall you take a defensive stance, and the three goblins on the lower part fire at you. Two have hidden behind the crates, but the third is hiding around the corner to where you guys were and is holding his scimitar out, but as you hug the wall its out of his melee range.
Attack 1: 13 8 Damage 1: Unable to parse dice roll.
Attack 2: 24 20 Damage 2: Unable to parse dice roll.
Uh redoing the damage rolls:
1 - 8
2 - 6
(OOC: if you edit the posts that get that weird "unable to parse dice" and just put a space after the rolls it can fix it (worked for me once),
also, dodge gives disadvantage to attackers, not 1/2 damage - I am not trying to rules-lawyer you, and if its the way you want it to work i am totally fine with that. I am just trying to clarify as my action is next and I have healing abilities.)
(Wheres my brain right now... And its okay, I don't see it as rules-lawyering but correcting my mistakes (which Im making a bit too much of to be honest) and I actually appreciate it, sorry for the confusion. I just hovered over and saw the dexterity and then for some reason thought about DEX saving throws and then the Evasion ability and my monkey brain took over)
(OOC: no worries, I think everything is going great)
<Squelch> follows Brandor in, staying along the wall. When he sees the goblin with the scimitar, he lowers his crossbow and fires at it.
Attack: 13 Damage: 11
He then runs up the stairs and crouches down, attempting to use the higher ground for some cover.
The goblin gnarls its teeth at you as it just skips over the shoulder of it's armor, then it turns it blade toward you angrily
Grum will run in to the bottom of the stairs, keeping his back to the ridge, and fire an arrow at one of the goblins with bows. After during the arrow, Grum will drop his bow and draw one of his swords, in anticipation of some close quarters fighting next round.
Ranged attack: 24 Damage: 7
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationRunning up and joining Brandor and Squelch you deftly fire your arrow towards the crates, your new position giving you a vantage point over the crates so that it no longer gives them cover. It finds it's mark, skewering the goblins temple as it falls to the ground dead.
With a racing heart, Callie runs into the room with Grum. From her place beside the half-orc she looses an arrow at the other goblin behind the crates, then slides around him with her bow still at the ready, intent on providing covering fire.
Attack: 22 Damage: 6