"What have you tried already? So we would not waste our time. This anti-magic firld - is it part of the room?"
(Btw, how does the room look like? In details, if possible - windows (inner to the corridor or outer to the yard), what kind of door is there, how big is it - everything you can tell)
It appears to be completely empty, no windows. It is 15 feet x 15 feet with a ceiling of 10 feet. A door leads to the hallway, and has a mind flayer door lock.
The creature attacks Whitegaze this time... Claws. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 19 slashing damage. Bite. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 32 piercing damage. Soul-Stealing Gaze. The creature targets one creature it can see within 30 feet of it. If the target can see the creature and isn’t a construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce its hit point maximum by 14 and give the creature an equal number of temporary hit points. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the creature’s control.
(What about antimagic field and what is "a mind flayer door lock"? And how the door looks like? A board fit to the frame with only lock and nothing else on it?)
(What about antimagic field and what is "a mind flayer door lock"? And how the door looks like? A board fit to the frame with only lock and nothing else on it?)
The invisible man does not know anything about an antimagic field,as he has no magic. the place seems like any other room to him. On the door you see...
Mounted on both sides of every door in the asylum is a burnished plate of dark, alien metal embossed with a braille-like form of tactile writing.
for the room itself...
The ceiling is 10 feet tall, and vaulted with gothic embellishments. Door is heavy and wooden (AC10, HP15). The room is padded to prevent creatures from hurting themselves.
The creature attempts to not be knocked prone again... 23
No, because I still thought I had disadvantage on my attacks because I thought the creature was still hidden in the darkness. I just did straight rolls.
Whitegaze hits it once out of three times, doing damage again. he then tries to knock it down again, but the creature is able to easily stay on its feat this time.
"Well now," Kale says, inspecting the door. "If I don't miss my guess, this thing will be warded to set off all the alarms once we open it." He turns to the not-so-invisible auran, hoping for Al-Ashari to translate. "If we manage to open it, we're going to have to move fast to disappear into the ethereal plane. Stay close to us and keep the blanket on so I can see you when I cast my spell. In return, that mirror for this trouble, as agreed," he adds.
Insight check to see if the auran will uphold his end of the deal if we spring him: 14
He then takes his trusty, oft-forgotten and quite mundane crowbar out and inspects the door. Then he inspects Merric with a knowing eye. "This physical stuff isn't my forte," he says smoothly, passing the crowbar to Merric. "Do you want to take a try at popping this the old-fashioned way?"
Merric listens to the translation from Al-Ashari and gauges what he can see of the man's body language, trying to decide if he can be trusted.
Insight: 10(if first roll is an 8, use this one): 19
Merric turns the crowbar around for a moment, examining it carefully, before returning it to Kale. "Aye, me friend, but hold it fer a bit, if yah please. Let me see whats I kin see." Turning to the door he begins a careful examination of it, the door jam, and anything else that might hide a lock or alarm, even those of a magical nature.
Investigation: 13 (if first roll is a 12, use this one): 12
That task done, he takes the crowbar back and lays it out with all his tools, thinking carefully, choosing the correct implement for the task. When done, he looks at Kale. "Are you thinking we can trust this one?" Then he turns to Al-Ashari and sends telepathically, "Lass, makes sure he's knowin' our part tis openin' the door and that be all, assumin' we can and do. If he's not able to get himself out, that's for him. The door opens, we gets the mirror, aye?"
If Kale and Merric think he can be trusted, Merric will turn to the door and try to open it, removing any alarms or traps or the like he can find.
Thieves Tools: 27 (if first roll is a n11, use this one): 23
The invisible man agrees, and, as far as you can tell, is trustworthy.
it takes you a bit to work out the door, the lock so alien that it is very hard for you to figure out how to bypass it. Eventually you get it though and the door's lock clicks open.
As you exit the chamber you find yourself in an orange-carpeted hall. the invisible man moves in the blanket and you see a squarish shape being held in the cloth.
In its language. "I will give you this, but I remove the blanket and will leave as soon as I do so."
This post has potentially manipulated dice roll results.
The creature attacks Whitegaze again... Claws. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 24 slashing damage. Bite. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 26 piercing damage. Soul-Stealing Gaze. The creature targets one creature it can see within 30 feet of it. If the target can see the creature and isn’t a construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce its hit point maximum by 14 and give the creature an equal number of temporary hit points. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the creature’s control.
Al-Ashari curiously extended her hand to take the object. She personally would not mind man's escape - they were better off as well. Once the mirror (or whatever the man handed her) was in her hand, she tried a simple cantrip to check if magic field was off. And if it was - turned to Kale: "Got the mirror. Can we return to Ethereal Plane now?"
If the field was still around, she would sigh in irritation and suggest to find the place where the field was ending.
Kale, after recovering his blanket and crowbar, will proceed to send the group (and the auran, if he desires) into the Ethereal Plane if the field is no longer operative.
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It appears to be completely empty, no windows. It is 15 feet x 15 feet with a ceiling of 10 feet. A door leads to the hallway, and has a mind flayer door lock.
You continue to pound into the creature. It takes damage from your second attack, but your first misses.
The creature attacks Whitegaze this time...
Claws. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 19 slashing damage.
Bite. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 32 piercing damage.
Soul-Stealing Gaze. The creature targets one creature it can see within 30 feet of it. If the target can see the creature and isn’t a construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce its hit point maximum by 14 and give the creature an equal number of temporary hit points. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the creature’s control.
In the invisible man's room...
Still in his language... "I know nothing about opening such doors." It says when asked about it.
(What about antimagic field and what is "a mind flayer door lock"? And how the door looks like? A board fit to the frame with only lock and nothing else on it?)
Meili Liang Lvl 5 Monk
Dice
@Al_the_Bard, did you roll your attacks with advantage due to it being prone?
Whitegaze Charisma save: 12 (Paladin boost included)
Continuing to pound away at this thing.
Attack: 14 Damage: 17
Attack: 15 Damage: 17
Attack: 32 Damage: 22
Attempt to knock prone again: 12/16
The invisible man does not know anything about an antimagic field,as he has no magic. the place seems like any other room to him. On the door you see...
Mounted on both sides of every door in the asylum is a burnished plate of dark, alien metal embossed with a braille-like form of tactile writing.
for the room itself...
The ceiling is 10 feet tall, and vaulted with gothic embellishments.
Door is heavy and wooden (AC10, HP15).
The room is padded to prevent creatures from hurting themselves.
The creature attempts to not be knocked prone again... 23
No, because I still thought I had disadvantage on my attacks because I thought the creature was still hidden in the darkness. I just did straight rolls.
I have an intelligence of six, I know what I'm doing.
Whitegaze hits it once out of three times, doing damage again. he then tries to knock it down again, but the creature is able to easily stay on its feat this time.
Joetaro is up again.
Joetaro is going to attack with his sword.
Attack: 20 Damage: 8
Attack: 24 Damage: 8
I have an intelligence of six, I know what I'm doing.
"Well now," Kale says, inspecting the door. "If I don't miss my guess, this thing will be warded to set off all the alarms once we open it." He turns to the not-so-invisible auran, hoping for Al-Ashari to translate. "If we manage to open it, we're going to have to move fast to disappear into the ethereal plane. Stay close to us and keep the blanket on so I can see you when I cast my spell. In return, that mirror for this trouble, as agreed," he adds.
Insight check to see if the auran will uphold his end of the deal if we spring him: 14
He then takes his trusty, oft-forgotten and quite mundane crowbar out and inspects the door. Then he inspects Merric with a knowing eye. "This physical stuff isn't my forte," he says smoothly, passing the crowbar to Merric. "Do you want to take a try at popping this the old-fashioned way?"
Merric listens to the translation from Al-Ashari and gauges what he can see of the man's body language, trying to decide if he can be trusted.
Insight: 10 (if first roll is an 8, use this one): 19
Merric turns the crowbar around for a moment, examining it carefully, before returning it to Kale. "Aye, me friend, but hold it fer a bit, if yah please. Let me see whats I kin see." Turning to the door he begins a careful examination of it, the door jam, and anything else that might hide a lock or alarm, even those of a magical nature.
Investigation: 13 (if first roll is a 12, use this one): 12
That task done, he takes the crowbar back and lays it out with all his tools, thinking carefully, choosing the correct implement for the task. When done, he looks at Kale. "Are you thinking we can trust this one?" Then he turns to Al-Ashari and sends telepathically, "Lass, makes sure he's knowin' our part tis openin' the door and that be all, assumin' we can and do. If he's not able to get himself out, that's for him. The door opens, we gets the mirror, aye?"
If Kale and Merric think he can be trusted, Merric will turn to the door and try to open it, removing any alarms or traps or the like he can find.
Thieves Tools: 27 (if first roll is a n11, use this one): 23
Tandor the White, Human Life Cleric
"I think he got the point, lad. He wishes to leave as much as we do and even if he would not, this is the only way out for all of us."
Meili Liang Lvl 5 Monk
Dice
The invisible man agrees, and, as far as you can tell, is trustworthy.
it takes you a bit to work out the door, the lock so alien that it is very hard for you to figure out how to bypass it. Eventually you get it though and the door's lock clicks open.
As you exit the chamber you find yourself in an orange-carpeted hall. the invisible man moves in the blanket and you see a squarish shape being held in the cloth.
In its language. "I will give you this, but I remove the blanket and will leave as soon as I do so."
You hit on your second strike, doing damage again.
The creature attacks Whitegaze again...
Claws. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 24 slashing damage.
Bite. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 26 piercing damage.
Soul-Stealing Gaze. The creature targets one creature it can see within 30 feet of it. If the target can see the creature and isn’t a construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce its hit point maximum by 14 and give the creature an equal number of temporary hit points. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the creature’s control.
Whitegaze charisma save: 7
Witegaze will continue his relentless assault of the creature.
Attack: 14 Damage: 10
Attack: 13 Damage: 11
Attack: 19 Damage: 13
Attempt to knock prone: 23/13
Action surge
Attack: 26 Damage: 11
Attack: 29 Damage: 15
Attack: 28 Damage: 12
Al-Ashari curiously extended her hand to take the object. She personally would not mind man's escape - they were better off as well. Once the mirror (or whatever the man handed her) was in her hand, she tried a simple cantrip to check if magic field was off. And if it was - turned to Kale: "Got the mirror. Can we return to Ethereal Plane now?"
If the field was still around, she would sigh in irritation and suggest to find the place where the field was ending.
Meili Liang Lvl 5 Monk
Dice
Kale, after recovering his blanket and crowbar, will proceed to send the group (and the auran, if he desires) into the Ethereal Plane if the field is no longer operative.